PbP Gameday 2: 4-14 My Enemy's Enemy Tier 3-7 (Inactive)

Game Master Kobash

==MAP==


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Grand Lodge

Acrobat 7

Haris will use a Protection from Evil then lead the way.


Walking right in or using stealth?

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary follows Haris.. Taking 2nd spot back

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess hangs out at the back, as her norm, hopefully far away from any possible combat.

Silver Crusade

Male Dhampir (Ru-shi) PFS 15998-8 Fighter (Lore Warden) 3 / Witch - 1 | AC 17 T 13 FF 14 | HP 26/26 | F +5 R +5 W +4 | Init +3 | Perc +3

Gerard stays at the back with the ladies, a blunt arrow knocked.

I noticed not everyone was updating their tokens on the map, so I took the liberty of moving the group's tokens into the room, trying to follow the directions people gave... please check to make sure you like it.

Grand Lodge

Acrobat 7

Stealthy like: 1d20 + 12 ⇒ (3) + 12 = 15


Squeezing his way through the narrow passage, Haris soon comes within sight of a 30-foot-diameter cylindrical room that is carved to resemble the interior of a swirling cyclone of air, although stringy roots, clumps of mold, and thin trickles of mud seeping from cracks in the walls break the dizzying architectural illusion. In the center of the room is a diverse array of glass flasks, plant-rubber tubes, mortars and pestles, and other alchemical ephemera, placed carefully on top of a large stone sarcophagus. Next to this makeshift worktable is a tall wooden barrel topped with a wooden lid.

A swaying lantern hangs from a 20-foot length of rusty chain set into the 30-foot-high ceiling, bathing the tomb in constantly shifting luminance that can be disorienting. A helical stairway, formed out of a plume of cut stone, ascends the interior of the hewn stone cyclone, ending at a balcony twenty feet above the floor. Neither the balcony nor the stairway has railings of any kind. A passageway leading west from the balcony is choked with stone rubble.

As Haris reaches nears the end of the passage he snags his fine clothes on a cracked part of the wall and gets stuck for a moment. Working himself free he hears the voices ahead suddenly alert.

"What was that?"
"Someone is coming. Did you lock the crypt?"
"Of course!"
"Damn guards. Can't trust anyone."

The jig is up!

ROLLS:

TP: 1d20 + 1 ⇒ (20) + 1 = 21
LP: 1d20 + 9 ⇒ (15) + 9 = 24

INITIATIVE
Haris: 1d20 + 4 ⇒ (10) + 4 = 14
Badr: 1d20 + 6 ⇒ (11) + 6 = 17
Roary: 1d20 + 2 ⇒ (7) + 2 = 9
Tessara: 1d20 + 3 ⇒ (20) + 3 = 23
Rowanna: 1d20 + 8 ⇒ (20) + 8 = 28
Gerard: 1d20 + 3 ⇒ (18) + 3 = 21

Titus Terliss: 1d20 + 8 ⇒ (18) + 8 = 26
Lal Chawda: 1d20 + 3 ⇒ (10) + 3 = 13

INITIATIVE - Round 1
Rowanna <=UP
Titus Terliss
Tessara
Gerard
Badr
Haris
Lal Chawda
Roary

MAP UPDATED

Silver Crusade

Male Dhampir (Ru-shi) PFS 15998-8 Fighter (Lore Warden) 3 / Witch - 1 | AC 17 T 13 FF 14 | HP 26/26 | F +5 R +5 W +4 | Init +3 | Perc +3

Dashing through the corridor to support Haris (move action), Gerard quickly assesses the situation. "We outnumber you, tree to one. Throw down your arms and zurrender at once!"

(Standard action: ready blunt arrow to shoot the first enemy who makes a threatening move, either by drawing a weapon or casting a spell.)

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Unable to determine exactly what's going on as of yet, and unwilling to move ahead by her lonesome, Rowanna opts to stay in place, but casts Guidance on Gerard.


