Samurai

Baretta Blackfeathers's page

47 posts. Organized Play character for Eric Parker 82.


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Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Indeed Meri, I think that is the best we could have done for the Mum family, under such trying circumstances.

Unfortunately, the succession of rulers sometimes involves turmoil. Baretta comments as they leave.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

chronicle looks good for me. Thanks for running and thanks to all for playing.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

I don't like the sound of this note. The Sovereign Court is familiar with all the royalty in the Inner Sea, and I don't think I am familiar with a new King Ascending.

Knowledge (Nobility): 1d20 + 6 ⇒ (8) + 6 = 14

Baretta will also check out the open book, right after he moves the carpet to check for a secret trap door, because what else are carpets for?

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Boon Roll: 1d20 ⇒ 6

Baretta does not have a day job

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

We should probably make sure we check the entire area, so no future budding necromancers can come in here and find notes and other materials.

Baretta will dismount from Garuda, give Garuda a treat and start to search Ellux and the area.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Baretta will choose "Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves."

Garuda was not present when the spell was cast, so I assume he is not impacted.

Let's take him out, Garuda.

First Attack on Ellux with Silver Earth breaker With Prayer(Luck) and Inspire Courage (Competence): 1d20 + 9 + 1 + 2 ⇒ (20) + 9 + 1 + 2 = 32
Bludgeoning damage Prayer(Luck) and Inspire Courage (Competence): 2d6 + 4 + 1 + 2 ⇒ (2, 4) + 4 + 1 + 2 = 13
Mirror image selection, 1 is Ellux: 1d4 ⇒ 4

No need to confirm popping an image

Second Attack on Ellux with Silver Earth breaker: 1d20 + 4 + 1 + 2 ⇒ (19) + 4 + 1 + 2 = 26
Bludgeoning damage: 2d6 + 4 + 1 + 2 ⇒ (6, 1) + 4 + 1 + 2 = 14
Mirror image selection, 1 is Ellux: 1d3 ⇒ 3

Assumed to pop an image

Garuda Attacks Ellux.
bite against Ellux with Inspire Courage and Prayer: 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24
damage: 1d8 + 7 + 2 + 1 ⇒ (7) + 7 + 2 + 1 = 17
Mirror image selection, 1 is Ellux: 1d2 ⇒ 2

I think I got all the images this round.

Baretta AOO:

AOO with Silver Earth breaker With Prayer(Luck) and Inspire Courage (Competence): 1d20 + 9 + 1 + 2 ⇒ (17) + 9 + 1 + 2 = 29
Bludgeoning damage Prayer(Luck) and Inspire Courage (Competence): 2d6 + 4 + 1 + 2 ⇒ (6, 3) + 4 + 1 + 2 = 16

Garuda AOO 1:

bite as AOO with Inspire Courage and Prayer: 1d20 + 8 + 2 + 1 ⇒ (5) + 8 + 2 + 1 = 16
damage: 1d8 + 7 + 2 + 1 ⇒ (1) + 7 + 2 + 1 = 11

Garuda AOO 2:

bite as AOO with Inspire Courage and Prayer: 1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 22
damage: 1d8 + 7 + 2 + 1 ⇒ (6) + 7 + 2 + 1 = 16

Garuda AOO 3:

bite as AOO with Inspire Courage and Prayer: 1d20 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 18
damage: 1d8 + 7 + 2 + 1 ⇒ (6) + 7 + 2 + 1 = 16

Garuda AOO 4:

bite as AOO with Inspire Courage and Prayer: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15
damage: 1d8 + 7 + 2 + 1 ⇒ (7) + 7 + 2 + 1 = 17

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Forgot to declare my Blessing of Fervor last round

Baretta will choose "Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves."

Garuda was not "present when the spell was cast, so I assume he is not impacted.

Baretta will move over to Garuda and try to mount as a swift action. If this fails, I will mount as a move action and essentially take a double move this round. I think the DC is 20 but am at work and don't have access to a reference.

Ride check to mount as a Swift: 1d20 + 6 ⇒ (11) + 6 = 17

So Baretta will end up mount with no standard available.

Garuda, get the caster.

