Chaos Beast

Ataraxias's page

Goblin Squad Member. Organized Play Member. 259 posts (353 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character.




Lets say for some reason the party attempts to dimension door into a 5ft square, such as a closet.

Based on the shunting portion of the spell, is everyone supposed to suffer it? or does one person make it into the closet as intended?


Besides Mass Heal, is there another spell or method of removing diseases from multiple targets at once?


Can someone clarify if buffing right before a save against the onset of a disease, or temporary negative level can be done?

I recently heard the argument that you'd need to have those sort of effects in place for the duration of time leading up to the save for it to count, so a Bear's Endurance would need to last 24 hours to work for a save against a disease for a 1 day onset.

Is this correct?


So Bubonic Plague has the condition of:
"a victim who takes any Constitution damage from the disease must immediately make a successful Fortitude save or become fatigued until all his Constitution damage is healed."

If the Swashbuckler is using charmed life against the first save and fails resulting in CON and CHA damage, I'm assuming he cannot use it again against the save that induces fatigue since that would be 2 immediate actions.

Or should the charmed life bonus carry into this secondary effect?


Based on the poisoned spiked pit dealing damage with 1d4 spikes am I right in interpreting that each spike being landed upon will increase duration and DC of the poison as per the multiple dose rules?


Is there any clarification on when/how light levels apply to mass combat or is it all GM discretion?

For example:

Normal Army camped at night with a reasonable amount of campfires vs attacking Darkvision Army - Is this now considered a dim light battle? or is it not enough light and still counts as dark?


I've seen a number of posts now on the difference between "average" encounter difficulty vs the "average" player group and I got to thinking how much in combat discussion contributes to players not actually playing average.

Do your players halt combat to work out a chain of delays to create an initiative order to unleash an optimized combo of actions? Or do they just roll with it?

I've seen both ends and I think it dramatically affects the "average" expectation.

My current group doesn't min max their characters but definitely min max each round and it more than makes up the difference.


I would like to receive the final book of Wrath of the Righteous then suspend my subscription. Osirion/Egyptian themes aren't my group's thing. Will probably resume when Iron Gods comes around.


What happens to the Symbol if the object or wall it's placed on is sundered or otherwise destroyed?
I presume the spell effects continue as it wasn't dispelled?


Spell description doesn't seem to mention it.


Let's say my touch AC is 16 and ray of frost is fired at me with a roll of 17.

I swap with the linked target who has touch AC of 18.
Did the ray miss? Or does it automatically hit presuming the swap happened at the last split second?


At 3rd level a Huntmaster's bird companion can make free Dirty Trick(dazzled) attempts after a successful melee attack which gets boosted to Dirty Trick(blinded) if the target is already dazzled.

Any tips for the Huntmaster to inflict dazzled to jumpstart the blinding?


The targeting and range allows the spell to include the caster but the text calls out allies as the ones that get the benefits.


Is there anything that addresses whether dragons can launch exploding spheres of their energy type instead of the standard cone/line?


My players are about to be grilled by a war council in a "Who are you and why shouldn't we think you're enemy spies?" type situation.

One of them wants to use Divination as form of Diplomacy - "Pharasma says I'm cool."

As far as I can tell though it doesn't actually create audible sounds or images for others to hear so I feel like it's not really effective.

Thoughts?


Is there any resource out there where equipment can be sorted by function?

For instance items that give bonuses to tripping.
Or items that give bonuses to certain skills.


Does non-proficiency in a weapon affect a weapon property in any way?
For instance can a wizard pick up a sai and still get the +2 to disarm?
Can a monk wield a tonfa and get the shield bonus while fighting defensively?


I'd like to double check here whether or not I'd be able to add Punishing Kick to the Roar in order to potentially knock down a crowd.


One of my players wants to be able to use guns in place of bows for the Arcane Archer abilities.

At first glance this doesn't seem that bad but does anyone have any insight as to whether this would cause anything gamebreaking?


Working on a Panther Style build, looking for items that either increase survivability against AoOs or increase effectiveness of the retaliatory strikes.

Thanks


Does the damage from drowning translate to actual damage after recovering from drowning?

Example:
PC1 with 10 CON fails check and begins drowning putting him at -1.
Other PCs pull him out of the water and stabilize him.

Enemy ranger shoots PC1 for 9 damage. PC1 dies?


1 person marked this as a favorite.

I know of Yoshitsune from Tale of the Heike and of course the major players of the Sengoku period like Nobunaga and Kenshin have fantastic elements.

Are there accounts of samurai that go on epic quests similar to Sir Gawain or Odysseus?


Hypothetical situation:

Witch is standing next to a wall, sends Owl to fly over wall and land on the ground. Witch casts Summon Monster on or near location of familiar.

I know vision isn't shared, but does the link provide enough info for this to happen?


