Abra Lopati

Arrus's page

117 posts. Organized Play character for Pirate Rob.


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Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus shoots at yellow.

pew vs yellow: 1d20 + 18 ⇒ (6) + 18 = 24
piercing+precision+fire: 2d10 + 4 + 1d8 + 1d6 ⇒ (10, 3) + 4 + (2) + (4) = 23

Arrus then draws a new alchemist fire and loads it into his crossbow.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Will 26: 1d20 + 17 ⇒ (14) + 17 = 31
will 22: 1d20 + 17 ⇒ (3) + 17 = 20

Arrus feels the violence but with no adjacent targets stares in anger at the Skelm.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus hunts yellow and fires.

Free RK with hunt +18 Nature/PFS Lore (Kreighton's Cognitive Crossover) or +14 any other RK skills. On a crit +1 to all of our next attack/save/AC vs Yellow.

pew: 1d20 + 18 ⇒ (8) + 18 = 26
piercing+precision+fire: 2d10 + 4 + 1d8 + 1d6 ⇒ (7, 1) + 4 + (2) + (3) = 17

Arrus then moves into flank with Astrid as he once again reloads.

If Green is already down will move to NW of yellow.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus reloads as he moves closer to Jiki, pausing for a moment to fire at Bremix.

crossbow vs Bremix (nonlethal: 1d20 + 18 - 2 ⇒ (5) + 18 - 2 = 21
Piercing+Precisionfire: 2d10 + 4 + 1d8 + 1d6 ⇒ (5, 4) + 4 + (2) + (3) = 18

Afterwhich he continues the trek ready to heal him next round if Dranald doesn't get to him immediately.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus stands up and reloads his crossbow as he makes his way back ou of the melee.

Then he takes a shot a Bremix, trying to knock him out.

crossbow vs Bremix (nonlethal): 1d20 + 18 - 2 ⇒ (15) + 18 - 2 = 31
Piercing+Precisionfire (NL): 2d10 + 4 + 1d8 + 1d6 ⇒ (4, 1) + 4 + (1) + (6) = 16

Stand, Running Reload, Strike

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus looks over to Jiki and shouts "Snap out of it!" and takes another shot at Bremix, this time attempting to crease his skull.

=crossbow vs Bremix (nonlethal): 1d20 + 18 - 2 ⇒ (10) + 18 - 2 = 26
Piercing+fire (NL): 2d10 + 4 + 2d6 ⇒ (4, 6) + 4 + (4, 6) = 24

Arrus then reloads as he moves into flanking with Astrid and follows up another shot, this time at point blank range.

=crossbow vs Bremix (nonlethal): 1d20 + 18 - 2 - 5 ⇒ (4) + 18 - 2 - 5 = 15
Piercing+Precision+fire(NL): 2d10 + 4 + 2d6 ⇒ (8, 1) + 4 + (6, 4) = 23

Precision damage to first successful hit: 1d8 ⇒ 5

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus narrows his eyes at Bremix in preparation for combat.

Hunt Prey Red/Bremix, comes with free RK. +18 Nature(w/ Congative Crossover PFS Lore +18) or +14 Arcana, Nature, Occultism or Religion. On a crit we all get +1 to our first attack/save/AC vs Bremix

Arrus then fires a flaming bolt at him.

inspired crossbow: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22
piercing+precision+fire: 2d10 + 4 + 1 + 1d8 + 2d6 ⇒ (8, 4) + 4 + 1 + (5) + (3, 6) = 31

Arrus then hustles around to spread out in case of more explosions.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

survival(E): 1d20 + 16 ⇒ (8) + 16 = 24

Arrus tries but isn't much help.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Realized I probably need another action to get the alchemist fire in. Will running reload, strike and then running reload over to Patrick. 5 less fire damage.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus shoves a new alchemical fire into his crossbow and then moves around the strange loading winch to near the horseless carriage as he reloads and fires at green.

crossbow vs green: 1d20 + 18 ⇒ (8) + 18 = 26
piercing+fire: 2d10 + 4 + 2d6 ⇒ (1, 7) + 4 + (2, 5) = 19

Load Alchemical Fire, Running Reload, Strike\

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

fort vs fire stomp: 1d20 + 16 ⇒ (18) + 16 = 34

fort vs cloud: 1d20 + 16 ⇒ (18) + 16 = 34

Arrus endures some of the stomping and avoids being sickened by the smoke.

