M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Arrus hunts yellow and fires. Free RK with hunt +18 Nature/PFS Lore (Kreighton's Cognitive Crossover) or +14 any other RK skills. On a crit +1 to all of our next attack/save/AC vs Yellow. pew: 1d20 + 18 ⇒ (8) + 18 = 26
Arrus then moves into flank with Astrid as he once again reloads. If Green is already down will move to NW of yellow.
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Arrus reloads as he moves closer to Jiki, pausing for a moment to fire at Bremix. crossbow vs Bremix (nonlethal: 1d20 + 18 - 2 ⇒ (5) + 18 - 2 = 21
Afterwhich he continues the trek ready to heal him next round if Dranald doesn't get to him immediately.
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Arrus stands up and reloads his crossbow as he makes his way back ou of the melee. Then he takes a shot a Bremix, trying to knock him out. crossbow vs Bremix (nonlethal): 1d20 + 18 - 2 ⇒ (15) + 18 - 2 = 31
Stand, Running Reload, Strike
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Arrus looks over to Jiki and shouts "Snap out of it!" and takes another shot at Bremix, this time attempting to crease his skull. =crossbow vs Bremix (nonlethal): 1d20 + 18 - 2 ⇒ (10) + 18 - 2 = 26
Arrus then reloads as he moves into flanking with Astrid and follows up another shot, this time at point blank range. =crossbow vs Bremix (nonlethal): 1d20 + 18 - 2 - 5 ⇒ (4) + 18 - 2 - 5 = 15
Precision damage to first successful hit: 1d8 ⇒ 5
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Arrus narrows his eyes at Bremix in preparation for combat. Hunt Prey Red/Bremix, comes with free RK. +18 Nature(w/ Congative Crossover PFS Lore +18) or +14 Arcana, Nature, Occultism or Religion. On a crit we all get +1 to our first attack/save/AC vs Bremix Arrus then fires a flaming bolt at him. inspired crossbow: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22
Arrus then hustles around to spread out in case of more explosions.
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Arrus shoves a new alchemical fire into his crossbow and then moves around the strange loading winch to near the horseless carriage as he reloads and fires at green. crossbow vs green: 1d20 + 18 ⇒ (8) + 18 = 26
Load Alchemical Fire, Running Reload, Strike\
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
fort vs fire stomp: 1d20 + 16 ⇒ (18) + 16 = 34 fort vs cloud: 1d20 + 16 ⇒ (18) + 16 = 34 Arrus endures some of the stomping and avoids being sickened by the smoke. Peering through Arrus pauses for a moment to take another shot at the green dream/ concealment 5: 1d20 ⇒ 5
Arrus then reloads as he moves further away in an attempt to spread out before taking another shot at green. concealment 5: 1d20 ⇒ 7
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Worried that his fire might not be efecetive against the flaming forse Arrus spends a moment analyzing the green dream. Hunt Prey vs Green (Free RK) [ooc]Nature +18(M), if no info is gained reroll with Pathfinder Society Lore(M) +18. Arcana, Occultism & Religion all +14 if Nature not appropriate) On a crit success we all get +1 to the first attack, save and AC vs Red. Assuming there isn't any great reason why he shouldn't Arrus then takes a shot at green. range 30, but ignore first range penalty vs hunted prey. Green is within 60 concealment 5: 1d20 ⇒ 4
Arrus then sprints forward and to the side, trying to spread out in case of explosions or other problematic fiery bits. Hunt Prey(Green), Strike(Green), Running Reload
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
57-22 from revised bleeding = 35 +20 from Astrid is 55/116. It looks like we're spending 10 minutes, which I think makes sense with trying to repair the shield etc. If not I'll battle medicine myself. self wound treating(Assurance): 2d8 + 10 ⇒ (6, 6) + 10 = 22 - 77/116
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Mending also only targets non-magical objects. Arrus tries to patch himself up.
