[Outpost II 2019] GM Blazej The Solstice Scar D [STANDARD] (Inactive)

Game Master Zynete


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Sovereign Court

Human (Taldan) Slayer (Sniper) 1 | HP 12/12 | AC 17 Tch 14 FF 13 | F: 4 R: 6 W: 1 | Perc +4 | Init +4 Spd 30' | M: Longspear +3/1d8+3(x3); R: Longbow +5/1d8(x3) | Conditions:

Bellius continues his vigilant defense of the ritual site.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20


Prank War Map

Is the intent to use the aid token for the next part of the ritual?

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I will use it for the next part unless someone else wants it more.

Liberty's Edge

|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

That sounds fine with me.


Prank War Map

Ifzari: No full attacks, this isn't one round of combat, but more an abbreviation of several minutes of work.

Both Ken'ichi and Ifzari are able to switch quickly toward resupplying the reagents and within a few minutes they have crafted a new set up a new set of foci that are able to weather the unnatural energies. Benu's energy joins the others as it pushes back against the rift.

On the Logan and Dhavak are able to take down a number of the attackers, but several are able to slip through. Bellius is able to continue consistently slowing their numbers with precise shots.

The chanting and prayers reach a crescendo as the final push to take control of the portal. The Twinhorn focus, Medda alongside them, redouble their efforts to secure this point. However the actions here have not been beneath notice. The slow flow of undead has become and onslaught from both sides of the portal. They are coming by the dozens as they race toward the spellcasters.

This is section is even harder yet. I will need another round of checks from everyone.
During this final section, successfully Defending the Site will result in two successes instead of one.

Sovereign Court

Human (Taldan) Slayer (Sniper) 1 | HP 12/12 | AC 17 Tch 14 FF 13 | F: 4 R: 6 W: 1 | Perc +4 | Init +4 Spd 30' | M: Longspear +3/1d8+3(x3); R: Longbow +5/1d8(x3) | Conditions:

In a defensible position, and able to focus his mind and calm his breathing, Bellius delivers carefully place arrows at the approaching foes as he continues Defending the Site.

Attack, longbow: 1d20 + 5 ⇒ (17) + 5 = 22

Liberty's Edge

|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

Seeing that the ritual is well in hand, Ken'ichi turns to Defending the Site, drawing his sword and felling undead with quick, practiced movements.

Katana Attack: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Having spent most of his granted magic for the day Benu returns to chanting.

I will use the token. I'm unsure if I need to roll to do so.

Sovereign Court

Vishkanya Male LN Oracle 3 AC17 (T12,FF15) CMD 13| HP 23/23| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +4 | Spells used 0/6(1st)

Bahen growls and renews his prayers to Geryon.

Use Magic Device: 1d20 + 8 ⇒ (3) + 8 = 11

its all I got, boss

Grand Lodge

Male Dwarf Slayer 4| HP 7/34 | AC 18 Tch 11 FF 17 | F:7 R:4 W:2 | Perc +7| Init +1 Spd 20' | M: [Sneak Attack 2d6] Gandasa & Dwarven Warshield+4/+4/2d4+3(x3)1d6+3(x3); R: Longbow +4/1d8+3(x3) |

Logan laughed as he had before in the face of unfavorable odds. "With so many of them, how can you miss?"

Defend: 1d20 + 6 ⇒ (4) + 6 = 10
Shirt/Guide Reroll: 1d20 + 6 ⇒ (19) + 6 = 25


Prank War Map
Bedlam Benu wrote:
I will use the token. I'm unsure if I need to roll to do so.

Nope, you just declare you are using it and we use the check from the other Pathfinder (Mun of Ashava) in place of one you would have made.

Grand Lodge

Female Undine Spiritualist / 3 (Scourge) / HP 29, CMD 13, Init +3, Perc +4, AC 18/13/15, Fort +5 (+2 pain) Ref +4 Will +7 (+4 vs mind.) / Spells 1st 4/4 / Active: darkvision, cold resistance 5; Dhavak: Mage armor

Ifzari will try to defend the site as Dhavak is already doing since a while and continue to do it.