Gerard, you jumped the gun a little in the initiative. You can change your action if you wish. Also, a reminder that the curving passage is narrow and requires medium creatures (such as the PCs) passing through it to squeeze.

Squeezing:
In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.

A creature can squeeze past a creature while moving but it can't end its movement in an occupied square.

Titus jumps forward and tries to stab Haris before he can exit the tight quarters of the passage. Most people would be unable to defend themselves well in his situation, but Haris avoids major injury with an uncanny dodge.

Haris, you still take 5 damage, but avoid extra damage from a sneak attack because of your rogue ability.

Stab at Haris: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d6 ⇒ 5

INITIATIVE - Round 1
Rowanna - Guidance on Gerard.
Titus Terliss - Stabbed Haris
Tessara <=UP
Gerard <=UP
Badr <=UP
Haris <=UP
Lal Chawda
Roary

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Dont let us get bottle necked, Badr implores, I cannot give a sure shot in this windy corridors with allies ahead

Grand Lodge

Acrobat 7

"Why you cur!", Haris attempts to tumble between the man's legs and up behind him, "Ta-DAHH".

tumble: 1d20 + 15 ⇒ (13) + 15 = 28
shortsword: 1d20 + 8 ⇒ (4) + 8 = 12;1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Daring not to leave herself exposed, squeezing through a tunnel while a threat is ahead, Tess pulls her wand of Mage Armor and uses a charge on herself.

1st charge used this scenario. 45 charges left.


Like a circus performer, Haris slides right under Titus and pops up behind him! His skill with a sword, however, is not quite as impressive and Titus parries the attack.

INITIATIVE - Round 1
Rowanna - Guidance on Gerard.
Titus Terliss - Stabbed Haris
Tessara - mage armor
Haris - tumbled past Titus and attacked
Gerard <=UP
Badr <=UP
Lal Chawda
Roary

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr runs up the tunnel and seeing a target, takes aim and shoots.

BANG 1d20 + 8 ⇒ (1) + 8 = 9 vs Touch AC
Damage 1d12 + 1 ⇒ (4) + 1 = 5 Magic damage


Badr moves up the passage and pulls the trigger on his musket, but the weapon misfires!

Gerard follows, but with the confining space and Badr in the way , his arrow misses.

Gerard bow -soft cover-squeezing: 1d20 + 7 - 4 - 4 ⇒ (16) + 7 - 4 - 4 = 15

INITIATIVE
Roary <=UP
Rowanna <=UP
Titus Terliss
Lal Chawda
Tessara
Haris
Gerard
Badr

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Lal Chawda didnt take his action did he?

Having no other way in Roary will rage and bullrush his way into the room.. You get an AoO on me AC will be 14

Bullrush: 1d20 + 12 ⇒ (15) + 12 = 27 If that beats his CMD he goes back 5', for every 5 point over i can push him back another 5'


Lal Chawda was delaying.

Roary takes a scratch from Titus' rapier as he rushes him, but that doesn't stop his being pushed back from the entrance.

AoO: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d6 ⇒ 1

With a longspear in hand, Lal Chawda stalks around the chamber to Roary's flank. As he does so he drinks from a vial and his features become even more savage as he grows claws and teeth.

Titus then steps to the side and lunges at Roary, stabbing him while he's distracted by Lal.

Flanking Attack on Roary: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d6 ⇒ 5
Sneak Attack Damage: 3d6 ⇒ (3, 2, 5) = 10
Crit Confirmation: 1d20 + 10 ⇒ (5) + 10 = 15
Crit Damage: 1d6 ⇒ 1

INITIATIVE - ALL PCs are UP!
Tessara <=UP
Haris <=UP
Gerard <=UP
Badr <=UP
Roary <=UP
Rowanna <=UP
Lal Chawda
Titus Terliss

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I'm gonna need to use a grit point to clear my damn musket

Grand Lodge

Acrobat 7

"Well this guy is not going to surrender!", Haris reflanks Lal and draws a dagger to pair.