Peering through Arrus pauses for a moment to take another shot at the green dream/

concealment 5: 1d20 ⇒ 5
pew vs Green: 1d20 + 18 ⇒ (14) + 18 = 32
piercing+precision+fire: 2d10 + 4 + 1d8 + 2d6 ⇒ (5, 6) + 4 + (8) + (4, 1) = 28

Arrus then reloads as he moves further away in an attempt to spread out before taking another shot at green.

concealment 5: 1d20 ⇒ 7
pew vs Green: 1d20 + 18 - 5 ⇒ (11) + 18 - 5 = 24
piercing+precision+fire: 2d10 + 4 + 1d8 + 2d6 ⇒ (1, 1) + 4 + (4) + (2, 2) = 14

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Sorry for any confusion in my text, hunt prey target was green dream.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Worried that his fire might not be efecetive against the flaming forse Arrus spends a moment analyzing the green dream.

Hunt Prey vs Green (Free RK) [ooc]Nature +18(M), if no info is gained reroll with Pathfinder Society Lore(M) +18. Arcana, Occultism & Religion all +14 if Nature not appropriate)

On a crit success we all get +1 to the first attack, save and AC vs Red.

Assuming there isn't any great reason why he shouldn't Arrus then takes a shot at green.

range 30, but ignore first range penalty vs hunted prey. Green is within 60

concealment 5: 1d20 ⇒ 4
crossbow: 1d20 + 18 ⇒ (2) + 18 = 20
piercing+precision+fire: 2d10 + 4 + 1d8 + 2d6 ⇒ (1, 10) + 4 + (7) + (3, 6) = 31

Arrus then sprints forward and to the side, trying to spread out in case of explosions or other problematic fiery bits.

Hunt Prey(Green), Strike(Green), Running Reload

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus nods to Patrick "What a coup to bring this back..."

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus looks over the objects and shrugs "Your guess is as good as mine."

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus has his squire ask nicely.

Diplomacy (Expert Hireling): 1d20 + 13 ⇒ (4) + 13 = 17

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

57-22 from revised bleeding = 35 +20 from Astrid is 55/116. It looks like we're spending 10 minutes, which I think makes sense with trying to repair the shield etc. If not I'll battle medicine myself.

self wound treating(Assurance): 2d8 + 10 ⇒ (6, 6) + 10 = 22 - 77/116

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Mending also only targets non-magical objects.

Arrus tries to patch himself up.
Guessing DC is 26ish after Infernal wound +5

Bleeding:

