Gorbacz wrote:
I wish you were here or I was there, when I read this. I laughed and howled. While the player probably shouldn't try such things, he does deserve a few experience points for trying to cure the malady of the humans and such on the surface. That would be a hell of a reason to start an underdark campaign.
Slim Jim, I advise using a laptop or phone while engaged in play. We use Hero Labs at my table, and I use Realm Works between sessions. It works out and balances very well. There are moments and hours of dead time during game, but the players are busy texting one another or having a smoke break. Before they continue further, I am polite enough to let them gather their wits before Malerix shows up at their trite little community west of Bard's Gate.
I'm happy that this is happening. I was going to probably continue running out of the Rules Cyclopedia, but I was swayed by a possibility of adventures in an easier frame. I went to 3.0, then to 3.5, then I'm here, to Pathfinder. Now that the world is moving on, and I have shelves and shelves of stuff to run, I'm probably going to continue to run off my collection, and paint when I'm available to. I really want to build this amazing collection of painted figurines.
Violet Hargrave wrote:
Read through it, had some interesting concepts that required me to sit back and percolate the thoughts on it. Other species, other humans from more primative, or more advanced times, wouldn't really be able to hold conversations on self-identification as modern folk would. It's almost a perfect topic for your sci-fi Risus campaign to have a few nights discussing, or being a theme to some over-arching campaign. Wasn't finding myself offended or assaulted, either. As I ID myself as Christian conservative straight Italian-Irish, I found the topic to be pretty much like any you would find once the trollbegone spray was used. Good reading material.
The Player Companion line always gets read when I pick up a new one. But I haven't read a Campaign book here from Paizo since the entry of Nicolas Logue in the Towns of Golarion...not from cover to cover. Funny thing, every Frog God title that his the home or hard drive, I turn my phone off and isolate myself with coffee until it is read once. Usually I will go back and highlight or take notes...
Storyteller Shadow wrote:
I think it would be fine at a fast experience point progression. I don't remember any event or necessity that would require you to get a stronghold's worth of followers or a metropolis to lend you money, so Kingmakering it is out. At the same time, you could totally set this in the Lost Lands of Frog God Games, and tie it in with Cyclopean Deeps Volume 1 and 2, and have a Very Lovecraftian Adventure.
Anyone here remember Zel Miller? If someone like him ran, I could see a lot of middle of the road voters go his way. Lieberman, a good candidate, would pretty much have to hush up other Jews that are Pro-Israel, to get the nod into the primaries. The angry progressive types...I'm happy as hell to be opposed to those types, but then again, I went door-to-door for Ted Cruz.
I'm in. Slumbering Tsar seems to have my players in a lot of death and destruction, which is fine, because it's a great campaign. Rappan Athuk is my favorite dungeon crawl of all time. Their Sword of Air is just an amazing sandbox to construct two or three campaigns before they actually discover the Sword of Air campaign threads. And now they're talking about Gingunapap or Ragnarok or something akin to a Viking/Norse goodness. So I did what I always like doing. I buy FGG. If you're a DM that likes great, rewarding adventures, and your players seem to turn every other AP into a treadmill of experience that makes the characters higher level.... Try this.
Okay...Here's the idea... Divine Muse
Requirements:
Class Skills:
Uses a slow BAB progression for a ten level prestige class
Divine Muse levels stack with classes for the purposes of Inspire Courage and Channel Energy. Once they choose this prestige class, Channel Energy can only be used to heal allies, not to injure or destroy undead or other foes. Level 2: Epiphany--As a move action, sacrifice a number of Channels up to your Divine Muse level to regain 3 times the number of bardic performances. It is possible to have more than the number of usual amount of bardic performances, and have a temporary number of them for up to an hour. If they aren't used within the hour, the temporary bardic performances fade from the Divine Muse. Divine Meditation--The Divine Muse chooses Fatigue, Shaken, or Sickened mercies, like a paladin. Whenever she channels energy to heal while maintaining a bardic performance, afflicted allies remove that condition. Level 3: Allegro--The Divine Muse can sacrifice five uses of Bardic Performance while channeling to make it a swift action. Level 4: Ballad--The Divine Muse may, as part of starting or maintaining a Bardic Performance, expend a use of Channel Energy to provide a shield bonus equal to her inspire courage bonus until the start of her next turn. She may affect her allies in number up to her Divine Muse level. Inspiration--Choose one Knowledge or Performance skill. Add your class level to the skill total as a Sacred Bonus. At 7th and 10th level, she is allowed to select an additional skill to gain the sacred bonus. Level 6: Hymm-- As a swift action, the Divine Muse can sacrifice five uses of Bardic Performances when channeling to maximize the channel energy. Improved Meditation--The Divine Muse can add Exhausted, Frightened, Nauseated, Diseased, or Poisoned to his Mercy selection. Level 8: Greater Meditation--The Divine Muse can add Cursed, Blinded, Deafened, Paralyzed, or Petrified to his Mercy Selection. Level 10: Crescendo--As a full-round action, the Divine Muse may sacrifice fifteen Bardic Performances to affect every ally within 30 feet with heal, using their character level as the caster level. Those affected also receive the benefits of the spell "Greater Heroism" for a number of rounds equal to her Charisma score.