Bolt: 1d20 + 5 ⇒ (14) + 5 = 19

Slam: 1d20 + 4 ⇒ (20) + 4 = 24


Prank War Map

Despite the heavy push, the party is able to hold the line against the tide of the undead up until Medda stands up and joins the battle. "Excellent work Pathfinders. Your aid allowed us to press the ritual to this point, the other Twinhorn should be able to maintain it while defending against more attackers. If you wish to rest, I will not argue given what you have done so far, but now that we hold this point we can now address the number of Eshimka's patrols that still surround us. If you could stop them as well, I would continue to be grateful for your aid."

She also directs your attention to some of the ritualist's supplies. "Unused supplies that were not necessary for the ritual. Take them and let them aid you on your path."

The supplies contain a scroll of cure light wounds, a scroll of shield of faith, and a scroll of summon monster II.

Sovereign Court

Human (Taldan) Slayer (Sniper) 1 | HP 12/12 | AC 17 Tch 14 FF 13 | F: 4 R: 6 W: 1 | Perc +4 | Init +4 Spd 30' | M: Longspear +3/1d8+3(x3); R: Longbow +5/1d8(x3) | Conditions:

Bellius bows slightly awkwardly to Medda, his longbow still in hand, "Thank you, ma'am. We'll do our best."

Bellius will leave the scrolls to those who have a chance to use them.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

"Let's go put them undead to rest."

I would like to carry the clw scroll. I can use all three if no one else wants them.

Liberty's Edge

|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

With a quick, practiced motion, Ken'ichi cleans his blade and sheaths it "Agreed. The more of these things that we eliminate, the close we get to our goal."

I can't use any of the scrolls, so you are welcome to them, as far as I'm concerned.

Grand Lodge

Female Undine Spiritualist / 3 (Scourge) / HP 29, CMD 13, Init +3, Perc +4, AC 18/13/15, Fort +5 (+2 pain) Ref +4 Will +7 (+4 vs mind.) / Spells 1st 4/4 / Active: darkvision, cold resistance 5; Dhavak: Mage armor

I can use two of the three. Only the Shield of faith one I can't. But if I uses the summon monster my phantom goes back in my consciousness. He's very susceptible.

Where do we go first?

Sovereign Court

Vishkanya Male LN Oracle 3 AC17 (T12,FF15) CMD 13| HP 23/23| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +4 | Spells used 0/6(1st)

I can use all three as well. I'd like the shield of faith, I'd suppose.


Prank War Map

You are back moving away from the rift again and, while it does feel more comfortable for most to be away from that energy draining rift, the signs of the portals impact on the environment is made much more obvious as you look for the trail of one of the patrols.

Where the snow doesn't cover the ground you find every blade of grass appears to be wilting and decaying as though it has been deprived of water or light. Even the evergreen trees are becoming frail within this land. Unless the evils of the swamp which corrupted the wood, this blight appears to be intent on snuffing out all life here.

To find and follow the trail of the undead patrol you all can make a Perception or Survival check.

Make either a Knowledge (planes) or Knowledge (local) check to gather additional information from the environment and the the local history.

You can make a Knowledge (religion) check to learn more about the specific undead threat you trail.

Liberty's Edge

|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

Knowledge (local): 1d20 + 5 ⇒ (13) + 5 = 18
Perception: 1d20 + 3 ⇒ (13) + 3 = 16

"This energy is destroying the forest," Ken'ichi observes as they walk. "We need to end this soon, before it's too late."

Sovereign Court

Human (Taldan) Slayer (Sniper) 1 | HP 12/12 | AC 17 Tch 14 FF 13 | F: 4 R: 6 W: 1 | Perc +4 | Init +4 Spd 30' | M: Longspear +3/1d8+3(x3); R: Longbow +5/1d8(x3) | Conditions:

"Agreed, Ken'ichi," the archer nods, agreeing with the samurai. Bellius drops down to one knee picks up a bit of the wilted grass, smelling it carefully before tossing it down and spitting. He stands up. "Corruption seeps into the soil itself," he says darkly. He moves in a practiced arc through the swamp, scanning the soil and vegetation for signs of the undead patrol's passage. As he moves, he wracks his brain to try to recall any useful knowledge about the area.

