Damaging Magic Weapons


Rules Questions


The PRD states the following, "Damaging Magic Weapons: An attacker cannot damage a magic weapon that has an enhancement bonus unless his weapon has at least as high an enhancement bonus as the weapon struck."

I have a couple questions on this:

1. If I throw a +1 Club into a normal fire...will it burn? What if the fire is magical?

2. If I strike a +1 Magic Weapon with a non-magical Adamantine weapon (which ignores hardness), will the magic weapon take damage?

3. If a magic weapon is used to strike a gray ooze, can it take damage from the acid?

4. Natural attacks from creatures with the DR/Magic special quality count as being magical; how do I determine whether or not it is a stronger enhancement than my weapon's?

5. Are there any other exceptions to the above rule I have missed?

Sovereign Court

That's something that was a hold over from 3.5 and from 3.0 if I remember correctly. It's something you should simply throw out and it's still sad that no one in the alpha or beta playtest saw it and reminded Paizo to throw it out like Wizards did. I know I totally missed it until I had a hardcover book! Doh! :(

Pesky little thing.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I thought it was deliberately kept in place even though v3.5 threw it out, much like Ranger's d10 HD. Is there any evidence to the contrary?


yeah my +5 vorpal sword being broken by a pixies mundane club isn't okay with me


Ravingdork wrote:
I thought it was deliberately kept in place even though v3.5 threw it out...

J.J. stated in another thread that it is there on purpose


Aristodeimos wrote:

The PRD states the following, "Damaging Magic Weapons: An attacker cannot damage a magic weapon that has an enhancement bonus unless his weapon has at least as high an enhancement bonus as the weapon struck."

I have a couple questions on this:

1. If I throw a +1 Club into a normal fire...will it burn? What if the fire is magical?

2. If I strike a +1 Magic Weapon with a non-magical Adamantine weapon (which ignores hardness), will the magic weapon take damage?

3. If a magic weapon is used to strike a gray ooze, can it take damage from the acid?

4. Natural attacks from creatures with the DR/Magic special quality count as being magical; how do I determine whether or not it is a stronger enhancement than my weapon's?

5. Are there any other exceptions to the above rule I have missed?

1.No. Yes if a dm wants makes it super magical

2.No.
3.Yes.
4.The attacks overcome DR/Magic, not are magic, there is a difference.
5.Probably.

Sovereign Court

cwslyclgh wrote:
Ravingdork wrote:
I thought it was deliberately kept in place even though v3.5 threw it out...
J.J. stated in another thread that it is there on purpose

I can't seem to find that entry, got a link to it?


it is in this thread... LINK

Sovereign Court

Groovy. I don't think anyone has bothered to sunder anything in our games but this is good to know.

Sczarni RPG Superstar 2012 Top 32

Morgen wrote:
Groovy. I don't think anyone has bothered to sunder anything in our games but this is good to know.

Lucky you, I always end up in a group (8 groups since sunder came about) where someone tries to sunder damn near everything.

Sovereign Court

Well the GM is completely happy to just sunder our hit points rather then gear and most of the players are of the school of, "Stop breaking our loot idiot!" Grappling, tripping, all that is fine but when you start swinging at our potential pocket book we get defensive. :)


Morgen wrote:
Well the GM is completely happy to just sunder our hit points rather then gear and most of the players are of the school of, "Stop breaking our loot idiot!" Grappling, tripping, all that is fine but when you start swinging at our potential pocket book we get defensive. :)

+1!

As a player: Stop sundering our loot!
As a DM: Sundering is cool, just like trip and grapple. Just don't overdo it, coz the players *will* get bored of it...


Morgen wrote:
Well the GM is completely happy to just sunder our hit points rather then gear and most of the players are of the school of, "Stop breaking our loot idiot!" Grappling, tripping, all that is fine but when you start swinging at our potential pocket book we get defensive. :)

Things are not as bad as they used to be. Make Whole spell actually is rather decent now at repairing sundered items to a point.


what about if a rust monster made an attack with Rust(Su) against a magical weapon?

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