MichaelSandar wrote: Greg, thanks for the insight into the schedule. It's great to see how much material is in the works! After scramming our Shattered Star campaign, kinda due in part to my harping of, "I don't think you are being challenged...", we started a new game using the Book of the Righteous's deities...and then rode out from Bards Gate to Fairhill in the Stoneheart Valley book... I'm gearing them up for a trek to the Desolation after we 'finish' this...but really I was just wanting to get back to the style of game that I love the most. That is when you're running a game and the PC's are in fear of their lives. To me, FFG/NG sessions have this, much more than any other setting. I'm not dumping on anyone else, I'm not prostituting this for any other company (although TPK is good, I haven't read a lot of their material), I tell gamers of FGG. I tell people of devious gnomes, that filet your kidney while you try to poop out a spoiled coney. I tell people of druids that sacrifice you to some partially buried spirit in their grove. I tell people the gaming company is courteous enough to have obituary pages written in the back of their books. And as a DM, I'm loving it. I feel like I have a much better handle on this sandbox. I have a great happiness to share with those that sling the die. Thank you Clark, Bill, and especially you, Greg. Slumbering Tsar makes my old Corpus Christi group shudder, but the table gets full. Quickly.
Hey, I just saw that Scarred Lands are back and they have a free 3rd level adventure which is wholly PF compatible that was released the 21st! http://rpg.drivethrustuff.com/product/133728/Gauntlet-of-Spiragos For those of you that are wondering, its from Onyx Path Publishing. These guys have the rights for Scarred Lands (which makes me happier than when I found out that Pathfinder was the heir to 3.5) and they look like they are trying to get their campaign some serious support. Some products of theirs are on Drive Thru along with the earlier 3.0 and 3.5 material. That and their compatibility license should mean that most of us that enjoyed the narrative of that campaign can dust off their old books (if they were really retired, anyway) and get a new campaign together. If anyone from Onyx Path is reading this, I have to say one thing. TGoS is easily a four star product on a once-over. Great layout, good imagery, good flow of how the module should be. I haven't run it yet, the thing is still warm from the download and it's five in the morning. If you enjoyed Scarred Lands, do yourself a favor. Download this. It's easily a game-changer for your table and probably will get your creative juices flowing if you never heard about that campaign before. For those that did run it, it looks like they are rebooting it as it's been a few years since most of us saw new product. Congrats to Onyx Path and welcome to the table.
Ed, I gotta say that I love Kalamar. My players don't, they go for more FR/Golarion-style places. I would also say that if you're into converting and you want a complete locale to play in, Ptolus. I love that city. I loved the comic that Monte signed for me and sent to me for running six events at a local convention in East Peoria. I love the way everything connects and how your players have a place to play for three or more (much more) campaigns. Frog God Games has a lot for me to enjoy, and I'm waiting for the City of Brass to be converted. Oh please, do this soon. As it stands, I just discovered that there are some real gems in the current edition. Like Drow? Rise of the Drow could be your thing. The entire canon of it spans a few products and goes from 1-20th, so there you go. But a GM will need to love the hardcover before he really delves into it with his party. Total Party Kill Games has an amazing setup for wonderful adventures at the table between role-playing. I recommend almost everything of theirs. And lastly. A lot of people from Paizo itself are commonplace writers for a little project called Legendary Games. Just buy everything they put out. They do plug-ins for current AP's, they have fluff, they have nice extra rules and companion books. And by doing this, you help keep your friends eating a little more. I'm not going to say anything else. But I wish you well.
I started an urban fantasy series, called Shift. Two books in it at the moment. Shift: Elijah's Story and Shift: Election Weekend. https://www.smashwords.com/books/view/159085 Linkage for Elijah's Story... and... https://www.smashwords.com/books/view/20582 For Election Weekend. Strangely enough, Shift: Election Weekend was the book of the month for the Peoria Library in the sci-fi department in 2011. I'm working on the third book when my job doesn't have me exchanging chemicals around.
I know this is a plug for a really good dungeon writer, but look up the Mike Shel dungeonology...I mean, his gamer cred. Most importantly, look for Mud Sorcerors Tomb. A beginning DM will see it and crap themselves. Just read the damn thing anyway, it is only slow for the first paragraph. Get an idea of how to do 'awesome', and while the first level dungeons in ROTRL are kinda 'meh', when you get to Runeforge, understand your players will WANT to check out all of the college wings. Until the disjunction trap.
Devastation Bob wrote: Very cool of Paizo to offer so much high quality free content. I see in some other posts that people have made mini campaigns out of the Falcon Hollow setting games. Was wondering if there were any suggestions on which modules were best to use? Basically, what's good after D 1.5? Right now I'm working on detailing some things in the Raseri Kanton ruins at the base of the mountain and in the crags. A vampire is using mohrgs and the wights to excavate as much as they can find that isn't gooped over by years of cooling magma (anyone wanna sing a duet with me on "hot lava"?). The sad thing is that there are a lot of caverns and passages in the ruins and the poor playtest group is going to have their hands full dealing with not only the undead harriers but the red mantis are dispatched out to cause them grievous harm for interfering with Kreed's plans.
I enjoyed this film immensely and am returning to the theater with my father on Thursday. If anyone thinks that this movie is a wash because of all the older talent, please check the trailer again. This movie gets so many things right, I absolutely forgive the fact that the plot is minimal. There are many great cast members that have wonderful characterizations and so many moments where the humor gets you laughing between mouthfuls of buttery popcorn that you can forgive the fact that Stallone has had more than his 'Cher' of surgeries to look so young. Great movie, good characterizations, epic ordinance displays- The Expendables is how you film a 'macho guys film'. Bravo. Fan
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