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crafting: 1d20 + 14 ⇒ (19) + 14 = 33 Patrick is actually helping Astrid having plucked up enough courage to get into her sword hitting range.
I do not know. He replies. I shall attempt to determine that
arcana: 1d20 + 19 ⇒ (12) + 19 = 31 Patrick has Recognise Spell, Arcane Sense and Quick Recognition if that helps
Excuse me Ms Astrid. What would be your reaction if you had a very close female friend and a person of the male persuasion was visiting her in hospital bearing flowers?

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The gambling begins to dismantle the bell.
Crafting: 1d20 + 19 ⇒ (13) + 19 = 32

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I don't think I can skip this, but if all the good rolls before me mean that the bell is already disabled, Jiki instead just congratulates everybody on a job well done.
While one goblin takes things apart, another looks for small weaknesses that can be exploited.
Thievery: 1d20 + 13 ⇒ (19) + 13 = 32

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You can certainly skip any of these checks as a failure will add 5 minutes at a minumum. But a Crit Success could take off 5 minutes.
It takes roughly 20 minutes to disassemble the bells with noone getting hurt by slowly lowering the screaming face clappers first. Narcela seems far more relieved once this process is completed.
You easily destroy the planar netting below the bells with a simple swipe from your blades. As it falls free so too does the magic running through their fibers.
Patrick believes it was a barrier keeping the Gale's Claw from leaving this Plane without Aslynn.
Narcela suddenly shudders and hunches over in pain. Her extremities ripple, the skin on her forearms turning to a dark gray as her fingers stretch, nails lengthening into claws. After a few moments, the strange attack passes, and her limbs return to normal. Taking in deep breaths of air to calm herself, she straightens, and wipes sweat from her brow.
Bremix looks at Narcela with revulsion. “Lamashtu’s get!” he swears. “She’s got some sickness. Is this going to spread to the rest of us?!”
More locations to choose to visit.

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Society: 1d20 + 14 ⇒ (20) + 14 = 34
"She's begun the change into a night hag. We need to stop Aslynn before she can complete the process."

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So let’s hurry up to the Sky Dock.

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"Not yet. There's still Cetezar to rescue. Also, I don't know about the rest of you but I'm awfully curious to know how Aslynn always seems to know our business. I think a trip to the Seneschal's Study is in order before we leave."

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Patrick stays quiet and in the back.
arcana: 1d20 + 19 ⇒ (2) + 19 = 21
Hang in there Narcela. Revecka waits for you.
He seems to be developing a personal hatred for Aslynn.

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Where to?
Narcela wipes her brow with a worried look on her face. "I am okay..I think. At least for now, but we should hurry."

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Astrid pats the woman on the shoulder. "Just try to hold it together for a bit longer. We'll get you out of here soon. So shall we head to the workshop?"

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We discuss a lot. I thought we were in a hurry.

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That's two for the Workshop.
This strange room contains an assortment of work spaces and odd technological devices in all its nooks and crannies. A table in the center of the room contains straps and discarded surgical tools alongside several gears, wires, and other mechanical parts.
Aslynn forced the Ardis Scholars to work here, creating technological items to further her ambitions. The surgical table in the center of the room is used to add experimental augmentations to her allies.
A portly Ardis Scholar with a wild shock of gray hair and a clockwork prosthetic arm, is designing experimental Stasian augmentations for Aslynn in this room. He’s guarded by a trio of fanged humanoids with sickly transparent skin, revealing vivid colors of internal organs and ivory bones within their bodies.

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Astrid walks into the room. "Which one of you is Cetezar? I'm guessing it's you Mr. Clockwork Arm. Pack your stuff. We're getting you out of here."

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Jiki looks for a way to free the Scholar without alerting the guards. His best option may to be inconspicuous and free the Scholar while Astrid is alerting the guards.

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The alchemist is ready to draw a bomb if anybody seems threatening.

