Ken'ichi
|
That sounds fine with me.
| GM Blazej |
Ifzari: No full attacks, this isn't one round of combat, but more an abbreviation of several minutes of work.
Both Ken'ichi and Ifzari are able to switch quickly toward resupplying the reagents and within a few minutes they have crafted a new set up a new set of foci that are able to weather the unnatural energies. Benu's energy joins the others as it pushes back against the rift.
On the Logan and Dhavak are able to take down a number of the attackers, but several are able to slip through. Bellius is able to continue consistently slowing their numbers with precise shots.
The chanting and prayers reach a crescendo as the final push to take control of the portal. The Twinhorn focus, Medda alongside them, redouble their efforts to secure this point. However the actions here have not been beneath notice. The slow flow of undead has become and onslaught from both sides of the portal. They are coming by the dozens as they race toward the spellcasters.
This is section is even harder yet. I will need another round of checks from everyone.
During this final section, successfully Defending the Site will result in two successes instead of one.
Bellius Vulso
|
In a defensible position, and able to focus his mind and calm his breathing, Bellius delivers carefully place arrows at the approaching foes as he continues Defending the Site.
Attack, longbow: 1d20 + 5 ⇒ (17) + 5 = 22
Ken'ichi
|
Seeing that the ritual is well in hand, Ken'ichi turns to Defending the Site, drawing his sword and felling undead with quick, practiced movements.
Katana Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Logan Hammerbammer
|
Logan laughed as he had before in the face of unfavorable odds. "With so many of them, how can you miss?"
Defend: 1d20 + 6 ⇒ (4) + 6 = 10
Shirt/Guide Reroll: 1d20 + 6 ⇒ (19) + 6 = 25
| GM Blazej |
I will use the token. I'm unsure if I need to roll to do so.
Nope, you just declare you are using it and we use the check from the other Pathfinder (Mun of Ashava) in place of one you would have made.
Ifzari
|
Ifzari will try to defend the site as Dhavak is already doing since a while and continue to do it.
Bolt: 1d20 + 5 ⇒ (14) + 5 = 19
Slam: 1d20 + 4 ⇒ (20) + 4 = 24
| GM Blazej |
Despite the heavy push, the party is able to hold the line against the tide of the undead up until Medda stands up and joins the battle. "Excellent work Pathfinders. Your aid allowed us to press the ritual to this point, the other Twinhorn should be able to maintain it while defending against more attackers. If you wish to rest, I will not argue given what you have done so far, but now that we hold this point we can now address the number of Eshimka's patrols that still surround us. If you could stop them as well, I would continue to be grateful for your aid."
She also directs your attention to some of the ritualist's supplies. "Unused supplies that were not necessary for the ritual. Take them and let them aid you on your path."
The supplies contain a scroll of cure light wounds, a scroll of shield of faith, and a scroll of summon monster II.
Bellius Vulso
|
Bellius bows slightly awkwardly to Medda, his longbow still in hand, "Thank you, ma'am. We'll do our best."
Bellius will leave the scrolls to those who have a chance to use them.
Ken'ichi
|
With a quick, practiced motion, Ken'ichi cleans his blade and sheaths it "Agreed. The more of these things that we eliminate, the close we get to our goal."
I can't use any of the scrolls, so you are welcome to them, as far as I'm concerned.
Ifzari
|
I can use two of the three. Only the Shield of faith one I can't. But if I uses the summon monster my phantom goes back in my consciousness. He's very susceptible.
Where do we go first?
| GM Blazej |
You are back moving away from the rift again and, while it does feel more comfortable for most to be away from that energy draining rift, the signs of the portals impact on the environment is made much more obvious as you look for the trail of one of the patrols.
Where the snow doesn't cover the ground you find every blade of grass appears to be wilting and decaying as though it has been deprived of water or light. Even the evergreen trees are becoming frail within this land. Unless the evils of the swamp which corrupted the wood, this blight appears to be intent on snuffing out all life here.
To find and follow the trail of the undead patrol you all can make a Perception or Survival check.
