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Benny almost hits the deck, and sorely wants to. But instead he works a quick fix on the other vesk trying to ambush the team from behind.
Casting Wisp Ally on Black, providing harrying fire.

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Murgatroyd moves south while drawing a handaxe, and tosses it at the light grey vesk:
Basic handaxe vs. Light grey's KAC: 1d20 + 9 ⇒ (6) + 9 = 15
Slashing damage: 1d4 + 8 ⇒ (4) + 8 = 12
"Keepers of villainy! We were warned you'd strike! Now face justice!"

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Strax follows Murgatroyd and ducks behind a bush. He then attempts to give the light grey vesk a serious headache.
mind thrust: 2d10 ⇒ (7, 6) = 13 DC 14 will for half.

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"This one suggests concentrating all fire on a single vesk, for those ones are implacable foes!" Speaker for the Dead heads south and opens fire!
Targeting the light grey one if it's still up, otherwise the white one.
attack (pulsecaster) vs EAC: 1d20 + 2 ⇒ (2) + 2 = 4
damage (nonlethal electricity): 1d4 + 1 ⇒ (3) + 1 = 4

Shifty |

"You know too much! Burn the Unbelievers!"
Will 1d20 + 3 ⇒ (12) + 3 = 15
The tables are turned on the ambushers!
Gulkyn gives the ambusher a solid blow - leaving the vesk rattled and questioning its decisions. Benny adds a distracting wisp into the equation.
Murg slams a handaxe home, rattling his foe, who already has a partial headache.
SFTD misses the shot.
***
The enemy tries responding - all four begin to glow.
Two move in on Gulkyn.
Attack 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Damage 1d4 + 6 ⇒ (3) + 6 = 9
Attack 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Damage 1d4 + 6 ⇒ (3) + 6 = 9
One attacks Murg
Attack 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage 1d4 + 6 ⇒ (1) + 6 = 7
One attacks SFTD
Attack 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Damage 1d4 + 6 ⇒ (3) + 6 = 9
R2
Benny
Gulk
Murg
Strax
Speaker
ENEMY
B 17 /Harried
DG
LG 18
W

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Murgatroyd approaches the light gray enemy with a guarded step and punches the evil out of him:
Hammer Fist vs. Light gray's KAC: 1d20 + 9 ⇒ (5) + 9 = 14
Bludgeoning damage: 1d4 + 12 ⇒ (3) + 12 = 15
Damn it all

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If either of my attackers did melee attacks, Gulkyn's electrostatic field will kick in for 1d6 E damage.
Darkness gathers around Gulkyn as energy from his mote spreads out to cover his body.
Dark Matter - DR/1 or 2 depending on GM interpretation
He then strikes again.
Solar Weapon vs KAC: 1d20 + 8 ⇒ (4) + 8 = 12
Damage (B + 1E): 1d6 + 9 + 1 + 1 ⇒ (6) + 9 + 1 + 1 = 17

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Speaker tries to keep some distance from himself and the foes, and then opens fire again.
Guarded step and shooting at White.
pulsecaster vs White EAC: 1d20 + 2 ⇒ (11) + 2 = 13
damage (nonlethal electricity): 1d4 + 1 ⇒ (1) + 1 = 2

Shifty |

Damage FROM Gulk 1d6 ⇒ 5 1d6 ⇒ 5
Murg swings wide.
Gulkyn misses the enemy Solarian who grins as it continues to build its own energy.
Strax shares a bit of thought...
Will 1d20 + 3 ⇒ (17) + 3 = 20
But the stubborn-minded Cultie has some strong beliefs that strengthen his will.
SFTD misses.
Benny gets a shot on target, sending the cultist to the pavement.
***
The enemy tries responding - all four begin to glow.
The confused vesk steps back and lashes again.
Attack 1d20 + 10 ⇒ (9) + 10 = 19 vs EAC
Damage 1d4 + 6 ⇒ (1) + 6 = 7
Damage FROM Gulk 1d6 ⇒ 5
One keeps attacking Murg
Attack 1d20 + 10 ⇒ (11) + 10 = 21 vs EAC
Damage 1d4 + 6 ⇒ (2) + 6 = 8
The other keeps attacking SFTD
Attack 1d20 + 10 ⇒ (3) + 10 = 13 vs EAC
Damage 1d4 + 6 ⇒ (1) + 6 = 7
R3
Benny
Gulk
Murg
Strax
Speaker
ENEMY
B Dying /Harried
DG 10
LG 23
W

