Mystic Theurge

Baltzar Sarkozi's page

74 posts. Organized Play character for Blake's Tiger.


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Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

You can't mark it inactive, but if you click the "Messageboards" hyperlink, you'll find the My Campaigns tab near the top. Go in there and Hide (click the "no" symbol) the individual components (gameplay, discussion, and recruitment) and it should disappear.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

I saw what you were doing with Angela and was not bothered, but she was very bossy and I can see where it could cause someone who is not me to feel 'not good.'

I don't have a fix for that. It's a kind of character that's safer in a closed group of known players.

That's just my thoughts for whatever they're worth.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Thanks so much for picking this up for us, Fuzzfoot!

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"Yes. Masterfully done, Yelek."

After searching the room, Baltzar takes the tin crown, "It may be a worthless trinket, but it may also have sentimental value to our prince. The venture-captain will want the book, I'm sure."

"Given that he was chased away by the demons, I'm not sure he did have any magical skill."

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Baltzar has DR 1/cold iron, though now that Yelek is loose, it won't matter.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Double checking: You're counting Yelek's blade as good-aligned, right?

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Baltzar tries to stab the demon through the back as it reels from Yelek's blow.

Spear, Flank: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Spear Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Baltzar strikes again as the second little monster moves past the first. "Tougher than they look!"

Spear: 1d20 + 2 ⇒ (9) + 2 = 11
Spear Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Baltzar moves into the next chamber and takes cover beside the doorway. He readies his spear to attack.

Readied Attack:
Spear: 1d20 + 2 ⇒ (15) + 2 = 17
Spear Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Baltzar follows Yelek inside the ruined basement. "That is not in the least bit odd," Baltzar sarcastically states.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"Maybe we ought to anoint Yelek's blade with the remaining oil before we head inside."

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"Thank you for your assistance," the shaman says with a small bow. "I pray the Steel Wyverns give you no more trouble."

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"Hopefully, he does not return with reinforcements," Baltzar says as he heads into the sanctum, "Let us tell the Almsman that they are safe for now. We may need to track the Wyverns back to their hideout to truly ensure their safety, though." His expression suggests that he does not relish that plan.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Baltzar steps out of the way of the sniper. "Stonelance, can you hit him?"

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Thugs gone, not leader, right?

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"Well," Baltzar says as he loads his sling, "If only the spiders had been dealt with so easily."

He whips a stone at the leader.

Sling vs Cover: 1d20 - 4 ⇒ (14) - 4 = 10
Sling: 1d4 + 2 ⇒ (3) + 2 = 5

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Balzar steps back from the doorway. "Stonelance, they are trapped in a bottle neck: easy to shoot."

He stows his spear and readies his sling.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

It only changes Baltzar's final position.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

The intent was to give Yelek flanking on Yellow and withdraw once Yellow was dispatched.

However, it looks like the DC for tumbling through Yellek's square is 22 (minimum), so I'm not sure if Yellow is there.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Hearing the pitched battle, Baltzar moves into the sewer.

"Yelek! You are surrounded!"

He hurries over to harry the Steel Wyvern flanking the nagaji.

Required a double move.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Baltzar moves around the sarcophagus and readies his spear to stab any Steel Wyverns cresting the stairs.

Readied Attack:
Spear: 1d20 + 2 ⇒ (6) + 2 = 8
Spear Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Baltzar holds his spear ready for the Steel Wyvern's inevitable breaking through of the barricade.

I'm good. No surprise round action.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Here it is.

Thanks, Thrawn!

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

I do believe so.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Returning from setting out the torches, Baltzar takes a position inside the chamber away from direct line of sight.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"That is very well thought out," Baltzar nods, "I will set out the torches."

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"That sounds like a plan to me," Baltzar agrees and prepares to pry the boards from the bridge.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"We could use that bridge," Baltzar suggests, "And I suppose we could use the doors. The more time Stonelance has to shoot them as they crawl over the barricades, the better. Or we could reinforce the doors with the bridge and ambush them when they break through."

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"Wouldn't our time be better spent erecting barricades?" Baltzar asks, "Forcing them to spend time and energy breaking in."

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"I agree that we should help defend them," Baltzar says as he looks over the sick and injured poor.

"I am not so sure about pressing them into service for us."

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"Indeed. No harm," Baltzar says as he enters the sanctuary, "We are retracing the path of a man who lost his way in the sewers. He mentioned a portal to another plane of existence, which is cause for concern, so we are investigating."

