M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Hightened Longstrider, so good for 8 hours, never swapped to the new spell, I think the only meaningful difference is the lack of air trait. Arrus points left "Lets circle around that way."
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Happy to take a Mistform Elixir. Arrus works on their longstrider wand after resting. DC 20 Nature: 1d20 + 22 ⇒ (6) + 22 = 28 Arrus looks around for any sign of what took these people's souls.
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus hunts red.
If that's at least a success we all get +1 circumstance on our next attack and +2 circumstance on our next defense vs it. Arrus then fired. pew: 1d20 + 23 + 1 ⇒ (19) + 23 + 1 = 43
Crit is double damage, 1d10 persistent fire and 1d8 persistent bleed. and DC 27 Fortitude save or be pushed 5 feet
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Sorry, I was trying to ask if Incap helped my save result so I knew if I was slowed or not. Also I think the 27 missed me (and was 19 damage) and the 37 hit me (and was 16 damage) but 19 damage was noted on the tracker. So I think 16 from the strike and 11 from the poison = 27 damage or 149/176 which I think we agree on now. Feeling himself starting to slow Arrus fires at Blue. inspired crossbow vs Blue: 1d20 + 23 + 1 ⇒ (1) + 23 + 1 = 25
Arrus then circles around while he reloads.
Arrus then shakes off the poison.
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
I totally missed the difficult terrain, but fortunately as a ranger Arrus has:
Also, to be clear I hunted and attacked Blue, and then moved to Red (potentially setting myself up for a penetrating shot next round.) Arrus shouts "They're weak willed, but at least somewhat protected until severed."
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus stares down blue, trying to figure out what exactly it is. Hunt Prey Blue (Free RK with Nature +22. If nothing is learned, immediately reroll with PFS Lore at +22) Would like to know about weakest save or potentially its shadowpact ability.
Then Arrus takes a shot. Crossbow vs Blue: 1d20 + 23 ⇒ (20) + 23 = 43
Then Arrus reloads as he hustles directly under red, putting himself into danger this time. I think since they are 3 sizes larger than me we can share space.
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus remembers who's really good at bypassing strange barriers pulls out a few old chronicles out his backpack and works though them, trying to find stories of what's worked in the past. Pathfinder Lore(M): 1d20 + 22 ⇒ (18) + 22 = 40
If that lore doesn't work, I can roll Nature(M), at the same bonus.
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus circles around to help Astrid out, as they reload/regrip their crossbow before firing point blank. Inspired Crossbow: 1d20 + 23 + 1 ⇒ (5) + 23 + 1 = 29
Arrus then reloads again but holds his ground.
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Curious about lowest save. Arrus darts back down as he reloads, taking a shot at the giant. Courageous Shot: 1d20 + 23 + 1 ⇒ (17) + 23 + 1 = 41
There Arrus takes a hand off his crossbow to patch up Lydia. Battle Medicine DC 20: 1d20 + 20 ⇒ (12) + 20 = 32 Healing for Lydia: 4d8 + 10 ⇒ (8, 5, 2, 7) + 10 = 32 Running Reload, strike, battle medicine.
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus follows up by hunting, reloading and firing. Free RK. Always Nature +22, if no information gained, reroll with PFS lore at +22. If at least a success we each get +1 for our next attack against Gruasha and +2 for each of our next defenses against her. Crossbow: 1d20 + 23 + 1 ⇒ (6) + 23 + 1 = 30
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus reloads and takes another shot at pink. Inspired Crossbow: 1d20 + 23 + 1 ⇒ (17) + 23 + 1 = 41
On Crit: Double Damage, 1d10 persistent Fire, 1d8 persistent Bleed, Fort DC 27 or be pushed 5 feet.
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus hunts pink, reloads and fires, happy with his current position. Free RK on Pink (Always Nature +22, if that learns nothing, PFS lore at +22. If that's at least a success, we all get +1 to hit and +2 defense the first time each comes up vs pink. inspired crossbow vs Pink: 1d20 + 23 + 1 ⇒ (4) + 23 + 1 = 28
Hunt, Reload, Strike
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus circles around, reloading as he goes and trying to get the high ground. From there he empowers his weapon and fires again at Barney. Crossbow vs Purple Barney: 1d20 + 23 ⇒ (13) + 23 = 36
Running Reload, Gravity Weapon, Strike I didn't go through everybody's posts to check but don't forget that, everybody gets +1 to hit and +2 defense the first time they would apply vs purple.