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Cetezar looks up in surprise as hope fills his face. It is quickly wshed away as the trio of translucent humanoids grab warhammers from the nearby workbench.
Patrick Barnard's Initiative: 1d20 + 13 ⇒ (7) + 13 = 20
Ukh's Initiative Using Avoid notice: 1d20 + 16 ⇒ (19) + 16 = 35
Dranald's Initiative Using search: 1d20 + 17 ⇒ (15) + 17 = 32
Astrid's Initiative: 1d20 + 19 ⇒ (7) + 19 = 26
Jiki the Flatulist's Initiative Using Avoid Notice, Incredible Initiative: 1d20 + 15 ⇒ (9) + 15 = 24
Arrus Lionius's Initiative Using Search (+1 if Sight based): 1d20 + 20 ⇒ (8) + 20 = 28
Translucent Humanoid: 1d20 + 20 ⇒ (3) + 20 = 23
Cetezar quickly ducks behind his worktable, getting as much cover as he can behind his inventions.
★★★
Work-shopping! Round 1
──────────
BOLD IS UP!:
──────────
➤ Ukh (109/109 HP)
➤ Dranald (106/106 HP)
➤ Arrus (110/116 HP)
➤ Astrid (148/148 HP)
➤ Jiki (86/86 HP)
Translucent Humanoid (Red) (-0 HP)
Translucent Humanoid (Green) (-0 HP)
Translucent Humanoid (Yellow) (-0 HP)
Patrick (53/64 HP)

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Astrid grins evilly at the strange humanoids. "Ha! Really? You wanna go huh? Okay let's do this."
Astrid charges into the fray.
shield boss: 1d20 + 20 ⇒ (7) + 20 = 27
bludgeoning: 2d6 + 7 ⇒ (1, 6) + 7 = 14
quick draw bastard sword: 1d20 + 23 - 5 ⇒ (10) + 23 - 5 = 28
slashing and electrical: 2d6 + 1d6 + 8 ⇒ (4, 3) + (3) + 8 = 18
◆◆ Sudden charge, ◆ quick draw

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The cleric casts Searing Light on the yellow.
Searing Light:1d20 + 17 ⇒ (20) + 17 = 37
Damage, fire:5d6 ⇒ (3, 2, 4, 3, 5) = 17
Damage, good:5d6 ⇒ (4, 3, 5, 5, 5) = 22
Then he moves.

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The goblin rushes inside the room to throw a bomb towards the red one.
Pay attention grenade!
Alechmist's fire, moderate:1d20 + 18 ⇒ (16) + 18 = 34
Damage, splash:2d8 + 1 + 4 ⇒ (6, 7) + 1 + 4 = 18
3 persistent fire

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Jiki tries to remember what these things are, then composes an impromptu song about what he knows before vanishing from sight.
◇ Heroic Recall
He has +9 Nature and Religion and +14 at any other relevant skill, and rolls twice and takes the better result.
◇ Lingering Composition
Performance: 1d20 + 16 ⇒ (9) + 16 = 25
◆ Cast a Spell: Inspire Courage
+1 attack, damage and saves vs. fear to allies within 60 feet for 1 round
◆◆ Cast a Spell: Invisibility

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I'm assuming weapons out in this ever so friendly castle, will draw to start turn instead of running reload if needed.
Arrus takes a moment to size up yellow.
Hunter's Prey + Free RK. On a crit My and my allies gain a +1 circumstance bonus to their next attack and save and AC vs yellow
Arcana +14(T)
Nature +18(M) (+Krieghton's Cognative Crossover. (If nothing learned with nature, reroll with PFS Lore +18(M)
Occultism +14(T)
Religion +14(T)
Society+14(T)
If it's on My Thorough Reports list add +4 to my RK roll.
Human
Jinkin (Gremlin)
Manifestation of Qxal
Janni
VoidWyrm
Arbiter
Axiomatic
Sod Hound (Earth Elemental)
Boggard
Zephyr Hawk (Air Elemental)
Cinder Rat (Fire Elemental)
Skeletal Giant
Cairn Wight
Basilisk
Blodeuwedd (Fey/Plant Thingy)
Flytrap
Pixie
Grimstalker
Redcap
TwigJack
Giant Whiptail Centipede
Krooth
AxeBeak
Human(Russian)
Winter Wolf
Mephit Swarm
Mist Stalker
Wight
Ghast
Zombie Hulk
Mummy Guardian
Zombie Troop
Shanrigol
Mummy Pharoah
Cave Bear
Hippopotamus
His mind racing, Arrus then fires his crossbow at yellow, the enemy just barely in range.
Alchemical crossbow is only range 30, but Hunt Prey ignores first range increment, and Yellow is exactly 60
inspired crossbow vs yellow: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22
piercing+precision+fire: 2d10 + 4 + 1d8 + 2d6 + 1 ⇒ (3, 4) + 4 + (2) + (6, 6) + 1 = 26
Crossbow Ace changes base damage from 2d8+2 to 2d10+4. Precision adds another d8. Flaming Rune is 1d6 fire, and alchemical fire in crossbow is another 1d6 fire. Final +1 from inspire courage.
Arrus then sprints forward, spreading out, reloading his crossbow as he goes.
Hunt Prey, Strike, Running Reload. 110/116 Crossbow loaded, 2 flames remaining.

