Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
Benu also notices that Logan is their best chance at killing this creature. He moves closer to the dwaef, careful to stay far away from that deadly flail's range, and asks for a Blessing. Blessing of the Faithful for Logan. Put that +2 on your next attacks.
Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
I would use the Blessing that way, but I've already used mine. I suggest we use the Timely Inspiration from the token. Kill this thing quicker, plus it looks like one hit is enough to down most of us so the healing won't be that useful.
Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
I could use my last channel energy to top everyone off before the fight starts. Or, I could save it to stabilize people if things go bad. If you guys want to be prehealed let me know, otherwise I don't have anything to do in the 2 spare rounds.
Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
Benu moves back into the fighting. His friends are hurting but they really need these undead to re-die so he calls for Andoletta's power once more but this time he asks her to scour these abominations away. Channel: 1d6 ⇒ 5 Gonna try to hurt undead this time. Only a DC 11 will save for half damage.
Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
Whoa, I just realized I have a better use for the Vildeis Blessing. I'm coming Logan! Will: 1d20 + 7 ⇒ (11) + 7 = 18 Benu notices how pale Logan looks and takes off towards him. He feels the creatures gaze fall on him but just stares right back. "I ain't scared of you so knock it off." He calls upon the unfamiliar divine energies in the area to heal Logan. Vildeis' Breath of Life: 5d8 + 15 ⇒ (6, 6, 6, 3, 1) + 15 = 37 Is the wolf still paralyzed? And I think this is the 3rd and final round for it. If it can act: The wolf closes its eyes and moves around behind the monster to avoid its gaze. It then bites the beast. Bite with flank: 1d20 + 4 ⇒ (6) + 4 = 10
I don't actually expect that movement to help with the gaze but figured it was a good explanation for an animal to take a free 5 into flank position. Crud, that might've tripped it if I rolled well enough to hit it. Wait, don't we have a reroll from that satyr? Can i use that here? I'm going to roll it, ignore if inappropriate. Wolf attack reroll: 1d20 + 4 ⇒ (8) + 4 = 12 Big improvement...
Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
Benu tries to keep his allies alive. Channel: 1d6 ⇒ 1 While his summoned wolf moves to attack the big beast. Wolf Will: 1d20 + 1 ⇒ (6) + 1 = 7 But gets caught by the gaze attack. Well I tried. If the wolf is paralyzed next round that's pretty much it. It probably could close it's eyes and track the thing by scent but I doubt it would with a 2 Int. My channel should catch everyone but I rolled garbage.
Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
I didn't know that, thanks. I assume that's half damage on a save? Nevermind... Will: 1d20 + 7 ⇒ (1) + 7 = 8 Benu finishes reading the scroll and as it fades to dust a celestial wolf appears in the melee. He then steps over to Ken and draws the cure scroll in case he needs it. The wolf snarls a challenge and bites the phantom. Bite with flank: 1d20 + 4 ⇒ (15) + 4 = 19
Benu takes a free and the wolf is activating smite.
Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
"I venerate Andoletta. Her church is probably not one you would think of as one to go on a quest like this since Grandmother Crow is the Shepard of those who don't take part in these kinds of fights. But this could pull everyone into the big struggle of good vs evil, some people are not cut out for that. So here I am."
Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
Benu looks agitated when the kellids continue to attack. He points at the one with the axe, "Now dadgummit, didn't your momma teach you any better?! Knock it off before we have to kill you." Demoralize Intimidate: 1d20 + 6 ⇒ (2) + 6 = 8 Well that failed.
Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
Benu prays to Andoletta asking her to give some power to the ritual. Giving up my other 1st level spell to contribute magic. I don't have a knowledge I could boost the token with. With the way the rolls have been going someone may want to use the token instead.
Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
I would rather try the talking route first myself. "We may not beat her, but we have to try. I'm surprised we have to fight. I can't believe you let her hurt you and get away with it. If I were a mighty drake such as yourself I would've bitten her in half." Intimidate: 1d20 + 6 ⇒ (19) + 6 = 25
Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
"There's someone trying to take all of these lands for themselves, your lair too. Our little army is just trying to get rid of these delinquents and then we will leave this forest as we found it. Better than how we found it hopefully." Diplomacy: 1d20 + 1 ⇒ (1) + 1 = 2 Oh for the love of...hope you guys are ready to fight a drake.
Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
I can either move up to put the undead in my light radius or I can heal Ken'ichi. Any preferences? Well, I could do both but I kinda hate to use a channel to heal one person. Edit: Nevermind, I can do both. Ken is farther ahead than I thought.
Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
My channels would refill after a rest, I think, so I might as well use the last one. Channel: 1d6 ⇒ 4 Benu grins at Ken'ichi. "I have to keep you kids awake so you can keep zombies from eating me somehow."
Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
Benu gasps when Ken'ichi falls. He rushes over to the tengu and prays to Andoletta to heal him. CLW: 1d8 + 1 ⇒ (1) + 1 = 2 Spontaneous casting. Giving up command for cure light. This dice roller is really on my bad side lately.
Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
"Almost finished boys and girls, let's put the finishing touches on it," Benu shouts before saying a prayer over Ken'ichi. Blessing for Ken. I'm leaning on Ken'ichi and Bellius heavily since you two are level 1 like me. If we don't have a use for the token I will use a channel energy to boost it.
Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6
Benu gives a Blessing to Ken'ichi and then heads through the portal. Could someone do me a favor and put my token 10 left of the other portal. I'm on my phone and will jack the map up good if I try moving that far.
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