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus shouts "Look out!"
Reflex: 1d20 + 24 + 2 ⇒ (9) + 24 + 2 = 35
Arrus leaps over the charging dino.
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
My apologies, I used the Bow Crit (Immobilize) in the first fight having never updated my notes that crossbows get their own crit now (bleed). I've corrected my notes and should have it right going forward here. (I even typed this combat's post out with immobilize to start with before I happened to notice when double checking the Arbalest range)
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus squints and looks across the battlefield and hunts the blue Barney dino in the back. Free RK w/ Nature at +22. If that learns nothing, reroll with Pathfinder society lore at +22
If that was successful Arrus will use Diverse Recognition to also attempt to ID yellow (RK w/ Nature at +22. If that learns nothing, reroll with Pathfinder society lore at +22) Arrus then fires a Penetrating Shot at Blue Barney (range 110), finding a nice soft fleshy spot of yellow to fire though. Crossbow vs Blue Barney: 1d20 + 23 ⇒ (19) + 23 = 42
Ignoring the lesser cover from yellow. If that's a hit, applying damage to yellow as well. On Crit: double damage & 1d10 persistent fire & 1d8+2 persistent bleed. (I think yellow only gets the damage (so no push) Arris means no permenant/lethal harm to the dinos.
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
GM Tiger wrote: Hmm... I misunderstood then. I thought it was for every turn for some reason. Disregard the requests for a save. On a failure, it's a save every round for a minute vs being slowed 1 each round. On a success it only happens for 1 round. (On a crit success it's no effect and a crit fail is auto slowed for the full minute). It's certainty a strangely worded spell and you're not the first to be tripped up by it.
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
I agree on how Wave of Despair works. Arrus succeeded on the initial save here and then lost an action on his turn here.
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Will vs Slowed 1 DC 31: 1d20 + 21 ⇒ (9) + 21 = 30 It's close by Arrus takes a moment to wipe the tears from his eyes. I'm assuming the Balistas on the map are the cannons. Arrus makes for a cannon as he reloads, firing another shot at green. 1d20 + 23 ⇒ (12) + 23 = 35
Crit is double damage, and 1d10 persistent fire and if the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort. {Will not push with impactful here} (Running Reload(Stride/Reload)/Strike/Slowed 1)
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Shocked at the sudden appearance of adjacent creatures Arrus looks at green, trying to learn more. Hunt Prey Green, free RK w/ Nature at +22. If that learns nothing, reroll with Pathfinder society lore at +22
If RK is at least a success. Each of us gains a +1 circumstance to our next attack against red and a +2 circumstance bonus to each of our first AC or saving throw vs Red. --- Assuming he doesn't learn anything that makes this a bad idea... Arrus then casts gravity weapon and fires at green. Probably add 1 to attack roll from Monster Hunter above
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Trick Magic Item DC 20: 1d20 + 22 ⇒ (7) + 22 = 29 Arrus makes use of his wand of longstrider(2) for faster speed today. Arrus looks around, worried about missing important details in the mist.