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Yes, I am assuming your weapns are out at all times in this relaxing castle.
Arrus Lionius's Society (T): 1d20 + 14 ⇒ (17) + 14 = 31
Jiki the Flatulist's Society (T): 1d20 + 14 ⇒ (3) + 14 = 17
Jiki the Flatulist's Society (T): 1d20 + 14 ⇒ (8) + 14 = 22
Ukh rushes in and tosses fire bombs at one of the guards. It shatters across the creatures shoulder, igniting it on fire. Seeing fire as an effective killing tool Dranald sends a searing ray of holy light into another of the guards. Neither fiend nor undead.
Arrus recognizes these creatures as Urdefhans. Arrus remembers reading somewhere that when an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body.
Arrus sprints out as his bolt misses the strange creatures. Astrid enjoys that the guards are willing to rumble. It ducks her shield but it unable to avoid the followup by her blade as it slices into its leg.
Jiki isn't quite sure he believes Arrus on what these creatures are but he doesn't know for sure exactly what they are quite yet as the goblin inspires the group by turning invisible.
The wounded urdefhan swings it's warhammer at Astrid as it tries to give itself a little bit of breathing room from her.
Warhammer vs Astrid AC 29: 1d20 + 19 ⇒ (20) + 19 = 39
Damage (Bludgeoning): 2d8 + 9 ⇒ (4, 7) + 9 = 20 Crit for 40.
Jaws vs Astrid AC 29: 1d20 + 19 - 4 ⇒ (14) + 19 - 4 = 29
Damage (Piercing): 3d6 + 9 ⇒ (1, 5, 3) + 9 = 18
Persistent Damage Flat Check: 1d2 ⇒ 1
The creature scampers back as Astrid's skin begins to turn a strange translucent coloring around the bite area on her arm.
DC 27 Fort Save, Failure you are Drained 1 and Red regains 10 HP.
The other two Udefhan's begin a dark ritual as they spill blood into dark signs on the floor. The smell of sulfur fills the air as a devil and a demon appear nearby within the roo. "Slay those ones, and we have a deal." The Urdefhan's command.
One of the seething devils deftly wields a vicious, saw-toothed glaive, while below its toothy maw writhes a hideous, twitching beard.
The second demon is a muscular, red-eyed, goat-headed demon wields a burning sword. Fire licks up from its flaming hooves as it appears directly in front of Astrid. Color coded them to the creatures they were summoned by.
The goat headed demon rears back as it breathes a 20' line of greasy fire across the floor.
Fire Breath Damage (Astrid and Ukh): 6d6 ⇒ (1, 4, 5, 4, 5, 5) = 24 DC 21 Reflex.
Rounds: 1d4 ⇒ 2
The 20' line on the map is considered grease as well as the effects of the spell.
The bearded one rushes at Arrus, it's glaive sweping at his legs.
Glaive vs Arrus AC 27: 1d20 + 15 ⇒ (3) + 15 = 18
★★★
Work-shopping! Round 1/2
Party Conditions: Inspire Courage
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Ukh: DC 21 Reflex vs Demon Breath
Astrid: DC 27 Fort vs Drained | DC 21 Reflex vs Demon Breath
──────────
BOLD IS UP!:
──────────
➤ Ukh (109/109 HP)
➤ Dranald (106/106 HP)
➤ Arrus (110/116 HP)
➤ Astrid (90/148 HP)
➤ Jiki (86/86 HP) │ Invisible
Urdefhan (Red) (-39 HP) │ Persistent Fire 3
Urdefhan (Green) (-0 HP)
Goat-Headed Demon (-0 HP) │ Breath 2 rounds
Urdefhan (Yellow) (-34 HP)
Bearded Foe (-0 HP)
➤ Patrick (53/64 HP)

