cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
After a quarter hour, a silver raven flies into your midst and lands with its own message. You recognize this as Aldren's specific figurine. [i]Rexus, Laria and I are on the way with a few of Rexus's closest friends and associates. We should be there within the hour.[/b] The driver is more than happy to head back immediately after being paid. *** Assuming no other activities... After about an hour, the group with Rexus and Aldren approach on foot, totaling about ten altogether. Aldren calls out and swaps figurines with Lubella. Thank you for sending the message, I had a few more preparations to ready for the proper cremation and ceremony. Rexus had some personal notes for the eulogy as well. Rexus nods, obviously deep in thought, but also physically winded as this much exertion was a toll on his body. Laria waves to the group and approaches the two halflings. This has been long over due, and this means so much to Rexus. Thank you for all you have done to help him. Aldren asks for help with the bodies and positions them in a clearing amid some trees and stones outcroppings. Could some of you help with the collecting of wood for the pyre? Once the pyre is assembled and the remains are put into place, Aldren begins a simple blessing honoring the parents. Dearly beloved, we are gather here this evening to honor the parents of our friend Rexus. They had been missing and presumed dead since House Thrune viciously attacked Kintargo during the Night of Ashes and burned poor Rexus's family's estate in The Greens in 4715 AR. As most of you know, our friend Rexux was their only child and after witnessing the aftermath of the attack, he went into hiding in Kintargo. Until now, and to honor his parents and the memory of the movement against the Thrunes they started. We are here to send them off but also to pass the baton to those willing to stand up to the injustices this city has faced. May they embrace in the afterlife and smile down upon their son and that peace may return to this city.
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Aldren approaches your group after a day of preparations ”Rexus and I have located a secluded copse off the Night Road which should be far enough north of Kintargo to avoid any unwanted attention. We can conduct the ceremony on Moonday. “
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Lubella’s research uncovers a few options for the cremation of Rexus’s parents. However they vary in practicality. 1) the city government with the help of the asmodians conduct mass cremations daily for bodies found in the streets, victims of disease or crime or even prisoners tortured. It would be relatively simple to turn them over. But one would not expect any reverence
”It is the least I can do. But I can contribute to fees if another option is preferred. “
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Aldren chimes in ”I am sure a rebellion is needed but I am feeling a calling to establish the temple to Calistria will be the best way for me to contribute. If Laria is willing, I will spend the next month or so establishing a proper shrine in the Wasp Nest. “
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Lubella lands another slash on the infernal warrior. Talvek aims for her exposed neck, but does not find a vital spot, drawing some blood nevertheless. Aldren steps up and channels to help the front line while excluding Nox Mistress, I can feel your approval on our plight! channel: 2d6 ⇒ (1, 6) = 7 === Round 11=== [+1 blessed]
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Nox seems to focus her anger at losing her weapon and shrugs off the spell. Aldren sighs... Well, rats. And our blessing may be running out soon as well.
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Lubella reaches up and lands a well-placed flat of her blade to the base of Lout's skull. He goes down with a thud. Yes, sorry Talvek, on the road this weekend I was not able remove yellow from the map. Have done so now. You can move and attack the red hound with that attack or take a different action... Aldren casts a divine spell upon his doubled-self. Mistress, protect me from these heathens!
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Arcos waits for a chance to lob another bolt (delays) The lout, as he is called, lives up to his name, standing ready, drooling with anticipation to cave in your skull. Yellow turban looks less confident, but also stands at the ready. Aldren calls out... Well, gang, this is it...are we ready to take it to the next level? He calls upon his mistress...and points from Lout to Yellow. Kill him! GM:
will: 1d20 ⇒ 12 The large misshapen creature, blinks and turns to yellow with a malicious grin. === Round 6=== [PARTY BLESSED +1] Aldren(0, dupe), Talvek(-3), Lubella(-3), Arcos(0)
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Arcos and Talvek watch as the last man not standing tries to stand as Lubella lectures to him. That was a lie. Everyone knows who cast down the beast and it was not the flower. Aldren's ready and aoo both occur.... Ready mace: 1d20 + 5 ⇒ (12) + 5 = 17 mace: 1d8 + 2 ⇒ (7) + 2 = 9
And he knocks the man back down. She's right. Learn your history...you are following the prince of deception. *** end combat ***
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Aldren moves up and calls once again on his mistress for healing. Save us from these heathens! channel: 2d6 ⇒ (2, 1) = 3 excluding the prone Jackie Chan === Round 5 ===
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Aldren calls out. Good! Just this one to go and I can heal us up. Unless he wants to make it easy and just surrender now and not face the fate of his friend. No? I didn't think so. mace: 1d20 + 5 ⇒ (16) + 5 = 21 for dmg: 1d8 + 2 ⇒ (6) + 2 = 8 The crushing sound of mace on skull drops this one as well. === Round 4 ===
2d20 ⇒ (6, 2) = 8 Oops forgot my two crits - both fail
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Aldren rushes up with his mace and tries to wack the orange belted Redactor. The monk is ready and immediately kicks at the approaching cleric. But cannot stop Aldren's fury.
