[SFS/Shifty] Veskarium (B) (Inactive)

Game Master Nik B.

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Wayfinders

Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None

If Hellih is the pilot, you may have to arm wrestle Gulkyn for the captain's chair :)

Wayfinders

Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12

Benacu will make a good Science or Magic Officer, of which we'll have no shortage!

Wayfinders

Male LN Embri Priest Mystic 5 Character Sheet | SP 31/35, HP 36/36, RP 4/6 | EAC: 16 KAC: 16 | Fort: +3, Ref: +2, Will: +8 (+2 enchantment, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +14 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, Healing Touch 1/1, Level 1 Spells 4/5, Level 2 Spells 3/3, Pulsecaster 18/20, Tactical Semi-Auto Pistol 3/9 | Active conditions:

Based on the discussion earlier in this thread, I'll take gunner # 3. Do we have six PCs? If not, I've got that boon to get us a skittermander engineer.


VC - Sydney, Australia

You have six :)

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft
Speaker wrote:


Going to use my shirt reroll in the hopes of speeding things up :)

I like your optimism ;) So, far round 2, and no shot found its mark :D Maybe they will be out of ammo soon

Wayfinders

Male LN Embri Priest Mystic 5 Character Sheet | SP 31/35, HP 36/36, RP 4/6 | EAC: 16 KAC: 16 | Fort: +3, Ref: +2, Will: +8 (+2 enchantment, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +14 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, Healing Touch 1/1, Level 1 Spells 4/5, Level 2 Spells 3/3, Pulsecaster 18/20, Tactical Semi-Auto Pistol 3/9 | Active conditions:

Does anyone not on the guns have a higher ranged attack mod than +2?
If so, I'm happy to switch out before I waste all of our torpedos :) I wonder if we should just go full turtle and try to maximise damage output.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih has +9 as a gunner. Also there is also an option to use:

Glide - so let the ship be piloted with AI, we lose initiative, move half speed, and can turn once :D but Hellih adds his PIloting rank to AC and can do different tasks.

I did not roll the initiative for the next round as I think we have other options.

Also keep in mind that there are Other options to be useful

Wayfinders

Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None

As captain I could give automatic assists (Diplomacy +11)

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

@Gulkyn I rolled initiative for this round and as a result, Shifty moved first, so I stayed as Pilot now, but did not roll initiative for the next round. We can swap then

Manifold Host

Female Android Mystic(Healer)-5,Biohacker-2 | SP:42/42, HP:46/46, RP:3/6 | F:8, R:3, W:10 | I:1 P:16 | E:16, K:16 | DB:0 | S/d 1:3/5 2:2/3 | HS1:5 HS2:3 | MH | 124312-708

If Gulkyn wishes to take command, Kyra will move out of the way.

Wayfinders

Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None

I'll be travelling until the 15th. I'll try and check in daily, but feel free to bot me as needed.


VC - Sydney, Australia

Once again, we're closing in on the end of the scenario, so any reporting info you need to provide or chance please do so.

Next up will be #2-19 Truth Keepers - it's a repeatable set in the Veskarium. I'm keeping the theme going :)

Manifold Host

Female Android Mystic(Healer)-5,Biohacker-2 | SP:42/42, HP:46/46, RP:3/6 | F:8, R:3, W:10 | I:1 P:16 | E:16, K:16 | DB:0 | S/d 1:3/5 2:2/3 | HS1:5 HS2:3 | MH | 124312-708

Kyra-IO has done that one.

Dayjob: councellor: 1d20 + 9 + 4 + 1 ⇒ (9) + 9 + 4 + 1 = 23

My 'Doctor Vesk' hasn't though.


VC - Sydney, Australia

Aweome! :)

Wayfinders

Male LN Embri Priest Mystic 5 Character Sheet | SP 31/35, HP 36/36, RP 4/6 | EAC: 16 KAC: 16 | Fort: +3, Ref: +2, Will: +8 (+2 enchantment, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +14 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, Healing Touch 1/1, Level 1 Spells 4/5, Level 2 Spells 3/3, Pulsecaster 18/20, Tactical Semi-Auto Pistol 3/9 | Active conditions:

Day Job Profession (Counsellor): 1d20 + 10 ⇒ (20) + 10 = 30

I'm definitely up for # 2-19--thanks GM!

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Thanks for the offer, but I need to pass. I played 2-19 twice and I have plenty of scenarios that I haven't and gameplay allows me to bridge the gap.