20 Point Buy
Suli
Order of the Warrior Samurai (Sword Saint) 10 Horizon Walker 3
Lv. 1-6 Samurai Lv.7-9 Horizon Walker Lv.10-13 Samurai

Starting
Str 17 (15+ 2 Racial)
Dex12
Con 15
Int 10 (12 –2 Racial)
Wis 10
Cha 14

Level 13
Str 22 (17+ 1 + 4)
Dex 12
Con 20 (15+1+4)
Int 10
Wis 14 (10+4)
Cha 18 (14+4)

Character is focusing on bluff capitalizing on power strike/wave strike for Iaijutsu flavor since the actual Iaijutsu Strike from sword saint is difficult to pull off at low levels.
Between levels 7-9 Dip into Horizon Walker in order to get Astral Dominance to gain Dimension Door.
Late game 1st round of combat will be spent “casting” Way of the Samurai as well as Challenge. Round 2 DD with Sword Saint’s Iaijutsu Strike.

If this campaign extends to 15 Dimensional Savant and Dreadful Carnage would be added for double the intimidate effect.

Equipment: WIP
Headband of Mental Prowess Wis, Cha
Belt of Physical Might Str, Con
+2 Keen Katana

(1)Power Attack
(3)Wave Strike
(5)Endurance
(6)Furious Focus
(7)Incremental Elemental Assault
(9)Dimensional Agility
(11)Dimensional Assault
(13)Dimensional Dervish

(15) Dimensional Savant, Dreadful Carnage

I know this is rather unoptimized as I'm striving for the flavor of a teleporting Iaijutsu Stike but I'm open to anything that'll make the concept more effective.


My players are in a big city and will be splitting up to do their shopping, training, whatever.

I want them to each be followed home by a "fragment" of said creature and when they reach home thinking they're going to be fighting 4 separate guys the fragments meld together to form a larger threat.

I'm sure this can be done with simulacrum and other spells but is there a creature that can do it naturally?

Oh CR doesn't really matter, I just want it to happen at some point even if its going to be way later.


Let's say 5 goblins are going dog pile an ogre and work together to grapple or trip him.

Flavor wise I see goblin A grabbing an arm, goblin B grabbing a leg etc. Until goblin E runs up at the end to topple him

Rules wise can this happen with each goblin running up and declaring aid another? or do they need to declare to ready an aid another and wait for goblin E to actually do his action?


I can't seem to locate one. Anyone aware of one?


Ignoring the strength/capacity of the dogs for the moment,
how many people can actually fit on a single dog sled?

1 human?
2 gnomes?

Lantern Lodge

I try my best to be descriptive in combat as a GM but I can't really think of an effective way to convey damage or special effects on something like an ooze.

Any thoughts?


Recently 4/5 of my players failed a single color spray check and fell unconscious and the remaining player asked if there's ways to wake them up.

At the time I couldn't find anything so I told him that he could spend a standard action to try to wake them up allowing the downed character to do the will save again.

After the fact I looked up smelling salts and realized I basically bypassed the item.

Is there a correct way they can go about waking unconscious characters?


Based on this thread especially the part that references the Witchwar Legacy...cold resistance would negate most of the hazards of cold weather in this AP.

I'd like a 2nd opinion cause I don't want the environmental dangers to be trivialized if I end up with a party of Fetchlings and Sulis.


I ask that because I'm wondering if creatures would react to the sight of them. Would a bunch of invisible fey be able to tell one fighter has a cold iron sword and another doesn't?

Would a werewolf be fooled by mithril?


If detect magic is used on undead things should one be able to determine if it was brought to life magically such as with Animate Dead?
As opposed to "naturally" occurring ones like Haunts?


I'm going to run Reign of Winter soon and I'm wondering much info random townsfolk should be able to give the PCs about that.

While I'm sure the sudden change of the Queen and ruling class every 100 years is something to be noted for heads of other nations that may deal with them based on what I've read Irrisen doesn't really promote travel within its borders.

So would the average Ulfen be like "oh hey it's that time again for Baba Yaga to return and possibly kill us all".?


I'd like to create a Tengu that starts off gliding and eventually gaining the wings and raven form.

Based on my understanding of the Fly skill at level 1 I can put ranks in it but it's not a class skill, however at level 5 after gaining the wings it becomes a class skill due to gaining a flight speed? Is that correct?

Edit: Forgot to mention that the Tengu will be a Lore Warden so its not a class that already would have it.


Planning to build a dex based Tengu Lore Warden, wondering if the bonuses granted by Weapon Finesse can be applied to trip/disarm/sunder attempts by the Tengu's bite.


We just got the advanced race guide and there's a couple players arguing that one gets ALL of the racial traits listed and then you get 2 of the other traits.


New DM here, with mostly new players. I'm planning to have a couple Globsters wash up on a shore and ambush the PCs as per the behavior described in Bestiary 3.

I know ooze fall under dungeoneering knowledge but aside from that how else might they realistically "trigger" the ooze besides walking up and getting glomped? Throw a rock at the seemingly lifeless pile of fish guts?
Would detect magic do anything?