[SFS/Shifty] Veskarium (B)
(Inactive)
Game Master
Nik B.
Maps and images
Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:
"This one suspects the museum thief may be trying to destroy the stolen artifacts!"
Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.
Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None
"Destroying pre-Gap artifacts does seem inline with their crazy beliefs."
Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:
"Perhaps these ones can speak to Kanduarasko in the markets. That one may be able to aid these ones."
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
Seems like a good idea. Let's report what we have to Commander Paxel then go find out
Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12
"Right, let's," Benny agrees, not looking to happy about it. "We've all met with a few people the higher-ups warn us are shady and might cross us, but this guy actually feels like it."
VC - Sydney, Australia
You report back to Paxel - "Sounds like something is getting broken or broken into - a real concern. Where to next team?"
Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.
Voting for Kandurasko as well - this is the weirdest 'investigation' scenario I've seen
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
Speaker suggested Kanduarasko in the Market sir Strax replied. I concur
Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None
"So what do you think this merchant can help us with?" asks Gulkyn.
VC - Sydney, Australia
"What can he help with? Well he's a bit like the Starfinders, he knows things. Let me explain" Standing up from his desk, Paxel walks over to the wall next to the door, where a large map of the city of Command Prime is framed.
Looking up, he scans the map. He extends on claw and points to an intersection on the map in the middle of Command Prime’s largest open-air market. “Here,” he says, tapping his claw against the glass for emphasis. “If you go this main square, you can find a contact of mine. He specializes in getting things on and off Command Prime when you don’t want to deal with getting the proper permits from the skittermanders. If any illicit shipment arrived on the planet, legally or otherwise, Kandurasko will know.” Pixel gives a cold laugh. “I mean, it’s what I pay him for, so he better know!”
Paxel gives you directions to the central market in Command Prime. Vendors selling foods, trinkets, pillaged goods from conquered words, wild-eyed animals, and several other shops fill the market.
You spot the contact, a vesk attempting to look low-key, but they have clearly already spotted you. They turn in a hurry and begin sprinting away, launching themselves into the marketplace trying to ditch you all!
To chase or not, that is the question!
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Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.
Murgatroyd runs after Kandurasko! "Sir, we would like to ask you a few questions? Why are you running? This is not one of the questions!"
VC - Sydney, Australia
He continues fleeing from you in panic, crashing through a Meat Stand collapsing it to act as a barrier.
Acrobatics or athletics to keep up!
Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.
Athletics: 1d20 + 9 ⇒ (3) + 9 = 12
Murgatroyd once again fumbles a running challenge...
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
HALT IN THE NAME OF THE VESKARIUM Strax yells out. He knows it's not likely to do any good but ... it's protocol - and protocol must be followed.
athetics: 1d20 + 1 ⇒ (12) + 1 = 13
ghay'cha' he mutters ((Vesk for Darn it))
Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12
Benacu tries to vault over the remnants of the stand and immediately regrets his dislike of vehicle chases. At least when those go wrong it isn't entirely his fault.
Acrobatics: 1d20 + 1 ⇒ (8) + 1 = 9
Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:
Speaker for the Dead slows down to help the proprietor of Meat Stand before continuing on.
Speaker for the Dead is good at many things. A chase would not be one of them :)
Athletics: 1d20 + 0 ⇒ (20) + 0 = 20
Hey, that's nice!
VC - Sydney, Australia
Three of you crash into the stand, but SFTD is still in hot pursuit!
And maybe Gulk?
Meat stand - Gulk/Benny/Strax/Murg
***
The agent ducks through a busy curio stall, clearly trying to get lost in the crowd and hanging goods.
SFTD - Perception or Survival
Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None
Sorry was passed out sick for a day
Athletics: 1d20 + 7 ⇒ (6) + 7 = 13
Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Gulkyn does his best to keep up and tries to spot the agent in the crowd.
Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:
Speaker for the Dead tries to stay relatively close to the fleeing source of information.
Survival: 1d20 + 8 ⇒ (10) + 8 = 18
Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12
Looks like Strax, Murg and I are out, at least temporarily? Or maybe we'll have to try bypassing the meat stand again next phase.
VC - Sydney, Australia
You will just be a bound behind SFTD who is currently doing a great job of keeping on the task of following the fleeing agent
SFTD spots the agent slipping out a side door and is hot on their heels, as they crash out of the door they get caught in a crowd of performers recreating an old battle - all of whom seem to be underfoot or in the way.
Intimidate or Athletics
Others have cleared the stand and arriving at the shop
Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12
Benny swats aside a bead curtain, now tracking Speaker for the Dead more than their quarry.
Perception: 1d20 + 11 ⇒ (1) + 11 = 12
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
perception: 1d20 + 13 ⇒ (4) + 13 = 17
Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:
Speaker for the Dead tries to get people to move out of the way.
"Please excuse this one! This one pursues a fugitive, and that one has vital information!"