Survival (taking 10): 10 + 4 = 14
Knowledge (Local): 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male Dwarf Slayer 4| HP 7/34 | AC 18 Tch 11 FF 17 | F:7 R:4 W:2 | Perc +7| Init +1 Spd 20' | M: [Sneak Attack 2d6] Gandasa & Dwarven Warshield+4/+4/2d4+3(x3)1d6+3(x3); R: Longbow +4/1d8+3(x3) |

Logan muttered something about wrestling dragons as he looked around for flattened ground of a group moving ahead of them. "Maybe it'll let me it ride it if we team up with it later."
Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Grand Lodge

Female Undine Spiritualist / 3 (Scourge) / HP 29, CMD 13, Init +3, Perc +4, AC 18/13/15, Fort +5 (+2 pain) Ref +4 Will +7 (+4 vs mind.) / Spells 1st 4/4 / Active: darkvision, cold resistance 5; Dhavak: Mage armor

Knowledge Planes: 1d20 + 4 ⇒ (16) + 4 = 20

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

The spiritualist remains quiet during the walk back to the rift.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu keeps his eyes on the trail.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


Prank War Map

In the chilly night air you catch the sound of one of the patrols, but you see a pair of Twinhorn walking among them. Their faces pale and their expressions dull. Near one lurks an skulking humanoid undead, its flesh rotting as it reaches out to toward one, barely restraining itself from biting into the kellid flesh. Your approach catches their notice however as the undead calls out.

"Oh please, kill these fools my minions. I am so very hungry."

The pair of kellid ready their bows and one looses arrow past Bahen at the monster's urging no hesitation in her shot.

Longbow Attack vs Bahen: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d8 ⇒ 4

Ken'ichi & Ifzari:
This are still living humans who have been corrupted by Eshimka and the long exposure to the energies from the other plane. Their minds have been numbed and dominated by Eshimka. While it would be impossible to awaken them within battle, it would be possible to rehabilitate them if they were subdued and given time to recover away from the undead influence.

Initiative:

Ken’ichi: 1d20 + 2 ⇒ (1) + 2 = 3
Bahen: 1d20 + 4 ⇒ (20) + 4 = 24
Benu: 1d20 ⇒ 11
Bellius: 1d20 + 4 ⇒ (14) + 4 = 18
Ifzari & Dhavak: 1d20 + 3 ⇒ (12) + 3 = 15
Logan: 1d20 + 1 ⇒ (1) + 1 = 2
Undead Red: 1d20 + 2 ⇒ (20) + 2 = 22
Warrior Blue: 1d20 + 2 ⇒ (1) + 2 = 3
Warrior Yellow: 1d20 + 3 ⇒ (8) + 3 = 11

- Round 1 -
Warrior Blue
Benu
Ifzari
Dhavak
Bellius
Logan
Ken’ichi
Bahen
Warrior Yellow
Undead Red

Grand Lodge

Male Dwarf Slayer 4| HP 7/34 | AC 18 Tch 11 FF 17 | F:7 R:4 W:2 | Perc +7| Init +1 Spd 20' | M: [Sneak Attack 2d6] Gandasa & Dwarven Warshield+4/+4/2d4+3(x3)1d6+3(x3); R: Longbow +4/1d8+3(x3) |

Logan took offense to that and foolishly sprinted forward. "Eat me!"

Grand Lodge

Female Undine Spiritualist / 3 (Scourge) / HP 29, CMD 13, Init +3, Perc +4, AC 18/13/15, Fort +5 (+2 pain) Ref +4 Will +7 (+4 vs mind.) / Spells 1st 4/4 / Active: darkvision, cold resistance 5; Dhavak: Mage armor

The spiritualist moves and fires a bolt against the undead.

Bolt: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11 Assuming soft cover

Damage: 1d8 ⇒ 7

Don't kill the Kellids. Take down the undead only !

Liberty's Edge

|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

As Ken'ichi draws his sword and moves forward, he yells out to his companions, "The kellid are enthralled. Disable them without causing too much damage. Destroy the undead!"

Full-Round Action: Double move and draw weapon.

