Since we've been talking about venue connectivity and raise dead, does there need to be a change to the guide about clearing negative conditions before the adventure ends? Guide to Organized Play wrote:
Seems punishing for those at venues without connectivity if this gets locked behind the AcP system, especially if the forthcoming faction benefits are part of the AcP system. Or does the AcP system let you apply boons to characters who are marked dead?
There's an implication that event coordinators/GMs are permitted to copy, modify, and distribute chronicle sheets, but where is this permission actually granted and how far does it reach? Scenarios mention: Quote: No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. But chronicles have trade dress, proper nouns, etc. so would not be directly duplicatable via the Open Game Content exemption. The Guides to Organized Play mention that it is a GM duty to give a player an accurate chronicle sheet, but I'm uncertain if that counts as permission. And if so, that may not apply to event coordinators. Modification/copying/distribution seem to go beyond the "You are granted permission to print assets for personal use." from the Community Use Policy. The same issue exists when a chronicle says something like "Along with this Chronicle sheet, your GM should provide you a copy of the [so-and-so] appendix" (e.g. custom race boon).
I think everyone in this thread wants sessions reported quickly (for slightly different definitions of quickly, but still quickly)! Parts of this thread have been talking about removing the barriers surrounding quick reporting. I think barriers can be removed by letting the people closest to the problem solve it (i.e. table GMs). One of those barriers is definitely VO/event organizer required reporting. I ran 4 games for an RSP event code recently and they're unreported back to July 4. They would be reported by now if I were a reporter on the event or if it were my own event code. Yes, I have been VO poking. I don't want to VO poke. I want to get the games reported. I see a desire for VO/event coordinator oversight of reported events; there's an argument there for tools that give them a better view of the data so they could review sessions after they're reported. I don't want it, but you could even have an approval step in there where the GM reports and a VO/event coordinator just has to click an Approve button. A good view of the data would help event coordinators make sure all events were getting reported. Nefreet's idea of per-GM delegation is great. Maybe if enough GMs at an event self-report, it could take enough load off of an HQ scorekeeper to get the rest of the games reported before the next slot starts (with potential assists from GMs that ran a 3 hour session). Yes, events without connectivity can fall back to current ways. I'm just sharing my experience: I have connectivity at the stores, small regional conventions, and major conventions that I attend. I frequently use my phone to google rules or kill time between sessions. I don't know if the no connectivity experience is more prevalent to mine. But that's why a hybrid approach can be valuable.
Gary Bush wrote: Players should not expect tables reported with minutes of the table ending. That is not realistic for most tables. Those who pull it off, great job! Players should demand at-table reporting. The fact that someone could go several slots at a convention without getting use of a 0AcP scenario boon is such a feel-bad.
BigNorseWolf wrote:
Yeah, the proposal would be new development. But maybe we don't have to rely on current Paizo web tech/constrained dev time. Perhaps an outside solution could be developed as part of the "Encouraging use of community developed tools for tracking and character management" idea in this blog or tools developed by the Organized Play Foundation task forces. By way of example, here's a demo of the solution I use to have chronicles generated/distributed and the session reported before players leave the table/discord chat: https://youtu.be/Clb7Trip0NU (spoiler: SFS 1-22 chronicle). It's very close to the idea I proposed. The UI could be refined a bit and there's some edge cases it doesn't handle yet, but the point is that a tool like this is already saving me a ton of time and providing a better experience to my players. That solution could be further enhanced if it could integrate with Paizo data for authentication, organized play character data, and automated reporting. With the Organized Play Foundation task force route, maybe the Organized Play Foundation could be considered a Paizo partner like Lone Wolf/HeroLab and Roll20 to allow players to authorize access to their Paizo data.
