Lizardfolk Sorcerer

Asuran of Valashmai's page

110 posts. Organized Play character for Will Huston.


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Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Received. Looks fine!

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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where should I be seeing the chronicle?

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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1d20 ⇒ 17

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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"Absolutely not, small human." the barbarian growls at the little girl.

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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"Must... crush pathfinders. Asuran says groggily as he gets up, visions of Zyphus-infused magic animating his corpse. He shakes it off and eventually on all fours gets out of the slippery part with his magical +1 lucerne hammer.

Even without his rage, he could still do 1d12+8 damage every six seconds. That's 72.5 damage per minute (on average), and 4350 damage in an hour.

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Obviously, I'm not going to object that my character's alive.

And technically, its not the reporting, its the chronicle that ends the scenario.

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Well, then I guess I'm dead. He's for real, flying and greater invisible?

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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I do have uncanny dodge! and since Total Defense is a dodge bonus, my touch AC is 14. Holy crap.

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Asuran will stand up and try to defend himself.

Total Defense, AC is 22 for the round.

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Con Check DC 10: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11

Asuran groans as he hits the ground.

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Asuran stands up warily, looking like a stiff breeze could take him down.

Grand Lodge

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Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Okay! I've been thinking that we are all dead, and this is a total party kill but this is a season 0 scenario, which means that as a cleric, this guy can't channel negative energy! 3.5 clerics didn't have the channel ability!

And from the guide to organized for adapting season 0 scenarios

Quote:
Season 0 scenarios were written before the release of the Pathfinder Roleplaying Game. Scenarios are to be run with minimal changes by GMs, limited to adding CMB/CMD scores to NPCs and monsters and using newly combined skills such as Stealth and Perception instead of Move Silently and Spot. If a creature in the scenario also appears in a Pathfinder RPG Bestiary volume and has the same CR, you may use the stats from that volume. This is the only substitution allowed in these scenarios.

Rules as written, the cleric's channels don't exist and so we may not be quite as screwed as I thought!

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Will Save: 1d20 + 4 ⇒ (20) + 4 = 24

Asuran drops again. -2 HP. Steal his unholy symbol.

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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I mean it was a crit! With a natural 19 on the confirm!

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Asuran stands up as the zombie freezes into chunks and breaks apart and grabs his lucerne hammer.

Fatigued for 1 minute, as an unchained barbarian. fatigued is "fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted."

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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I'm an unchained barbararian so I don't get double dinged for dropping in a fight, so I should be at -5.

Con check, DC 10: 1d20 + 2 - 5 ⇒ (17) + 2 - 5 = 14

Grand Lodge

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Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Asuran drops his scythe, draws his lucerne hammer, and enters a rage to try to take down the zombie

+1 Lucerne Hammer, bless, rage, Power Attack, IC: 1d20 + 7 + 1 + 2 - 2 + 1 ⇒ (11) + 7 + 1 + 2 - 2 + 1 = 20
Piercing Damage, rage, Power attack, IC: 1d12 + 4 + 2 + 6 + 1 ⇒ (9) + 4 + 2 + 6 + 1 = 22

Grand Lodge

1 person marked this as a favorite.
Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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I thought the reflex was only if you failed by 5 or more

Reflex Save: 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Asuran attempts to move forward.

Acrobatics: 1d20 - 2 ⇒ (15) - 2 = 13

And again to get up into the Zombie's face.

Acrobatics: 1d20 - 2 ⇒ (10) - 2 = 8

Can't quite get there.

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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isn't drinking a potion and then using a wand both standard actions?

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Asuran gets up, draws his scythe and starts to move forward

Acrobatics: 1d20 - 2 ⇒ (2) - 2 = 0
Reflex: 1d20 + 3 ⇒ (17) + 3 = 20
Nope, he can't move forward at all.

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Asuran is going to attempt to overrun the bugbear and get out of the room

Overrun: 1d20 + 6 ⇒ (3) + 6 = 9

this will draw an attack of oppurtunity. I placed myself in two places. If I succeed, I'm out of the room, if I fail I'm in the room. See here for Overrun rules

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Asuran takes another swing, trying to split the zombie in twain.

Mwk Scythe, Power Attack, Inspire Courage: 1d20 + 7 - 1 + 1 ⇒ (11) + 7 - 1 + 1 = 18
Damage, Power Attack, Inspire Courage: 2d4 + 4 + 3 + 1 ⇒ (3, 1) + 4 + 3 + 1 = 12

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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I think Arbsicar is poking fun at me posting in my GM account

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Asuran will step up and draw his scythe, the better to tear apart the zombies.

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Initiative: 1d20 + 1 ⇒ (9) + 1 = 10

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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sorry, I'm forgetting, have we tried getting a way out so that the nobles can get to safety?