Bleeding:
Medicine to First Aid DC 26: 1d20 + 16 ⇒ (6) + 16 = 22 bleed: 1d6 ⇒ 5
Medicine to First Aid DC 26: 1d20 + 16 ⇒ (12) + 16 = 28
bleed: 1d6 ⇒ 3
Medicine to First Aid DC 26: 1d20 + 16 ⇒ (11) + 16 = 27
bleed: 1d6 ⇒ 6
Medicine to First Aid DC 26: 1d20 + 16 ⇒ (2) + 16 = 18
bleed: 1d6 ⇒ 4
Medicine to First Aid DC 26: 1d20 + 16 ⇒ (10) + 16 = 26
bleed: 1d6 ⇒ 3
Medicine to First Aid DC 26: 1d20 + 16 ⇒ (17) + 16 = 33
bleed: 1d6 ⇒ 3
Medicine to First Aid DC 26: 1d20 + 16 ⇒ (4) + 16 = 20
bleed: 1d6 ⇒ 2
Medicine to First Aid DC 26: 1d20 + 16 ⇒ (4) + 16 = 20
bleed: 1d6 ⇒ 4
Medicine to First Aid DC 26: 1d20 + 16 ⇒ (14) + 16 = 30
bleed: 1d6 ⇒ 2
Medicine to First Aid DC 26: 1d20 + 16 ⇒ (16) + 16 = 32
bleed: 1d6 ⇒ 1
Medicine to First Aid DC 26: 1d20 + 16 ⇒ (13) + 16 = 29
bleed: 1d6 ⇒ 3
Medicine to First Aid DC 26: 1d20 + 16 ⇒ (5) + 16 = 21
bleed: 1d6 ⇒ 6
Medicine to First Aid DC 26: 1d20 + 16 ⇒ (3) + 16 = 19
bleed: 1d6 ⇒ 3
Medicine to First Aid DC 26: 1d20 + 16 ⇒ (15) + 16 = 31
bleed: 1d6 ⇒ 6
Medicine to First Aid DC 26: 1d20 + 16 ⇒ (20) + 16 = 36
Without any outside help it'll take Arrus 15 rounds and 51 hp to stop his bleeding. Happy to have help to potentially shorten that. Also I've been buying Blood Booster on most of my characters since Treasure Vault came out, recommend myself and others to do so to help prevent this kind of suffering.
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
From end of last turn... acid: 2d6 ⇒ (4, 4) = 8
bleed: 1d6 ⇒ 5
80-13=67
Arrus hunts Green and repositions for a clear shot, reloading as they go. inspired crossbow: 1d20 + 18 + 1 ⇒ (13) + 18 + 1 = 32
Hunt Prey (Comes with free recall knowledge with +4 from Thorough Reports For Society +14+4. Crit Success grants everybody a +1 circumstance bonus to your next AC and saving through and Attack roll vs that creature. Hunt, Running Reload, Strike (No alchemical fire loaded so just 1d6 fire instead of 2d6. acid: 2d6 ⇒ (1, 3) = 4
bleed: 1d6 ⇒ 6
67-10=57 Acid finally stops though.
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Arrus reloads as he moves to Dranald and fires at Green. inspired crossbow: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26
There he tries to make sure Dranald doesn't die. Battle Medicine DC 20: 23 = 23
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
We've got plenty of fight left, Was my fault for not focusing fire, was greedy on my prey targeting, trying to not need a new prey immediately. Hopefully finished off red here, and then hopefully we can finish off yellow shortly.
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Arrus tops himself off with Dranald's Vital Becaon before putting some distance as he reloads and ignores his prey as he tries to finish off the red Urdefhan.
inspiredcrossbow vs Red Urdefan: 1d20 + 18 + 1 ⇒ (20) + 18 + 1 = 39
54 on crit. Also if it's still alive it's immobilized from bow crit spec until is succeeds as a DC 10 athletics check as an action. acid: 2d6 ⇒ (5, 2) = 7
devil bleed: 1d6 ⇒ 1
HP: I think Arrus is at 87 now. I see 66 hp here Then +12 HP but you show Arrus at 67 instead of 78. [ooc]Another +9 HP from this turn gets to 87 Always possible I missed something too, just want to make sure we're in agreement.
