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![]() Last Friday I got a response from CS. My order with plushies is still waiting for the plushies which got stuck in the LA port. So my watch continues. ![]()
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![]() Austin Phillips wrote: Our warehouse team has informed us that August Subs have been completed. If you have not received shipping confirmation for your august order please send a support ticket to customer.service@paizo.com with the Subject EX: August subscription issue along with your order # and associated email for your Paizo account. We are currently working through a larger than normal backlog so please allow some time for us to resolve these issues. Thank you. Thanks for the heads-up! My order with the Travel Guide and plushies is still pending. Email sent.![]()
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![]() Elfteiroh wrote:
Same here with kobold and goblin plushies backordered. But I contacted CS on Friday. No response yet. ![]()
![]() Kishmo wrote:
The AP-Character (non-SFS) is completely different from SFS #70X Character (name, race, class, everything). So when i will apply Chronicle for AP chapter to #70X Character, it's going to work like pregen. Hence the question: Is #70X character considered "locked" during AP chapter? ![]()
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![]() Does your hand stay free for feats' requirements (like fighter's Snagging Strike) when you raise your buckler? If it does, does the buckler stay raised? ![]()
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![]() Can you use Trick Magic Item feat to prepare a staff if you are not a caster? How many charges does it get? Half level rounded up? Can you use the feat to prepare a staff if you doesn't have any of its spells on your spell list? Rules Reference: PF2e CRB, p.268 wrote:
PF2e CRB, p.592 wrote:
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![]() PF2e CRB, p.474 wrote: If two creatures end up in the same square by accident, the GM determines which one is forced out of the square (or whether one falls prone). and PF2e CRB, p.475 wrote: A prone creature can’t stand up while someone else occupies its space, but it can Crawl to a space where it’s able to stand, or it can attempt to Shove the other creature out of the way.
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![]() Lord_B wrote: Stealth initiative vs Perception initiative replaces the old stealth vs perception before the fight starts. Not really. Pathfinder 2e Core Rulebook, p.479 wrote:
I think, Deception for initiative works in the same way, so no opposed checks at all ![]()
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![]() GospodinSneg wrote: I'm tempted to try to dust the cobwebs off my Russian and check VK as well. I didn't find any spoilers in the VK. But we are searching too. ![]()
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![]() Shisumo wrote: New divine spell: holy lance - ranged attack spell that deals good (or, I suspect, evil, depending on alignment) damage. Did anybody catch the die size? It's divine lance. And it seems to be 1d4+Cha for sorcerers. Link. ![]()
![]() Michael Sayre wrote:
So Katapeshi Underground shouldn't? Everyone gets it if they fulfil the secondary success condition, right? ![]()
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![]() Pathfinder Playtest Rulebook Update 1.3, p.7, Unconscious condition from p.324 wrote:
Have you forgotten to update the description of the condition? Pathfinder Playtest Rulebook Update 1.3, p.7, Wounded wrote:
Does this mean that success is not important and failed medicine check still remove wounded condition? ![]()
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![]() What happened, when you take damage while Dying? I was pretty sure, that you increase your Dying value by 1 (or 2 on crit), but... Pathfinder Playtest Rulebook Update 1.1 wrote:
Pathfinder Playtest Rulebook Update 1.1 wrote:
and Pathfinder Playtest Rulebook, p.319 wrote:
So you increase your dying value from damage only if you have dying 1 and take a crit. Otherwise attacks just update DC for recovery saving throw. Am I misinterpreting this? ![]()
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![]() Doktor Weasel wrote: I'd kind of like some way to make them more distinctive and impactful than just a selection of stat boosts, a lore and a skill feet. I'm just not sure how to do that I think about something like themes from Starfinder with level advancement and stuff, but it kinda doesn't fit in the past concept. Background is something that you used to do, but now you are adventurer. Why would your farmer skills suddenly become better? ![]()
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![]() Let's read some rules Playtest Rulebook wrote: A cantrip is always automatically heightened to the highest level of spell you can cast in the class. Playtest Rulebook wrote: Like cantrips, powers automatically use the highest level of spell you can cast from the class that gave you the powers. Playtest Rulebook wrote: If you get powers from a class that doesn’t usually grant the ability to cast spells (for example, if you’re a monk with the Ki Strike feat), the highest level of power you can cast is half your level, rounded up, and your powers are automatically heightened to this level So, 19lvl monk use his KI BLAST heightened to 10-th level (18d4 force damage). 19lvl cleric use her fire domain power FIRE RAY heightened only to 9-th level (9d6 damage). Cleric can take MIRACULOUS POWER feat on 20th level and get access to 10-th spell level, so her cantrips and powers will be heightened to 10-th level. Bard doesn't get acess to 10-th level spells at all (is it intended btw?), so his cantrips get heghtened only to 9-th level. BUT, elves and gnomes can take ancestry feat to get access to one cantrip, which will be heightened to a spell level equal to half level rounded up (10-th on 19lvl), unlike any other cantrips you get from class. Seems like a little rules inconsistency. Why not make a "half-level rounded up" rule general? Or it's just some class balancing? |