VC - Sydney, Australia

All good :) My plan is to run 2-19, then 3-02 Subterranean Safari. That will conclude the Veskarium scenarios published so far (that I am aware of).

Wayfinders

Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12

Sounds like a plan to me!

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

I'm up for #2-19 :)

But I have played #3-02 already. :(

Wayfinders

Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None

No day job for Gulkyn.

Gulkyn hasn't played #2-19, so he's good to go. I've played #3-02 as well, so will have to pass on that one.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

I too have played 3-02 - with my other skittermander.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Profession (gunsmith): 1d20 + 12 ⇒ (8) + 12 = 20


VC - Sydney, Australia

CHRONICLES!

Next session (Truth Keepers) starts in a few days, let me know if you wont be joining us, otherwise I assume we have 6 keen players!

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Nice! Thanks for GMing!

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Chronicle looks good, thanks for running the game Shifty, as always it was a pleasure. I will bow out of Truth Keepers to join another game at gameday

Wayfinders

Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None

Looks good. Thanks!

Wayfinders

Male LN Embri Priest Mystic 5 Character Sheet | SP 31/35, HP 36/36, RP 4/6 | EAC: 16 KAC: 16 | Fort: +3, Ref: +2, Will: +8 (+2 enchantment, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +14 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, Healing Touch 1/1, Level 1 Spells 4/5, Level 2 Spells 3/3, Pulsecaster 18/20, Tactical Semi-Auto Pistol 3/9 | Active conditions:

Thanks for the Chronicle and a fun game. I'll stick around for Truth Keepers!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Name: Keith (phaeton_nz)
Character Name: Asclepius Strax aka Dr Vesk (to most children)
SFS ID and character number: 124312-714
Faction: Second Seeker (J)
Level: 4: Mystic(Healer) with Medic Archetype
Deity: Iomedae.

Scoured Stars Survivour
Vesk - adapted to low gravity.

Needs to be levelled.

Haver also played and GMed this multiple times.

Wayfinders

Male LN Embri Priest Mystic 5 Character Sheet | SP 31/35, HP 36/36, RP 4/6 | EAC: 16 KAC: 16 | Fort: +3, Ref: +2, Will: +8 (+2 enchantment, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +14 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, Healing Touch 1/1, Level 1 Spells 4/5, Level 2 Spells 3/3, Pulsecaster 18/20, Tactical Semi-Auto Pistol 3/9 | Active conditions:

Player Name: Jhaeman
Character Name: Speaker for the Dead
SFS ID and character number: 238544-704
Faction:Wayfinders
Day job Roll: Profession (Counsellor): 1d20 + 10 ⇒ (6) + 10 = 16

Will slot boons after the briefing.

(After that visit to Vesk-2, Speaker for the Dead bought some basic defrex armor!)

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

may I ask for Hellih to be marked as inactive for this game? Thanks

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Same with Kyra, thank you. When do you want me to swap in Strax?


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VC - Sydney, Australia

Thanks for joining us Hellih!

Phaeton jump in with the new character - will kick us off in the morning.


VC - Sydney, Australia

Team, just noticed that #4-06: Combatant's Concerto: Prelude to Revolution is set in the Veskarium, so will run that after this instead of Subterranean Safari. I can always run the Safari last for whoever needs it :)

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

That one I'm in - very interesting synopsis!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Oh ... is that one part of an arc?


VC - Sydney, Australia

Not an arc, but appears to be set in (or based on) the veskarium.

Wayfinders

Male LN Embri Priest Mystic 5 Character Sheet | SP 31/35, HP 36/36, RP 4/6 | EAC: 16 KAC: 16 | Fort: +3, Ref: +2, Will: +8 (+2 enchantment, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +14 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, Healing Touch 1/1, Level 1 Spells 4/5, Level 2 Spells 3/3, Pulsecaster 18/20, Tactical Semi-Auto Pistol 3/9 | Active conditions:

GM, should we slot boons? Is there anything in particular we're advised to slot?


VC - Sydney, Australia

Yep slot away, there are no specific boons recommended for this scenario

If your character has played:
Quests: Into the Unknown
#1–12: The Half-Alive Streets
#1–23: Return to Sender
There may be something pop up.

