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Organized Play Member. 183 posts (725 including aliases). No reviews. No lists. No wishlists. 12 aliases.


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HP: 7d12 ⇒ (10, 4, 2, 6, 5, 1, 4) = 32


Stats 1: 4d6 ⇒ (2, 6, 1, 2) = 11 - 1 = 10
Stats 2: 4d6 ⇒ (2, 6, 2, 5) = 15 - 2 = 13
Stats 3: 4d6 ⇒ (6, 2, 3, 4) = 15 - 2 = 13
Stats 4: 4d6 ⇒ (1, 6, 2, 4) = 13 - 1 = 12
Stats 5: 4d6 ⇒ (6, 3, 1, 6) = 16 - 1 = 15
Stats 6: 4d6 ⇒ (2, 3, 4, 4) = 13 - 2 = 11


stigand wrote:
newest version of firefox not working

Seems to be not working pretty universally. My guess is it is a problem with the site, not with any browser. Somebody broke something.


In the meantime can we compile what we remember of the formatting?

This is what I remember, all with square brackets instead of curly ones.

URL - {url="http link"}text overlay{/url}
Bold - {B}Bolded Text{/B]
Italics - {I}Italic Text (/I}
Smaller Text - {Smaller}Text{/Smaller}
Rolling Dice - {Dice=Text for title} (number)d(sides)+modifier{/Dice}
Out of Character - {OOC}OOC text{/OOC}

I know there was one for larger text, but I can't remember it.

Any others?


The text format is {url="url"}text for link{/url}

Obviously with square instead of curly brackets.

Incidentally, does anyone have a plain text of the other formats? I can't find it anywhere and it would be a big help.


I've been accepted on about game and in the past have had an issue with over extending myself, don't want to do that this time, so I an going to retract my dot. Sounds like an interesting story. Have fun all


I've been accepted on about game and in the past have had an issue with over extending myself, don't want to do that this time, so I an going to retract my dot. Sounds like an interesting story. Have fun all.


Domains to select from? Since it defines so much of the warpriest build.


Thinking of going a sacred fist warpriest route, travelling monk trying to spread the good word and trained to vanquish evil where ever it raises it's ugly head.

Are there rules around for worshiping the christian God in Pathfinder? What is his alignment? What domains?

I am assuming Lawful Good, or maybe Lawful Neutral seeing how they treated pagans in the dark ages.

Thinking a vanilla Human, although an Aasimar with the Celestial Crusader alternate racial trait would be interesting...maybe someone that ultimately is on the way to sainthood. Aasimar is a 1/2 CR though, so that is something you would need to weigh in on.


Have you meet my friend, DOT!?


If this gets relaunched please let me know, it seems very interesting.


Only have time to dot my interest right now...but I am interested. Will be coming back for a closer look this weekend.


My submission is finally ready, I think. May I present LatooRadoo, the Lemurfolk Luckbringer.


Crunch is mostly done and I have the framework of a backstory in my head.

Submission will probably be up around this time tomorrow.


For one of the traits, how do you feel about Student of the Air? (3pp Tricky Owlbear Publishing).

I really like the flavor tie to a lemurfolk that can glide.

"You routinely practiced jumping from rock to rock on the mountainside and studied the birds as they flew near." Maybe from tree to tree for a lemurfolk, but same idea.

Also thinking the trait bonus to the fly skill might come in handy if I try gliding anywhere.

https://www.d20pfsrd.com/traits/3rd-party-traits/tricky-owlbear-publishing/ regional-traits-3rd-party-tricky-owlbear-publishing/student-of-the-air-abbe y-of-the-golden-sparrow/


Been away from play by post for a long while and want to get back into it. This looks like fun so gonna dot for interest.

Will work on build over next couple of days... But can you take a look at lemurfolk for me as a race? I can't find where EZG reviewed it, but it looks like it could be fun.

https://www.d20pfsrd.com/races/3rd-party-races/kobold-press/lemurfolk/

One challenge, there isn't a move speed on pfsrd. I am assuming that as a small race it is 20, Thoughts?

If the race is approved I am thinking a lemurfolk luckbringer that has sticky fingers and a penchant for shiny things.


Looking to get back into roleplaying. Familiar with 3.5 and 3.pf, but would be open to other systems.


PBP Basics wrote:
Basically, characters that require a lot of bookkeeping are a perfect fit for PBP games, and characters that practically require minis and a battlemat are going to be a pain in the neck.

I was so happy to read this. I interpret it as taskshaper maybe having a chance.

I totally agree with most of the pbp stuff, with the exception of the entry on dialects. I generally find they make it harder to read what was said and can cause a break in the narrative.


Dotting.

Based on your feelings about occult having not read it this is probably a stretch, but it feels like it fits the flavor so well that I have to ask...