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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With the blood (and possible the eyeball) of the green cultist still fresh on his hammer's spike, Asuran tries to bash in the woman's skull. "Meet your god!"

Lucrene Hammer, Power Attack, Rage: 1d20 + 7 - 2 + 2 ⇒ (15) + 7 - 2 + 2 = 22
Damage Bludgeoning, Power Attack, Rage: 1d12 + 5 + 6 + 2 ⇒ (8) + 5 + 6 + 2 = 21

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Asuran thrusts forward at the cultist's breastplate.

Lucrene Hammer, power attack (reckless rage), rage: 1d20 + 7 - 2 + 2 ⇒ (14) + 7 - 2 + 2 = 21
Piercing damage, power attack, rage: 1d12 + 5 + 6 + 2 ⇒ (10) + 5 + 6 + 2 = 23

He then steps forward and lets the spirit of his ancestors attack the cultist.

Spirit Slam: 1d20 + 6 ⇒ (3) + 6 = 9
Damage, negative energy: 1d4 + 3 ⇒ (3) + 3 = 6

I apparently need to remember my character better, I have reckless rage, not furious focus

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Asuran rushes in recklessly. drawing some AoOs

He swings his lucerne hammer to bash in Orange's head.

Lucerne Hammer: 1d20 + 7 ⇒ (9) + 7 = 16
Dmg, Bludgeoning: 1d12 + 5 ⇒ (4) + 5 = 9

Gonna rage next turn

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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"How much money you got, rich man?" Asuran says to nobleman. Payment to keep him alive seemed like a good idea for Asuran.

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Oh, you're right, I missed the round that I actually ran away in

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Sadly, I think I'm fleeing the entire round, so i'd have to double move the entire round, and be back somewhere on the opposite side of the theatre.

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Will Save: 1d20 + 4 ⇒ (5) + 4 = 9
Yeah, I'm gonna use my portfolio reroll
Will Save, 4 stars: 1d20 + 4 + 4 ⇒ (2) + 4 + 4 = 10

well that sucks

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Mighty Asuran will go to the doors and try to push them open. If that doesn't work, he then will attempt to pull them open. He'll take a moment to rearrange his weapons so he had one hand on his trust Lucrene Hammer.

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Arbiscar wrote:
And that's why reduce person is only benefits for archers :)

There is a trade off, there's a line that specifies that

"(projectiles deal damage based on the size of the weapon that fired them)."

However, reduce person basically is all benefits for a bomb-throwin' alchemist.

Player Name: Will H
Character Name: Asuran of Valahmai
PFS: 171333-14
Faction: Grand Lodge
Day Job Roll: None
Experience Gain: Standard

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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"One of you, use this, make me feel better," Asuran produces his wand of cure light wounds

"What caused this? Not normal in o-per-ah, right?" The nagaji wonders outloud.

assuming someone will use his CLW wand.

ClW: 1d8 + 1 ⇒ (8) + 1 = 9 28/34

ClW: 1d8 + 1 ⇒ (3) + 1 = 4 (32/34)

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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The nagaji smiles and and licks his lips, bringing the taste of blood. With a massive swing, Asuran attempts to end this undead abomination once and for all.

Mwk Scythe, Inspire Courage, Furious Focus, Rage: 1d20 + 7 + 1 + 0 + 2 ⇒ (5) + 7 + 1 + 0 + 2 = 15
dmg, inspire courage, power attack rage: 2d4 + 4 + 1 + 3 + 2 ⇒ (3, 3) + 4 + 1 + 3 + 2 = 16

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Asuran swings his scythe again, trying to split the bugbear's arm off its torso.

Mwk scythe, furious focus, rage, inspire courage: 1d20 + 7 - 0 + 2 + 1 ⇒ (9) + 7 - 0 + 2 + 1 = 19
mwk scythe, power attack, rage, inspire courage: 2d4 + 4 + 3 + 2 + 1 ⇒ (2, 3) + 4 + 3 + 2 + 1 = 15

if this takes care of the bugbear, Asuran will move to flank the last zombie with Arbsicar

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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"More, more! Crowd on Asuran!" The snake-man bellows as he swings at the bugbear.

Mwk Scythe, Powerattack furious focus, rage, Inspire Courage: 1d20 + 7 - 0 + 2 + 1 ⇒ (4) + 7 - 0 + 2 + 1 = 14
mwk scythe, power attack, rage, inspire courage damage: 2d4 + 4 + 3 + 2 + 1 ⇒ (3, 3) + 4 + 3 + 2 + 1 = 16

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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you can do perform check untrained so...

Perform: 1d20 + 3 ⇒ (12) + 3 = 15

"Good! Now something fun!" the Nagaji, wearing a white tuxedo over his armor, shouts.