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
will: 1d20 + 17 ⇒ (17) + 17 = 34
Arrus suffers, but only minimally. With his wounds piling up, he retreats towards his allies reloading as he goes. AC 26 vs Bearded AoO (Frightened 1) He still manages a shot at the yellow Urdefan. frightened/inspired crossbow: 1d20 + 18 - 1 + 1 ⇒ (6) + 18 - 1 + 1 = 24
From there he touches Dranald. vital beacon healing: 4d10 ⇒ (4, 7, 4, 5) = 20 acid: 2d6 ⇒ (1, 5) = 6
infernal bleed: 1d6 ⇒ 2
78 HP, still acid and bleeding. Frightened 1 falls off. Running Reload, Strike, Vital Beacon.
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Arrus leaps over the Bearded Devil glaive but can't escape the acid. Arrus takes another shot at the big yellow monster. inspired crossbow: 1d20 + 18 + 1 ⇒ (14) + 18 + 1 = 33
Arrus then draws a new alchemical fire and loads it into the crossbow. ongoing acid: 2d6 ⇒ (1, 3) = 4
Arrus's wound continues to drop with acid.
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Arrus shouts, "Beware of the Urdefhan's rot when they die, try not to stay too close." Arrus opens himself up to a potential attack from the glaive as he fires again at the yellow Urdefhan. inspired crossbow: 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30
If Arrus ends up with some sort of horrible bleeding wound:
Arrus takes his second hand off his crossbow for a moment to patch up his wound before it gets worse. Battle Medicine DC 20 (Assurance): 23 = 23
Arrus then sprints deeper into the room, reloading/regripping as he goes. Strike, (Release) Battle Medicine, Running Reload(Free Regrip) If Arrus is totally fine: Arrus sprints deeper into the room reloading as he goes before firing again. crossbow iterative: 1d20 + 18 + 1 - 5 ⇒ (4) + 18 + 1 - 5 = 18
Strike, (Release), Running Reload, Strike
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
I'm assuming weapons out in this ever so friendly castle, will draw to start turn instead of running reload if needed. Arrus takes a moment to size up yellow. Hunter's Prey + Free RK. On a crit My and my allies gain a +1 circumstance bonus to their next attack and save and AC vs yellow RK Skills/Notes:
Arcana +14(T) Nature +18(M) (+Krieghton's Cognative Crossover. (If nothing learned with nature, reroll with PFS Lore +18(M) Occultism +14(T) Religion +14(T) Society+14(T) If it's on My Thorough Reports list add +4 to my RK roll.
Spoiler: Thorough Reports:
Human Jinkin (Gremlin) Manifestation of Qxal Janni VoidWyrm Arbiter Axiomatic Sod Hound (Earth Elemental) Boggard Zephyr Hawk (Air Elemental) Cinder Rat (Fire Elemental) Skeletal Giant Cairn Wight Basilisk Blodeuwedd (Fey/Plant Thingy) Flytrap Pixie Grimstalker Redcap TwigJack Giant Whiptail Centipede Krooth AxeBeak Human(Russian) Winter Wolf Mephit Swarm Mist Stalker Wight Ghast Zombie Hulk Mummy Guardian Zombie Troop Shanrigol Mummy Pharoah Cave Bear Hippopotamus His mind racing, Arrus then fires his crossbow at yellow, the enemy just barely in range.
inspired crossbow vs yellow: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22
Crossbow Ace changes base damage from 2d8+2 to 2d10+4. Precision adds another d8. Flaming Rune is 1d6 fire, and alchemical fire in crossbow is another 1d6 fire. Final +1 from inspire courage. Arrus then sprints forward, spreading out, reloading his crossbow as he goes. Hunt Prey, Strike, Running Reload. 110/116 Crossbow loaded, 2 flames remaining.
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
20 minutes please. Arrus is fine 104/116. Patrick is still down 17. A lower level soothe or heal spell is probably the way to go for him, or one of us can battle medicine if nobody else wants to. Arrus looks over his companions "I think we're slightly better at the more physical approach, but it's close. " thievery(E): 1d20 + 18 ⇒ (5) + 18 = 23
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Given we were given a time limit of 4 hours as presented, perhaps we should continue after the first 20 minutes. I'm happy to continue on with a bit of wounds or otherwise expend some healing resources, especially on Patrick.