Garuda Attacks Ellux.
bite against Ellux with Inspire Courage and Prayer: 1d20 + 8 + 2 + 1 ⇒ (3) + 8 + 2 + 1 = 14
damage: 1d8 + 7 ⇒ (4) + 7 = 11
Mirror image selection, 1 is Ellux: 1d5 ⇒ 3

[ooc]Maybe enough to pop an image, especially since he is stunned and his AC would be down?[/dice]

And if Ellux tries to cast or move away, Garuda has 4 Attacks of Opportunity a round

Attack of Opportunity 1:

bite as AOO with Inspire Courage and Prayer: 1d20 + 8 + 2 + 1 ⇒ (15) + 8 + 2 + 1 = 26
damage: 1d8 + 7 ⇒ (1) + 7 = 8

Attack of Opportunity 2:

bite as AOO with Inspire Courage and Prayer: 1d20 + 8 + 2 + 1 ⇒ (17) + 8 + 2 + 1 = 28
damage: 1d8 + 7 ⇒ (6) + 7 = 13

Attack of Opportunity 3:

bite as AOO with Inspire Courage and Prayer: 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24
damage: 1d8 + 7 ⇒ (1) + 7 = 8

Attack of Opportunity 4:

bite as AOO with Inspire Courage and Prayer: 1d20 + 8 + 2 + 1 ⇒ (9) + 8 + 2 + 1 = 20
damage: 1d8 + 7 ⇒ (2) + 7 = 9

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Baretta, seeing that some of the other weapons being used aren't very effective, decides to try something different.

He drops his Adamantine Katana, takes a five foot step , and pulls a Silver Earth breaker, while he yells:

We're going to CleaveLand (wherever that is)

Yes, he has Great Cleave

Attack on Green with Silver Earth breaker: 1d20 + 9 ⇒ (16) + 9 = 25
Bludgeoning damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11

Assuming a 25 hits Green, he Follows through to Pink
Attack on Pink with Silver Earth breaker: 1d20 + 9 ⇒ (1) + 9 = 10
Bludgeoning damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12

And botches the second attack, so I think I'll use that short reroll I always forget about, with my four stars
Attack on Pink with Silver Earth breaker: 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27
Bludgeoning damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12

Garuda, get the caster as he points to Ellux.

Garuda will squeeze past Green, if it is still there. He will probably provoke an Attack of opportunity, but he does not take an AC penalty while he squeezes because he has Narrow Frame

He may provoke from Pink or Blue as well as he approaches the caster and attacks (10 feet tall with 10 foot reach should get him there.)

He Attacks Ellux.
bite against Ellux: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d8 + 7 ⇒ (2) + 7 = 9

And if Ellux tries to cast or move away, Garuda has 4 Attacks of Opportunity a round (I was mistaken earlier]

Attack of Opportunity 1:

bite as AOO: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d8 + 7 ⇒ (8) + 7 = 15

Attack of Opportunity 2:

bite as AOO: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d8 + 7 ⇒ (1) + 7 = 8

Attack of Opportunity 3:

bite as AOO: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d8 + 7 ⇒ (2) + 7 = 9

Attack of Opportunity 4:

bite as AOO: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d8 + 7 ⇒ (7) + 7 = 14

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Meri, if you can move, Garuda should be able to reach him.

Baretta waits until after Meri acts, hoping to get Garuda into position to attack Ellux.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

I will freely admit I haven't done this before, so I will leave some of this to GM Discretion.

Baretta pulls out the miniature statue of Garuda, sets it on the ground, and if he has the action economy will speak the command word to restore Garuda to his normal size. I would place him in the square next to Meri, and I am not sure how he would displace others as he returns to normal size. I would try to place him to displace Red and Orange if possible. I put a properly sized Garuda on the map

NOTE: Garuda, restored to large size has 10 feet of reach and Combat Reflexes with Three attacks of opportunity per round.

Attack of Opportunity 1:

Attack roll: 1d20 + 8 ⇒ (9) + 8 = 17
Damage, natural attacks do Bludgeoning, Piercing or slashing: 1d8 + 7 ⇒ (4) + 7 = 11

Attack of Opportunity 2:

Attack roll: 1d20 + 8 ⇒ (15) + 8 = 23
Damage, natural attacks do Bludgeoning, Piercing or slashing: 1d8 + 7 ⇒ (4) + 7 = 11

Attack of Opportunity 3:

Attack roll: 1d20 + 8 ⇒ (11) + 8 = 19
Damage, natural attacks do Bludgeoning, Piercing or slashing: 1d8 + 7 ⇒ (3) + 7 = 10

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Baretta double moves into the room.

Ellux, Your evil plot will not succeed. We will bring you to Justice!