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Lydia by redeux wrote:
I think we get all of Correct the Story, Godspeed, Prescience, Rewrite Fare, Summon Mythic Power. And then either Mythic Caster or Mythic Strike
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Sorry, it's the Scrollmaster Dedication which increases the bonus to +4. (Which Arrus has) Also, if I can't remember important mission details and am too lazy to read back in the thread I can ask. :P
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus takes the Darkvision elixir along with a Scroll of Truesight for his Pathfinder Provisions. Arrus then eats one of Urwal's berries and feels funny. Arrus will take Echoes of the Scrolls and Mythic Strike
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus Thorough Reports: Thorough Reports:
Human Jinkin (Gremlin) Manifestation of Qxal Janni VoidWyrm Arbiter Axiomatic Sod Hound (Earth Elemental) Boggard Zephyr Hawk (Air Elemental) Cinder Rat (Fire Elemental) Skeletal Giant Cairn Wight Basilisk Blodeuwedd (Fey/Plant Thingy) Flytrap Pixie Grimstalker Redcap TwigJack Giant Whiptail Centipede Krooth AxeBeak Human(Russian) Winter Wolf Mephit Swarm Mist Stalker Wight Ghast Zombie Hulk Mummy Guardian Zombie Troop Shanrigol Mummy Pharoah Cave Bear Hippopotamus Urdefhan High Tormentor Nightmare (DEIMOSTRIDE) Skelm Animate Dream
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus also has thorough reports, and gets +4 to ID creatures he's already IDed in the past. List is in profile, but also spoiled here. Spoiler: Thorough Reports:
Human Jinkin (Gremlin) Manifestation of Qxal Janni VoidWyrm Arbiter Axiomatic Sod Hound (Earth Elemental) Boggard Zephyr Hawk (Air Elemental) Cinder Rat (Fire Elemental) Skeletal Giant Cairn Wight Basilisk Blodeuwedd (Fey/Plant Thingy) Flytrap Pixie Grimstalker Redcap TwigJack Giant Whiptail Centipede Krooth AxeBeak Human(Russian) Winter Wolf Mephit Swarm Mist Stalker Wight Ghast Zombie Hulk Mummy Guardian Zombie Troop Shanrigol Mummy Pharoah Cave Bear Hippopotamus Urdefhan High Tormentor Nightmare (DEIMOSTRIDE) Skelm Animate Dream
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus keeps his eyes open Search Also not that it ever matters but thanks to Trackless Steps, Arrus is always covering tracks in natural terrain, making the minimum DC to track us 32 Search: 1d20 + 22 ⇒ (10) + 22 = 32 Arrus shakes his head to Lydia's question and then looks around. "I'm not even sure I know any of you." As the very lightly bearded man, with fine but well worn leather gear bows ever so slightly and introduces himself "Arrus. Arrus Lionus here."
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Pirate Rob here, Brining Arrus Lionius, Taldan extremely minor nobility. I added some notes in macros, here's a more full explanation: Arrus has some fun Recall Knowledge shenanigans. When Arrus Hunts Prey, he gets a free recall knowledge thanks to Monster Hunter. Combined with Monster Warden and Master Monster Hunter Arrus can roll Nature (+22 M) to ID any creature, and on at least a success provides each member of the party with a +1 circumstance bonus on their next attack against the target as well as a +2 circumstance bonus to their next save/AC (whichever comes first) vs the creature. Additionally thanks to Kreighton's Cognitive Crossover, if Arrus fails to learn anything with a PFS lore (Also +22 M) or Nature check, he immediately reattempts the check with the other skill. Finally Diverse Recognition lets Arrus recall knowledge about an additional creature whenever he successfully recalls knowledge about a creature he can see. (No hunt benefits, but helpful when trying to learn about a bunch of creatures quickly)
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus shoots at yellow. pew vs yellow: 1d20 + 18 ⇒ (6) + 18 = 24
Arrus then draws a new alchemist fire and loads it into his crossbow.
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus hunts yellow and fires. Free RK with hunt +18 Nature/PFS Lore (Kreighton's Cognitive Crossover) or +14 any other RK skills. On a crit +1 to all of our next attack/save/AC vs Yellow. pew: 1d20 + 18 ⇒ (8) + 18 = 26
Arrus then moves into flank with Astrid as he once again reloads. If Green is already down will move to NW of yellow.
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus reloads as he moves closer to Jiki, pausing for a moment to fire at Bremix. crossbow vs Bremix (nonlethal: 1d20 + 18 - 2 ⇒ (5) + 18 - 2 = 21
Afterwhich he continues the trek ready to heal him next round if Dranald doesn't get to him immediately.
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Arrus stands up and reloads his crossbow as he makes his way back ou of the melee. Then he takes a shot a Bremix, trying to knock him out. crossbow vs Bremix (nonlethal): 1d20 + 18 - 2 ⇒ (15) + 18 - 2 = 31
Stand, Running Reload, Strike
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