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Patrick doesn't know what's worse - being rebuked or being ignored. He makes a mental note to discuss that with Fola Braun at his next counselling session.
His internal musings are interrupted by the combat. Since he's way back, he fires a heightened Ray of Frost at Red, hoping to take some of the pressure off Astrid
sa: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32 cold: 4d4 + 4 ⇒ (4, 4, 2, 4) + 4 = 18
He then attempts to confirm that the devil with the glaive is a bearded devil as he suspects it is, looking for weaknesses.
religion: 1d20 + 13 ⇒ (17) + 13 = 30 ((occultism+16, arcana+19))

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As the creature strikes at Astrid, the shield maiden instinctively interposes her shield between herself and his warhammer blunting much of its sting and causing his second attack to go awry.
↺ reactive shield, ↺ quick shield block
fort save: 1d20 + 20 ⇒ (13) + 20 = 33
reflex save: 1d20 + 17 ⇒ (15) + 17 = 32
After taking 27 points from the crit 121/148 hit points and her shield is 77/104 hit points
"Ha! Is that the best you can do? My Amma Nanni hits harder than that."

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Astrid stares quizzically at the demon that appears before her. "You look familiar. Have I killed you before?"
Rather than figure out where she has seen this type of demon before she merely shrugs and lashes out.
Bastard sword vs green demon: 1d20 + 23 ⇒ (4) + 23 = 27
slashing and electrical: 2d8 + 1d6 + 8 ⇒ (3, 2) + (2) + 8 = 15
bastard sword vs green demon: 1d20 + 23 - 5 ⇒ (5) + 23 - 5 = 23
slashing and electrical: 2d6 + 1d6 + 8 ⇒ (6, 6) + (6) + 8 = 26
bastard sword vs green demon: 1d20 + 23 - 10 ⇒ (19) + 23 - 10 = 32
slashing and electrical: 2d6 + 1d6 + 8 ⇒ (3, 2) + (4) + 8 = 17
If any of those are crits then the electrical damage will arc and affect the red guy also. Additionally the green demon will be flat footed until the start of Astrid's next turn.
◆ Strike, ◆ strike, ◆ strike

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The spot where Jiki used to be sings more, before something else after I see the roll
◇ Lingering Composition
Performance: 1d20 + 16 ⇒ (4) + 16 = 20
◆ Cast a Spell: Inspire Courage
+1 attack, damage and saves vs. fear to allies within 60 feet for ??? round

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And gets called away mid-edit. 1 round of courage.
Jiki then heads toward the prisoner and/or a more advantageous position for a surprise attack.
◆ Stride
◆ Stride

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Arrus shouts, "Beware of the Urdefhan's rot when they die, try not to stay too close."
Arrus opens himself up to a potential attack from the glaive as he fires again at the yellow Urdefhan.
inspired crossbow: 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30
Piercing+fire: 2d10 + 4 + 1 + 1d8 + 2d6 ⇒ (7, 4) + 4 + 1 + (7) + (1, 4) = 28
Arrus takes his second hand off his crossbow for a moment to patch up his wound before it gets worse.
Battle Medicine DC 20 (Assurance): 23 = 23
self healing: 4d8 ⇒ (5, 4, 2, 3) = 14
Arrus then sprints deeper into the room, reloading/regripping as he goes.
Strike, (Release) Battle Medicine, Running Reload(Free Regrip)
Arrus sprints deeper into the room reloading as he goes before firing again.
crossbow iterative: 1d20 + 18 + 1 - 5 ⇒ (4) + 18 + 1 - 5 = 18
Piercing+fire: 2d10 + 4 + 1 + 2d6 ⇒ (7, 7) + 4 + 1 + (6, 2) = 27
Strike, (Release), Running Reload, Strike

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Reflex:1d20 + 18 ⇒ (9) + 18 = 27
The goblin throws a first bomb on the red one.
Pay attention grenade!
Bottle lightening, moderate: 1d20 + 18 ⇒ (6) + 18 = 24
Damage, splash:2d6 + 4 ⇒ (4, 5) + 4 = 13
On a hit, the target becomes flat-footed until the start of your next turn
Then he loads his crossbow and fire towards the red one again.
+1 striking alchemical crossbow:1d20 + 18 - 5 ⇒ (9) + 18 - 5 = 22
Damage, acid:2d8 + 1d6 ⇒ (4, 3) + (4) = 11

