How Many Saving Throws Does One Treatment Affect?


Rules Questions


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TREAT DISEASE
You can use Medicine to treat a creature suffering from a disease. This takes 10 minutes and requires a medkit, a medical lab, or a medical bay on a Starship. Every time the diseased creature attempts a saving throw against the disease, you can attempt a Medicine check. If your result exceeds the DC of the disease, the creature receives a +4 bonus to its saving throw against the disease.

TREAT DRUGS OR POISON
As a standard action, you can use Medicine to treat a drugged or poisoned creature. This requires a medkit, a medical lab, or a medical bay on a Starship. Every time the creature attempts a saving throw against the drug or poison, you can attempt a Medicine check. If your result exceeds the DC of the drug or poison, the character receives a +4 bonus to its saving throw against the drug or poison.

The words "every time" imply that a single treatment session is enough to cover more than one saving throw. The question is, how many? If my patient makes 1 saving throw every day for their disease, does one treatment cover them for just one day? Does one treatment last them forever?

If they are poisoned and make a saving throw every round, do I have to spend a standard action each round to treat them, or only once, and they'll get that +4 bonus each round until they die or are cured?


Big Lemon wrote:

The words "every time" imply that a single treatment session is enough to cover more than one saving throw. The question is, how many? If my patient makes 1 saving throw every day for their disease, does one treatment cover them for just one day? Does one treatment last them forever?

If they are poisoned and make a saving throw every round, do I have to spend a standard action each round to treat them, or only once, and they'll get that +4 bonus each round until they die or are cured?

That’s an odd interpretation.

Switch it around and it becomes clearer:

You can attempt a Medicine check every time the creatures attempts a saving throw against the disease, drug or poison.

.
If he’s drugged twice, poisoned three times and catches a disease on the same day, you can attempt a medicine check each time he rolls a saving throw, which in this example might go up to 20 rolls in the same session.


The Ragi wrote:
Big Lemon wrote:

The words "every time" imply that a single treatment session is enough to cover more than one saving throw. The question is, how many? If my patient makes 1 saving throw every day for their disease, does one treatment cover them for just one day? Does one treatment last them forever?

If they are poisoned and make a saving throw every round, do I have to spend a standard action each round to treat them, or only once, and they'll get that +4 bonus each round until they die or are cured?

That’s an odd interpretation.

Switch it around and it becomes clearer:

You can attempt a Medicine check every time the creatures attempts a saving throw against the disease, drug or poison.

.
If he’s drugged twice, poisoned three times and catches a disease on the same day, you can attempt a medicine check each time he rolls a saving throw, which in this example might go up to 20 rolls in the same session.

Flipping those sentences around would be clearer, but it still seems odd to me:

The time between rolls is an abstraction that (the way I see it) is just a way of nailing down an effect that is slowly, constantly affecting you over time.

Do these medicine checks mean you are physically, each and every time, doing the action (standard or 10 minutes) to treat the person?

If they do, does this mean in order to effectively treat poison or disease, I have to be present and ready to use this action at the exact moment the GM says "roll a Fort save"? If I miss the cut-off, can I do nothing for the patient until the next hour/day?

If they don't have to physically do the treatment at the exact time, and the Mecidine check you make before each save is supposed to represent the long-term effectiveness of the treatment you gave earlier,
how many Fortitude saves would one action/10 minute treatment cover, with the rest being automatic "upkeep checks"?


My understanding is that the medical check represents a patient that is in your care. Meaning there resting and your attending to them to give assistance with their disease / poison or whatever. I do not believe it was ever meant to have a duration. Each time the patient is required to make a save, if your there and they are in your care, you can help by, treating the wound and potentially giving them a bonus to their save.


Every time the creature attempts a saving throw against the drug or poison, you can attempt a Medicine check.

I don't see how you're getting 1 check and you're set for life out of that.

Bob was poisoned a minute ago. Saving throw. Medicine check
Bob was poisoned 2 minutes ago. Saving throw. Medicine check
Bob was poisoned 3 minutes ago. Saving tghrow. Medicine check

EVERY time he makes the saving throw you make the medicine check.

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