Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
I would recommend you surrender Strax says to the cultists He then takes a shot with his needler pistol on Grey v KAC: 1d20 + 4 ⇒ (10) + 4 = 14 piercing: 1d4 + 1 ⇒ (3) + 1 = 4
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
Strax had been saving up his second level spells so he moves in as far as he can before he Mind Thrusts the Itjikri mt2: 4d10 ⇒ (4, 2, 2, 1) = 9 DC 15 will for half.
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
Strax follows Murgatroyd and ducks behind a bush. He then attempts to give the light grey vesk a serious headache. mind thrust: 2d10 ⇒ (7, 6) = 13 DC 14 will for half.
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
How can you nearly come from the same egg ... and anyway .. wouldn't that make you brothers? Or maybe twins Strax comments, while noting down the co-ordinates of the base. I also suspect the paperwork is Commander Paxal's problem
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
HALT IN THE NAME OF THE VESKARIUM Strax yells out. He knows it's not likely to do any good but ... it's protocol - and protocol must be followed. athetics: 1d20 + 1 ⇒ (12) + 1 = 13 ghay'cha' he mutters ((Vesk for Darn it))
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
Strax decides, by being a Vesk, he might be able to make the skitters more ... co-operative. Yes. We are looking for records on an .... artifact that would have arrived here on ..... He then gives over the details. The DDO would like this request expedited as soon as possible. bluff: 1d20 + 5 ⇒ (4) + 5 = 9 to make the order convincing
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
Strax makes sure he gets a copy of the recording to show Paxal. diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14
He would also give the security guard some proper medical advice.
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
Strax takes a listen of the goblin's dubious medical advice and groans. You do realise that taking that substance internally is going to kill you slowly he points out to the security guard. And trust me .... that cure is worse than the disease.
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
Strax pulls out a diagnostic instrument. If you don't mind me asking sir, what happened to cause that injury. And before you ask, I used to be with the VMC - the Vesk Medical Corps Indeed he is wearing the appropriate insignias on his uniform, along with the Pact World ones. And what leads do you have for us?
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
We are here to see Paxel, the head of the DDO ... and he should be expecting us. Strax is trying to be pleasent but he does put a bit of steel in his voice. intimidate: 1d20 + 6 ⇒ (12) + 6 = 18
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
Three mystics and we all rolled Nat 20 on Mysticism I have to admit, it has been a while since I served in the Veskarium Medical Corp. I came to the Pact Worlds so I could treat more .... interesting alien species.
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
Strax breaks cover and moves close enough to Mind Thrust White again. mind thrust: 2d10 ⇒ (7, 1) = 8 dc 14 will for half. How many M.D.s are there in this party? he wonders.
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
Strax loads a dart with enough tranquilizer to take down a horse then shoots it at White (unless White has already fallen in which case, he'll cast Stabilize)) needler: 1d20 + 3 ⇒ (5) + 3 = 8 piercing: 1d4 + 1 ⇒ (3) + 1 = 4
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
Strax slides into cover next to Pickle and casts a spell at White. Maybe the Veskarium Code for medics is 'Do No Harm except to those intending to do you harm' mind thrust: 2d10 ⇒ (10, 7) = 17 dc 14 will for half.
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
Growing flowers? Strax replies. Although without knowing the nature of your injuries I cannot recommend potential exercise activities. He then turns to Speaker. I'd rather forget what happened there
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
Strax has to think about that. Erm. Get to know your comrades and abilities so you can work more efficiently as a team. Remember to learn things, you never know what knowledge will be useful and ... always keep an open mind. As for a favourite mission? One where I do not have to patch up the team all the time. He also uses Psychokinetic Hand to get his drink from the bar. Sign in to create or edit a product review. |