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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber. *Venture-Agent, Russia—Kursk 26 posts. No reviews. No lists. No wishlists. 15 Organized Play characters.




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Does your hand stay free for feats' requirements (like fighter's Snagging Strike) when you raise your buckler? If it does, does the buckler stay raised?


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Can you use Trick Magic Item feat to prepare a staff if you are not a caster? How many charges does it get? Half level rounded up?

Can you use the feat to prepare a staff if you doesn't have any of its spells on your spell list?

Rules Reference:
PF2e CRB, p.268 wrote:

TRICK MAGIC ITEM [A] FEAT 1

Traits: General Manipulate Skill
Prerequisites trained in Arcana, Nature, Occultism, or Religion

You examine a magic item you normally couldn’t use in an effort to fool it and activate it temporarily. For example, this might allow a fighter to cast a spell from a wand or allow a wizard to cast a spell that’s not on the arcane list using a scroll. You must know what activating the item does, or you can’t attempt to trick it.

Attempt a check using the skill matching the item’s magic tradition, or matching a tradition that has the spell on its list, if you’re trying to cast a spell from the item. The relevant skills are Arcana for arcane, Nature for primal, Occultism for occult, Religion for divine, or any of the four for an item that has the magical trait and not a tradition trait. The GM determines the DC based on the item’s level (possibly adjusted depending on the item or situation).

If you activate a magic item that requires a spell attack roll or spell DC and you don’t have the ability to cast spells of the relevant tradition, use your level as your proficiency bonus and the highest of your Intelligence, Wisdom, or Charisma modifiers. If you’re a master in the appropriate skill for the item’s tradition, you instead use the trained proficiency bonus, and if you’re legendary, you instead use the expert proficiency bonus.

Success For the rest of the current turn, you can spend actions to activate the item as if you could normally use it.
Failure You can’t use the item or try to trick it again this turn, but you can try again on subsequent turns.
Critical Failure You can’t use the item, and you can’t try to trick it again until your next daily preparations.

PF2e CRB, p.592 wrote:

Preparing a Staff

During your daily preparations, you can prepare a staff to add charges to it for free. When you do so, that staff gains a number of charges equal to the highest level of spell you’re able to cast. You don’t need to expend any spells to add charges in this way. No one can prepare more than one staff per day, nor can a staff be prepared by more than one person per day. If the charges aren’t used within 24 hours, they’re lost, and preparing the staff anew removes any charges previously stored in it. You can prepare a staff only if you have at least one of the staff’s spells on your spell list.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Let's read some rules

Playtest Rulebook wrote:
A cantrip is always automatically heightened to the highest level of spell you can cast in the class.
Playtest Rulebook wrote:
Like cantrips, powers automatically use the highest level of spell you can cast from the class that gave you the powers.
Playtest Rulebook wrote:
If you get powers from a class that doesn’t usually grant the ability to cast spells (for example, if you’re a monk with the Ki Strike feat), the highest level of power you can cast is half your level, rounded up, and your powers are automatically heightened to this level

So, 19lvl monk use his KI BLAST heightened to 10-th level (18d4 force damage).

19lvl cleric use her fire domain power FIRE RAY heightened only to 9-th level (9d6 damage). Cleric can take MIRACULOUS POWER feat on 20th level and get access to 10-th spell level, so her cantrips and powers will be heightened to 10-th level.

Bard doesn't get acess to 10-th level spells at all (is it intended btw?), so his cantrips get heghtened only to 9-th level.

BUT, elves and gnomes can take ancestry feat to get access to one cantrip, which will be heightened to a spell level equal to half level rounded up (10-th on 19lvl), unlike any other cantrips you get from class.

Seems like a little rules inconsistency. Why not make a "half-level rounded up" rule general? Or it's just some class balancing?