Baretta Blackfeathers's page

47 posts. Organized Play character for Eric Parker 82.

Full Name

Baretta Blackfeathers


| HP 48/48 | AC 21 T 12 FF 19 | CMB +9, CMD 21 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +12, SM: +3


| Speed 30/20ft | Resolve: 3/3 | Challenge: 2/2 | Active conditions: None.


Male NG Human (Tian-Shu) samurai 6

About Baretta Blackfeathers

Baretta Blackfeather
Male human (Tian-Shu) samurai 6 (Pathfinder RPG Ultimate Combat 18)
NG Medium humanoid (human)
Init +2; Senses Perception +12
AC 21, touch 12, flat-footed 19 (+9 armor, +2 Dex)
hp 48 (6d10+8)
Fort +8, Ref +6, Will +5
Defensive Abilities resolve 3/day
Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron lance +10/+5 (1d8+4/×3) or
. . or adamantine katana +10/+5 18-20x2 (1d8+3)
. . silver earth breaker +9/+4 (2d6+4/×3)
Ranged darkwood composite longbow +9/+4 (1d8+2/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron lance)
Special Attacks banner +2, challenge 2/day (+6 damage, gain +2 AC), mounted archer, weapon expertise (katana)
Str 16, Dex 14, Con 12, Int 14, Wis 13, Cha 12
Base Atk +6; CMB +9; CMD 21
Feats Cleave, Great Cleave, Lunge, Power Attack
Traits classically schooled, underlying principles
Skills Acrobatics +0 (-4 to jump), Climb +2, Diplomacy +10, Handle Animal +10 (+12 vs. Garuda while worn), Knowledge (local) +10, Knowledge (nobility) +6 (+9 on checks involving your sovereign), Linguistics +3, Perception +12, Ride +6, Sense Motive +3, Spellcraft +12, Survival +1 (+3 to avoid becoming lost), Swim +3, Use Magic Device +12; Racial Modifiers +2 Sense Motive
Languages Ancient Osiriani, Aquan, Celestial, Common, Infernal, Tien
SQ lion's call, mount (axe beak named Garuda), order of the lion
Combat Gear oil of bless weapon (4), potion of gaseous form, potion of spider climb, scroll of carry companion, scroll of carry companion, scroll of magic fang, wand of cure light wounds, wand of mage armor (50 charges), alchemist's fire, alkali flask[APG]; Other Gear +1 o-yoroi[UC], adamantine katana[UC], darkwood composite longbow (+2 Str), mwk cold iron katana[UC], mwk cold iron lance, silver earth breaker[UE], cloak of resistance +2, cracked pink and green sphere ioun stone, cracked pink and green sphere ioun stone, cracked vermillion rhomboid ioun stone, dull grey ioun stone, eyes of the eagle, ioun torch ioun stone[APG], wayfinder[ISWG], canteen[UE], masterwork backpack[APG], 3,099 gp, 7 sp
Tracked Resources
Alchemist's fire - 0/1
Alkali flask - 0/1
Lion's Challenge +6 (2/day) (Ex) - 0/2
Oil of bless weapon - 0/4
Potion of gaseous form - 0/1
Potion of spider climb - 0/1
Read Magic (10 minutes, 1/day) - 0/1
Resolve (3/day) (Ex) - 0/3
Wand of cure light wounds - 0/50
Wand of mage armor (50 charges) - 0/50
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Banner +2/+1 (60 ft.) (Ex) Allies within 60 ft. who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Lion's Call +1/+1 (Ex) Grant allies +1 save vs. fear, +1 to attack, new save vs. fear.
Lion's Challenge +6 (2/day) (Ex) +6 to damage target, -2 AC vs. others when used, +2 Dodge AC vs. the target of your challenge.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Mount (Ex) Gain the services of a special animal companion.
Mounted Archer (Ex) Only take -2/-4 with ranged weapons while mounted and mount makes double move/running.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Resolve (3/day) (Ex) Your resolve can remove effects or reroll saves.
Weapon Expertise (Katana) (Ex) You can quick draw the chosen weapon, and gain +2 to confirm critical hits.
Training Mount: Handle Animal +10 Link +4 Training Harness +2 = +16

The Court Grows- Have a letter of reference that gives +2 bonus on Diplomacy with any Aristocrat native to the Inner Sea region.

One Shot Boons
Ragdya's Blessing- One time climb speed of 20 Ft/rnd for 1d4 rounds and Feather fall for 1 round after expires
Alkenstar Prototype- See chronicle 4


Garuda CR –
Male axe beak (Pathfinder RPG Bestiary 3 311)
N Large animal
Init +3; Senses low-light vision; Perception +6
AC 19, touch 13, flat-footed 15 (+3 Dex, +1 dodge, +6 natural, -1 size)
hp 45 (6d8+18)
Fort +8, Ref +8, Will +2 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
Speed 50 ft.
Melee bite +8 (1d8+7)
Space 10 ft.; Reach 10 ft.
Special Attacks sudden charge
Str 21, Dex 17, Con 16, Int 4, Wis 11, Cha 10
Base Atk +4; CMB +10; CMD 24
Feats Combat Reflexes, Dodge, Narrow Frame
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Detect, Down, Flank, Flee, Guard, Heel, Hunt, Seek, Stay, Watch
Skills Acrobatics +3 (+11 to jump), Climb +9, Escape Artist +4, Perception +6, Swim +9
SQ attack any target, combat riding, detect, devotion, flank, flee, hunt, seek, stay, watch
Combat Gear cold iron arrows (50), alchemist's fire (2), alkali flask[APG]; Other Gear dire collar[ACG], bedroll, bird feed (per day) (2), blanket[APG], canteen[UE], carnivore feed (per day) (2), exotic military saddle, saddlebags, training harness[ARG], very complex banner[UE]
Tracked Resources
Alchemist's fire - 0/2
Alkali flask - 0/1
Bird feed (per day) - 0/2
Carnivore feed (per day) - 0/2
Cold iron arrows - 0/50
Enlarge Person (1/day) - 0/1
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Detect [Trick] Indicates unusual smells, noises, etc.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Flank [Trick] Attempts to attack and flank indicated enemy.
Flee [Trick] Attempts to run away or hide.
Hunt [Trick] Hunts or forages for food to bring to handler.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Narrow Frame No attack or AC penalty while squeezing through space half your size or larger.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Sudden Charge (Ex) On charge, if bite hits then make free trip attack.
Watch [Trick] Stands watch over designated area.

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