Medicine to First Aid DC 26: 1d20 + 16 ⇒ (6) + 16 = 22
bonus flat 15: 1d20 ⇒ 20

bleed: 1d6 ⇒ 5
flat 20: 1d20 ⇒ 15

Medicine to First Aid DC 26: 1d20 + 16 ⇒ (12) + 16 = 28
bonus flat 15: 1d20 ⇒ 13

bleed: 1d6 ⇒ 3
flat 20: 1d20 ⇒ 14

Medicine to First Aid DC 26: 1d20 + 16 ⇒ (11) + 16 = 27
bonus flat 15: 1d20 ⇒ 5

bleed: 1d6 ⇒ 6
flat 20: 1d20 ⇒ 9

Medicine to First Aid DC 26: 1d20 + 16 ⇒ (2) + 16 = 18
bonus flat 15: 1d20 ⇒ 1

bleed: 1d6 ⇒ 4
flat 20: 1d20 ⇒ 16

Medicine to First Aid DC 26: 1d20 + 16 ⇒ (10) + 16 = 26
bonus flat 15: 1d20 ⇒ 7

bleed: 1d6 ⇒ 3
flat 20: 1d20 ⇒ 17

Medicine to First Aid DC 26: 1d20 + 16 ⇒ (17) + 16 = 33
bonus flat 15: 1d20 ⇒ 8

bleed: 1d6 ⇒ 3
flat 20: 1d20 ⇒ 5

Medicine to First Aid DC 26: 1d20 + 16 ⇒ (4) + 16 = 20
bonus flat 15: 1d20 ⇒ 11

bleed: 1d6 ⇒ 2
flat 20: 1d20 ⇒ 4

Medicine to First Aid DC 26: 1d20 + 16 ⇒ (4) + 16 = 20
bonus flat 15: 1d20 ⇒ 9

bleed: 1d6 ⇒ 4
flat 20: 1d20 ⇒ 16

Medicine to First Aid DC 26: 1d20 + 16 ⇒ (14) + 16 = 30
bonus flat 15: 1d20 ⇒ 3

bleed: 1d6 ⇒ 2
flat 20: 1d20 ⇒ 13

Medicine to First Aid DC 26: 1d20 + 16 ⇒ (16) + 16 = 32
bonus flat 15: 1d20 ⇒ 13

bleed: 1d6 ⇒ 1
flat 20: 1d20 ⇒ 6

Medicine to First Aid DC 26: 1d20 + 16 ⇒ (13) + 16 = 29
bonus flat 15: 1d20 ⇒ 12

bleed: 1d6 ⇒ 3
flat 20: 1d20 ⇒ 20

Medicine to First Aid DC 26: 1d20 + 16 ⇒ (5) + 16 = 21
bonus flat 15: 1d20 ⇒ 17

bleed: 1d6 ⇒ 6
flat 20: 1d20 ⇒ 5

Medicine to First Aid DC 26: 1d20 + 16 ⇒ (3) + 16 = 19
bonus flat 15: 1d20 ⇒ 1

bleed: 1d6 ⇒ 3
flat 20: 1d20 ⇒ 4

Medicine to First Aid DC 26: 1d20 + 16 ⇒ (15) + 16 = 31
bonus flat 15: 1d20 ⇒ 11

bleed: 1d6 ⇒ 6
flat 20: 1d20 ⇒ 16

Medicine to First Aid DC 26: 1d20 + 16 ⇒ (20) + 16 = 36
bonus flat 15: 1d20 ⇒ 20

Without any outside help it'll take Arrus 15 rounds and 51 hp to stop his bleeding. Happy to have help to potentially shorten that. Also I've been buying Blood Booster on most of my characters since Treasure Vault came out, recommend myself and others to do so to help prevent this kind of suffering.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

From end of last turn...

acid: 2d6 ⇒ (4, 4) = 8
acid flat 15: 1d20 ⇒ 11

bleed: 1d6 ⇒ 5
bleed dc 20: 1d20 ⇒ 7

80-13=67
---

Arrus hunts Green and repositions for a clear shot, reloading as they go.

inspired crossbow: 1d20 + 18 + 1 ⇒ (13) + 18 + 1 = 32
piercing+precision+fire: 2d10 + 4 + 1 + 1d8 + 1d6 ⇒ (4, 8) + 4 + 1 + (6) + (4) = 27

Hunt Prey (Comes with free recall knowledge with +4 from Thorough Reports For Society +14+4. Crit Success grants everybody a +1 circumstance bonus to your next AC and saving through and Attack roll vs that creature.

Hunt, Running Reload, Strike (No alchemical fire loaded so just 1d6 fire instead of 2d6.

acid: 2d6 ⇒ (1, 3) = 4
acid flat 15: 1d20 ⇒ 17

bleed: 1d6 ⇒ 6
bleed dc 20: 1d20 ⇒ 11

67-10=57 Acid finally stops though.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

My healing should be 2d8+10 instead of 4d8 so 17 from me instead of 13. Thanks T. I'll get my turn up in a few hours.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus reloads as he moves to Dranald and fires at Green.

inspired crossbow: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26
piercing+fire: 2d10 + 4 + 1 + 2d6 ⇒ (7, 3) + 4 + 1 + (5, 5) = 25

There he tries to make sure Dranald doesn't die.

Battle Medicine DC 20: 23 = 23
healing: 4d8 ⇒ (2, 5, 5, 1) = 13

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

We've got plenty of fight left, Was my fault for not focusing fire, was greedy on my prey targeting, trying to not need a new prey immediately.

Hopefully finished off red here, and then hopefully we can finish off yellow shortly.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus tops himself off with Dranald's Vital Becaon before putting some distance as he reloads and ignores his prey as he tries to finish off the red Urdefhan.
vital beacon: 4d8 ⇒ (7, 1, 6, 3) = 17

inspiredcrossbow vs Red Urdefan: 1d20 + 18 + 1 ⇒ (20) + 18 + 1 = 39
inspired piercing +fire: 2d10 + 4 + 1 + 2d6 ⇒ (7, 9) + 4 + 1 + (3, 3) = 27

54 on crit. Also if it's still alive it's immobilized from bow crit spec until is succeeds as a DC 10 athletics check as an action.

acid: 2d6 ⇒ (5, 2) = 7
acid flat: 1d20 ⇒ 11

devil bleed: 1d6 ⇒ 1
flat 20: 1d20 ⇒ 7

HP:

I think Arrus is at 87 now. I see 66 hp here

Then +12 HP but you show Arrus at 67 instead of 78.