He stands up, steps over, drawing his scythe as he does. With a roar, he enters a rage and tries to decapitate the red zombie.

so Move action, stand up and draw, five foot step, free action rage, Standard action attack. Typing it out more for my benefit than anything. AC is currently 18. 6 Temporary hit points

Mwk Scythe, unchained rage, power attack furious focus (no penalty), inspire courage: 1d20 + 7 + 2 + 0 + 1 ⇒ (12) + 7 + 2 + 0 + 1 = 22
Damage, unchained rage, power attack, inspire courage: 2d4 + 4 + 2 + 3 + 1 ⇒ (1, 3) + 4 + 2 + 3 + 1 = 14

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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"Wuthers human? Halfling? Dwarfy man?"

If someone wants to really make an impression, A royal's outfit cost 200 gp.

I'm ready to move on to Oppara's opera.

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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A reptilian man, closer to seven feet than six, licks the air, and then his eyeball with a forked tongue.

"I like to see puny human try to kick out Asuran of Valashmai!" The barbarian harumphs.

He looks briefly ashamed and stoops down to ask, "Taldane is Asuran's third language so... what is opera? Type of dinner, yes?"

Asuran will begrudgingly spend some coin before we leave to get some noble outfit. I'm thinking a white tuxedo tailored for him?"

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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"Is that what alcohol does? Gives humans headaches?" Asuran asks, "I've never touched it. Smells nasty."

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Asuran doesn't have a dayjob, he mooches off his brother, the skald.

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Asuran sweeps to the side to set up the flank with Xavilon.

Naginata+courage+rage-Power Attack+flank: 1d20 + 8 + 1 + 2 - 2 + 2 ⇒ (20) + 8 + 1 + 2 - 2 + 2 = 31
damage: 1d8 + 4 + 1 + 2 + 6 ⇒ (1) + 4 + 1 + 2 + 6 = 14

omg so happy

confirm: 1d20 + 8 + 1 + 2 - 2 + 2 ⇒ (2) + 8 + 1 + 2 - 2 + 2 = 13
extra damage: 3d8 + 12 + 3 + 6 + 18 ⇒ (1, 3, 4) + 12 + 3 + 6 + 18 = 47

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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AoO+Rage+Drunk-Power Attack: 1d20 + 8 + 1 + 2 - 2 ⇒ (13) + 8 + 1 + 2 - 2 = 22
Damage+Rage+Drunk+Power Attack: 1d8 + 4 + 1 + 2 + 6 ⇒ (4) + 4 + 1 + 2 + 6 = 17

Asuran roars, backs defensively away and tried to finish off the orange-clad monk.

Naginata+Rage+Drunk-Power Attack: 1d20 + 8 + 1 + 2 - 2 ⇒ (20) + 8 + 1 + 2 - 2 = 29
Damage+Rage+Drunk+Power Attack: 1d8 + 4 + 1 + 2 + 6 ⇒ (7) + 4 + 1 + 2 + 6 = 20

Critical threat, critical threat, critical threat!

confirm: 1d20 + 8 + 1 + 2 + 2 - 2 ⇒ (16) + 8 + 1 + 2 + 2 - 2 = 27
extra damage: 3d8 + 12 + 3 + 6 + 18 ⇒ (6, 3, 4) + 12 + 3 + 6 + 18 = 52

forgot Reckless Rage gives me more damage

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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"Get out of my head, spirits!" Asuran roars with anger as his rage builds up

He steps back and attempts to cut the red one in half.

+2 Naginata+courage+rage-Power Attack: 1d20 + 7 + 2 + 1 + 2 - 1 ⇒ (15) + 7 + 2 + 1 + 2 - 1 = 26
Damage+courage+rage+power attack: 1d8 + 4 + 2 + 1 + 2 + 3 ⇒ (6) + 4 + 2 + 1 + 2 + 3 = 18

I don't think the advice of Kung Ling and Jobin's song stack, since a sensei's advice is identical to inspire courage.

Rage ACs: 17, T 9, FF 16. Will save +4 (+2 Rage counteracting -2 mesmerists stare)

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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did my readied attack hit?

AoO: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
AoO Dmg: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9

Grand Lodge

Nagaji Barbarian 5 AC19(T10,FF18) CMD 20 (22 vs Overrun)| HP 54/54 (0 Temp) |F +7 R +3 W +4 | Init +1, Perc +9, SM +1 |
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Asuran will rush through the portal and continue going in a single move. Then the nagaji with a naginata will set himself prepared to attack any creature that charges him.

Readied Attack against first non party member to get in his reach.: 1d20 + 8 ⇒ (15) + 8 = 23
Readied damage: 1d8 + 6 ⇒ (6) + 6 = 12

to help out, I put a cyan square of where asuran threatens with a reach weapon.

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