Lol... didn't refresh my screen. :p

Sovereign Court

Human (Taldan) Slayer (Sniper) 1 | HP 12/12 | AC 17 Tch 14 FF 13 | F: 4 R: 6 W: 1 | Perc +4 | Init +4 Spd 30' | M: Longspear +3/1d8+3(x3); R: Longbow +5/1d8(x3) | Conditions:

"Never was much good at disabling without causing damage," the bowman shouts. "I'll work on killing that undead for the second time." Bellius moves up beside Ifzari, loosing an arrow at the undead monster.

Attack, longbow: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 ⇒ 1

Sovereign Court

Vishkanya Male LN Oracle 3 AC17 (T12,FF15) CMD 13| HP 23/23| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +4 | Spells used 0/6(1st)

Bahen shouts a prayer to the lords of Hell, giving the party their blessing, and then rushes forward, drawing his shortspear.

standard action is bless, move action gets me up there. Everyone should get the bless.


Prank War Map

Benu grants his blessing to Ken'ichi as the party pushes forward.

The Kellid warriors silently focus on their attacks, muttering under their breath as their arrows fail to land.

Yellow Longbow Attack vs Logan: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Blue Longbow Attack vs Bahen: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 Damage: 1d8 + 1 ⇒ (2) + 1 = 3

The undead cackles as Logan charges forward. "Oh offering yourself to be eaten? Well I won't turn down a hearty meal." Izari's bolt isn't able to connect with the undead, but Bellius's arrow pierces the dead flesh. The monster snaps the arrow at the shaft and holds it in his hand as he looks it over. "And even providing me a skewer. Yet there is no meat on it yet." He rushes at Logan, mouth snapping and trying to dig into this flesh. "Let me fix that"!

Undead Bite Attack vs Logan: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

- Round 2 -
Warrior Yellow
Warrior Blue
Undead Red (1 damage)
Benu
Ifzari
Dhavak
Bellius
Logan
Ken’ichi
(Blessing)
Bahen

Buffs: Bless (+1 to attack)

Liberty's Edge

|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

Feeling empowered by the blessing of his companions, Ken'ichi steps forward with his katana draw, slicing at the enthralled kellid, but at the last moment, he twists his grip on the weapon to hit with the flat instead of the edge.

Free Action: 5-Foot move

Standard Action: Katana Attack with Bless & BotF & Non-lethal vs. Red.

Non-lethal Katana Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Non-lethal Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

I'm pretty sure red is the undead, go ahead and chop away Ken.

Benu moves his Blessing over to Logan.

Grand Lodge

Male Dwarf Slayer 4| HP 7/34 | AC 18 Tch 11 FF 17 | F:7 R:4 W:2 | Perc +7| Init +1 Spd 20' | M: [Sneak Attack 2d6] Gandasa & Dwarven Warshield+4/+4/2d4+3(x3)1d6+3(x3); R: Longbow +4/1d8+3(x3) |

Logan tumbled past the undead to split its attention from the rest of the party.

Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24
Gandasa: 1d20 + 8 ⇒ (4) + 8 = 122d4 + 2d6 + 3 ⇒ (3, 4) + (1, 2) + 3 = 13

Liberty's Edge

|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

You are correct! Then I wouldn't have pulled my 'punch', though I don't think it would have made any difference at this point.

Sovereign Court

Human (Taldan) Slayer (Sniper) 1 | HP 12/12 | AC 17 Tch 14 FF 13 | F: 4 R: 6 W: 1 | Perc +4 | Init +4 Spd 30' | M: Longspear +3/1d8+3(x3); R: Longbow +5/1d8(x3) | Conditions:

Bellius moves up past Benu, attempting to get a clean shot on the undead. He fixes the undead with his piercing eyes, as he draws an arrow. "Aye, and here's another skewer for you," he says under his breath as he nocks the arrow and draws the bowstring to his cheek. He looses his shot and his right hand reaches down, fingers searching for his next arrow.

