Mystic Theurge

Bedlam Benu's page

83 posts. Organized Play character for eggellis.


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Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I had a great time! Nice work and thank you for running it.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu also notices that Logan is their best chance at killing this creature. He moves closer to the dwaef, careful to stay far away from that deadly flail's range, and asks for a Blessing.

Blessing of the Faithful for Logan. Put that +2 on your next attacks.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I would use the Blessing that way, but I've already used mine. I suggest we use the Timely Inspiration from the token. Kill this thing quicker, plus it looks like one hit is enough to down most of us so the healing won't be that useful.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Logan should be full now if you want to get someone else Bahen.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu does just that. He steps up behind Logan and uses the healing scroll.

Caster Level check: 1d20 + 1 ⇒ (7) + 1 = 8

CMW: 2d8 + 3 ⇒ (3, 5) + 3 = 11

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I could use my last channel energy to top everyone off before the fight starts. Or, I could save it to stabilize people if things go bad. If you guys want to be prehealed let me know, otherwise I don't have anything to do in the 2 spare rounds.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

If we would rather do that than the damage one, yes. We should definitely use it now one way or another.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu moves back into the fighting. His friends are hurting but they really need these undead to re-die so he calls for Andoletta's power once more but this time he asks her to scour these abominations away.

Channel: 1d6 ⇒ 5

Gonna try to hurt undead this time. Only a DC 11 will save for half damage.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I forgot to roll the wolf's miss chance but I don't think it matters

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Whoa, I just realized I have a better use for the Vildeis Blessing. I'm coming Logan!

Will: 1d20 + 7 ⇒ (11) + 7 = 18

Benu notices how pale Logan looks and takes off towards him. He feels the creatures gaze fall on him but just stares right back. "I ain't scared of you so knock it off." He calls upon the unfamiliar divine energies in the area to heal Logan.

Vildeis' Breath of Life: 5d8 + 15 ⇒ (6, 6, 6, 3, 1) + 15 = 37

Is the wolf still paralyzed? And I think this is the 3rd and final round for it. If it can act:

The wolf closes its eyes and moves around behind the monster to avoid its gaze. It then bites the beast.

Bite with flank: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Free trip: 1d20 + 2 ⇒ (20) + 2 = 22

I don't actually expect that movement to help with the gaze but figured it was a good explanation for an animal to take a free 5 into flank position. Crud, that might've tripped it if I rolled well enough to hit it. Wait, don't we have a reroll from that satyr? Can i use that here? I'm going to roll it, ignore if inappropriate.

Wolf attack reroll: 1d20 + 4 ⇒ (8) + 4 = 12

Big improvement...

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Awesome, thanks!

My stuff looks good.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I thought you had said the paralysis lasted for the next turn but I see now you said until the start of it. Can I use the blessing of Vildeis for the wolf's attack? Glad to be of help :)

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu tries to keep his allies alive.

Channel: 1d6 ⇒ 1

While his summoned wolf moves to attack the big beast.

Wolf Will: 1d20 + 1 ⇒ (6) + 1 = 7

But gets caught by the gaze attack.

Well I tried. If the wolf is paralyzed next round that's pretty much it. It probably could close it's eyes and track the thing by scent but I doubt it would with a 2 Int. My channel should catch everyone but I rolled garbage.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I didn't know that, thanks. I assume that's half damage on a save? Nevermind...

Will: 1d20 + 7 ⇒ (1) + 7 = 8

Benu finishes reading the scroll and as it fades to dust a celestial wolf appears in the melee. He then steps over to Ken and draws the cure scroll in case he needs it.

The wolf snarls a challenge and bites the phantom.

Bite with flank: 1d20 + 4 ⇒ (15) + 4 = 19
Damage with Smite: 1d6 + 3 ⇒ (4) + 3 = 7
Free Trip: 1d20 + 2 ⇒ (7) + 2 = 9

Benu takes a free and the wolf is activating smite.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

"I plan to see this fight end soon."

Benu pulls out one of the scrolls they were given and begins reading the long incantation.

Move:draw scroll. Standard: Begin casting summon monster II

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

"I venerate Andoletta. Her church is probably not one you would think of as one to go on a quest like this since Grandmother Crow is the Shepard of those who don't take part in these kinds of fights. But this could pull everyone into the big struggle of good vs evil, some people are not cut out for that. So here I am."

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Don't forget I also healed you for 3 Bahen.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

"Just doing my job." He looks very pleased however, maybe at the praise or maybe from Bellius' reaction to unnecessary deaths. Probably a little of each

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu asks for Andoletta's healing to wash over the area.