How would you feel about a Taskshaper?

Gnome fae experiment gone wrong.

EDIT: should mention it is 3pp, so that might be a strike against.

If the answer is no that is fine. Like I said, felt I had to ask. Do have a few more traditional thoughts in mind as well.


I would be interested...looking for something to get back into PBP...


Don't feel like I have time to build a good character, and you have plenty of excellent applicants.

Please consider my dot withdrawn.


No prob. Best of luck to all.

I will let you know if I get into another game, that way you won't count on me as a back up if I am not available.


Dot - have a submission in elsewhere, trying to keep my number of pbps low as I get back into it...

Will be submitting here if that falls through though


I will dot this for now... Have an application in with another game and am only wanting a single character right now, but if that falls through I might have an application for you.


Here is my submission. It looked like you were low on divine healing source choices, so I decided to do a melee based cleric.

Please let me know if there is anything missing from the submission. And if it is too late just disregard, that is fine.

crunch:

Konst
Half-Orc Cleric (Crusader) of Iomedae
LG Medium humanoid
Init +2; Senses- Darkvision 60', Perception +3
_____________________
Defense
_____________________
AC 20, touch 13, flat-footed 17, CMD 15
HP 9 (1d8+1)
Fort +3, Ref +2, Will + 5
_____________________
Offense
_____________________
Speed 20 ft (30 Base
Melee Longsword +3 (1d8+3) 19-20x2
Melee Whip +3 (1d3+3 (0 v Armor +1 or Nat +3) NL) x2
- Reach 15', Trip, Provokes AOO
Ranged Sling +2 (1d4 +3) x2 50ft.
____________________
Statistics
_____________________
Str 16, Dex 14, Con 13, Int 9, Wis 16, Cha 8
Base Attack +0, CMB +3, CMD 15
Feats: Saving Shield, Dodge

Traits: Child of the Temple, Law Enforcer

Skills:
Sense Motive +9 (Rank +1, Class +3, Wis +3, Law Enforcer +2)
Intimidate +1 (Intimidating +2, Chr -1)

Languages: Common

Gear: Scale mail (50gp), Longsword (15gp), Whip (1gp) Sling, 20 bullets (2sp), Heavy Steel Shield (20gp), (Cleric’s kit: This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol. (16gp), Masterwork Manacles (Law Enforcer), Puzzle Box DC 20 (1gp), Explorer's Outfit
____________________
Racial Abilities
City Raised - Weapon Prof Longsword & Whip & +2 Know Local, No Racial Weap Prof - Does not know Orcish Language (Flavor Homebrew)
Orc Ferocity - Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Darkvision 60'
Orc Blood
Intimidating - +2 intimidate Checks
______________________
Special Abilities
_______________________

Channel Positive Energy 1d6 (Standard Action)
3 +chr / day (2/day)

Touch of Law (Standard Action)
1 willing creature touched d20 rolls auto 11 for 1 round
3 +wis / day (6/day)

Aura of Good

Spell Casting
Orisons - Light, Create Water, Spark
- Standard Prep -
1st - D:Protection from Chaos, Shield of Faith

Spontaneous Spell Casting -
Exchange prepared spell slot for Cure Wounds of equivalent level

Background:

Konst is known throughout town as that half-orc orphan that plays at city guard. Most of the town accepts him, although there were incidents in his childhood of other children bullying and goading him that many prefer not to think on too much.

No one remembers too much about the night Konst was left at the temple of Iomedae. Many assume he was left there by a female villager too ashamed of his parentage to raise him herself. There was a travelling troupe in town that month, most likely he is of that brood. But Father Reimord of the temple brought the baby in from the cold and cared for him despite the unsightly tusks jutting from his bottom lips. Raised in the tutelage of the Lady of the Shining Blade, Inheritor of Justice, it was no surprise when he announced that he wanted to spend his life making the town safer for all.

Goal: Be a good example of lawfulness and serve the community that took him in by bringing others to justice.

Reputation: Caustiously trusted - Konst has proven himself over the years to be unlike other orcs and half-breeds, but he is still given a wide berth in the community.

Friend: Father Reimord - Adopted father and the only person that really fully believes that Konst can be trusted fully to be an upstanding member of the community.

Home: A cot within the barracks hall of the temple of Iomedae

Signature item: Puzzlebox- When accepted into the priesthood Father Reimord gifted Konst with this puzzlebox. He has never been able to open it, but apparently inside is a revelation from Iomedae regarding his true purpose.

Problem: Konst feels the fire of his orc blood within him. He constantly tries to contain it and channel it into the good work he does finding evil doers. His greatest fear is that one day it will burst forth and he will hurt an innocent.