Attack, longbow, PBS, Precise Shot: 1d20 + 6 ⇒ (12) + 6 = 18
Damage (P), PBS): 1d8 + 1 ⇒ (6) + 1 = 7

Sovereign Court

Vishkanya Male LN Oracle 3 AC17 (T12,FF15) CMD 13| HP 23/23| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +4 | Spells used 0/6(1st)

Bahen takes a wide berth around the blue Kellid and attempts to stab at it with his spear.

spear,bless: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
dmg: 1d8 + 1 ⇒ (2) + 1 = 3

knowledge (religion): 1d20 + 4 ⇒ (6) + 4 = 10

Are they all undead?

Liberty's Edge

|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

No. The Kellids are enthralled by the undead... meaning that they could possibly be saved.

Sovereign Court

Human (Taldan) Slayer (Sniper) 1 | HP 12/12 | AC 17 Tch 14 FF 13 | F: 4 R: 6 W: 1 | Perc +4 | Init +4 Spd 30' | M: Longspear +3/1d8+3(x3); R: Longbow +5/1d8(x3) | Conditions:

Whoops, realized that I forgot to include bless in my attack roll. That should be a 19, rather than 18, for Bellius's last ranged attack.

Grand Lodge

Male Dwarf Slayer 4| HP 7/34 | AC 18 Tch 11 FF 17 | F:7 R:4 W:2 | Perc +7| Init +1 Spd 20' | M: [Sneak Attack 2d6] Gandasa & Dwarven Warshield+4/+4/2d4+3(x3)1d6+3(x3); R: Longbow +4/1d8+3(x3) |

Forgot the blessing as well. Would be 14 for the attack roll.


Prank War Map

Bahen: As Ken'ichi said.

Ken'ichi's attack misses, but it dodges backward into the combination of blows from Bellius and Logan. The attacks tear through the undead as it releases a last gasp as it falls to the ground. Even without the undead the kellid warriors seem focused on your destruction as Bahen's attack fails to connect.

- Round 2 -
Warrior Yellow
Warrior Blue
Undead Red (21 damage)
Benu
Ifzari
Dhavak

Bellius
Logan
Ken’ichi
Bahen

Buffs: Bless (+1 to attack)

Grand Lodge

Female Undine Spiritualist / 3 (Scourge) / HP 29, CMD 13, Init +3, Perc +4, AC 18/13/15, Fort +5 (+2 pain) Ref +4 Will +7 (+4 vs mind.) / Spells 1st 4/4 / Active: darkvision, cold resistance 5; Dhavak: Mage armor

Ifzari reloads her crossbow and approaches the humans.

Stop it now ! Your master is dead. You don't have any reason to continue to fight and we don't want to kill you.


Prank War Map

Their movements do not even waver for a moment as the undead falls and the offer not acknowledgement of Ifzari's plea. One with the yellow sash steps backward, firing another arrow past Bahen. The other casts his bow aside, drawing a worn battleaxe and drives it forward into Bahen, nearly dealing a devastating blow. He continues to push forward into the attack, trying to deal a lethal blow, off of his lips he continues to mutter, "Eshmika."

Longbow Attack vs Bahen: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Battleaxe Attack vs Bahen: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Battleaxe Confirmation: 1d20 + 3 ⇒ (3) + 3 = 6
8 damage to Bahen

- Round 3 -
Warrior Yellow
Warrior Blue
Benu
Ifzari
Dhavak
Bellius
Logan
Ken’ichi
Bahen
(8 damage)

Buffs: Bless (+1 to attack)

Liberty's Edge

|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

Ken'ichi rushes over to help Bahen by flanking the blue-garbs kellid. "They are enthralled by Eshmika," he says to Ifzari. "They have no control over their own actions."

Move Action: Move 20'

Standard Action: Non-lethal Katana Attack

Non-lethal Katana Attack with Bless & Flanking: 1d20 + 3 ⇒ (18) + 3 = 21
Non-lethal Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Confirm Crit: 1d20 + 3 ⇒ (5) + 3 = 8
Crit Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Sovereign Court

Vishkanya Male LN Oracle 3 AC17 (T12,FF15) CMD 13| HP 23/23| F +4 R +4 W +3 | Init +4, Perc +2, Sense Motive +4 | Spells used 0/6(1st)

Bahen steps back, points his finger at the yellow warrior and hisses a threat in infernal.