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Arrus looks to his allies "Even if we should hurry, we should at least spend a bit of time making sure we're not in too bad a shape." Healing Thoughts: Looks like Dranald is a master in medicine with Ward Medic and Continual Recovery and Battle Medicine along with just being a cleric. (Although the DC 30 is far from automatic.) Arrus is an expert with assurance and battle medicine, and I think Astrid is in the same boat. [ooc]Arrus is missing about 40 HP, Patrick 50, and Dranald/Ukh missing 30. Status at end of combat:
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
will vs claw: 1d20 + 17 ⇒ (12) + 17 = 29 Arrus zigs again in his mind but is finally captured by a claw. Arrus does his best to escape from the gem. unarmed escape: 1d20 + 17 ⇒ (9) + 17 = 26
Assuming DC 30, same as initial save Arrus takes advantage of his long stride to make it back to gem #6 after breaking himself free.
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
basic will: 1d20 + 17 ⇒ (6) + 17 = 23
11 damage 105/116 Arrus wastes no time as he keeps Aslyn's trap from snaring him. Continuing deeper into the room, Arrus tries to turn off #4 as well. disable: 1d20 + 18 ⇒ (20) + 18 = 38
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Bookkeeping:
Arrus uses Trick Magic item every morning on his longstrider wand. It's DC 20 and he has a +18. DC 20 Trick: 1d20 + 18 ⇒ (5) + 18 = 23
Arrus takes advantage of his speed and sprints into the darkness across to a further bit and with his infiltrator's tools tries to work on #5. thievery vs #5: 1d20 + 18 ⇒ (15) + 18 = 33
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Arrus is a mid sized Taldan man in his mid 30s with a well manicured but short beard. His gear is made from fine but well worn leathers, clearly acquired by somebody who apricates both style and substance. "Greetings fellow Pathfinders" says Arrus with a grin, clearly in a good mood "I'm Arrus Lionious". He carries a similar looking crossbow to Ukh.
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
I accidently dotted with the wrong avatar to start. If you could drop "Arrus Lionius" from the campaign when convenient I'd appreciate it. Arrus has Thorough Reports along with Scroll Master giving him a +4 circumstance bonus (And a bonus fact on a success) to Recall Knowledge against creatures on previously IDed list. Arrus Thorough Reports:
Human Jinkin (Gremlin) Manifestation of Qxal Janni VoidWyrm Arbiter Axiomatic Sod Hound (Earth Elemental) Boggard Zephyr Hawk (Air Elemental) Cinder Rat (Fire Elemental) Skeletal Giant Cairn Wight Basilisk Blodeuwedd (Fey/Plant Thingy) Flytrap Pixie Grimstalker Redcap TwigJack Giant Whiptail Centipede Krooth AxeBeak Human(Russian) Winter Wolf Mephit Swarm Mist Stalker Wight Ghast Zombie Hulk Mummy Guardian Zombie Troop Shanrigol Mummy Pharoah Cave Bear Hippopotamus This list is also on his sheet and I'll include a note when I recall knowledge (which happens for free when Arrus hunt's prey). Also, from Trackless Step Arrus is always counted as Covering Tracks (Higher of normal DC or DC 26 (My Survival DC) to track) Finally, Kreighton's Cognitive Crossover says that if Arrus learns nothing from Recall Knowledge using Nature(+18 M) or Pathfinder Society Lore(+18 M) he can reroll using the other skill. Also, 3 glyphs.
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Arrus follows once more as he reloads and once again fires point blank. crossbow vs ff: 1d20 + 16 ⇒ (17) + 16 = 33
Arrus then draws his final healing potion.
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Arrus heals Bardok. "Hang in there." Assurance BM DC 20
before reloading as he circles around before firing point blank. crossbow vs FF: 1d20 + 16 ⇒ (16) + 16 = 32
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Glade to have been healed by Rex Arrus looks down in disgust at his destroyed vest Arrus regrips his crossbow and snaps off a shot at #2. crossbow: 1d20 + 16 ⇒ (14) + 16 = 30
Arrus then circles around as he reloads and fires again. #2 if still up, otherwise vs Perizia FF and add 1d8 percision. crossbow: 1d20 + 16 - 5 ⇒ (8) + 16 - 5 = 19
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)
Arrus nods in thanks as he wipes the extra from the side of his mouth. Arrus then steps to the side as he reloads and heals Xanno BM 20 assurance: 2d8 + 10 ⇒ (7, 7) + 10 = 24 Arrus then hunts Perizia.
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