Make either a Knowledge (planes) or Knowledge (local) check to gather additional information from the environment and the the local history.
You can make a Knowledge (religion) check to learn more about the specific undead threat you trail.
Ken'ichi
|
Knowledge (local): 1d20 + 5 ⇒ (13) + 5 = 18
Perception: 1d20 + 3 ⇒ (13) + 3 = 16
"This energy is destroying the forest," Ken'ichi observes as they walk. "We need to end this soon, before it's too late."
Bellius Vulso
|
"Agreed, Ken'ichi," the archer nods, agreeing with the samurai. Bellius drops down to one knee picks up a bit of the wilted grass, smelling it carefully before tossing it down and spitting. He stands up. "Corruption seeps into the soil itself," he says darkly. He moves in a practiced arc through the swamp, scanning the soil and vegetation for signs of the undead patrol's passage. As he moves, he wracks his brain to try to recall any useful knowledge about the area.
Survival (taking 10): 10 + 4 = 14
Knowledge (Local): 1d20 + 5 ⇒ (3) + 5 = 8
Logan Hammerbammer
|
Logan muttered something about wrestling dragons as he looked around for flattened ground of a group moving ahead of them. "Maybe it'll let me it ride it if we team up with it later."
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Ifzari
|
Knowledge Planes: 1d20 + 4 ⇒ (16) + 4 = 20
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
The spiritualist remains quiet during the walk back to the rift.
| GM Blazej |
In the chilly night air you catch the sound of one of the patrols, but you see a pair of Twinhorn walking among them. Their faces pale and their expressions dull. Near one lurks an skulking humanoid undead, its flesh rotting as it reaches out to toward one, barely restraining itself from biting into the kellid flesh. Your approach catches their notice however as the undead calls out.
"Oh please, kill these fools my minions. I am so very hungry."
The pair of kellid ready their bows and one looses arrow past Bahen at the monster's urging no hesitation in her shot.
Longbow Attack vs Bahen: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d8 ⇒ 4
Ken’ichi: 1d20 + 2 ⇒ (1) + 2 = 3
Bahen: 1d20 + 4 ⇒ (20) + 4 = 24
Benu: 1d20 ⇒ 11
Bellius: 1d20 + 4 ⇒ (14) + 4 = 18
Ifzari & Dhavak: 1d20 + 3 ⇒ (12) + 3 = 15
Logan: 1d20 + 1 ⇒ (1) + 1 = 2
Undead Red: 1d20 + 2 ⇒ (20) + 2 = 22
Warrior Blue: 1d20 + 2 ⇒ (1) + 2 = 3
Warrior Yellow: 1d20 + 3 ⇒ (8) + 3 = 11
- Round 1 -
Warrior Blue
Benu
Ifzari
Dhavak
Bellius
Logan
Ken’ichi
Bahen
Warrior Yellow
Undead Red
Ifzari
|
The spiritualist moves and fires a bolt against the undead.
Bolt: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11 Assuming soft cover
Damage: 1d8 ⇒ 7
Don't kill the Kellids. Take down the undead only !
Ken'ichi
|
As Ken'ichi draws his sword and moves forward, he yells out to his companions, "The kellid are enthralled. Disable them without causing too much damage. Destroy the undead!"
Full-Round Action: Double move and draw weapon.
Lol... didn't refresh my screen. :p
Bellius Vulso
|
"Never was much good at disabling without causing damage," the bowman shouts. "I'll work on killing that undead for the second time." Bellius moves up beside Ifzari, loosing an arrow at the undead monster.
Attack, longbow: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 ⇒ 1
Bahen Dayendrati
|
Bahen shouts a prayer to the lords of Hell, giving the party their blessing, and then rushes forward, drawing his shortspear.
standard action is bless, move action gets me up there. Everyone should get the bless.
| GM Blazej |
Benu grants his blessing to Ken'ichi as the party pushes forward.
The Kellid warriors silently focus on their attacks, muttering under their breath as their arrows fail to land.
