Mystic Theurge

Bedlam Benu's page

83 posts. Organized Play character for eggellis.


Full Name

Bedlam Benu

Race

Human

Classes/Levels

Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Gender

Male

Age

44

Alignment

LG

Deity

Andoletta

Strength 12
Dexterity 11
Constitution 14
Intelligence 10
Wisdom 18
Charisma 13

About Bedlam Benu

Bot Me:
Benu used to be a fighter but those days are past him. In combat he mostly uses his Blessing of the Faithful ability or maybe summons a monster if he has it prepared. If an enemy is attacking him he would likely cast Sanctuary but he does have a dagger in a pinch.

[dice=Dagger Attack]1d20[/dice]
[dice=Damage]1d4[/dice]

character sheet:
Human Ecclesiatheurge Cleric of Andoletta 1
LG Medium Humanoid
Init +0; Senses Perception + 9
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Defense
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AC 10, touch 10, flat-footed 10
hp 10(1d8+2 CON)
Fort +5, Ref +1, Will +7
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Offense
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Speed 30 ft
Melee: Dagger +0 1d4
Ranged:
Special Attacks
Channel energy, 1d6, DC11 vs will. 6/day 0 used

Resistant touch - 7/day, 0 used

Touch of Law - 7/day, 0 used

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Statistics
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Base Atk +0 CMB +1 CMD 11
Feats 
- Extra Channel
- Selective Channelling

Traits
-Observant; Perception
-Bully

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Skills
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>6 Intimidate = 1 rank +3 class skill + 1 cha +1 trait
>9 Perception = 1 rank + 3 class skill + 4 wis + 1 trait
>8 Sense Motive = 1 ranks + 3 class skill + 4 wis
>4 Spellcraft = 1 ranks + 3 class skill + 0 int
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Gear
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Dagger

Cleric's kit: This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.

Scrolls: Remove Fear, Remove disease

0 pp 32 gp 0 ep 8 sp 0 cp
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Special Abilities
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Racial
-Skilled
-Bonus Feat

Class
-LG Aura (Ex)

-Channel Positive energy 1d6

-Spontaneous Casting: Benu can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower.

Blessing of the Faithful (Su)
As a standard action, Benu can bless one ally within close range (25 ft. + 5 ft./2 levels). Theally gains a +2 sacred bonus on attack rolls, skill checks, ability checks, or saving throws or to AC until Benu’s next turn. The ecclesitheurge can expend 1 use of channel energy when activating this ability to increase the duration to a number of rounds equal to the number of dice of his channel energy.

Protection Domain - Primary

Benu receives a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels he possesses.

Resistant Touch (Sp): As a standard action, Benu can touch an ally to grant him his resistance bonus for 1 minute. When he uses this ability, he loses the resistance bonus granted by the Protection domain for 1 minute. He can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Archon/ Law Domain - Secondary

Touch of Law (Sp): Benu can touch a willing creature as a standard action allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

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Spells
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0th level spells
DC 14
3 per day
Prepared: Detect Magic, Light, Stabilize

1st level spells
DC 15
2+1 per day
Prepared:
Domain: Sanctuary

Domain Spells: 1st-Divine Favor, Sanctuary

Appearance and Background:
Benu is a middle aged human man. He is not an attractive man. In fact the best word to describe him is rough. He looks rough, his clothes are rough, his attitude is rough and he just seems like he lived a rough life. He wears simple black clothes and always has his willow walking stick nearby.

In his younger days Benu earned the nickname Bedlam by being the toughest guy in his small home town. He grew up on a farm but enjoyed heading into town at least a couple nights a week to drink and start fights.

He eventually met his wife and settled down. They had several children who had kids of their own. He also found religion. Andoletta's no nonsense take on foolishness fit him perfectly. Not long ago his wife died, she had always had a weak heart and it finally gave out. His children had lives of their own and he got tired of sitting at home so he joined the Pathfinder society. He and his wife had always joked about doing it so they could travel the Inner Sea region.