[ooc]Another +9 HP from this turn gets to 87

Always possible I missed something too, just want to make sure we're in agreement.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

will: 1d20 + 17 ⇒ (17) + 17 = 34
mental damage: 4d6 ⇒ (3, 2, 2, 4) = 11

Arrus suffers, but only minimally.

With his wounds piling up, he retreats towards his allies reloading as he goes.

AC 26 vs Bearded AoO (Frightened 1)

He still manages a shot at the yellow Urdefan.

frightened/inspired crossbow: 1d20 + 18 - 1 + 1 ⇒ (6) + 18 - 1 + 1 = 24
inspired piercing+fire: 2d10 + 5 + 1d8 + 2d6 ⇒ (7, 10) + 5 + (4) + (2, 2) = 30

From there he touches Dranald.

vital beacon healing: 4d10 ⇒ (4, 7, 4, 5) = 20

acid: 2d6 ⇒ (1, 5) = 6
flat 15: 1d20 ⇒ 13

infernal bleed: 1d6 ⇒ 2
flat 20 to end: 1d20 ⇒ 11

78 HP, still acid and bleeding. Frightened 1 falls off.

Running Reload, Strike, Vital Beacon.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus leaps over the Bearded Devil glaive but can't escape the acid.

Arrus takes another shot at the big yellow monster.

inspired crossbow: 1d20 + 18 + 1 ⇒ (14) + 18 + 1 = 33
piercing+fire: 2d10 + 4 + 1 + 1d8 + 1d6 ⇒ (8, 9) + 4 + 1 + (6) + (4) = 32

Arrus then draws a new alchemical fire and loads it into the crossbow.

ongoing acid: 2d6 ⇒ (1, 3) = 4
flat 15 to end: 1d20 ⇒ 10

Arrus's wound continues to drop with acid.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus shouts, "Beware of the Urdefhan's rot when they die, try not to stay too close."

Arrus opens himself up to a potential attack from the glaive as he fires again at the yellow Urdefhan.

inspired crossbow: 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30
Piercing+fire: 2d10 + 4 + 1 + 1d8 + 2d6 ⇒ (7, 4) + 4 + 1 + (7) + (1, 4) = 28

If Arrus ends up with some sort of horrible bleeding wound:

Arrus takes his second hand off his crossbow for a moment to patch up his wound before it gets worse.

Battle Medicine DC 20 (Assurance): 23 = 23
self healing: 4d8 ⇒ (5, 4, 2, 3) = 14

Arrus then sprints deeper into the room, reloading/regripping as he goes.

Strike, (Release) Battle Medicine, Running Reload(Free Regrip)

If Arrus is totally fine:

Arrus sprints deeper into the room reloading as he goes before firing again.

crossbow iterative: 1d20 + 18 + 1 - 5 ⇒ (4) + 18 + 1 - 5 = 18
Piercing+fire: 2d10 + 4 + 1 + 2d6 ⇒ (7, 7) + 4 + 1 + (6, 2) = 27

Strike, (Release), Running Reload, Strike

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

I'm assuming weapons out in this ever so friendly castle, will draw to start turn instead of running reload if needed.

Arrus takes a moment to size up yellow.

Hunter's Prey + Free RK. On a crit My and my allies gain a +1 circumstance bonus to their next attack and save and AC vs yellow

RK Skills/Notes:

Arcana +14(T)
Nature +18(M) (+Krieghton's Cognative Crossover. (If nothing learned with nature, reroll with PFS Lore +18(M)
Occultism +14(T)
Religion +14(T)
Society+14(T)

If it's on My Thorough Reports list add +4 to my RK roll.

