Spoiler alert - if you are a player...go away.
My group is about to encounter the Shrine of the Sea Mother. I suspect they will kill the Kuo-Toans quickly and use Detect Magic to discover the statue of Blibdoolpoolp has a Strong Aura of Conjuration and Necromancy. Since it is a statue to an Evil goddess, the paladin and cleric will want to destroy it. Meanwhile the countdown for Aushanna's arrival will be counting down. There are no rules in the adventure that discuss the particulars/ramifications of destroying the statue (no crunch, or role-play). How have some of you handled this?
Also - Did any of you give the party a clue of what was coming, e.g. have the statue pulsing omniously during their battle with the Kuo-toans, and the pulsing intensifying as the timer counted down?
My group recently acquired a Bag of Tricks. In the rules for the item, it states "[The summoned animal] can follow any of the commands described in the Handle Animal skill." By "commands", it's referring to "Tricks". When I pointed out that Tricks require a Move Action and successfully making a DC 10 Handle Animal test, most of the other players balked. They point out that Summon Monster Spells don't involve Move Actions or Skill tests. Am I overthinking this or is it time to invest in ranks of Handle Animal?
Carter Lockhart wrote:
I did a deeper dive on their characters and I stand corrected. I was only looking at their "Gear Value" and didn't include the money they are hording. That added over 8k. I also hadn't noticed the 4k of magic items on the animal companion. Then add in the shard and they are a bit over the 24k. It's just in non-traditional items, i.e. they don't have a single magic weapon or magic armor amongst them, but they're doing fine. Sorry for the drama.
However, thank you for bringing up the adventure supplement!
BTW, I'm using Syrinscape for sound effects. The rift syphon takes on all new life when you pipe in environmental sound effects from the Nine Hells. Players were not making their Will Saves.
Carter Lockhart wrote:
How many Players?
Four...fighter, cleric, alchemist, and druid.
Carter Lockhart wrote:
Admittedly it starts a bit low but I think it equals out as time goes on. Watch for potential rewards from the side quests and pathfinder society quirks.
Okay, I'll go with it, but currently the party is 16K in the hole. That's the difference between having magic weapons and armor and not.
Yes, the side quests and society quirks are a pain since they are spread out all over the book and easy to miss.
My characters are now 4th level and starting the Thassilonian Labs. I'm noticing that they are incredibly under-equipped. The core rulebook suggests PCs should have about 6,000 gp worth of equipment. My players are in the low 2,000 (except the player holding the first shard).
What did other DMs do? Do you artificially supplement them, or stick to the book as written?
Wow...great minds think alike. I've recently started converting this module to Pathfinder and got stuck on which diety the Doomguides worship. Came to the same conclusion as you.
The PRD states the following, "Damaging Magic Weapons: An attacker cannot damage a magic weapon that has an enhancement bonus unless his weapon has at least as high an enhancement bonus as the weapon struck."
I have a couple questions on this:
1. If I throw a +1 Club into a normal fire...will it burn? What if the fire is magical?
2. If I strike a +1 Magic Weapon with a non-magical Adamantine weapon (which ignores hardness), will the magic weapon take damage?
3. If a magic weapon is used to strike a gray ooze, can it take damage from the acid?
4. Natural attacks from creatures with the DR/Magic special quality count as being magical; how do I determine whether or not it is a stronger enhancement than my weapon's?
5. Are there any other exceptions to the above rule I have missed?
Adam Daigle wrote:
I have multiple addresses linked to my account for this purpose, so I'd say yes, you can. I think you can select the option to add a new address in the checkout process.
I have multiple addresses saved as well, however it keeps asking me to change my shipping preferences from monthly shipments to separate shipments. I'm nervous that this will cause confusion with my subscription shipping preferences. But ok, I'll give a try.
Kevin Andrew Murphy wrote:
And, as mentioned, Magic Aura and cheap enchantments can be used to cloak an area. Get a pot of library paste, cast Magic Aura on it, and paint unempowered Symbols of Death on every available surface. People without Detect Magic will pass right by, whereas the Detect Magic crew will be freaking out.
That. Is. Genius. However, wouldn't they get a Spellcraft roll to know the difference between a Symbol and a Magic Aura spell?
Kevin Andrew Murphy wrote:
Also, go back to 1st edition rulings and have it where illusions DO NOT radiate magic, because it would be a pretty piss poor illusion that did. You need Detect Illusion for that, and it's a 1st level spell.
Nice. Did that also include opponents using Invisibility, or was Detect Magic a poor-man's See Invisibility?
I think our group is getting ready to House Rule that cantrips can be used 3 + INT/WIS/CHA modifier times per day to stay consistent with the Domain/Schools powers.
As far as Mage Hand, it probably won't see much abuse since Detect Magic is still readily available and allows you a chance to identify the object. My groups haven't picked up on it yet. I suppose the Powers-That-Be didn't wish players to use a cantrip to remove a magic item from its trapped pedestal ala Indiana Jones.
Age - 42
I'm currently reading "The Man with the Iron Heart" by Harry Turtledove. It's an alternate history WWII story that essentially overlays post-Iraq War insurgency over post-WWII occupation. Haven't finished the book, so I don't have a real opinion to give, but the fact that I'm 300 pages into it and haven't stopped is a good sign.