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"Move away from them!" Murgatroyd warns the group, but stands his ground.
Hammer Fist vs. Light gray's KAC: 1d20 + 9 ⇒ (10) + 9 = 19
Bludgeoning damage: 1d4 + 12 ⇒ (1) + 12 = 13
Well, that's something

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Fully photon attuned. What type of damage are they doing?
Gulkyn releases his accumulated energy in a blast which engulfs the vesk.
Supernova (F): 5d6 ⇒ (2, 2, 1, 2, 6) = 13
Reflex DC 14 for half

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Speaker for the Dead moves back, next to his android companion, and tries to bring down one of the remaining vesk.
Guarded step and shooting at White.
1d20 + 2 ⇒ (9) + 2 = 11
damage (nonlethal, electricity): 1d4 + 1 ⇒ (4) + 1 = 5

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Benacu looks either elated at for once being useful, or mortified at having possibly just killed someone. It doesn't stop him from firing again.
Azimuth Laser vs. White: 1d20 + 3 ⇒ (18) + 3 = 21
Fire: 1d4 + 1 ⇒ (1) + 1 = 2

Shifty |

The one engaging Gulkyn steps forward and explodes.
Hits - Gulkyn
Damage 3d6 ⇒ (1, 1, 6) = 8 Fire
DC11 Ref for half.
The other rushes the clump of Starfinders and explodes.
Hits - Murg, SFTD, Strax
Damage 3d6 ⇒ (5, 6, 2) = 13 Fire
DC11 Ref for half.
R4
Benny
Gulk
Murg
Strax
Speaker
ENEMY
B Dead
DG 16
LG Dying
W

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Reflex save: 1d20 + 3 ⇒ (20) + 3 = 23 Oh well
Murgatroyd full attacks the white vesk!
Hammer Fist vs. White's KAC: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22
Bludgeoning damage: 1d4 + 12 ⇒ (1) + 12 = 13
Hammer Fist vs. White's KAC: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
Bludgeoning damage: 1d4 + 12 ⇒ (1) + 12 = 13

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Reflex: 1d20 + 2 ⇒ (8) + 2 = 10
Gulkyn takes the brunt of the blast head on. He begins photon attuning again, and strikes at the vesk.
Solar Weapon vs KAC: 1d20 + 8 ⇒ (16) + 8 = 24
Damage (B + 1E): 1d6 + 9 + 1 ⇒ (4) + 9 + 1 = 14

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Speaker for the Dead takes the full brunt of the explosion! He then rushes to help Gulkyn against the final foe.
Double move.
Reflex Save: 1d20 + 1 ⇒ (6) + 1 = 7

Shifty |

Yeah, the vesk can't endure that level of beatdown
The vesk enemy are quickly overcome by the party counterattack.
The melee has drawn attention and law enforcement begins to arrive to carry away the (identified by witnesses) the trouble makers, some of which have survived.
You head back to Paxel who awaits you - "From what I can see and from what I have heard on the grapevine it appears you may have some answers. great work Starfinders!"

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Murgatroyd takes another stamina break, starting to run low on resolve!

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Speaker for the Dead responds to Paxel: "This one thanks that one for the compliment. An ambush indicates those ones must have been alerted to the presence of these ones, meaning extra caution must be taken before proceeding.
Speaker also spends an RP and takes a stamina break.

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"Agreed. It is time we confront them directly."
Gulkyn will also spend an RP.
Strax - are you equipped to treat deadly wounds? Gulkyn is down 5 hp, not worth spending a serum on yet.

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Strax has a medic archetype and also has the Medical Expert feat - so yes.
Strax shows Paxal the co-ordinates they received from Kandurasko.
He will then heal up any members of his party that need it.
Medicine: 1d20 + 10 ⇒ (4) + 10 = 14

