Dervish

Badr al Din Ibn Badriyah's page

392 posts. Organized Play character for Helaman.


RSS

1 to 50 of 392 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Brett Thistlethwaite
Badr al Din Ibn Badriyah
PFS#38110-4
Qadaria

Day Job Craft Alchemy 1d20 + 5 ⇒ (10) + 5 = 15
Boon 1d20 ⇒ 6

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

One side Gerard - please!

Delays action until Gerald moves... ASSUMING he takes a 5ft? or more?

Badr, with practiced aplomb but much cursing rapidly clears the misfired round, loads, takes a step into the room and shoots at the hooded figure.

Bang!! 1d20 + 8 ⇒ (1) + 8 = 9 vs. touch AC / Magical
Damage 1d12 + 1 ⇒ (8) + 1 = 9

By ALL the GODS!, he swears. Again?!, as the gun gives a tiny puff and a soft pop instead of the thundering explosion he was expecting.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I will good to clean, reload and fire next round assuming I use a grit to clear and a cartridge to reload. At level 3 I can reload muskets as per pistols and pistols are a free action with a cartridge

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I'm gonna need to use a grit point to clear my damn musket

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr runs up the tunnel and seeing a target, takes aim and shoots.

BANG 1d20 + 8 ⇒ (1) + 8 = 9 vs Touch AC
Damage 1d12 + 1 ⇒ (4) + 1 = 5 Magic damage

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Dont let us get bottle necked, Badr implores, I cannot give a sure shot in this windy corridors with allies ahead

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Takes one of the ever burning torches

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr just calmly reloads using powder from his horn.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr lines up a straight shot at one of the two overseers at the back and fires with a roar of fire and thunder.

Bang 1d20 + 7 ⇒ (19) + 7 = 26 (Has precise shot. Target is Flat footed? Attack isn't within touch attack range)
Damage 1d12 ⇒ 3

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr keeps overwatch, his long barrelled musket at the ready.

Posting will be spotty till the weekend

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I am due to fly o/seas on short notice for a project - I will have delayed posting for the next 3 days. I hope this does not equal 'No posting' and will try to put something up.

I will do my best to keep things flowing BAU but air travel will chew the next day or so.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Perception 1d20 + 7 ⇒ (20) + 7 = 27

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr merely nods.

He thinks over what he knows about the local politics of the Scarnzi.

Know: Local 1d20 + 6 ⇒ (17) + 6 = 23

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr snorts at the last phrase but falls in.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr listens carefully.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Given I still have a move action left...Badr leaps for the rope. Acrobatics + 51d20 + 5 ⇒ (4) + 5 = 9

Fickle are the dice gods. I just rolled a confirmed crit with a fist against a peasant in another game... and did so much damage I probably killed him outright

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Throw it!, urges the rat covered gunslinger.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Kill them! Kill them!, he wails.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Disease 1d20 + 4 ⇒ (10) + 4 = 14
Distraction 1d20 + 4 ⇒ (7) + 4 = 11

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Disease 1d20 + 4 ⇒ (20) + 4 = 24
Distraction 1d20 + 4 ⇒ (6) + 4 = 10

Badr is nauseated and distracted by the rat horde and begins wailing as he stamps and thrashes. He moves down the alley away from the rats as fast as he can Move 30'

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I will be in a world of crap at work for the next 24 hours. Posting will be sporadic for the next day or so. If one of the other players can bot me as needed I'd be grateful

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

[ooc]That was my alchem fire[/ooc]

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr reaches into his belt pouch for a clay jar and hurls it into the rats.

Attack inc. Point Blank Shot 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Damage inc. Point Blank Shot 1d6 + 1 ⇒ (2) + 1 = 3

Would you believe I KNEW I'd roll a 1 before I hit enter? Scatter 1d8 ⇒ 8

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Initiative? Pretty sure my Qadarian is gonna reach for the alchemist fire on this one

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Agreed, says the desert man.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

A relative amateur at issues of survival and tracking, he still lends his skills to the cause to anyone else with more skill, consulting and sharing his opinion.

