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Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() "Must... crush pathfinders. Asuran says groggily as he gets up, visions of Zyphus-infused magic animating his corpse. He shakes it off and eventually on all fours gets out of the slippery part with his magical +1 lucerne hammer. Even without his rage, he could still do 1d12+8 damage every six seconds. That's 72.5 damage per minute (on average), and 4350 damage in an hour. ![]()
Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() Okay! I've been thinking that we are all dead, and this is a total party kill but this is a season 0 scenario, which means that as a cleric, this guy can't channel negative energy! 3.5 clerics didn't have the channel ability! And from the guide to organized for adapting season 0 scenarios Quote: Season 0 scenarios were written before the release of the Pathfinder Roleplaying Game. Scenarios are to be run with minimal changes by GMs, limited to adding CMB/CMD scores to NPCs and monsters and using newly combined skills such as Stealth and Perception instead of Move Silently and Spot. If a creature in the scenario also appears in a Pathfinder RPG Bestiary volume and has the same CR, you may use the stats from that volume. This is the only substitution allowed in these scenarios. Rules as written, the cleric's channels don't exist and so we may not be quite as screwed as I thought! ![]()
Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() Asuran stands up as the zombie freezes into chunks and breaks apart and grabs his lucerne hammer. Fatigued for 1 minute, as an unchained barbarian. fatigued is "fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted." ![]()
Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() I'm an unchained barbararian so I don't get double dinged for dropping in a fight, so I should be at -5. Con check, DC 10: 1d20 + 2 - 5 ⇒ (17) + 2 - 5 = 14 ![]()
Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() Asuran drops his scythe, draws his lucerne hammer, and enters a rage to try to take down the zombie +1 Lucerne Hammer, bless, rage, Power Attack, IC: 1d20 + 7 + 1 + 2 - 2 + 1 ⇒ (11) + 7 + 1 + 2 - 2 + 1 = 20
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Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() Asuran attempts to move forward. Acrobatics: 1d20 - 2 ⇒ (15) - 2 = 13 And again to get up into the Zombie's face. Acrobatics: 1d20 - 2 ⇒ (10) - 2 = 8 Can't quite get there. ![]()
Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() Asuran gets up, draws his scythe and starts to move forward Acrobatics: 1d20 - 2 ⇒ (2) - 2 = 0
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Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() Asuran is going to attempt to overrun the bugbear and get out of the room Overrun: 1d20 + 6 ⇒ (3) + 6 = 9 this will draw an attack of oppurtunity. I placed myself in two places. If I succeed, I'm out of the room, if I fail I'm in the room. See here for Overrun rules ![]()
Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() Asuran takes another swing, trying to split the zombie in twain. Mwk Scythe, Power Attack, Inspire Courage: 1d20 + 7 - 1 + 1 ⇒ (11) + 7 - 1 + 1 = 18
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Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() With the blood (and possible the eyeball) of the green cultist still fresh on his hammer's spike, Asuran tries to bash in the woman's skull. "Meet your god!" Lucrene Hammer, Power Attack, Rage: 1d20 + 7 - 2 + 2 ⇒ (15) + 7 - 2 + 2 = 22
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Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() Asuran thrusts forward at the cultist's breastplate. Lucrene Hammer, power attack (reckless rage), rage: 1d20 + 7 - 2 + 2 ⇒ (14) + 7 - 2 + 2 = 21
He then steps forward and lets the spirit of his ancestors attack the cultist. Spirit Slam: 1d20 + 6 ⇒ (3) + 6 = 9
I apparently need to remember my character better, I have reckless rage, not furious focus ![]()
Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() Asuran rushes in recklessly. drawing some AoOs He swings his lucerne hammer to bash in Orange's head. Lucerne Hammer: 1d20 + 7 ⇒ (9) + 7 = 16
Gonna rage next turn ![]()
Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() Mighty Asuran will go to the doors and try to push them open. If that doesn't work, he then will attempt to pull them open. He'll take a moment to rearrange his weapons so he had one hand on his trust Lucrene Hammer. ![]()
Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() Arbiscar wrote: And that's why reduce person is only benefits for archers :) There is a trade off, there's a line that specifies that "(projectiles deal damage based on the size of the weapon that fired them)." However, reduce person basically is all benefits for a bomb-throwin' alchemist. Player Name: Will H