Yellow Longbow Attack vs Logan: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Blue Longbow Attack vs Bahen: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 Damage: 1d8 + 1 ⇒ (2) + 1 = 3
The undead cackles as Logan charges forward. "Oh offering yourself to be eaten? Well I won't turn down a hearty meal." Izari's bolt isn't able to connect with the undead, but Bellius's arrow pierces the dead flesh. The monster snaps the arrow at the shaft and holds it in his hand as he looks it over. "And even providing me a skewer. Yet there is no meat on it yet." He rushes at Logan, mouth snapping and trying to dig into this flesh. "Let me fix that"!
Undead Bite Attack vs Logan: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
- Round 2 -
Warrior Yellow
Warrior Blue
Undead Red (1 damage)
Benu
Ifzari
Dhavak
Bellius
Logan
Ken’ichi (Blessing)
Bahen
Buffs: Bless (+1 to attack)
Ken'ichi
|
Feeling empowered by the blessing of his companions, Ken'ichi steps forward with his katana draw, slicing at the enthralled kellid, but at the last moment, he twists his grip on the weapon to hit with the flat instead of the edge.
Free Action: 5-Foot move
Standard Action: Katana Attack with Bless & BotF & Non-lethal vs. Red.
Non-lethal Katana Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Non-lethal Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Logan Hammerbammer
|
Logan tumbled past the undead to split its attention from the rest of the party.
Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24
Gandasa: 1d20 + 8 ⇒ (4) + 8 = 122d4 + 2d6 + 3 ⇒ (3, 4) + (1, 2) + 3 = 13
Ken'ichi
|
You are correct! Then I wouldn't have pulled my 'punch', though I don't think it would have made any difference at this point.
Bellius Vulso
|
Bellius moves up past Benu, attempting to get a clean shot on the undead. He fixes the undead with his piercing eyes, as he draws an arrow. "Aye, and here's another skewer for you," he says under his breath as he nocks the arrow and draws the bowstring to his cheek. He looses his shot and his right hand reaches down, fingers searching for his next arrow.
Attack, longbow, PBS, Precise Shot: 1d20 + 6 ⇒ (12) + 6 = 18
Damage (P), PBS): 1d8 + 1 ⇒ (6) + 1 = 7
Bahen Dayendrati
|
Bahen takes a wide berth around the blue Kellid and attempts to stab at it with his spear.
spear,bless: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
dmg: 1d8 + 1 ⇒ (2) + 1 = 3
knowledge (religion): 1d20 + 4 ⇒ (6) + 4 = 10
Are they all undead?
Ken'ichi
|
No. The Kellids are enthralled by the undead... meaning that they could possibly be saved.
Bellius Vulso
|
Whoops, realized that I forgot to include bless in my attack roll. That should be a 19, rather than 18, for Bellius's last ranged attack.
| GM Blazej |
Bahen: As Ken'ichi said.
Ken'ichi's attack misses, but it dodges backward into the combination of blows from Bellius and Logan. The attacks tear through the undead as it releases a last gasp as it falls to the ground. Even without the undead the kellid warriors seem focused on your destruction as Bahen's attack fails to connect.
- Round 2 -
Warrior Yellow
Warrior Blue
Undead Red (21 damage)
Benu
Ifzari
Dhavak
Bellius
Logan
Ken’ichi
Bahen
Buffs: Bless (+1 to attack)
Ifzari
|
Ifzari reloads her crossbow and approaches the humans.
Stop it now ! Your master is dead. You don't have any reason to continue to fight and we don't want to kill you.
| GM Blazej |
Their movements do not even waver for a moment as the undead falls and the offer not acknowledgement of Ifzari's plea. One with the yellow sash steps backward, firing another arrow past Bahen. The other casts his bow aside, drawing a worn battleaxe and drives it forward into Bahen, nearly dealing a devastating blow. He continues to push forward into the attack, trying to deal a lethal blow, off of his lips he continues to mutter, "Eshmika."