Additional digitization hot take: chronicles/character rewards should be gated behind reporting but in most cases reporting should be done before the table breaks apart. Example System: 1. Players check-in to the session online (GM provides link or a Jackbox/True Dungeon style session code). Since we're online, the player can simply select their character instead of having to input all the normal sign-in fields (allow faction selection/fields/notes as needed). Players without a device could be checked in by others. 2. At the end of the session, the GM inputs scenario and downtime results online. The session is considered reported and chronicles/character rewards are auto-generated and made accessible to players online. Players could confirm the results before leaving the table. If there is no connectivity at the venue or no one has a device, the system could work asynchronously for the most part. Players could take the session code with them and input it when connectivity is available to get the chronicle/rewards. This would still depend on the GM to hold onto scenario/downtime results and do some post-session work but that's kind of where we are now. Players could fallback to jotting down rewards in this circumstance.
From Phase 2:
Tonya and Alex wrote: Encouraging use of community developed tools for tracking and character management I look forward to seeing what kind of support there will be to encourage community developed tools. I think it would be great if Paizo could act as an identity provider to these community developed tools, sharing limited data with user permission. Player information is collected over and over again, but Paizo typically has all this information already (organized play id, character name, default championed faction, etc.). For example, I have a software solution that collects player info, generates chronicles, and reduces reporting to just a few clicks. But that system is still a pain for users to have to fill in their info and is susceptible to data entry error. A better experience would be if they could just select their character based on their Paizo organized play data (and fallback to manual entry in the case of new player/new character).
Eric Nielsen wrote:
I'd love if the bylines were at the top of the article. Many articles are written in a first person perspective and I always have to scroll down to see who the author is to get context before continuing to read. Would have worked here to know that the first perspective was Linda and then the additional parts were by different authors.
Check out the events at http://www.consupport.com/index.asp?Con=101 There are a few mods posted there for PFS.
I've had three different negative-energy-channeling, lawful neutral, Asmodeus worshipers at my tables. One even controlled some undead for a few rounds before they were promptly destroyed by the do-gooders in the party. Does the prohibition on evil characters (as in alignment) need to extend to a ban on evil acts (however you wish to debate what constitutes an evil act)?
Our next gameday at Sci-fi City in Cincinnati (http://www.sci-fi-city.com/cincinnati.htm) is this Saturday, November 22nd. We'll be catching up some people who missed scenarios #3 and #4. Sign-up is at http://www.warhorn.net/cincinnati/.
In addition to these weeknight games, we have also been running a double scenario day on a Saturday once a month. The most recent was October 18 for #5 and #6. Sorry that you didn't know about it; we had an open seat! The next Saturday games are not scheduled yet. The Cincinnati games are announced on the yahoo group http://games.groups.yahoo.com/group/lg_cinci/ and sign-up is at http://www.warhorn.net/cincinnati/.
Store Name: Sci-fi City
(for folks in the Cincinnati area, we're also running PFS scenarios at the Miami University Strategy Gaming Club)
Joshua J. Frost wrote:
Act 1 Reward + Act 2 Reward + Act 4 Reward + Act 5 Reward = 453GP So the max gold doesn't include any reward from Act 3, so there really is no extra reward if the PCs do well in Act 3.
Are we still on track for two new scenarios every month? I need to submit events for a convention in November during the next week. Will I be safe if I submit slots for scenarios 5-8? (I understand that at some point during the fall, conventions may be able to request unreleased scenarios; I'm just going for what is safe to submit now.)
I've read through my PDF version of D1, and I think it's great! I believe I'll get to run it in the next couple weeks. Is there any chance of getting GameMastery maps without labels/secret doors, like is currently done in the Dungeon online supplements? We use MapTool at the table and it would be great if I could just import in a map instead of recreating it.
Hmm... I think I need to introduce them soon. We've just started The Demonskar Legacy and the party is still clueless--they've missed all the subtle hints that something's going on. They are under the impression that the Striders are simply there for the mundane purpose of protecting the roadways in Fharlanghn's name. I haven't read every adventure yet. What is the first adventure that demands the party knowing about the Cagewrights? |