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Umm, if we are following a "Detect Undead" spell I think it is going to lead us to more undead, so this is unlikely to be the last. Baretta whispers to Catushlara.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Assuming Meri is still scouting, Baretta takes a position in the a little ways back so he won't ruin her stealth.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Assuming Blessing of Fervor is still up?

Baretta continues to take the +2 to attack rolls, AC and reflex saves.

Pardon me, while I try to take this thing out.

Baretta will attack the undead creature using using Lunge if I have the positioning right.

Strike with adamantine Katana plus blessing of fervor: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
slashing damage: 1d8 + 3 ⇒ (4) + 3 = 7

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Right in front of me. It was hidden in the wall and came out when I tried to attack it.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Assuming Blessing of Fervor is still up?

Baretta continues to take the +2 to attack rolls, AC and reflex saves.

Baretta tries to dispose of the undead vermin in front of him with a full attack.

Strike with adamantine Katana plus blessing of fervor: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
slashing damage: 1d8 + 3 ⇒ (8) + 3 = 11

Second Strike with adamantine Katana plus blessing of fervor: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
slashing damage: 1d8 + 3 ⇒ (3) + 3 = 6

I've got another one over here. A little help, please!

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Baretta will continue to take the +2 to attack rolls, AC and reflex saves.

Baretta is inclined to drift East as we move, so he will try to move to the Eastern X and strike into the wall to catch the creature before it emerges.

Based on Arin's description of the location of the undead, Baretta moves forward and strikes into the wall, trying to hit a creature before it emerges.

Strike with adamantine Katana plus blessing of fervor: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
slashing damage : 1d8 + 3 ⇒ (5) + 3 = 8

It helps to actually Post your actions

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Looks like South it is. Baretta mutters softly as he moves forward.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Baretta will take the +2 to attack rolls, AC and reflex saves.

He will then attempt to move past Arin to flank the creature with Meri

I tried to minimally move the covering blocks to get where I was going

And then strike the creature.

Strike with adamantine Katana plus blessing of fervor plus inspire courage: 1d20 + 10 + 2 + 2 ⇒ (19) + 10 + 2 + 2 = 33
slashing damage plus inspire courage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

19 on the die is a critical threat
Strike with adamantine Katana plus blessing of fervor plus inspire courage to confirm: 1d20 + 10 + 2 + 2 ⇒ (19) + 10 + 2 + 2 = 33
slashing damage plus inspire courage additional for crit: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Baretta will move to the corner and be ready to rush toward Meri.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

I like the idea of surrounding them, but we need to make sure we are not the ones who get surrounded. Baretta whispers.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Baretta nods.

I will follow a little ways behind so I do not compromise your stealth.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

I have generally found it prudent to follow the left wall through mazes in the past. Baretta whispers as he moves to follow Meri.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Please allow me a moment before we enter.

Baretta pulls out a scroll of Carry Companion

Could any of you possibly cast this spell on Garuda for me? If not, I will attempt to cast it myself.

The spell is on the following spell lists: arcanist 2, druid 2, hunter 2, paladin 2, ranger 2, redmantisassassin 2, sorcerer 2, witch 2, wizard 2. It looks like the casters in the party are divine, other than our Bard, and it is not on the Bard spell list. Baretta has a decent UMD, but if someone is better than +12 (Son of Cayden, perhaps) the help would be appreciated.

If Baretta has to do the UMD:

UMD check for scroll of Carry Companion: 1d20 + 12 ⇒ (6) + 12 = 18
UMD check for scroll of Carry Companion, 2nd attempt: 1d20 + 12 ⇒ (13) + 12 = 25
I read the Use Magic Device skill as being able to try again, as long as I don't roll a natural 1. If that is not correct, I have a second scroll.

Once Garuda is small, Baretta will put Garuda in a Belt Pouch and draw his Adamantine Katana

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Humush, while we appreciate your offer to help, the threat of this Necromancer renewing their hold on you is to great. Tell us where to go, and we will dispatch this vile creature.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Greetings Quil. Is this the spirit who was forced to frighten those poor gnomes?

Baretta will ride forward to see what he can see.

Baretta Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Baretta will move over to the live gnomes and ask them:
Are you OK?
Are you Humush Mum's family?
Are there any more of the undead we need to worry about?
What can you tell us about the Necromancer?

While keeping an eye out for any more enemies showing up.

Does he see any doors in this part of the room?

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

The curse of the GM dice.

Fortitude Save vs Negative Level, DC 18: 1d20 + 8 ⇒ (10) + 8 = 18

Barely made it.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

I probably should have done this sooner, but what the heck.

