Ever want to play Ye Olde "Master of Magic" but with your Pathfinder group? This is the second module in the series and a great introduction on how to make it all happen for your players! Included is a large adventure, great artwork, and rules for players and DM's to forge their own kingdom.
This is also available for you to watch the continuing exploits of our game at...
We started uploading the videos from this in Late January '11.
Final Logline: Your player characters need to experience the feeling of trying to hold together a fledgling kingdom.
This is a game that we have seen on the shelves for around 5 or so years. DOOM is inspired by the classic (although I shouldn't say that until it is twenty years old) shooter on PC and XBOX.
As far as 'wow' factor, I would say, this game gets five stars. You open it up and you're like, holy hell, this is awesome! Three sets of characters are molded in high-impact plastic. For the more players that you have, the more monsters are on the board.
The tiles are thick and lock together. The one-inch squares are also great terrain for your Pathfinder sci-fi RPG that you're mashing up or your Expedition to the Barrier Peaks. You understand what I am thinking--all the components are great for the game and wouldn't look out of place on the table for your other work you and your friends have in your hobby time.
Rules and gameplay--three stars. I don't mind giving it three stars. The reason why is because people complain around The Game Room of the time requirement to play through a game. It is around 3-5 hours for a full scenario. Advance into a room, get killed. Respawn, monsters move. Wash and rinse a lot. Repeat.
Players have six lives, though on higher settings, the lives are gobbled up like candycorn. Especially with more people.
If you're like us, you mine boardgamegeek.com for rule variants. Aside from the scenarios, you have an expansion available still that allows capture the flag and really I wouldn't play the game without the expansion. There are too many possibilities for players to have fun with the other parts found in the expansion.
For around ninety bucks you have a great weekend of gaming. Or if you just want this box for the basic game, you have something that will be active at your table for around 150 hours.
Wayne Reynolds once again strikes with an evocative piece that is guaranteed to make you smile when you're in the middle of flavor text at the next game you host.
This poster is perfect for bachelors living on their own with their game room/living room to be decorated at their leisure. This is probably Wayne's best work since he started in the industry and when you have it hanging, you won't find that statement untrue.
For those that are looking at these samples online, let me assure you, that you want these cards in your game.
First, they fit. You don't need a location for a hit, no extra tables needed. Did someone critical? Just pull the top card.
Do you (like me) hate having to do flavor text when instead you'd go through the rest of combat? This does solve a lot of worries, as it gives very little game rules, but enough fluff in the description of the bloody encounter to get players worried.
And you'll use this on your players more than your monsters. So keep this in mind if you've been seeing a lot of cards used in a night, there is a decapitation result. If you are like me and pull a card, there is a very real possibility that your game will get halted as you've just killed the party cleric.
Are you really into the idea of a critical hit deck? Combine this with the Critical Fumble Deck and use them in separate stacks at your table. You won't have to worry about stupid house rules for criticals, as this system of crits and fumbles is the best on the market, for any system-especially PATHFINDER/3.x
Excellent product and use of your wages, once again, a win for Paizo. Huzzah!