Spoiler:
Thorough Reports:
Human
Jinkin (Gremlin)
Manifestation of Qxal
Janni
VoidWyrm
Arbiter
Axiomatic
Sod Hound (Earth Elemental)
Boggard
Zephyr Hawk (Air Elemental)
Cinder Rat (Fire Elemental)
Skeletal Giant
Cairn Wight
Basilisk
Blodeuwedd (Fey/Plant Thingy)
Flytrap
Pixie
Grimstalker
Redcap
TwigJack
Giant Whiptail Centipede
Krooth
AxeBeak
Human(Russian)
Winter Wolf
Mephit Swarm
Mist Stalker
Wight
Ghast
Zombie Hulk
Mummy Guardian
Zombie Troop
Shanrigol
Mummy Pharoah
Cave Bear
Hippopotamus

His mind racing, Arrus then fires his crossbow at yellow, the enemy just barely in range.
Alchemical crossbow is only range 30, but Hunt Prey ignores first range increment, and Yellow is exactly 60

inspired crossbow vs yellow: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22
piercing+precision+fire: 2d10 + 4 + 1d8 + 2d6 + 1 ⇒ (3, 4) + 4 + (2) + (6, 6) + 1 = 26

Crossbow Ace changes base damage from 2d8+2 to 2d10+4. Precision adds another d8. Flaming Rune is 1d6 fire, and alchemical fire in crossbow is another 1d6 fire. Final +1 from inspire courage.

Arrus then sprints forward, spreading out, reloading his crossbow as he goes.

Hunt Prey, Strike, Running Reload. 110/116 Crossbow loaded, 2 flames remaining.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus flips out his tools and begins to carefully dismantle bits.

thievery: 1d20 + 18 ⇒ (17) + 18 = 35

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus moves to cut Dinetrie from their bonds as quickly as possible.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Perception(M): 1d20 + 18 ⇒ (8) + 18 = 26

Will get in a longer post in a few hours.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus nods.

110/116, thanks Jiki.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

20 minutes please. Arrus is fine 104/116. Patrick is still down 17. A lower level soothe or heal spell is probably the way to go for him, or one of us can battle medicine if nobody else wants to.

Arrus looks over his companions "I think we're slightly better at the more physical approach, but it's close. "

thievery(E): 1d20 + 18 ⇒ (5) + 18 = 23

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Given we were given a time limit of 4 hours as presented, perhaps we should continue after the first 20 minutes. I'm happy to continue on with a bit of wounds or otherwise expend some healing resources, especially on Patrick.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus looks to his allies "Even if we should hurry, we should at least spend a bit of time making sure we're not in too bad a shape."

Healing Thoughts:

Looks like Dranald is a master in medicine with Ward Medic and Continual Recovery and Battle Medicine along with just being a cleric. (Although the DC 30 is far from automatic.) Arrus is an expert with assurance and battle medicine, and I think Astrid is in the same boat.

[ooc]Arrus is missing about 40 HP, Patrick 50, and Dranald/Ukh missing 30.

Status at end of combat:
➤ Astrid (148/148 HP)
➤ Arrus (75/116 HP)
➤ Patrick (14/64 HP)
➤ Dranald (86/106 HP)
➤ Jiki (86/86 HP)
➤ Ukh (79/109 HP)

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus follows, hoping to get somewhere safe before treating wounds and the like.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Will DC 30: 1d20 + 17 ⇒ (17) + 17 = 34

Arrus avoids getting grabbed this time.

Looks like things are taken care of, will post again with action if we're still in combat.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

will vs claw: 1d20 + 17 ⇒ (12) + 17 = 29

Arrus zigs again in his mind but is finally captured by a claw.

Arrus does his best to escape from the gem.

unarmed escape: 1d20 + 17 ⇒ (9) + 17 = 26
unarmed escape: 1d20 + 17 - 5 ⇒ (18) + 17 - 5 = 30

Assuming DC 30, same as initial save

Arrus takes advantage of his long stride to make it back to gem #6 after breaking himself free.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

basic will: 1d20 + 17 ⇒ (6) + 17 = 23
hero point: 1d20 + 17 ⇒ (17) + 17 = 34

11 damage 105/116

Arrus wastes no time as he keeps Aslyn's trap from snaring him.

Continuing deeper into the room, Arrus tries to turn off #4 as well.

disable: 1d20 + 18 ⇒ (20) + 18 = 38

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Bookkeeping:

Arrus uses Trick Magic item every morning on his longstrider wand. It's DC 20 and he has a +18.

DC 20 Trick: 1d20 + 18 ⇒ (5) + 18 = 23
Yay not a 1, Arrus is 40ft speed today.