Garuda, Come here.

I'll let the GM determine whether Garuda heard that. His Perception is +6

I am going to expend one use of my resolve to roll the Fort Save twice and take the better result, cause I really don't want a negative level.

Fortitude save vs Negative Level, DC 18: 1d20 + 8 ⇒ (15) + 8 = 23
Fortitude save vs Negative Level, DC 18: 1d20 + 8 ⇒ (14) + 8 = 22

And because he is an idiotic hero, he will double move to get adjacent to Green, potentially provoking from Pink and Yellow.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

we need to stop the green one before it attacks the civilians! Baretta will call to the rest of the group.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Going into a dangerous situation I would have drawn my Katana, but I didn't say I did so feel free to ignore the second attack,

It appears there is a Zombie in the square next to me, which would mean I can full attack.

First Attack on Purple
Adamantine Katana: 1d20 + 10 ⇒ (18) + 10 = 28
Slashing damage: 1d8 + 3 ⇒ (8) + 3 = 11

Second Attack on Purple
Adamantine Katana: 1d20 + 5 ⇒ (13) + 5 = 18
Slashing damage: 1d8 + 3 ⇒ (5) + 3 = 8

I'm pretty sure we found the Necromancer

First Attack is a Critical Threat
Adamantine Katana to confirm Critical: 1d20 + 10 ⇒ (6) + 10 = 16
Slashing damage: 1d8 + 3 ⇒ (4) + 3 = 7

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Baretta also looks around as the group heads down the stairs.

Perception to look around: 1d20 + 12 ⇒ (20) + 12 = 32

Does he see anything?

Needless to say, Garuda is tied up outside for now.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Perception, focused: 1d20 + 12 + 4 ⇒ (11) + 12 + 4 = 27

He may have had debts, but he had a good heart. Look at this costume he kept to amuse the children. That alone gives his life enough meaning to make me what to avenge him!

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Baretta will ask around the neighborhood before entering the house.

Diplomacy: 1d20 + 10 ⇒ (18) + 10 = 28

He was a distiller. I wonder of his recipe for throatburn whiskey is here?

Moving inside, he looks around.

Perception: 1d20 + 12 ⇒ (9) + 12 = 21

Nothing new

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Knowledge(Local): 1d20 + 10 ⇒ (7) + 10 = 17

This is strange indeed. What would a necromancer gain from scaring gnomes to death?

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Can we do both? or just one?

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Baretta will respectfully remove his helm as he enters the house and look around for anything out of the ordinary.

Perception: 1d20 + 12 ⇒ (4) + 12 = 16

And get distracted by some fiddly little knickknack.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Has anyone expressed displeasure with the new atmosphere for the local gnomes? Perhaps a competitor in the gambling business?

He looks a little askance at the Son of Cayden blubbering.

Sovereign Court

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Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Beer is good. Bloodshed is bad. We should drink together!

Diplomacy to Aid Son of Cayden: 1d20 + 10 ⇒ (7) + 10 = 17

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

We will be as careful as we can, but sometimes trouble finds Pathfinders.

If we do get into the the "heir issue," can we do anything to minimize the problem? Perhaps knock people out instead of killing them?

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Fair Winds and following seas to you Flyn. Baretta calls as they depart the ship.

Is there anything we can do to avoid the conflict with the children of Sveinn BloodEagle?

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

Captain, as a fellow bird lover I am hoping you can help me ensure a good voyage for Garuda here. as he motions to the Axebeak that is eyeing the owl with an expression between bemusement and hunger.

I am assuming there is space in the hold. Please let me know if I need to procure any additional animal feed for the journey.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

A tall man of Tien Ancestry walks in to greet the others. He moves slowly in his heavy armor, and is covered in dust from the road.

He removes his helmet to make conversation easier.

Greetings. I am called Baretta, Baretta Blackfeathers. I am honored to meet you. I will introduce you to my loyal mount, Garuda, before we depart on our mission, whatever that may be.

He takes a seat.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

How do handle initiative for animal companions in combat? Most GMs I have seen just let both the handler and animal go on the handlers initiative, but I have also seen table variation.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

I added a slide for my mount, Garuda. Since he is large, he did not fit well on the first slide

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

OK, Samurai Riding an Axebeak it is.

Sovereign Court

Male NG Human (Tian-Shu) samurai 6 | HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3 | Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.

(Awen fades out, replaced by a lower tier character)

So Assuming we are playing low, what role do we need?