Shifty |

"The location checks out, the Keepers of the Lie are in an abandoned research facility that was sealed after an industrial accident several months ago. I have a vehicle, we can talk on the way"
Paxel drives you a few miles outside of Command Prime towards the abandoned military research station. "The original purpose of the research facility is classified by the Veskarium’s military, I was still able to pull up floor plans for the facility and I've located a potential method of ingress: a sewer tunnel that should bring you right into the center of the facility. While you enter the facility, I intend on drawing the Keepers’ attention away from the central facility by attacking the facility from the outside and attempting to take prisoners. Since you have provided enough intelligence to facilitate the operation, I am willing to give you a chance to retrieve the stolen relic while I lead an offensive against the main Keeper force"
Several other vesk are suiting up to storm the above-ground facilities.
"Also, a gift" - he gives you two mk 2 serums of healing and two frag grenades II "Good work so far"
***
It takes about fifteen minutes of traversing the tunnel network. The maintenance hatch opens to reveal a stark room covered in tiles that may have once been white but now bear horrible discoloration from chemical spills. Peeling safety posters cover the walls, with instruction illustrations on operating the large machines to the north and south. The distant sounds of gunfire and explosions indicate that Paxel’s “distraction” is underway. A single door exits the chamber to the north.
Map up

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Murgatroyd drinks a revitilate and goes check the door for traps, taking point.
Perception: 1d20 ⇒ 10
"Looks clear!" he tells the group.

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"Open it up then, and let's get moving. We need to find our artifact before Paxel's forces overrun this place."

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Murgatroyd opens the door and looks inside - if not attacked, he'll move inside, both axes in hand.

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"Where to?" Murgatroyd looks at the rest of the group, looking for suggestions - he's completely a-maze-d.

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"There's a door at the end of this corridor," says Gulkyn gesturing to the left. "Let's start there."

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Murgatroyd waits for the rest of the group to line up/gather up and checks the door to the west:
Perception: 1d20 ⇒ 13

Shifty |

Not hearing anything of concern, Murg opens the door to reveal the rather perplexed enemy - including their leader!
Large tanks and monitors fill much of this spacious room. The tanks bubble and hiss with reagents and chemicals, while the displays show the signs of a brewing battle outside the compound. A pair of double doors exits the room to the north, and two transparent polycarbonate doors sit in the eastern and western walls.
Benacu 1d20 + 1 ⇒ (19) + 1 = 20
Murgatroyd1d20 + 2 ⇒ (3) + 2 = 5
Gulkyn1d20 + 1 ⇒ (19) + 1 = 20
Strax 1d20 + 1 ⇒ (14) + 1 = 15
Speaker 1d20 ⇒ 11
ENEMY 1d20 ⇒ 2
R1
Benacu
Gulkyn
Strax
Speaker
Murg
ENEMY
Party up!

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Speaker addresses the vesk cultists. "This one must ask those ones to surrender immediately, lest the most dreadful violence ensue!"
Diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9
I know the chances are slim, but I gotta try . . .

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Strax had been saving up his second level spells so he moves in as far as he can before he Mind Thrusts the Itjikri
mt2: 4d10 ⇒ (4, 2, 2, 1) = 9 DC 15 will for half.

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"Iomedae has blessed us! Face justice, criminals!"
Murgatroyd walks in and tosses an axe at the boss:
Basic handaxe vs. boss' KAC: 1d20 + 9 ⇒ (19) + 9 = 28
Slashing damage: 1d4 + 10 ⇒ (4) + 10 = 14
Strong start, for once

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Photon Attuning
Gulkyn grabs his mote with one fist, while keeping his gun in another. He advances and takes a swing at the first vesk. grey
Solar Weapon vs KAC: 1d20 + 8 ⇒ (1) + 8 = 9
Damage (B + 1E): 1d6 + 9 + 1 ⇒ (2) + 9 + 1 = 12
oops...

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Benacu draws closer and, without any quips or religious proclamations to add, takes a shot at the nearest foe.
Azimuth Laser vs. Grey: 1d20 + 3 ⇒ (8) + 3 = 11
Fire: 1d4 + 1 ⇒ (2) + 1 = 3

Shifty |

They all stop daydreaming pretty quickly.
Two attack Gulkyn with their flaming plasma lashes.
Attack 1d20 + 10 ⇒ (7) + 10 = 17 vs EAC
Damage 1d6 + 4 ⇒ (3) + 4 = 7
Attack 1d20 + 10 ⇒ (11) + 10 = 21 vs EAC
Damage 1d6 + 4 ⇒ (4) + 4 = 8
One attacks Murg.
Attack 1d20 + 10 ⇒ (17) + 10 = 27 vs EAC
Damage 1d6 + 4 ⇒ (5) + 4 = 9
The Itjikri casts a spell at Murg.
DC 17 Will save or be Dazed for one round.
R2
Benacu
Gulkyn
Strax
Speaker
Murg
ENEMY
R 23