Secret: Konst hears a feral calling. Now that he is an adult there is something within that whispers that he should travel into the wilderness and find a herd. He has shared this with noone, fearing what it would mean for him to abandon everything he has ever known.

Reason to be brave: Father Reimord promises Konst that he has a greater purpose. Konst believes him, although he does not see it himself. Perhaps one day it will come into focus. Until then Konst needs to stand strong against the dangers and temptations of both the world and the fire in his heart.


Close but not quite done. Tired, so time to sleep.

If I get a submission in in time awesome, otherwise better luck next time.


Just stumbled back onto the boards today.

If my math is right, today is the last day for submissions. This looks intriguing to me for getting back into pbp, but I can't get an entry up that fast. Any chance of an extension?


5d6 - 5 ⇒ (6, 2, 4, 6, 5) - 5 = 18


I am going to withdraw my interest. My character is just not inspiring me like he should...and I already have to many other games going on.

Good luck all...sounds like an interesting game.


The rod was pointing directly downwards from the top of the ceiling. It isn't a 30' ceiling, but having no additional distance to travel it began the stinking cloud in the center of the temple on the floor. It does not use the full capability of it's 30' range, but it doesn't have to. Bad results on Rod of Wonder this time, but just think if it had randomly reduced you by two size categories instead. Then you would really be impossible to find.


Lots of seperate rolls: 1d6 - 1 ⇒ (4) - 1 = 31d6 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (1) - 1 = 01d6 - 1 ⇒ (1) - 1 = 01d6 - 1 ⇒ (3) - 1 = 21d6 - 1 ⇒ (3) - 1 = 21d6 - 1 ⇒ (6) - 1 = 51d6 - 1 ⇒ (3) - 1 = 21d6 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (6) - 1 = 51d6 - 1 ⇒ (3) - 1 = 21d6 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (3) - 1 = 2


15d20: 15d20 ⇒ (1, 3, 13, 15, 9, 11, 8, 14, 8, 16, 3, 2, 3, 8, 1) = 115


Grog Skintaker wrote:

Just wanted to bring this back to the forefront.

1 Dayreth - Suli Mage
2 Grog Skintaker - Suli Monk
3 Terra - Human Geokineticist
4 Krute Bloodroot - Ghoran Greenrager
5 Agkarar - Kasatha Warpriest
6 Gark - Orc Barbarian
7 Nawyu Simi - Halfling Druid
8 Narg Crowbait - Strix Wizard
9 Gormund - Gathlain Medium

Turnamet Bracket

So, am i facing Narg this round?

This is where the bracket I updated lives: Updated Bracket

In your case Grog there is no difference between the two, so yes, you are fighting Narg this coming wround.


Umineko wrote:
TheOrcnextdoor wrote:

"As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty)."

"When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot."

I agree with BC4Realz, it seems he would just get the extra attack, for a total of -4 to hit. UNLESS you read full-round action as different from making a full-attack action. In which case you wouldn't. I'm gonna suggest to let the GM make a decision here.

Maybe I'm missing something here, but with the way spell combat specifically calls out a melee weapon and rapid shot calls out a ranged weapon, by design, it's impossible to use both.

I am working on a build that uses the eldritch archer archetype...it gets ranged spell combat...Ranged weapon instead of light or 1 handed weapon.


bigrig107 wrote:
BC4Realz wrote:

You might be right drbuzz...Just considering my options right now.

Can you rapid shot during a spell combat full attack? the -4 to hit is not pretty, but 2 arrows and a spell is pretty nifty.

Nope.

Rapid Shot and Spell Combat are two different full-round actions.

They aren't different full-round actions...they are both modifications of the same full-round action...full attack.

Rapid Shot lets you add an additional arrow to a full attack...Spell Combat let's you add a spell to full attack. Since with Ranged spell combat I can cast and shoot at the same time (with a full attack) it does not seem that far out of the realm of possibility.


You might be right drbuzz...Just considering my options right now.

Can you rapid shot during a spell combat full attack? the -4 to hit is not pretty, but 2 arrows and a spell is pretty nifty.


I did see that. Magus does not get multiple attacks until lv 8 anyways...and depending on my int mod focused shot might be better than a second arrow at -5 to hit.


Working on feats...trying to decide between deadly shot and focused shot. I have a question on if Focused Shot would work with my Magus abilities.

End result...can I use Focused shot and Ranged Spell strike on the same attack to get weapon damage + int mod + spell effect?

Thanks for the ruling.


Having done some research I think I am going to do an Eldritch Archer (Magus). I haven't settled on a race yet, but the way you have homebrewed Munavri it is almost begging to be that. Never played a Munavri before...but it is a strong contender.