Acro: 1d20 + 12 ⇒ (13) + 12 = 25
S.sword: 1d20 + 4 ⇒ (13) + 4 = 17;1d6 + 2 ⇒ (1) + 2 = 3
dagger: 1d20 + 4 ⇒ (2) + 4 = 6;1d4 + 1 ⇒ (3) + 1 = 4
sneak,dirty,bleed: 2d6 + 1 ⇒ (4, 1) + 1 = 6


Haris, without the quickdraw feat it takes part of a movement action to draw a second weapon. Looks like you'll only get the sword attack this round, however, it also appears you've got your attack bonuses way off. Your sheet lists your shortsword at +8 to hit, and flanking adds +2 more, so you'll easily hit with a total of 23.

Haris cartwheels past Titus and stabs him in the side.

Badr clears his musket.

INITIATIVE
Tessara <=UP
Haris (acted)
Gerard <=UP
Badr (acted)
Roary <=UP
Rowanna <=UP
Lal Chawda
Titus Terliss

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

"They really should have lured them into this room..." Rowanna mutters to herself as she moves a little closer, but is unwilling to endanger herself by entering the room with combat so close to the tunnel.

Took a 5' step, will delay otherwise unless she can see one of the enemies from her position.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I will good to clean, reload and fire next round assuming I use a grit to clear and a cartridge to reload. At level 3 I can reload muskets as per pistols and pistols are a free action with a cartridge

Grand Lodge

Acrobat 7

Ah yes forgot the flank. Haris would draw the dagger during the tubble, then the +8 becomes +4/+4 with two-weap fighting, no?

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Map isn't working for me this morning, but I don't think Tess can do anything until the logjam is cleared and she can safely move out and target someone with a hex.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

You only take a -2 twfing with light weapons.. +8 would be +6/+6, if your flanking +8/+8

Roary has DR 2, so 14 damage total..

Since he has the man flanked Roary will attack Titus..

Attack+Rage+Flank-PA: 1d20 + 9 + 4 + 2 - 2 ⇒ (6) + 9 + 4 + 2 - 2 = 19
Damage+Rage+PA: 2d4 + 7 + 3 + 6 ⇒ (1, 2) + 7 + 3 + 6 = 19

If Titus drops Roary will 5' Step to the right.. If he doesn't he'll ramin to provide flank..


Roary gives Titus a bloody wound, but the man stays in the fight.

Gerard draws his bastard sword and moves in to attack Lal, but his weapon slides off the tiefling's toughened skin.

Gerard Attacks Lal: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d10 + 4 ⇒ (9) + 4 = 13

Someone move Gerard into the room next to the tiefling?

With Gerard out of the way, Tessara or Rowanna can squeeze up the passage and target either enemy. There is only room for one, so first come first served.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Tessara can go ahead, no problem. Delaying unless more room opens up.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tessara moves forward, using her Slumber hex on the one called Titus, hopefully knocking him out, so Roary can quickly dispatch him

DC 16 Will save to resist.


Will Save vs Hex: 1d20 + 3 ⇒ (13) + 3 = 16

Titus stifles a large yawn and shakes his head to clear it, just barely resisting Tessara's hex. "Arh! Not gonna take me down, damn spellcasters!"

"Clear out!" Lal calls to Titus.

Titus stabs Roary again before stepping away. 15 damage.

Lal then steps back and hurls an alchemist bomb at Gerard, who just barely ducks under it at the last second. The bomb hits the wall right behind him however and blasts fire into both him and Roary. 5 points splash damage to Gerard and Roary - DC 16 Reflex Save for 1/2.

ROLLS:

Flanking Stab at Roary: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d6 ⇒ 1
Sneak Attack Damage: 3d6 ⇒ (2, 6, 1) = 9

Bomb at Gerard: 1d20 + 9 ⇒ (3) + 9 = 12
Deviation: 1d8 ⇒ 5

Crit Confirmation onRoary: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d6 ⇒ 4

INITIATIVE
Tessara <=UP
Haris <=UP
Gerard <=UP
Badr <=UP
Roary <=UP
Rowanna <=UP
Titus Terliss
Lal Chawda

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Badly wounded Roary moves up and continues his assault on Titus..

Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 2d4 + 16 ⇒ (1, 1) + 16 = 18

Surely this guy can't crit me everytime right?

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess uses her Accursed Hex ability and again focuses her powers on Titus, hoping to drop him before Roary drops!

DC 16 Will to resist.

Grand Lodge

Acrobat 7

Haris continues to flank Titus and answers, "Nope, it's gonna be me - your Sczarni cousin!"

s.sword,twf,flank: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20;1d6 + 2 ⇒ (5) + 2 = 7
dagger,twf,flank: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27;1d4 ⇒ 3
sneak,dirty,bleed rd1: 2d6 + 1 + 2 ⇒ (3, 3) + 1 + 2 = 9

threat: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26; 1d4 ⇒ 2


Tessara, Titus moved out of line of sight, so in order to hex him again you'll need to enter the room, which will provoke an AoO from Lal with his longspear.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Curses! I'll wait for the rest of the good guys before advancing.


Haris, your forgot your other sneak attack damage.
Sneak Attack 2: 2d6 + 1 ⇒ (6, 2) + 1 = 9

Haris put his blades in Titus' kidneys and the man collapses to the ground in a rapidly growing pool of blood.

Tessara, it turns out holding your action was a good idea. Roary, I'm going to reassign your attack to Lal, though you'll provoke an AoO while closing distance.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Thats fine..

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

What exactly is the green area on the map? Does it appear safe to move through?


The green area looks safe, though the tiefling has a longspear threatening around it.

Lal AoO on Roary: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

With Titus defeated, Roary turns to attack the tiefling. Unfortunately, he takes a spear wound on route and his own weapon slides off the Lal's alchemy-toughened skin.

INITIATIVE
Tessara <=Up
Haris acted
Gerard <=UP
Badr <=UP
Roary acted
Rowanna <=UP
Lal Chawda

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Tired of being ineffectual, Rowanna takes the risk of entering room and tries to place a Misfortune Hex on tiefling.

If the tiefling has combat reflexes, the movement will provoke. I'm not sure if that last square would count as 5' or 10', so if she moved one square too many, place her in the square north of Gerard.

Misfortune is DC 15 Will save.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

One side Gerard - please!

Delays action until Gerald moves... ASSUMING he takes a 5ft? or more?

Badr, with practiced aplomb but much cursing rapidly clears the misfired round, loads, takes a step into the room and shoots at the hooded figure.

Bang!! 1d20 + 8 ⇒ (1) + 8 = 9 vs. touch AC / Magical
Damage 1d12 + 1 ⇒ (8) + 1 = 9

By ALL the GODS!, he swears. Again?!, as the gun gives a tiny puff and a soft pop instead of the thundering explosion he was expecting.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess moves through the area and targets the last remaining threat with her Slumber hex.

DC 16 Will to resist.


Gerard steps forward and swings his sword again at the tiefling, cleaving into him with a powerful strike. Lal stumbles back, wounded, but not yet down.

Rowanna then curses him, causing him to nearly drop his spear as a sudden wave of bad luck comes over him.

Tessara then throws another hex on him, but he somehow resists it.

Lal attacks Gerard with tooth and claw, biting into his arm but only inflicting a minor flesh wound. 2 damage to Gerard

ROLLS:

Gerard Attack on Lal: 1d20 + 5 ⇒ (19) + 5 = 24
Crit Conf: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d10 + 8 ⇒ (4, 2) + 8 = 14

Lal Will Save vs Misfortune Hex: 1d20 + 4 ⇒ (1) + 4 = 5
Lal Will Save vs Slumber Hex: 1d20 + 4 ⇒ (13) + 4 = 17
Lal Will Save vs Slumber Hex (misfortune): 1d20 + 4 ⇒ (15) + 4 = 19
Bite on Gerard: 1d20 + 7 ⇒ (13) + 7 = 20
Bite on Gerard (misfortune): 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Claw on Gerard: 1d20 + 7 ⇒ (3) + 7 = 10
Claw on Gerard (misfortune): 1d20 + 7 ⇒ (6) + 7 = 13