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@Patrick- That is norally a secret check, just let me know in the future you wanna do that action and I can pull it from the Macros.
Patrick's ray of frost freezes the Urdefhan's arm as it tries to pat the flames out. Looking around he recognizes a Bearded Devil among the mix. He knows that they are normally weak towards good aligned attacks.
Both of Ukh's alchemical attacks miss, but the bottled lightning does manage to splash a little into the red-eyed Urdefhan as he can't seem to catch a break.
Arrus ignores the bearded devil in his face and fires a small explosion into the other Urdefhan as the group tries to keep them split apart.
Bearded Devil AoO vs Arrus AC 27: 1d20 + 15 ⇒ (10) + 15 = 25
Arrus avoids a bleeding wound as he sprints away from the devil, whiffing his second shot.
Astrid blocks most of the damage coming her way as she rolls out fo the path of the grease fire before it is too late. Astrid lays down the hurt on the demon as her blade strikes again and again and again, nearly laying it to waste in a matter of seconds. The creature croaks as it barely remains standing, a small twitch of lightning leaping from it to one of the Urdefhan.
Jiki continues to singa nd inspire as he moves to a far more advantageous position.
★★★
Work-shopping! Round 1/2
Party Conditions: Inspire Courage
Battlemap
──────────
BOLD IS UP!:
──────────
Ukh (97/109 HP)
➤ Dranald (106/106 HP)
Arrus (110/116 HP)
Astrid (121/148 HP) │ Shield Hardness 13, HP 77/104
Jiki (86/86 HP) │ Invisible
Urdefhan (Red) (-63 HP) │ Persistent Fire 3
Urdefhan (Green) (-0 HP)
Goat-Headed Demon (-75 HP) │ FF until start of Astrid Turn | Breath 2 rounds
Urdefhan (Yellow) (-62 HP)
Bearded Devil (-0 HP) │ Reaction Used
Patrick (53/64 HP)

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The cleric casts Spiritual weapon.
Spiritual weapon:1d20 + 17 ⇒ (12) + 17 = 29
Damge:1d8 + 4 ⇒ (1) + 4 = 5
Then he casts shield.

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Dranald conjures fortha spiritual blade that falls from the sky stabbing downward at the bearded devil.
Well out of reach the third Urdefhan summons forth his own devil as a second bearded devil appears just south of Ukh. The goblin barely has a moment to react as a glave cuts across at waist level.
Red Bearded Devil vs Ukh AC 27: 1d20 + 15 ⇒ (9) + 15 = 24
Red Bearded Devil vs Ukh AC 27: 1d20 + 15 - 5 ⇒ (9) + 15 - 5 = 19
Uhk falls flat for a moment as he avoids the lethal strikes. Astrid watches as one of the most frightful aspects she has ever seen rises from the floor.
@Astrid- DC 28 Will Save vs Pantasmal Killer
Just as the unseen nightmare crawls towards Astrid the small demon releases a firebll inot Astrid and Ukh.
Red Demon Fireball: 6d6 ⇒ (4, 6, 6, 1, 4, 3) = 24 DC 21 Reflex
The third Urdefhan raises a hand, firing an invisible air bow as an acid arrow at Arrus.
Acid Arrow vs Arrus AC 27: 1d20 + 20 ⇒ (12) + 20 = 32
Damage (Acid): 5d8 ⇒ (5, 1, 8, 4, 7) = 25 +2d6 Persistent Acid
The bearded devil chases after with it's cracked glaive.
Glaive vs Arrus AC 27: 1d20 + 15 ⇒ (9) + 15 = 24
★★★
Work-shopping! Round 2/3
Party Conditions: Inspire Courage
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Ukh: DC 21 Reflex vs Fireball
Astrid: DC 28 vs Phantasmal Killer | DC 21 Reflex vs Fireball
──────────
BOLD IS UP!:
──────────
➤ Ukh (97/109 HP)
➤ Dranald (106/106 HP)
➤ Arrus (85/116 HP) │ Persistent Acid 2d6
➤ Astrid (121/148 HP) │ Shield Hardness 13, HP 77/104
➤ Jiki (86/86 HP) │ Invisible
Urdefhan (Red) (-63 HP) │ Persistent Fire 3
Bearded Devil (Red) (-0 HP)
Urdefhan (Green) (-0 HP)
Goat-Headed Demon (Green) (-75 HP) │ FF until start of Astrid Turn | Breath 2 rounds
Urdefhan (Yellow) (-62 HP)
Bearded Devil (Yellow) (-5 HP) │ Reaction Used
➤ Patrick (53/64 HP)