Intimidate: 1d20 + 1 ⇒ (2) + 1 = 3
Well, I might as well see if I can keep the pressure on and use my shirt reroll.
Intimidate: 1d20 + 1 ⇒ (15) + 1 = 16
VC - Sydney, Australia
SFTD manages to cow the actors into getting out of the way and he stays within visual distance of the fleeing agent. The rest of you are right closing in fast.
SFTD notes the agent has sprinted into what is marked as a dead-end alleyway...
Push on or wait for the others to catch up?
Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:
Heedless of the danger, Speaker for the Dead undulates into the alleyway. "This one respectfully requests that one stop this exhausting attempt at evasion! These ones wish only to ask some questions, and do not presently entertain intentions of violence."
VC - Sydney, Australia
The agent turns, realising his mistake, he throws a pistol to the ground and raises his hands - he smiles politely - rare for a vesk "Ok you got me, let's talk about this huh?"
Anyone have Starfinder Society Quests: Into the Unknown or #1–11: The Half-Alive Streets, or other scenarios where the vesk Julzakama appears?
Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.
Jeez, no wonder that name sounded familiar! But I don't think Murgatroyd ever interacted with him, looking at his chronicles...
Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None
Gulkyn did Into the Unknown
VC - Sydney, Australia
This Vesk is the spitting image of Julzakama
Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:
"Is that one Kandurasko? These ones are Starfinders, cooperating with Paxel. These ones wish to know if that one knows of recent items being smuggled off planet--artifacts from before the gap?"
VC - Sydney, Australia
"The Culties, yeah I have been tracking them loosely for a while now. They keep poking about looking for all sorts of strange gear, mostly demolitions materials and the like. I tracked their movement to an old disused base out of Command Prime. I thought maybe you guys were them coming to put a stop to me, I think they could be on my trail"
Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:
"That one needs feel no fear, for these ones will protect that one. Can that one tell this one the location of the base those ones are using?"
Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None
Gulkyn turns to the others, "Have you ever been unfortunate enough to have to deal with Julzakama? This guy looks just like him - watch your backs." He reaches down to pick up the discarded pistol.
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
Julzakama? Runs a pawn shop in DownBelow? Nope. Can't say I have Strax says as he finally catches up.
VC - Sydney, Australia
The vesk grins at the mention of Julzakama - “My cousin. Came nearly from the same egg, we did. All settled in the Pact Worlds, I suppose. Thinks he’s too good for us here in the Veskarium!”
"Well the base is tucked away out of sight, out of mind. More of those Keepers crawling around the place" he provides the location and some grainy imagery - "If you're thinking of a raid make sure you get your paperwork squared away, and look out for the Culties, they know people are possibly on their trail and might look to do something about it"
Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.
Murgatroyd catches up.
"It was very rude what you did to that meat stand, sir!" he berates the vesk.
"What do you mean by paperwork?"
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
How can you nearly come from the same egg ... and anyway .. wouldn't that make you brothers? Or maybe twins Strax comments, while noting down the co-ordinates of the base.
I also suspect the paperwork is Commander Paxal's problem
Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:
"This one thanks that one for the assistance, and the cardiovascular exercise."
I'm good to go base-crashing whenever everyone else is.
Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12
Benacu finally hits the scene, surprised yet relieved to find the two sides engaging in diplomacy. He catches the tail end of the proceedings. "Well, this sounds sufficiently up-and-up. Not that the paperwork is ideal, but we could stand to suffer through some if it nets us extra hands in a raid."
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
In that case, let's get this information back to Commander Paxel and we can get on with it. Qa'pla!
VC - Sydney, Australia
Armed with an abundance of knowledge you head back towards Paxel's office in Command Prime. Everything appears to be going well.
Except you need to make a Perception check!
Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.
Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Male Cyberborn Kalo Mystic 4 | SP: 24/24 | HP: 26/26 | RP: 4/4 | EAC 13, KAC 14 | F +1, R +2, W +7 | Init +1 | Perception +12
Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Male Vesk (Low gravity) Mystic-4 (Healer - Medic Archetype) | SP:11/24 HP:30/30 RP:5/5 | EAC:13 KAC:13 | F:1 R:2 W:7 | Init:1 | Perc:13
Strax looks ahead
perception: 1d20 + 13 ⇒ (3) + 13 = 16
VC - Sydney, Australia
None of you notice the four vesk lying in wait to ambush you until all four uncover their plasma lashes...
R1
Benny
Gulk
Murg
Kyra
Speaker
ENEMY
Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None
"Ambush!" yells out Gulkyn too late to do much good.
Photon attuning.
Grabbing hit mote, he charges at the nearest vesk.
Move up to dark gray and strike with solar weapon
Solar Weapon vs KAC: 1d20 + 8 ⇒ (16) + 8 = 24
Damage (B + 1E): 1d6 + 9 + 1 + 1 ⇒ (6) + 9 + 1 + 1 = 17
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