DC 15 Will Save against cause fear

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.

fear rounds if fail: 1d4 ⇒ 1

Grand Lodge

Female Undine Spiritualist / 3 (Scourge) / HP 29, CMD 13, Init +3, Perc +4, AC 18/13/15, Fort +5 (+2 pain) Ref +4 Will +7 (+4 vs mind.) / Spells 1st 4/4 / Active: darkvision, cold resistance 5; Dhavak: Mage armor

The spiritualist takes it sadly when the humans continue to fight. She nods at Dhavak and says:

You don't want to understand to words, you will perhaps unterstand the slams when your bones will crash.

Intimidate, demoralize: 1d20 + 12 ⇒ (14) + 12 = 26

Then Dhavak takes a five-foot and full attack the blue one.

Slam 1, non lethal: 1d20 + 4 + 1 - 4 ⇒ (6) + 4 + 1 - 4 = 7 +2 if shaken

Damage 1: 1d6 + 1 ⇒ (5) + 1 = 6 +2 if shaken

Slam 2, non lethal: 1d20 + 4 + 1 - 4 ⇒ (18) + 4 + 1 - 4 = 19 +2 if shaken

Damage 2: 1d6 + 1 ⇒ (3) + 1 = 4 +2 if shaken

Sovereign Court

Human (Taldan) Slayer (Sniper) 1 | HP 12/12 | AC 17 Tch 14 FF 13 | F: 4 R: 6 W: 1 | Perc +4 | Init +4 Spd 30' | M: Longspear +3/1d8+3(x3); R: Longbow +5/1d8(x3) | Conditions:

Seeing the undead fall, Bellius drops his bow and moves towards the Kellid with the yellow, drawing the longspear from his back. He strikes out with his longspear, targeting not the Kellid, but the bow he is carrying.

Combat maneuver (Sunder): 1d20 + 3 ⇒ (14) + 3 = 17Damage: 1d8 + 3 ⇒ (8) + 3 = 11

If Bellius succeeds on the Sunder combat maneuver, and if the damage he deals would reduce the bow to less than 0 hit points, he will choose to destroy it.

Grand Lodge

Male Human Ecclesitheurge Cleric 1| HP 4/10 | AC 10 T 10 FF 10 | Fort +5 Ref +1 Will +7 | Channel Energy 1/6

Benu looks agitated when the kellids continue to attack. He points at the one with the axe, "Now dadgummit, didn't your momma teach you any better?! Knock it off before we have to kill you."

Demoralize Intimidate: 1d20 + 6 ⇒ (2) + 6 = 8

Well that failed.

Grand Lodge

Male Dwarf Slayer 4| HP 7/34 | AC 18 Tch 11 FF 17 | F:7 R:4 W:2 | Perc +7| Init +1 Spd 20' | M: [Sneak Attack 2d6] Gandasa & Dwarven Warshield+4/+4/2d4+3(x3)1d6+3(x3); R: Longbow +4/1d8+3(x3) |

Logan sighed and darted forward once more, trying not to kill the guy.
Acrobatics: 1d20 + 9 ⇒ (1) + 9 = 10
Non-Lethal: 1d20 + 5 ⇒ (12) + 5 = 172d4 + 3 ⇒ (3, 3) + 3 = 9


Prank War Map

While Ifzari's words don't reach, the tone behind them shakens the warrior as both Ken'ichi and Dhavak connect with their blows, knocking her out.

Bahen's magic reaches out and taps into a similar primal emotions within the warrior inspiring fear as Bellius moves forward and snaps the longbow with a single strike and Logan deals a hit that nearly knocks out the Kellid.

With only the axe their belt they flee from Bahen as they break from combat while trying to avoid Bellius's spear.

Yellow Will Save: 1d20 + 1 ⇒ (4) + 1 = 5

Yellow withdraws, but will provoke from Bellius.

- Round 3 -
Warrior Yellow (9 non-lethal, frightened, longbow destroyed)
Warrior Blue (13 non-lethal, knocked out)
Benu
Ifzari
Dhavak
Bellius
Logan
Ken’ichi
Bahen
(8 damage)

Buffs: Bless (+1 to attack)

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