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Patrick fires another heightened Ray of Frost at the Red Urdefhan
sa: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20 cold: 4d4 + 4 ⇒ (4, 4, 4, 4) + 4 = 20
((Hero Point))
sa: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
He then attempts to identify the demon.

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will save: 1d20 + 16 ⇒ (11) + 16 = 27
reflex save: 1d20 + 17 ⇒ (11) + 17 = 28
Astrid is startled by a vision of the most fearsome creature to ever walk the Lands of the Linnorm Kings.
"Amma Gunnhild? I thought you sailed off to Valenhall to die fighting monsters..."

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I'm fairly certain that the fireball from the goat demon provokes an AoO from Astrid.
bastard sword AoO vs goat: 1d20 + 23 - 1 ⇒ (8) + 23 - 1 = 30
slashing and electrical: 2d8 + 1d6 + 8 ⇒ (4, 3) + (1) + 8 = 16
Shaken by the vision of her grandmother, Astrid steps closer to the wounded Urdefhan.
bastard sword vs red: 1d20 + 23 - 1 ⇒ (5) + 23 - 1 = 27
slashing and electrical: 2d8 + 1d6 + 8 ⇒ (1, 4) + (2) + 8 = 15
bastard sword vs red: 1d20 + 23 - 5 - 1 ⇒ (17) + 23 - 5 - 1 = 34
slashing and electrical: 2d8 + 1d6 + 8 ⇒ (4, 5) + (3) + 8 = 20
↺ Attack of opportunity, ◆ Step, ◆ strike, ◆ strike
I have not added in inspire courage since I'm not certain I'm in range. If I am then add 1 to everything. I added frightened 1 from the phantasmal killer to all of Astrid's attacks. She should no longer be frightened now. If that AoO did not finish off the goat demon then the other attacks will go there until he is dead.
Also if that AoO was a crit then I believe that it will disrupt the spell and cancel the fireball.

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Arrus leaps over the Bearded Devil glaive but can't escape the acid.
Arrus takes another shot at the big yellow monster.
inspired crossbow: 1d20 + 18 + 1 ⇒ (14) + 18 + 1 = 33
piercing+fire: 2d10 + 4 + 1 + 1d8 + 1d6 ⇒ (8, 9) + 4 + 1 + (6) + (4) = 32
Arrus then draws a new alchemical fire and loads it into the crossbow.
ongoing acid: 2d6 ⇒ (1, 3) = 4
flat 15 to end: 1d20 ⇒ 10
Arrus's wound continues to drop with acid.

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It would indeed provoke an AoO from Astrid.
Patrick's ray of frost misses the Urdefhan as Astrid's worst nightmare manifests and becomes real.
Phantasmal Killer Damage: 8d6 ⇒ (1, 3, 5, 5, 1, 5, 2, 1) = 23 + Frightened 2
Arrus' wounds continue to sizzle as he concentrates on aiming, landing another bolt into the wounded Urdefhan.
Astrid slays the Brimorak disrupting its fireball spell by simply killing it. Was not a crit but the AoO killed it. Reaction going off before the spells completion.
Astrid closes the distance on the wounded Urdefhan and stabs it in the side with her sword.
★★★
Work-shopping! Round 2/3
Party Conditions: Inspire Courage
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Ukh (97/109 HP)
➤ Dranald (106/106 HP)
Arrus (81/116 HP) │ Persistent Acid 2d6
Astrid (98/148 HP) │ | Shield Hardness 13, HP 77/104
➤ Jiki (86/86 HP) │ Invisible
Urdefhan (Red) (-83 HP) │ Persistent Fire 3
Bearded Devil (Red) (-0 HP)
Urdefhan (Green) (-0 HP)
Urdefhan (Yellow) (-94 HP)
Bearded Devil (Yellow) (-5 HP)
Patrick (53/64 HP)

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Jiki sings invisibly, which would matter more if he wasn't about to break the spell.
◇ Lingering Composition
Performance: 1d20 + 16 ⇒ (13) + 16 = 29
◆ Cast a Spell: Inspire Courage
Finally! All allies get +1 to attack, damage and saves against fear for 3 rounds.
He then drops a blast of less pleasant sound on the yellow mook.
◆◆ Cast a Spell: Sound Burst
Sonic Damage: 2d10 ⇒ (3, 1) = 4, Fortitude DC 26

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The cleric sustains the Spiritual weapon.
Spiritual weapon:1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27
Damage:1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
He moves and draws his longsword.

