In the meantime can we compile what we remember of the formatting? This is what I remember, all with square brackets instead of curly ones. URL - {url="http link"}text overlay{/url}
I know there was one for larger text, but I can't remember it. Any others?
Thinking of going a sacred fist warpriest route, travelling monk trying to spread the good word and trained to vanquish evil where ever it raises it's ugly head. Are there rules around for worshiping the christian God in Pathfinder? What is his alignment? What domains? I am assuming Lawful Good, or maybe Lawful Neutral seeing how they treated pagans in the dark ages. Thinking a vanilla Human, although an Aasimar with the Celestial Crusader alternate racial trait would be interesting...maybe someone that ultimately is on the way to sainthood. Aasimar is a 1/2 CR though, so that is something you would need to weigh in on.
My submission is finally ready, I think. May I present LatooRadoo, the Lemurfolk Luckbringer.
For one of the traits, how do you feel about Student of the Air? (3pp Tricky Owlbear Publishing). I really like the flavor tie to a lemurfolk that can glide. "You routinely practiced jumping from rock to rock on the mountainside and studied the birds as they flew near." Maybe from tree to tree for a lemurfolk, but same idea. Also thinking the trait bonus to the fly skill might come in handy if I try gliding anywhere. https://www.d20pfsrd.com/traits/3rd-party-traits/tricky-owlbear-publishing/ regional-traits-3rd-party-tricky-owlbear-publishing/student-of-the-air-abbe y-of-the-golden-sparrow/
Been away from play by post for a long while and want to get back into it. This looks like fun so gonna dot for interest. Will work on build over next couple of days... But can you take a look at lemurfolk for me as a race? I can't find where EZG reviewed it, but it looks like it could be fun. https://www.d20pfsrd.com/races/3rd-party-races/kobold-press/lemurfolk/ One challenge, there isn't a move speed on pfsrd. I am assuming that as a small race it is 20, Thoughts? If the race is approved I am thinking a lemurfolk luckbringer that has sticky fingers and a penchant for shiny things.
PBP Basics wrote: Basically, characters that require a lot of bookkeeping are a perfect fit for PBP games, and characters that practically require minis and a battlemat are going to be a pain in the neck. I was so happy to read this. I interpret it as taskshaper maybe having a chance. I totally agree with most of the pbp stuff, with the exception of the entry on dialects. I generally find they make it harder to read what was said and can cause a break in the narrative.
Dotting. Based on your feelings about occult having not read it this is probably a stretch, but it feels like it fits the flavor so well that I have to ask... How would you feel about a Taskshaper? Gnome fae experiment gone wrong. EDIT: should mention it is 3pp, so that might be a strike against. If the answer is no that is fine. Like I said, felt I had to ask. Do have a few more traditional thoughts in mind as well.
Here is my submission. It looked like you were low on divine healing source choices, so I decided to do a melee based cleric. Please let me know if there is anything missing from the submission. And if it is too late just disregard, that is fine. crunch:
Konst Half-Orc Cleric (Crusader) of Iomedae LG Medium humanoid Init +2; Senses- Darkvision 60', Perception +3 _____________________ Defense _____________________ AC 20, touch 13, flat-footed 17, CMD 15 HP 9 (1d8+1) Fort +3, Ref +2, Will + 5 _____________________ Offense _____________________ Speed 20 ft (30 Base Melee Longsword +3 (1d8+3) 19-20x2 Melee Whip +3 (1d3+3 (0 v Armor +1 or Nat +3) NL) x2 - Reach 15', Trip, Provokes AOO Ranged Sling +2 (1d4 +3) x2 50ft. ____________________ Statistics _____________________ Str 16, Dex 14, Con 13, Int 9, Wis 16, Cha 8 Base Attack +0, CMB +3, CMD 15 Feats: Saving Shield, Dodge Traits: Child of the Temple, Law Enforcer Skills:
Languages: Common Gear: Scale mail (50gp), Longsword (15gp), Whip (1gp) Sling, 20 bullets (2sp), Heavy Steel Shield (20gp), (Cleric’s kit: This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol. (16gp), Masterwork Manacles (Law Enforcer), Puzzle Box DC 20 (1gp), Explorer's Outfit
Channel Positive Energy 1d6 (Standard Action)
Touch of Law (Standard Action)
Aura of Good Spell Casting
Spontaneous Spell Casting -
Background: Konst is known throughout town as that half-orc orphan that plays at city guard. Most of the town accepts him, although there were incidents in his childhood of other children bullying and goading him that many prefer not to think on too much. No one remembers too much about the night Konst was left at the temple of Iomedae. Many assume he was left there by a female villager too ashamed of his parentage to raise him herself. There was a travelling troupe in town that month, most likely he is of that brood. But Father Reimord of the temple brought the baby in from the cold and cared for him despite the unsightly tusks jutting from his bottom lips. Raised in the tutelage of the Lady of the Shining Blade, Inheritor of Justice, it was no surprise when he announced that he wanted to spend his life making the town safer for all. Goal: Be a good example of lawfulness and serve the community that took him in by bringing others to justice. Reputation: Caustiously trusted - Konst has proven himself over the years to be unlike other orcs and half-breeds, but he is still given a wide berth in the community. Friend: Father Reimord - Adopted father and the only person that really fully believes that Konst can be trusted fully to be an upstanding member of the community. Home: A cot within the barracks hall of the temple of Iomedae Signature item: Puzzlebox- When accepted into the priesthood Father Reimord gifted Konst with this puzzlebox. He has never been able to open it, but apparently inside is a revelation from Iomedae regarding his true purpose. Problem: Konst feels the fire of his orc blood within him. He constantly tries to contain it and channel it into the good work he does finding evil doers. His greatest fear is that one day it will burst forth and he will hurt an innocent. Secret: Konst hears a feral calling. Now that he is an adult there is something within that whispers that he should travel into the wilderness and find a herd. He has shared this with noone, fearing what it would mean for him to abandon everything he has ever known. Reason to be brave: Father Reimord promises Konst that he has a greater purpose. Konst believes him, although he does not see it himself. Perhaps one day it will come into focus. Until then Konst needs to stand strong against the dangers and temptations of both the world and the fire in his heart.