Claw on Gerard: 1d20 + 7 ⇒ (17) + 7 = 24
Claw on Gerard (misfortune): 1d20 + 7 ⇒ (3) + 7 = 10

INITIATIVE - Party up!
Tessara <=Up
Haris <=UP
Gerard <=UP
Badr <=UP
Roary <=UP
Rowanna <=UP
Lal Chawda

Grand Lodge

Acrobat 7

Seeing Lal press hard back against the others, Haris maneuvers towards the tiefling. "Hey Chawda head!"

s.sword: 1d20 + 8 ⇒ (11) + 8 = 19 ;1d6 + 2 ⇒ (3) + 2 = 5

Silver Crusade

Male Dhampir (Ru-shi) PFS 15998-8 Fighter (Lore Warden) 3 / Witch - 1 | AC 17 T 13 FF 14 | HP 26/26 | F +5 R +5 W +4 | Init +3 | Perc +3

"I give you zis one chance, hellspawn," Gerard growls through clenched teeth. "Zurrender now, or you will die." Gerard then smiles, revealing his enlarged canine teeth.

(He should be able to surrender as a free action before waiting for his turn, which is what I expect. If he does not, then I will attack normally on my turn.)

Bastard sword: 1d20 + 5 ⇒ (8) + 5 = 13Damage: 1d10 + 4 ⇒ (4) + 4 = 8

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

If the man surrender's Roary will end his rage.. If not, Attack..

Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 2d4 + 16 ⇒ (1, 4) + 16 = 21 +2 if he casts spell/sla's


The alchemist is bestial in his mutated state and fights to the death, which comes quickly after a stab from Haris and powerful slash from Roary.

COMBAT OVER

The alchemical equipment arrayed on the sarcophagus is made up of several masterwork artisan’s tools used for alchemical crafting, as well as a full alchemist’s lab. Within the sarcophagus currently being used as a table, Terliss hid a small locked chest, the key to which he keeps on his key ring. Inside are the liquid funds given to the Shadow Lodge instigators to carry out their sabotage of the Pathfinder Society’s reputation in Magnimar. Additionally, you find in the chest a thick leather packet containing important documents accumulated throughout the crime spree, which can serve as evidence of the instigators’ efforts to frame the Pathfinder Society. Among these documents is a letter from Riddleport crime-boss the Spider, containing instructions for Titus’ group.

Defeating Terliss and Chawda effectively beheads the leadership structure of the group of Shadow Lodge instigators posing as Sczarni thugs. Although a few agents are currently out of the base—carrying out duties elsewhere in the city—with the Twincandles’ help they are easily pacified and captured upon their return to the Sodden Crypt. The Giatanos express gratitude toward the Pathfinders for aiding them with their squatters, and make no protest as the false Sczarnis’ plunder is brought out of the crypt.

Titus’s letter from the Spider reveals her three-part plan for slandering and discrediting the Pathfinder Society in Magnimar. By her instructions, Terliss’s group was meant to first engage in a whispering campaign against the Pathfinders at Heidmarch Manor. This was to be followed by a series of thefts, concentrating on stealing objects of historical significance. The final part of the plan involved the release of a deadly new hybrid narcotic into Magnimar’s underworld, supposedly acquired by the Pathfinder Society in some distant land. By the end of these directives, the Spider hoped that Sheila and Canayven Heidmarch would be driven from Magnimar entirely, and the society with them.

Well done everyone, you have succeeded at the primary and secondary missions for this scenario. I'll report and arrange for Chronicles probably by tomorrow.

Grand Lodge

Acrobat 7

Yay! Anchorman jump!

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Woohoo!

Grand Lodge

Acrobat 7

So the cat-plant was a McGuffin?

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