Channel: 1d6 ⇒ 3

Probably still unconscious but stable. That'll heal Bahen too though.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu looks agitated when the kellids continue to attack. He points at the one with the axe, "Now dadgummit, didn't your momma teach you any better?! Knock it off before we have to kill you."

Demoralize Intimidate: 1d20 + 6 ⇒ (2) + 6 = 8

Well that failed.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I'm pretty sure red is the undead, go ahead and chop away Ken.

Benu moves his Blessing over to Logan.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu keeps his eyes on the trail.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

"Let's go put them undead to rest."

I would like to carry the clw scroll. I can use all three if no one else wants them.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Having spent most of his granted magic for the day Benu returns to chanting.

I will use the token. I'm unsure if I need to roll to do so.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I will use it for the next part unless someone else wants it more.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu prays to Andoletta asking her to give some power to the ritual.

Giving up my other 1st level spell to contribute magic. I don't have a knowledge I could boost the token with. With the way the rolls have been going someone may want to use the token instead.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I say boost it and send it on.

Benu jumps in to help with the Ritual.

Spellcraft: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I would rather try the talking route first myself.

"We may not beat her, but we have to try. I'm surprised we have to fight. I can't believe you let her hurt you and get away with it. If I were a mighty drake such as yourself I would've bitten her in half."

Intimidate: 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

"There's someone trying to take all of these lands for themselves, your lair too. Our little army is just trying to get rid of these delinquents and then we will leave this forest as we found it. Better than how we found it hopefully."

Diplomacy: 1d20 + 1 ⇒ (1) + 1 = 2

Oh for the love of...hope you guys are ready to fight a drake.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Oh yeah, meant to do this.
Channel: 1d6 ⇒ 1
...Of course. Here.
Channel: 1d6 ⇒ 6

"We aren't after your lair, but I think we may know who is."

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

"Sounds dangerous. But somebody's got to do it. Might as well be us."

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Since surrounding the enemy wasn't something Benu does anymore he does the next best thing, he gives Ken'ichi another Blessing. "Kill it before it kills you, kid."

Blessing od the Faithful.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I think its one or the other? I didn't have enough movement to get them in it anyway though.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu steps up to bathe the creatures in light. He then says a prayer and places his stick on Ken'ichi's head.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Spontaneous casting. Giving up Doom for Cure Light.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I can either move up to put the undead in my light radius or I can heal Ken'ichi. Any preferences? Well, I could do both but I kinda hate to use a channel to heal one person.

Edit: Nevermind, I can do both. Ken is farther ahead than I thought.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu moves forward. He then stamps his walking stick on the ground which then begins to glow. "Show us the way Grandmother Crow."

Casting Light. Normal light within 40 feet of me.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

"Hey, watch that rock there."

Lookout:
Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I'm enjoying this game plenty. Nice work Blaze.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu takes position as the lookout. He tells the others that they have stronger backs and will have an easier time rowing than he.

Lookout:
Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

My channels would refill after a rest, I think, so I might as well use the last one.

Channel: 1d6 ⇒ 4

Benu grins at Ken'ichi. "I have to keep you kids awake so you can keep zombies from eating me somehow."

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu steps away from the zombie and sends another healing wave out.

Channel Energy: 1d6 ⇒ 5

5 ft step. Almost out of channels. Excluding the enemies.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu gasps when Ken'ichi falls. He rushes over to the tengu and prays to Andoletta to heal him.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Spontaneous casting. Giving up command for cure light. This dice roller is really on my bad side lately.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I just wanted to be sure you weren't thinking you had to use a move action. I can get mixed up with that myself since it is a move action in Starfinder.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu is a pure support character. I'll heal Ken. Let Bahen keep bashing.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Just so you know Ken'ichi a 5 ft step is a free action. You probably don't have anything else to do with your move action but I thought I'd toss that out there.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu places a Blessing upon Ken'ichi.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I believe someone pointed out that they aren't normal zombies earlier.

This time Benu gives a Blessing to Logan.

Man my combat posts are repetitive.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

"Almost finished boys and girls, let's put the finishing touches on it," Benu shouts before saying a prayer over Ken'ichi.

Blessing for Ken. I'm leaning on Ken'ichi and Bellius heavily since you two are level 1 like me. If we don't have a use for the token I will use a channel energy to boost it.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

This time Benu gives a Blessing to Bahen.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu gives a Blessing to Ken'ichi and then heads through the portal.

Could someone do me a favor and put my token 10 left of the other portal. I'm on my phone and will jack the map up good if I try moving that far.

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