They'll more than likely have other weaknesses to exploit, cmd, ac, touch, flat fotted etc. but really I don't think your players are necessary all that high up in the saves for you to be all that concerned.(granted somewhat high for mono class) The only character i've had at that level range was a lvl 17 fighter/Slayer with 14 lvls lore warden and 3 lvls spirit slayer.
Our save champ character who i think made a mistake getting these high numbers somewhere but as they are listed at lvl 17: Fort 24, Ref 33 will 29 add to that evasion. ac 46, cmd 59 It sounds to me like you just need them to make more saves and they should fail sooner or later. Then again I've never Gm'ed
A very tough mono class option would probably be the "Drake rider" Cavalier archtype.
If you go for a party you could play a "Weapon Bearer Squire" more or less focusing on making sure your knights gear is in top shape, a squire without a knight now that would be unfortunate
To most a worthless topic, but I can't help but be curious why was this Sauropod chosen as a representative for the "Titanosaurs" group? Since it isn't the dinosaur's scientific name anymore and the info about the dinosaur also sound remarkable outdated(basing it of d20 though) All of this makes me wonder is this to "make up" the dinosaur that so many thought they knew growing up? I admit I liked the name Brontosaurus better than Apatosaurus and have grown up with it as the biggest dinosaur in Dinoriders and hearing about it's name in the Flintstones. I'm also curious if we perhaps one day might get the heavy weight "Argentinosaurus" in pathfinder a dinosaur that going by wikipedia should be anything from 2x the size of "Brontosaurus" all the way up to 7-8 times as heavy
Personally I'd be annoyed if the gear was permanently lost and no option of regaining it or get a fair option of replacing it was there, but if the plot gave a way to regain it then it could be an interesting move.
Thanks for the replies Sheepish &
The Way the Character is atm at his best(can be so for a couple of rounds a day): AC: 58
Avg dmg a round of combat: ~55 dmg a hit with 7 attacks
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