He places a gold coin in the alms bowl.

"We have run into bandits and an innumerable number of spiders down here."

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Baltzar invokes a protective ward as they head down the tunnel marked with the Almsman's bowl.

Cast resistance.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"Agreed. The prince also floated past that area, so that should be the way."

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"I suppose if we move slowly, we will not disturb the ratfolk's efforts," Baltzar proposes. He begins moving down the sewers at a cautious pace.

Moving at half speed.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"I believe we wait for Dr, Whiskerson to report back."

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"I expect not," Baltzar chuckles grimly, "But we can hope."

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Baltzar used his own Alchemist Fire and 1 scenario Acid.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"It looks like several of you could benefit, hold still a moment," Baltzar requests as he concentrates, life-giving energy gathering within and then rolling over the companions.

Channel Positive: 1d6 + 1 ⇒ (6) + 1 = 7

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"I'm sorry, I meant Sylas, not--" Baltzar begins to apologize, stopping once he realizes that the halfling woman was ribbing him.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"The two snakefolk are missing."

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

I shouldn't be in range. I'm 20 ft away and the spell only has a 15 ft range.

"Ah! Careful! Don't fry me with the spi--Oh, good. They're dead."

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

In initiative order, this occurs before Wiskerson's damage to the swarm (so just healing the missed alchemist's fire).

Baltzar moves closer to the swarm of spiders that is attempting to devour the ratfolk. He concentrates for a moment--illuminated now, his skin seems to take on a healthy glow, his eyes brighten, and his hair more lustrous momentarily as life-restoring energies flow from him.

Channel Positive: 1d6 + 1 ⇒ (2) + 1 = 3

"This battle is depleting my resources. Quickly." He begins reaching for his belt where one more flask hangs.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

What kind of half long are you? I thought they were helpful.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Baltzar takes a step away from the swarm and throws the vial of alchemist's fire at the mass of spiders where the archer just vacated.

Ranged Touch: 1d20 + 1 ⇒ (2) + 1 = 3
Fire: 1d6 ⇒ 4
Miss Direction: 1d8 ⇒ 7

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Fortitude Nausea: 1d20 + 3 ⇒ (17) + 3 = 20

Question:
Does it poison if it can't overcome my DR?
Fortitude Poison: 1d20 + 3 ⇒ (6) + 3 = 9

Baltzar's experience in the Chillblight protects him from the spider's tiny bites, and he stumbles back from the swarm. He breaks the seal on the vial in his hand with his thumb and douses himself with the pungent repellent. He then retrieves another flask of alchemist's fire from his belt.

"Stonelance, run through the swarm to me."

Actions:
5 ft Step
Standard: Apply vermin repellent (retrieved round 3)
Move: Retrieve Flask of Alchemist's Fire

Vermin Repellent: DC15 Fort Save for a swarm to move into Baltzar's square, duration 4 hours.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)
GM Aosrax wrote:
Sure thing Baltzar, I'll make sure to make the adjustment. When did you pull the flask of alchemist fire? And what square of the swarm were you targeting?

Combat Round 2

He's targeting the square he just left, which would be on land.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Fort Poison: 1d20 + 3 ⇒ (13) + 3 = 16
Fort Nausea: 1d20 + 3 ⇒ (17) + 3 = 20

Baltzar emerges from the swarm as light returns. He throws the flask of alchemist's fire at the swarm.

Ranged Touch Attack: 1d20 ⇒ 17
Fire Damage: 1d6 ⇒ 5 Repeats on next round, +50% = 7 damage

DR should affect the swarm damage.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

I was confused because Stonelance said he was staying 30 ft from the swarm.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

If I could see... why are the light sources running away?

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

"Stonelance, Yelek, someone bring me light so I can deal with these spiders before they decide to eat me!"

Baltzar releases another wave of healing energy, uncertain who is truly in range, and removes a pungent vial from his belt. He then move a few feet towards Stonelance's light.

Standard: Channel energy to heal living
Move: Retrieve Vermin Repellent
5 ft step

Channel Energy: 1d6 + 1 ⇒ (4) + 1 = 5

Where is Stonelance? I thought Angela and I were in his light radius? Also, I think the desperation from the previous over-damaged situation has carried over and made this harder than it needed to be. We didn't need the stuff from the desk.