Wayfinders

Male LN Embri Priest Mystic 5 Character Sheet | SP 31/35, HP 36/36, RP 4/6 | EAC: 16 KAC: 16 | Fort: +3, Ref: +2, Will: +8 (+2 enchantment, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +14 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, Healing Touch 1/1, Level 1 Spells 4/5, Level 2 Spells 3/3, Pulsecaster 18/20, Tactical Semi-Auto Pistol 3/9 | Active conditions:

Unfortunately, I've played all of those on characters other than this one.

Personal Boon: Embri Heritage (play an embri)
Starship Boon: Skitter Pal (get extra crew member if less than 6 PCs)
Promotional Boon: T-Shirt (one d20 reroll)
Social Boon: Society Solidarity (reduce cost of body recovery & raising, +2 boons to influence SFS members)

Wayfinders

Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12

I played the first one of those, but not with Benny. As for my boons:

Social: Making Connections (4/4 boxes, can check a box for +2 on any skill check to influence someone in the Pact Worlds)
Ally: Dream Whispers (once per adventure, retroactively add +2 to a failed attack or save that wasn't a natural 1)


VC - Sydney, Australia

Well this is going to go to reporting a bit quicker than anticipated after THAT round.

Strax what is the character number 70?

Next scenario will likely kick off in a few days once this wraps.
#4-06: Combatant's Concerto: Prelude to Revolution. levels 3-6

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

And it has quite the cover... o.O

Exo-Guardians

Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13

Strax is 714

Wayfinders

Male LN Embri Priest Mystic 5 Character Sheet | SP 31/35, HP 36/36, RP 4/6 | EAC: 16 KAC: 16 | Fort: +3, Ref: +2, Will: +8 (+2 enchantment, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +14 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, Healing Touch 1/1, Level 1 Spells 4/5, Level 2 Spells 3/3, Pulsecaster 18/20, Tactical Semi-Auto Pistol 3/9 | Active conditions:

Thanks for running this, GM--it was a fun session! Once we officially wrap, can you tell me what it was the Keepers were trying to steal/destroy? I didn't quite get it.


VC - Sydney, Australia
/Speaker for the Dead\ wrote:
Thanks for running this, GM--it was a fun session! Once we officially wrap, can you tell me what it was the Keepers were trying to steal/destroy? I didn't quite get it.

It is a complaint I have had with sooo many scenarios, the really cool information is stuff that the players never get introduced to. The really cool 'why' of the scenario is up in the GM info, and never finds its way down into the session.

The Keepers of the Lie began as a group of vesk soldiers who
unearthed a mysterious being encased in ice on the distant world
of Vesk-8. The being telepathically informed the soldiers that
their existence was a lie and that the universe had been created
entirely after the Gap. The group has since expanded to become an
organized criminal empire that operates throughout the Veskarium.
These vesk and their allies now call on people to throw off the
bonds of family, religion, and shared past to draw the disaffected
into their ranks.
Lower-ranked members of the Keepers of the Lie, known as
Liars, work on the streets of the Veskarium’s many settled worlds.
These agents specialize in acts of extortion, slavery and smuggling,
as well as their primary missions of destroying the perceived “lie” of
the Gap. Any trace of pre-Gap information is targeted for deletion or
destruction by the Liars and their overseers. To date, the Keepers of
the Lie have kept their destructive missions mostly concentrated
within the worlds of the Veskarium, but the appointment of a new
Keepers regional leader, known as a councilor, to Absalom Station
has led to the formation of a new gang of Liars onboard the Pact
Worlds’ political heart.
The new councilor, an ambitious young ijtikri (Starfinder Alien
Archive 3 54) named Uroubituun, wants to make their mark within
the Keepers of the Lie by perpetrating a particularly notorious act:
stealing a recently retrieved pre-Gap artifact from the Starfinder
Society. The Keepers plan to ambush the Starfinder Society shuttle
returning the relics to Absalom Station, retrieve the relics, and
bring them back to an abandoned research facility on Vesk Prime
that the Keepers have repurposed as a safehouse. There, they hope
to uncover the method for destroying the artifact once and for all,
eliminating another potential source of pre-Gap knowledge that
contradicts their fervent assertion of the pre-Gap’s false nature.


VC - Sydney, Australia

Chronicles HERE

Next session in about 48 hours :)

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Thanks for GMing!

Exo-Guardians

Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13

Yes ... thank you.

Wayfinders

Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None

Thanks again for running!

One small correction on my chronicle - Gulkyn is with the Acquisitives, not Wayfinders.


VC - Sydney, Australia

Ooops! Will get that sorted for you

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