The rod was pointing directly downwards from the top of the ceiling. It isn't a 30' ceiling, but having no additional distance to travel it began the stinking cloud in the center of the temple on the floor. It does not use the full capability of it's 30' range, but it doesn't have to. Bad results on Rod of Wonder this time, but just think if it had randomly reduced you by two size categories instead. Then you would really be impossible to find.
Lots of seperate rolls: 1d6 - 1 ⇒ (4) - 1 = 31d6 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (1) - 1 = 01d6 - 1 ⇒ (1) - 1 = 01d6 - 1 ⇒ (3) - 1 = 21d6 - 1 ⇒ (3) - 1 = 21d6 - 1 ⇒ (6) - 1 = 51d6 - 1 ⇒ (3) - 1 = 21d6 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (6) - 1 = 51d6 - 1 ⇒ (3) - 1 = 21d6 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (3) - 1 = 2
Grog Skintaker wrote:
This is where the bracket I updated lives: Updated Bracket In your case Grog there is no difference between the two, so yes, you are fighting Narg this coming wround.
Umineko wrote:
I am working on a build that uses the eldritch archer archetype...it gets ranged spell combat...Ranged weapon instead of light or 1 handed weapon.
bigrig107 wrote:
They aren't different full-round actions...they are both modifications of the same full-round action...full attack. Rapid Shot lets you add an additional arrow to a full attack...Spell Combat let's you add a spell to full attack. Since with Ranged spell combat I can cast and shoot at the same time (with a full attack) it does not seem that far out of the realm of possibility.
Working on feats...trying to decide between deadly shot and focused shot. I have a question on if Focused Shot would work with my Magus abilities. End result...can I use Focused shot and Ranged Spell strike on the same attack to get weapon damage + int mod + spell effect? Thanks for the ruling.
Having done some research I think I am going to do an Eldritch Archer (Magus). I haven't settled on a race yet, but the way you have homebrewed Munavri it is almost begging to be that. Never played a Munavri before...but it is a strong contender. I have a question on the crunch side about a 3pp Magus Arcana. I am looking at Free Step from Rite Publishing. The extra manueverability complements an artillery arcanist really well. You mentioned being open to 3pp. Can you pass judgement on that arcana before I start working too much on crunch? Thnx.
Grog, you get your bye in round 5...we are heading towards round 4 now, where Agkarar has the bye. Looks like everyone finished the combat while I was busy with RL things...sorry for my absence...but well fought. I have a little prep work to do before round 4 starts, but go ahead and level up in the meantime. Everyone goes to level 4 and Agkarar goes to lv 5 since he has the bye. Hope you guys are having fun with this. It is entertaining to watch at least.
BC4Realz wrote:
So I have put some thought into it...I think you could craft carrier harness for your Eidolon to wear. You probably could have asked one of the craftsmen in your tribe to do it, but you had the temerity to write down your request, like some full of themselves tall pinkskin. Each level you can explain in character what you are trying to do (I want my arms to be more free), and then make a craft (woodwork) or craft (leatherwork) to work on and improve the harness. The results of this check will determine stats of the harness like toughness, hp, and it's restrictiveness {eg if it gives you an ACP to skills (most skills subject to an ACP would be moot when you are in the harness anyways), a spell fail percentage, or any kind of penalty on attack rolls}. Your Eidolon would be subject to the ACP and dex to armor penalties that are given by encumberment. Also, if the craft check is really bad there may be penalties to him as well because it doesn't fit right or something like that. If you can explain how different craft checks would help with that then they may be allowed as well. How does that sound?
Orannis wrote:
Let me ponder how it would work. You are obviously going for a biped, which makes it being a mount a little awkward rules wise. Need to do some reading and research.
Killer Pixie wrote:
I am planning on using the dungeon features and monsters that the generator provides. As we go along if I find the variety of creatures is low I might do some behind the scenes creatures swapping on my own.
RocksAhead wrote:
Yes, removing the mount makes the cavalier almost unplayable. |