Aid token catch-up AID TOKEN: Allied Offensive
AID TOKEN: Timely Inspiration
GM chadius wrote:
Noted, thank you!
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My order (36325289) just ran payment auths and is more than 4x the shipping estimate from order generation because it's been split into 4 separate shipments for 4 items instead of the 'cheapest possible' shipping that it should be set to. It also ran 8 separate payment authorizations - one for each item and shipping charge - which is what tipped me off to something being weird. The order generation estimated ~$7 and now it's ~$30.
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Metaphysician wrote: Given that the Burning Archipelago was only settled relatively recently, why exactly would they have Ignan as their language? The people who settled the place almost certainly came from places where Common was the most, ahem, common language between them, and its only been a few centuries. I think they're leaning on the relatively high population of people from/influenced-by the Plane of Fire. Pact Worlds lists a 16% Efreet population in the Burning Archipelago which is the 2nd highest concentration after Human.
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wolaberry wrote:
Opening with Explosive Blast doesn't follow the printed tactics of Supercharge tentacles and ambush the squishy. I didn't find that it ever managed to leave melee after that step, so Jolting Surge until death. (all tables were low-tier, so no renewing invisibility) For my tables it usually ended up being 2-3 rounds of PCs fanning out trying to find it while it flew invisibly towards them. Quote:
Had mixed results with diffusing the mercs. Some creativity from a xenodruid/Prof(Herbalist) incessantly pestering the "plant caretaker" to teach them the correct way to do their job (made the check to see they were doing it wrong, failed to detect the false uniform). Another party polymorphed Tharsa and then also made her invisible while Obozaya escorted her out with the casters spamming Hold Person/Grease/Daze on the mercs. In heavy pre-gen groups they tended not to manage both disabling the visor and the pickpocket since it relied on Iseph for both. Re: Drakecats, that's another conflict within stat blocks. They are stated as Medium, but have Space & Reach listed as 10ft. I realized that mid-combat so I didn't play the reach after representing them as Medium (only 1 of 3 tables actually went to combat) since Claws don't typically reach.
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Mike Bramnik wrote:
I played Crax as a script-bound corporate rep with canned-feeling responses like "to ensure testing integrity, weapons must be tested as-is." In 3 tables, I didn't have anyone balk at performing the test. Quote: - If one or more PCs are rendered blind for 1 hour prior to the robot test and refuse to take part as a result, any recommendations from on-high? I'd be inclined to just let them just so long as their fellow players were okay with it. The 1 hour of blindness is pretty painful, it hit 2 of my tables. One 4-player table nearly had 2 blind... No good suggestion here other than maybe suggest that they take the Swarm Zapper in to accelerate the section. Quote: - For those of us who like to add more descriptors to things that just appear as "robot" in scenarios, are "tyrant-class supremacy robots" bipedal, wheeled, treaded, etc.? Chronicle Sheet: Quote:
I don't think I had this come up, but in the moment I would have gone with the tier played, a la item lists.
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Couple minor ship stat block issues:
I think the stats ended up mixed. Based on BP costs I'm going to run as:
There should also be a +2 computers bonus noted from the basic sensors.
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In prepping this to run later this week, I ran into a question for Karezen's tactics/spells in Area B9. Tactics state that he casts Holographic Image on himself on his first turn, then stays back and casts at foes. Based on the wording, I feel like this should have been Mirror Image but that's not in his spell list, and is also Lv2 so it's not a straight forward swap. Casting Lv1 Holographic Image on one's self doesn't seem to have any tactical use especially given the Concentration duration at lv1 of the spell. Logic Bomb is specifically used so that would leave Caustic Conversion to trade out for Mirror Image. He would be down to Jolting Surge and Magic Missile to use offensively. Thoughts?
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Mike Bramnik wrote:
I believe I still have one available as well if the other two end up not having one.
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Joe Jungers wrote:
I used the base speed of the riding horses.
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Grim Ranger wrote: For persistent damage (such as the bleed critical effect), if the damage is listed as a damage die (e.g. 1d6), do you roll that damage once (immediately) and apply the constant value each round, or do you roll the damage each round (so the damage taken is variable)? I had always assumed the latter, but I played with a GM that did the former. The PF2 rules explicitly state that damage dice are re-rolled every round for persistent damage, but I couldn't find such a clarification for Starfinder. Did I miss it? p.273 CRB says, for both Bleeding and Burning, that "you take the listed amount of damage" at the beginning/start of your turn (emphasis mine). I would interpret the listed amount to be the value in the effect's text (from your example, 1d6) and thus roll every round.
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jon30041 wrote:
Was already able to trade for #2, heavy solar. Thanks, though. Want list is now #9 and Race Boons
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Skojar wrote:
I think the 8 day blocks is unintended as a matter of practice and is adding confusion by using the default amount of days from a module as illustration.
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Kevin Willis wrote:
He's considering the task to be DC=0, so CS on a 10+ Combining Guide with CRB (and a dose of John Compton graciously helping our table on Thursday of GenCon), here's my read on it. Downtime is awarded, 2 days per xp. So normally 8 days.
CRB says you can roll day-at-a-time, so you could decide if you want to take on harder tasks. The purpose of the guide saying "For each 8 day unit of Downtime you spend [...], you attempt one check to Earn Income, using the result to calculate your total earnings[...]" to me implies that you roll once against the set Level/DC and don't go day-by-day deciding you want to try harder things. (keep it easier for the GM with 1 row, 1 roll) The guide using the phrase "For each 8 day unit of Downtime[...]" is probably where the confusion comes in (since it could be 2, 3, 8, or 12) and could use a revision to rephrase and remove that specificity from anywhere but examples. Success and failure get the table 4-2 result for the set level according to the Earn Income activity. Crit success gets the result for the set level + 1 (p.237). Multiply the currency reward by the number of days spent Earning Income. Only Earning Income? 8 days. Crafting 4 then earning? 4 days, etc. tl;dr: Receive X Downtime. If doing something other than Earning Income, spend Y days. Then, roll once against the DC for Your Level - 2 and multiply earnings by X-Y days.
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James Krolak wrote:
paraphrased versions: #3: Starship Boon - Add a relaxation suite to your ship (Castrovelian tropical retreat, vesk sauna, aballonian secure data center, or whatever you want).
#4: Faction Boon - Rely on yourself instead of a faction.
#5: Ally Boon - Trashcan-sized machine with an internal flight mechanism, a "dizzying array of musical instruments", and little else. Primary function is to play music on command.
#6: Ally Boon - The name PR Specialist covers the flavor provided
#8: Social Boon - You're known for exploring a certain type of area in the universe
#10 - Slotless; Limited
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Want:
Have:
Any from my previous post: link
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Have:
Want:
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