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The goblin steps, reloads his crossbow and throws a bomb at the red Urdefhan.
Pay attention grenade!
Dread Ampoule (Moderate), Inspire courage:1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30
Damage, splash:2d6 + 1 + 4 ⇒ (2, 5) + 1 + 4 = 12
On a hit, the target becomes frightened 1, or frightened 2 on a critical hit.

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Are you a bomber Ukh? Or does you splash hit Astrid as well?
Forgot Persistent Flat check on red.
Red Persistent Flat Check: 1d20 ⇒ 17
Ukh tosses a strange devce at the Urdefhan. Murky purple gass begins to escape as it seems into the creatures translucent skin, but otherwise shows no har or distress. Immune to Fear.
Dranald sustains his spiritual weapon, though it misses the Urdefhan as it wobbles in the air. Jiki manages to get his inspiration to reach out a little further and longer this time as it collects into a single point hurting the poor and innocent bearded devil.
Fort DC 26: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32
The wounded Urdefhan steps back away from Astrid, having watched her just slaughter the demon and sends an acid arrow into her chest and face.
Red Acid Arrow vs Astrid AC 29: 1d20 + 20 ⇒ (20) + 20 = 40
Damage (Acid): 5d8 ⇒ (4, 5, 4, 6, 6) = 25 Crit for 50 +2d6 Persistent Acid
The red Bearded Devil sticks to Ukh like glue as it tries to skewer the smaller goblin with glee.
Red Glaive vs Ukh AC 27: 1d20 + 15 ⇒ (20) + 15 = 35
Damage (Slashing): 1d8 + 7 ⇒ (3) + 7 = 10 Crit for 20 so far unless you are good aligned
Damage (Evil): 2d6 ⇒ (1, 6) = 7 Are you Good aligned? + Infernal Wound (1d6 Persistent Bleed) that is much harder to stop
The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.
Ukh cries out in pain as the deadly glaive slices the goblins side open.
The middle Urdefhan sees the acid arrow doing so well that he casts his own at Dranald as he tries to split the group apart.
Green Acid Arrow vs Dranald AC 27: 1d20 + 20 ⇒ (14) + 20 = 34
Damage (Acid): 5d8 ⇒ (3, 1, 5, 2, 1) = 12 +2d6 Persistent Acid
Dranald shudders as the acid begins to melt inot his clothing. The third and also severely wounded Urdefhan sends a frightful scene towards Arrus. As Arrus turns to the side the wall caves in as a river of water instantly fills the room. He watches in horror as one by one his companions begin to slowly perish.
@Arrus- DC 28 Will Save vs Phantasmal Killer.
Yellow Devil Glaive vs Arrus AC 27: 1d20 + 15 ⇒ (12) + 15 = 27
Damage (Slashing): 1d8 + 7 ⇒ (8) + 7 = 15
Damage (Evil): 2d6 ⇒ (4, 2) = 6 + Infernal Wound (1d6 Persistent Bleed) that is much harder to stop
★★★
Work-shopping! Round 3/4
Party Conditions: Inspire Courage 3 rounds
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Arrus: DC 28 vs Phantasmal Killer
──────────
BOLD IS UP!:
──────────
➤ Ukh (77/109 HP) │ Infernal Wound (1d6 Persistent Bleed)
➤ Dranald (94/106 HP) │ 2d6 Persistent Acid
➤ Arrus (66/116 HP) │ Persistent Acid 2d6 | Infernal Wound (1d6 Persistent Bleed
➤ Astrid (48/148 HP) │ 2d6 Persistent Acid| Shield Hardness 13, HP 77/104
➤ Jiki (86/86 HP) │ Invisible
Urdefhan (Red) (-98 HP)
Bearded Devil (Red) (-0 HP)
Urdefhan (Green) (-0 HP)
Urdefhan (Yellow) (-94 HP)
Bearded Devil (Yellow) (-7 HP)
➤ Patrick (53/64 HP)