I have a question on the crunch side about a 3pp Magus Arcana. I am looking at Free Step from Rite Publishing. The extra manueverability complements an artillery arcanist really well.

You mentioned being open to 3pp. Can you pass judgement on that arcana before I start working too much on crunch?

Thnx.


Early Dot - haven't read everything yet probably something arcane getting tired of melee hack and slash.

I'll see what I can come up with.


Grog, you get your bye in round 5...we are heading towards round 4 now, where Agkarar has the bye.

Looks like everyone finished the combat while I was busy with RL things...sorry for my absence...but well fought.

I have a little prep work to do before round 4 starts, but go ahead and level up in the meantime. Everyone goes to level 4 and Agkarar goes to lv 5 since he has the bye.

Hope you guys are having fun with this. It is entertaining to watch at least.


BC4Realz wrote:
Orannis wrote:

@GM BC, I have a question...

I have sort of fallen in love with the idea of Big Puckmuch carrying Puckmuch around in a backpack like Master Blaster, but am fuzzy on what sort of mechanical impact that would have. My desire is solely to build on the hilarious concept, but mulling it over I am concerned that it would enable unintentional advantages. What are your thoughts?

Let me ponder how it would work. You are obviously going for a biped, which makes it being a mount a little awkward rules wise.

Need to do some reading and research.

So I have put some thought into it...I think you could craft carrier harness for your Eidolon to wear. You probably could have asked one of the craftsmen in your tribe to do it, but you had the temerity to write down your request, like some full of themselves tall pinkskin.

Each level you can explain in character what you are trying to do (I want my arms to be more free), and then make a craft (woodwork) or craft (leatherwork) to work on and improve the harness. The results of this check will determine stats of the harness like toughness, hp, and it's restrictiveness {eg if it gives you an ACP to skills (most skills subject to an ACP would be moot when you are in the harness anyways), a spell fail percentage, or any kind of penalty on attack rolls}. Your Eidolon would be subject to the ACP and dex to armor penalties that are given by encumberment. Also, if the craft check is really bad there may be penalties to him as well because it doesn't fit right or something like that.

If you can explain how different craft checks would help with that then they may be allowed as well.

How does that sound?


Orannis wrote:

@GM BC, I have a question...

I have sort of fallen in love with the idea of Big Puckmuch carrying Puckmuch around in a backpack like Master Blaster, but am fuzzy on what sort of mechanical impact that would have. My desire is solely to build on the hilarious concept, but mulling it over I am concerned that it would enable unintentional advantages. What are your thoughts?

Let me ponder how it would work. You are obviously going for a biped, which makes it being a mount a little awkward rules wise.

Need to do some reading and research.


Zin Z'arin wrote:
My character is just not coming together for me. If I mulligan, can I just do Race/Class/Alignment and keep the stats?

Sorry Zin, mulligan is mulligan. Would need to start again from scratch.

That's kind of the fun of RNG characters though.


Flair Burningwood wrote:
do i have to worship a god? or can i just worship the embodiment of fire itself

If it weren't for the fact that you are on the chaos side to the alignment tree I would hesitate...what is fire's goals? All that jazz. But your chaotic...I think it fits.

Go for it.


Killer Pixie wrote:

I'm very interested, since donjon actually got me into RPGs.

Are you planning to infest the dungeon yourself or use the creatures the generator provides? I'm asking because I think it only offers the ones from the first Bestiary.

I am planning on using the dungeon features and monsters that the generator provides. As we go along if I find the variety of creatures is low I might do some behind the scenes creatures swapping on my own.


Dungeon creation: 1d14 ⇒ 11d10 ⇒ 101d10 ⇒ 81d5 ⇒ 31d6 ⇒ 61d5 ⇒ 41d3 ⇒ 11d3 ⇒ 2


RocksAhead wrote:

Why not roll for fun and at least see what I get.

[dice=race]1d28 Vishkanya
[dice=Stat1]1d12+6
[dice=Stat2]1d12+6 Hurrah!
[dice=Stat3]1d12+6 Woot!
[dice=Stat4]1d12+6 Woot!
[dice=Stat5]1d12+6
[dice=Stat6]1d12+6 Woot!
[dice=Class]1d39 Cavalier
[dice=alignment]1d9 Chaotic Neutral

So will the Cavalier have his mount in this prison?

Yes, removing the mount makes the cavalier almost unplayable.


I have the build done in notes, just not anywhere online...I still owe both crunch and fluff.

Very busy at work just now. Hopefully can have it up by friday.

End of the month craziness.


shogungari wrote:
That's fine, i only need my fists right now. If you'll have me and the game is at a time I can make I'd be happy to join. ;D

Um...this is a pbp game right? I am not applying for a roll20.net game or anything am I? Don't have open avail for that.

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