Arrus takes advantage of his speed and sprints into the darkness across to a further bit and with his infiltrator's tools tries to work on #5.

thievery vs #5: 1d20 + 18 ⇒ (15) + 18 = 33

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Chicken Dinner?: 1d20 ⇒ 10

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Astrid: do you want the chameleon suit? Arrus would also like one of the Electromuscular Simulator, especially if Ukh would attach it.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

No credit on this character for #4-06. As a note I have GMed this scenario.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus is a mid sized Taldan man in his mid 30s with a well manicured but short beard. His gear is made from fine but well worn leathers, clearly acquired by somebody who apricates both style and substance.

"Greetings fellow Pathfinders" says Arrus with a grin, clearly in a good mood "I'm Arrus Lionious".

He carries a similar looking crossbow to Ukh.

Horizon Hunters

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M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

I accidently dotted with the wrong avatar to start. If you could drop "Arrus Lionius" from the campaign when convenient I'd appreciate it.

Arrus has Thorough Reports along with Scroll Master giving him a +4 circumstance bonus (And a bonus fact on a success) to Recall Knowledge against creatures on previously IDed list.

Arrus Thorough Reports:

Human
Jinkin (Gremlin)
Manifestation of Qxal
Janni
VoidWyrm
Arbiter
Axiomatic
Sod Hound (Earth Elemental)
Boggard
Zephyr Hawk (Air Elemental)
Cinder Rat (Fire Elemental)
Skeletal Giant
Cairn Wight
Basilisk
Blodeuwedd (Fey/Plant Thingy)
Flytrap
Pixie
Grimstalker
Redcap
TwigJack
Giant Whiptail Centipede
Krooth
AxeBeak
Human(Russian)
Winter Wolf
Mephit Swarm
Mist Stalker
Wight
Ghast
Zombie Hulk
Mummy Guardian
Zombie Troop
Shanrigol
Mummy Pharoah
Cave Bear
Hippopotamus

This list is also on his sheet and I'll include a note when I recall knowledge (which happens for free when Arrus hunt's prey).

Also, from Trackless Step Arrus is always counted as Covering Tracks (Higher of normal DC or DC 26 (My Survival DC) to track)

Finally, Kreighton's Cognitive Crossover says that if Arrus learns nothing from Recall Knowledge using Nature(+18 M) or Pathfinder Society Lore(+18 M) he can reroll using the other skill.

Also, 3 glyphs.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Storied Talent, 8 days DC 23

EA - Master Pathfinder Society Lore: 1d20 + 19 ⇒ (3) + 19 = 22

Fail :( .4 * 8days = 3.2gp, happy to add myself or whatever.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus follows once more as he reloads and once again fires point blank.

crossbow vs ff: 1d20 + 16 ⇒ (17) + 16 = 33
piercing+precision: 2d10 + 4 + 1d8 ⇒ (10, 7) + 4 + (2) = 23

Arrus then draws his final healing potion.

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus heals Bardok. "Hang in there."

Assurance BM DC 20
Battle Medicine Bardok: 2d8 + 10 ⇒ (5, 2) + 10 = 17

before reloading as he circles around before firing point blank.

crossbow vs FF: 1d20 + 16 ⇒ (16) + 16 = 32
piercing + precision damage: 2d10 + 4 + 1d8 ⇒ (3, 9) + 4 + (2) = 18

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Glade to have been healed by Rex Arrus looks down in disgust at his destroyed vest

Arrus regrips his crossbow and snaps off a shot at #2.

crossbow: 1d20 + 16 ⇒ (14) + 16 = 30
piercing damage: 2d10 + 4 ⇒ (3, 5) + 4 = 12

Arrus then circles around as he reloads and fires again. #2 if still up, otherwise vs Perizia FF and add 1d8 percision.

crossbow: 1d20 + 16 - 5 ⇒ (8) + 16 - 5 = 19
piercing damage: 2d10 + 4 ⇒ (1, 7) + 4 = 12
additional precision?: 1d8 ⇒ 5

Horizon Hunters

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M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus nods in thanks as he wipes the extra from the side of his mouth.

Arrus then steps to the side as he reloads and heals Xanno

BM 20 assurance: 2d8 + 10 ⇒ (7, 7) + 10 = 24

Arrus then hunts Perizia.
No free recall knowledge

Horizon Hunters

M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight)

Arrus hunts #1 and fires.

crossbow: 1d20 + 16 ⇒ (18) + 16 = 34
pew: 2d10 + 4 + 1d8 ⇒ (5, 9) + 4 + (2) = 20

Before reloading and moving to the other side of the battlefield.

Full Name

Cthulhu