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Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() "One of you, use this, make me feel better," Asuran produces his wand of cure light wounds "What caused this? Not normal in o-per-ah, right?" The nagaji wonders outloud. assuming someone will use his CLW wand. ClW: 1d8 + 1 ⇒ (8) + 1 = 9 28/34 ClW: 1d8 + 1 ⇒ (3) + 1 = 4 (32/34) ![]()
Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() The nagaji smiles and and licks his lips, bringing the taste of blood. With a massive swing, Asuran attempts to end this undead abomination once and for all. Mwk Scythe, Inspire Courage, Furious Focus, Rage: 1d20 + 7 + 1 + 0 + 2 ⇒ (5) + 7 + 1 + 0 + 2 = 15
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Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() Asuran swings his scythe again, trying to split the bugbear's arm off its torso. Mwk scythe, furious focus, rage, inspire courage: 1d20 + 7 - 0 + 2 + 1 ⇒ (9) + 7 - 0 + 2 + 1 = 19
if this takes care of the bugbear, Asuran will move to flank the last zombie with Arbsicar ![]()
Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() "More, more! Crowd on Asuran!" The snake-man bellows as he swings at the bugbear. Mwk Scythe, Powerattack furious focus, rage, Inspire Courage: 1d20 + 7 - 0 + 2 + 1 ⇒ (4) + 7 - 0 + 2 + 1 = 14
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Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() you can do perform check untrained so... Perform: 1d20 + 3 ⇒ (12) + 3 = 15 "Good! Now something fun!" the Nagaji, wearing a white tuxedo over his armor, shouts. He stands up, steps over, drawing his scythe as he does. With a roar, he enters a rage and tries to decapitate the red zombie. so Move action, stand up and draw, five foot step, free action rage, Standard action attack. Typing it out more for my benefit than anything. AC is currently 18. 6 Temporary hit points Mwk Scythe, unchained rage, power attack furious focus (no penalty), inspire courage: 1d20 + 7 + 2 + 0 + 1 ⇒ (12) + 7 + 2 + 0 + 1 = 22
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Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() "Wuthers human? Halfling? Dwarfy man?" If someone wants to really make an impression, A royal's outfit cost 200 gp. I'm ready to move on to Oppara's opera. ![]()
Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() A reptilian man, closer to seven feet than six, licks the air, and then his eyeball with a forked tongue. "I like to see puny human try to kick out Asuran of Valashmai!" The barbarian harumphs. He looks briefly ashamed and stoops down to ask, "Taldane is Asuran's third language so... what is opera? Type of dinner, yes?" Asuran will begrudgingly spend some coin before we leave to get some noble outfit. I'm thinking a white tuxedo tailored for him?" ![]()
Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() Asuran sweeps to the side to set up the flank with Xavilon. Naginata+courage+rage-Power Attack+flank: 1d20 + 8 + 1 + 2 - 2 + 2 ⇒ (20) + 8 + 1 + 2 - 2 + 2 = 31
omg so happy confirm: 1d20 + 8 + 1 + 2 - 2 + 2 ⇒ (2) + 8 + 1 + 2 - 2 + 2 = 13
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Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() AoO+Rage+Drunk-Power Attack: 1d20 + 8 + 1 + 2 - 2 ⇒ (13) + 8 + 1 + 2 - 2 = 22
Asuran roars, backs defensively away and tried to finish off the orange-clad monk. Naginata+Rage+Drunk-Power Attack: 1d20 + 8 + 1 + 2 - 2 ⇒ (20) + 8 + 1 + 2 - 2 = 29
Critical threat, critical threat, critical threat! confirm: 1d20 + 8 + 1 + 2 + 2 - 2 ⇒ (16) + 8 + 1 + 2 + 2 - 2 = 27
forgot Reckless Rage gives me more damage ![]()
Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() "Get out of my head, spirits!" Asuran roars with anger as his rage builds up He steps back and attempts to cut the red one in half. +2 Naginata+courage+rage-Power Attack: 1d20 + 7 + 2 + 1 + 2 - 1 ⇒ (15) + 7 + 2 + 1 + 2 - 1 = 26
I don't think the advice of Kung Ling and Jobin's song stack, since a sensei's advice is identical to inspire courage. Rage ACs: 17, T 9, FF 16. Will save +4 (+2 Rage counteracting -2 mesmerists stare) ![]()
Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
Spoiler:
Rage rounds 0/10 used ![]() Asuran will rush through the portal and continue going in a single move. Then the nagaji with a naginata will set himself prepared to attack any creature that charges him. Readied Attack against first non party member to get in his reach.: 1d20 + 8 ⇒ (15) + 8 = 23
to help out, I put a cyan square of where asuran threatens with a reach weapon.
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