Aid Another Survival 1d20 + 6 ⇒ (19) + 6 = 25

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I am no expert in such creatures... , Badr says doubtfully.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr, knowing that shooting a tree isn't really a good way to kill it holds his shot... but he keeps watch on the rear so that the party isn't blindsided.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

The desert man remains on overwatch.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

The desert man unlimbers a long barrelled musket and moves into the room, cocking back the hammer. He coves the door and Roary both with his eyes, gun ready to swing which ever way.

Loaded with powder and standard shot

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr nods helpful starts politely poking around the room.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)
DM Rah wrote:

The lady huffs at Rowanna, raises an eyebrow at Badr's bribe, shies away slightly from the unnerving dhampir, and doesn't know quite what to make of the foppish dandy. After some consideration though she seems to come to a realization.

"Not in my wildest imagination can I see you odd lot as being a part of this. Stand out like tieflings at church, you do!" looking to Tessara, she introduces herself. "My name is Mrs. Soap, and I am Mr. Chert's landlord. If you can do something for the poor man, bring your friends and follow me."

Mrs. Soap shows you up the stairs and into a small room. There you find Elias Chert, a broad-shouldered, robust human in his late 50s laying in bed. At present, his only obvious injury seems to be bruising and a small, bandaged cut on his arm. Despite the minor nature of his wounds, Chert seems gravely ill, sweating profusely and muttering to himself.

Chert is rambling, constantly repeating “Antaios … Antaios … No … Antaios …”

Is this all he is saying? He has other words?

He turns to the others Has his wound festered or been poisoned?

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Crap has hit the fan with work. Will post as best I can for the next 48-72 hours. Please bear with me.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr gambles knowing diplomacy isn't his forte but thinks that it would be the strength of the big mouth play writer.

I am sorry for your losses. Here is 10 gold coins so that you may at least eat this month while you rebuild your business. I know my friend here may have questions that may help us hurt the people that did this.

Aid another diplomacy for Harris 1d20 - 1 ⇒ (3) - 1 = 2
* not sure what the 10gp will do.

Well the dice are not our friend

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

False Pathfinders? I have had occasion to come up against such before and some are from a group that is our opposite... The Aspis.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

A tattered tired figure of a man in desert garb slinks into the room and grabs a chair.

Greetings all. I see I am not too late.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

redotting.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

this reminds me to make sure my character is up to date. Will do so this weekend.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

dot

The Exchange

Thanking you DM Rah. When do you want me to move over to the In Game and Discussion threads?

The Exchange

Hoping I made the cut

The Exchange

It's not a face but here's Badr - level 3 Gunslinger.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I'll take the lack of reply to means 'yes, I missed the boat'. It should have read 'I saw you replied Tuesday but I've only now seen to jump in'.

My bad for not screening the posts more often.

Have fun all.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Have I missed the boat here? Saw your reply Tuesday only just now to jump in.

The Exchange

Is that an "in" or "out"?

The Exchange

Here is my character who has some history with the apsis. I do need to update him. 3rd level gunslinger

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

In for Midnight mauler but considering the character to use

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Apologies on the delay. The long and the short of it is that I've been estranged from my wife for a few months while she took 3 months away. She returned today so the weekend was spent in painting, cleaning etc in prep for her home coming.

She's suitably happy (though I am bone tired from the long hours and hard work) and it seems the marriage is at least again pointed in a positive direction.

Normal game focus should return tomorrow,,, I am interested in further game play.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

He curses as the second shot fizzles.

he will use his last grit to clear as a move action next round

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr takes another 5ft step away from its reach and then puts two musket balls into the creature using rapid shot and standardbuet cartridges.

#1
1d20 + 6 ⇒ (5) + 6 = 11
1d12 + 1 ⇒ (7) + 1 = 8

#2
1d20 + 6 ⇒ (1) + 6 = 7
1d12 + 1 ⇒ (1) + 1 = 2

1 to 50 of 392 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>