Longbow Attack vs Bahen: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Battleaxe Attack vs Bahen: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Battleaxe Confirmation: 1d20 + 3 ⇒ (3) + 3 = 6
8 damage to Bahen
- Round 3 -
Warrior Yellow
Warrior Blue
Benu
Ifzari
Dhavak
Bellius
Logan
Ken’ichi
Bahen (8 damage)
Buffs: Bless (+1 to attack)
Ken'ichi
|
Ken'ichi rushes over to help Bahen by flanking the blue-garbs kellid. "They are enthralled by Eshmika," he says to Ifzari. "They have no control over their own actions."
Move Action: Move 20'
Standard Action: Non-lethal Katana Attack
Non-lethal Katana Attack with Bless & Flanking: 1d20 + 3 ⇒ (18) + 3 = 21
Non-lethal Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Confirm Crit: 1d20 + 3 ⇒ (5) + 3 = 8
Crit Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Bahen Dayendrati
|
Bahen steps back, points his finger at the yellow warrior and hisses a threat in infernal.
DC 15 Will Save against cause fear
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.
fear rounds if fail: 1d4 ⇒ 1
Ifzari
|
The spiritualist takes it sadly when the humans continue to fight. She nods at Dhavak and says:
You don't want to understand to words, you will perhaps unterstand the slams when your bones will crash.
Intimidate, demoralize: 1d20 + 12 ⇒ (14) + 12 = 26
Then Dhavak takes a five-foot and full attack the blue one.
Slam 1, non lethal: 1d20 + 4 + 1 - 4 ⇒ (6) + 4 + 1 - 4 = 7 +2 if shaken
Damage 1: 1d6 + 1 ⇒ (5) + 1 = 6 +2 if shaken
Slam 2, non lethal: 1d20 + 4 + 1 - 4 ⇒ (18) + 4 + 1 - 4 = 19 +2 if shaken
Damage 2: 1d6 + 1 ⇒ (3) + 1 = 4 +2 if shaken
Bellius Vulso
|
Seeing the undead fall, Bellius drops his bow and moves towards the Kellid with the yellow, drawing the longspear from his back. He strikes out with his longspear, targeting not the Kellid, but the bow he is carrying.
Combat maneuver (Sunder): 1d20 + 3 ⇒ (14) + 3 = 17Damage: 1d8 + 3 ⇒ (8) + 3 = 11
If Bellius succeeds on the Sunder combat maneuver, and if the damage he deals would reduce the bow to less than 0 hit points, he will choose to destroy it.
Bedlam Benu
|
Benu looks agitated when the kellids continue to attack. He points at the one with the axe, "Now dadgummit, didn't your momma teach you any better?! Knock it off before we have to kill you."
Demoralize Intimidate: 1d20 + 6 ⇒ (2) + 6 = 8
Well that failed.
Logan Hammerbammer
|
Logan sighed and darted forward once more, trying not to kill the guy.
Acrobatics: 1d20 + 9 ⇒ (1) + 9 = 10
Non-Lethal: 1d20 + 5 ⇒ (12) + 5 = 172d4 + 3 ⇒ (3, 3) + 3 = 9
| GM Blazej |
While Ifzari's words don't reach, the tone behind them shakens the warrior as both Ken'ichi and Dhavak connect with their blows, knocking her out.
Bahen's magic reaches out and taps into a similar primal emotions within the warrior inspiring fear as Bellius moves forward and snaps the longbow with a single strike and Logan deals a hit that nearly knocks out the Kellid.
With only the axe their belt they flee from Bahen as they break from combat while trying to avoid Bellius's spear.
Yellow Will Save: 1d20 + 1 ⇒ (4) + 1 = 5
Yellow withdraws, but will provoke from Bellius.
- Round 3 -
Warrior Yellow (9 non-lethal, frightened, longbow destroyed)
Warrior Blue (13 non-lethal, knocked out)
Benu
Ifzari
Dhavak
Bellius
Logan
Ken’ichi
Bahen (8 damage)
Buffs: Bless (+1 to attack)