The Fifth Archdaemon

Bats Kabber's page

RPG Superstar 2011 Top 32. Organized Play Member. 82 posts. No reviews. 1 list. 2 wishlists. 2 Organized Play characters.



Liberty's Edge RPG Superstar 2011 Top 32 aka Bats Kabber

Con Artist (Bard)
Con artists use their bard skills to manipulate and swindle the foolish, the greedy and anyone else they befriend. Their oratory performances are lies, their acting is manipulation and their depravity knows no bounds.

Irresistible Charm (Ex): At 1st-level a con artist gains a bonus equal to half his level on Bluff, Diplomacy, and Sense Motive checks (minimum +1). This ability replaces bardic knowledge.

Deception (Ex): At 5th level, the con artist becomes so accustomed to thinking on his feet that he can manipulate others with ease. He can take 10 on Bluff, Sense Motive and Diplomacy checks. Additionally, if he has 1 full day to rehearse and plan for the ruse, he can take 20 on any one of the checks listed above. He can use this ability one additional time per day for every six levels he possesses beyond 5th, for a maximum of three times per day at 17th level. This ability replaces lore master.

Bardic Performance: A con artist gains the following types of bardic performance.

Inspire Confidence (Su): A 1st-level con artist may use his performance instead of Diplomacy to gain the confidence of NPC's. This performance creates the effect of the charm person spell, but at the end of the performance, if the creature failed to save, their attitude shifts toward the con artist by one step for 1 day per class level. Inspire confidence is a language-dependent, mind-affecting ability that relies on audible components. This performance replaces inspire courage.

Insidious Negotiation (Su): At 8th-level a con artist can use his performance to broker a one-sided deal. To succeed, the bard may use Perform (oratory) versus the targets Sense Motive. If his check succeeds by 5 or more the deal is 10% in his favor; by 10 it is weighted by 20%; by 15 it is 30% and by 20 it is 40%. Special: if his check succeeds by more than 25 the GM may decide the outcome. Insidious negotiation is a language-dependent, mind-affecting ability that relies on audible components. This performance replaces Dirge of Doom.

Impersonation (Su): At 12th-level, a con artist may use his Perform (acting) instead of the Disguise skill to impersonate someone else. While in effect, this performance functions like the seeming spell. Impersonation is a language-dependent, mind-affecting ability that relies on audible and visual components. This performance replaces Soothing Performance.

Liberty's Edge RPG Superstar 2011 Top 32 aka Bats Kabber

Meditation Beads of the Flaming Fist
Aura Moderate evocation; CL 5th
Slot --; Price : 23800 gp; Weight --
Description
Meditation Beads of the Flaming Fist are prized by students of The Order of the Burning Sands and the beads bear their emblems. It is tradition for mentors to bestow this prize as a gift to a favored student upon reaching a desired level or completing a sacred task. Any monk wearing these enchanted meditation beads has truly earned the respect of their elders and should be considered a force to be reckoned with.
These special beads have been enhanced by magic to do more than simply help with daily meditation. When used by a character with points left in their Ki pool, these beads can store up to 5 Ki points when a character meditates using the beads for at least 1 hour per point stored. A Ki point can be drawn from the beads at a later time for immediate use as a swift action.
Additionally the beads can be activated to sheath the wearer’s fists in magical fire. This effect functions the same as a flaming weapon and lasts for a number of rounds less than or equal to the number of Ki points stored in the beads, as chosen by the wearer. Activating the beads in this way will expend 1 stored point of Ki per round and is also a swift action. If there are no Ki points currently stored in the beads, this ability will not function.
Construction
Requirements Craft Wondrous Item, Ki Pool and flame blade, flame strike or fireball; Cost 11900 gp