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Patrick had been hoping to save his most powerful magic for Aslynn but it looks like now is not the time to hold back.
So he fires off a volley of magic missiles (heightened to spell level 3) at the Red Urdefhan, hoping that will dismiss the red bearded devil.
mm: 9d4 + 9 ⇒ (1, 4, 2, 3, 4, 3, 1, 3, 4) + 9 = 34 ((three round action))

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"Come back here! I'm not done stabbing you yet." Astrid closes on the Urdefhal and attacks.
bastard sword vs red, IC: 1d20 + 23 + 1 ⇒ (3) + 23 + 1 = 27
slashing and electrical: 2d8 + 1d6 + 8 + 1 ⇒ (4, 4) + (6) + 8 + 1 = 23
bastard sword vs red, IC: 1d20 + 23 + 1 - 5 ⇒ (6) + 23 + 1 - 5 = 25
slashing and electrical: 2d8 + 1d6 + 8 + 1 ⇒ (4, 6) + (2) + 8 + 1 = 21
flat check: 1d20 ⇒ 13
persistent acid: 2d6 ⇒ (3, 4) = 7
Looks like Astrid is at 41/158 hit points
◆ Stride, ◆ strike, ◆ strike

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will: 1d20 + 17 ⇒ (17) + 17 = 34
mental damage: 4d6 ⇒ (3, 2, 2, 4) = 11
Arrus suffers, but only minimally.
With his wounds piling up, he retreats towards his allies reloading as he goes.
AC 26 vs Bearded AoO (Frightened 1)
He still manages a shot at the yellow Urdefan.
frightened/inspired crossbow: 1d20 + 18 - 1 + 1 ⇒ (6) + 18 - 1 + 1 = 24
inspired piercing+fire: 2d10 + 5 + 1d8 + 2d6 ⇒ (7, 10) + 5 + (4) + (2, 2) = 30
From there he touches Dranald.
vital beacon healing: 4d10 ⇒ (4, 7, 4, 5) = 20
acid: 2d6 ⇒ (1, 5) = 6
flat 15: 1d20 ⇒ 13
infernal bleed: 1d6 ⇒ 2
flat 20 to end: 1d20 ⇒ 11
78 HP, still acid and bleeding. Frightened 1 falls off.
Running Reload, Strike, Vital Beacon.

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Of course Ukh is bomber. And Ukh isn’t good aligned.

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Sounds good Ukh. Even better no evil damage for you then!
Patrick weakens the wounded Urdefhan as wave of magical missiles batter into the creature's translucent skin.
Yellow Devil AoO vs Arrus AC 26: 1d20 + 15 ⇒ (5) + 15 = 20
Bleeding out Arrus retreats away from the devil, avaoiding a second deadly attack. His own attack misses as he reaches out to Dranald for some much needed healing.
Astrid's own attacks begin to miss the Urdefhan, though one does get extremely close. Both misses.
★★★
Work-shopping! Round 3/4
Party Conditions: Inspire Courage 3 rounds
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Ukh (77/109 HP) │ Infernal Wound (1d6 Persistent Bleed)
➤ Dranald (94/106 HP) │ 2d6 Persistent Acid
Arrus (67/116 HP) │ Persistent Acid 2d6 | Infernal Wound (1d6 Persistent Bleed)
Astrid (41/148 HP) │ 2d6 Persistent Acid| Shield Hardness 13, HP 77/104
➤ Jiki (86/86 HP) │ Invisible
Urdefhan (Red) (-132 HP)
Bearded Devil (Red) (-0 HP)
Urdefhan (Green) (-0 HP)
Urdefhan (Yellow) (-94 HP)
Bearded Devil (Yellow) (-7 HP)
Patrick (53/64 HP)

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The cleric sustains the Spiritual weapon.
Spiritual weapon:1d20 + 17 ⇒ (14) + 17 = 31
Damage:1d8 + 4 ⇒ (6) + 4 = 10
Then he casts Heal on Astrid.
Heal, Staff of healing, healing hands:5d10 + 40 + 2 ⇒ (7, 8, 2, 3, 5) + 40 + 2 = 67