Sean K Reynolds wrote:
You can also look to 15mm minis for wargames... a 15mm-scale human is about halfling-height to a 28mm- or 30mm-scale human.
Hadn't thought of that. Thanks. I'm going to try finding the Chainmail mini first, then explore the Reaper mini and available 15mm minis.
All you guys rock. Rant officially over.
LOL - nice catch.
That picture is so small, who could tell there's a crossbow in there?
Found this one at Reaper I know it doesn't show it to well but I actually have this one. even though he has a short sword he also has a crossbow IIRC I am at work right now and can't look at it
That's a good one too. Thank you.
Another good one is the discontinued Halfling Sneak from Chainmail. Good luck finding one though...
Perfect! You are DA MAN!
I get the tradition thing, but again, all races can use a sling...it's a simple weapon. If they wish to single out the sling for halflings, then give all halflings "Weapon Focus: Slings" or perhaps a +1 damage bonus when using slings to counter their strength modifier.
Back on subject though: does anyone know of a company that makes a halfling mini armed with a crossbow?
Ok, this is a small point but I feel a need to rant and have chosen the Paizo Forum to do so.
Why are there no halfling minis armed with crossbows?!? I'm one of those guys that feels the compulsion to have a mini that represents his character. I'm currently playing in a Pathfinder Beta campaign as a halfling rogue with STR 6. That strength pretty much guarantees the need to use a crossbow. However, every miniature I've found shows a halfling with either a shortbow or sling. Both weapons are modified by strength for damage purposes. Since halflings take a -2 to STR during character creation, I'm sure I'm not the only one with this problem.
In addition, the Pathfinder Beta states all Halflings are proficient with slings. Why? They are a strength weapon. Doesn't it make more sense for a weak race to use a weapon that plays down their weakness? Besides, slings are simple weapons...all the races can pretty much use it.
But I digress, bottom line: Paizo (or any other mini manufacturer reading this), please make a halfling mini armed with a crossbow.
So I'm going to buy this, and since I'm going to be doing a Pathfinder Society campaign, I demand that some of the combats take place in a theater. And a cathedral. Preferably soon after this released.
Lucky you...I just played a Pathfinder Society scenario last night that includes a major fight in an Opera House.
The first day I used DriveThruRPG I got a bunch of those PDF's for free, and I mean a bunch (Rules Compendium, Dungeonscape, Dragon Magic, Draconomicon, ect.). I'm not sure why, maybe that was a super special deal that just happened to be going on for that day, or what.
I'm green with envy.
Patrick Curtin wrote:
Hopefully at some point WotC will relent and drop the PDF price on 3.5E books down to a more reasonable level ..like $5 a pop. I know it would make me feel a warm fuzzy towards them, something which has been a bit of a rarity these past couple of years.
My sentiments exactly.
What the heck?!? Despite all the success WOTC is having with D&D 4E, they are still selling the D&D 3.5 pdf files on DrivethruRPG at full price. Meanwhile, ALL the 4E books are selling at substantial discount. How much longer are we going to have to wait before we see the discounts that earlier versions sell for? You can buy 1st and 2nd Edition books for about $5 each.
Let's keep in mind that it isn't the President that decides what the taxes are. It's the Congress. The President just recommends what he wants. If the polls are to believed, Congress is about to see it's first Democrat "super-majority" since FDR's time. That not only means they can stop a Republican filibuster, but most likely also override a Presidential Veto.
Amen to that. Bush was no saint. He increased the size of the federal government to all new heights. We need a fiscal conservative to get in there, roll up his or her sleeves and start making the cuts. Instead, here comes the most liberal senator in the country to expand the government to even greater heights.
I'm a computer geek for the US Army. So its inevitable that I become intimate with Vista sometime in the near future. I'm also an MCSE for XP, so I've always been a Microsoft supporter. I bought the Mac to expand my skills. Though I have to admit...I like it.
BTW, Fractal Mapper just went on sale (20% off):
I agree with you. If CC3 is working, you should stay with it since you've already made the investment.
Yes, I've seen Photoshop used for D&D. It worked very well. However, it's also very pricey.
Eileen - I'm up for trying Vista, but my PC is old and wouldn't convert well. My newest computer was a Mac. Just decided to try something new. Unfortunately, they don't make Fractal Mapper for the Mac so my old PC is in no danger of being discarded. Besides, I still have about a dozen XP games I haven't gotten to yet. ;-)
Well, let me admit up front that I don't use Vista yet. I'm still using XP. The XP version has none of the problems you mention. In fact, there is an awesome tutorial that comes with the program that taught me how to use it in under 30 minutes. It was quite refreshing for a Help feature to actually help!
I can only hope it works as well with Vista. It claims it does, but I'm sure CC claims the same. Oh wait, I just remembered that NBOS has its own site:
The site has a Forum, so I'm sure there are folks there that will tell you the truth.
Your article fails to mention that the nearly 300-page report does not recommend sanctions or a criminal investigation. In other words, they felt they had to say something bad about her, but they can't prove anything so she's not going to be formally punished. This is all just to get back at her for going against the establishment.
Well said! It's the fact that a 3.5 fighter is a Feat God that makes them so attractive to me. You can literally build any archetype fighter you wish. In fact, I usually have to play the wizard of the group because no one else wants to.