This is for my Mistress, you book-trash!!!! mace: 1d20 + 5 ⇒ (15) + 5 = 20 for dmg: 1d8 + 2 ⇒ (6) + 2 = 8 The heavy headed weapon smashes into the knee and leg of the kicker. === Round 1 ===
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Lubella pokes and prods at the walls and floor but does not find anything of interest. Aldren notices there seems to be more light from down south and the larger hallway than emanating from any of these smaller rooms. He waves to Arcos and Talvek and motions them to move up...
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Aldren moves to a point where he can gain a better view. Psstt. Be careful. perception: 1d20 + 11 ⇒ (13) + 11 = 24 Lubella notices a smaller hallway with additional doors. She and Aldren do not hear or see anyone in the hall or beyond the closest door.
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Well, that was the strangest creature I have ever seen...I think. Aldren scratches his head and looks at the rest of you and the minor nicks and cuts incurred. It does not appear it did much damage with those ribbons. Everyone ok?
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Aldren activates his copycat and a shimmering duplicate of himself reappears as he moves into flank with Talvek. Not so fast, book-head! You need to worry about all of us! morningstar, flank: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 for dmg: 1d8 + 2 ⇒ (1) + 2 = 3 Landing his blow solidly, but the heavy head of the weapon does not even leave a mark on the creature. Talvek and Arcos?
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Aldren decides he will get into the action and pops out of invisibility...well two of him do actually. So you were playing the patsy! He swings his morningstar at the creature. morningstar: 1d20 + 5 ⇒ (10) + 5 = 15 for morningstar: 1d8 + 2 ⇒ (2) + 2 = 4 But he too finds it hard to land a solid blow on the shifting, swirling papers. ==== In response, the bookish creature replies to Aldren. So there you are! I could detect your jumbled thoughts, but not see you.
Two of the purple ribbons seek targets to either side. On Lubella ribbon: 1d20 + 8 ⇒ (15) + 8 = 23 dmg: 1d4 ⇒ 1 DC16 WILL or lose 1 INT
Both ribbons hit their marks... === round 2 ===
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Aldren does something, but none of you are able to see him. GM:
1d20 + 7 ⇒ (10) + 7 = 17 You hear Aldren's panicked voice from over closer to the book stacks and the creature. Hey! It's trying to get into my head! and he calls upon his goddess. The creature stands still...waiting. === init - round -1===
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Aldren trudges along in the rain, also ready to bring the fight to the enemy and either achieve victory or at least inflict some annoyance. ”Well, I guess this is it, right? No turning back now. “ He pauses as if unusually deep in thought then speaks ”My past regret was we didn't more clearly telegraph the Silver Ravens who were at work again. Maybe this time we spread word More broadly...assuming we succeed." “
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Lubella is able to make her purchases while Aldren paces uncharacteristically around thinking about the upcoming confrontation. Aldren b!urts out suddenly We must be very careful.
He sits down with an exhaustive sigh.
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Aldren pauses and points to the fallen Redactors and then the two suspected undead remains of Rex's parents. Do we need to do anything with any of these...bodies? To which Raul replies, almost without thinking and a smirk. If you would like, I would be willing to animate them for you.
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Ok, I did not want to presume with Aldren and the channel but it makes sense even if distasteful. Aldren complies but then says. ”Very well, although he deserves far less. But then what should we do with him? “ Channel : 2d6 ⇒ (6, 5) = 11 I am going to use this avatar for Aldren to keep his posts separate from my GM posts
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Ares takes the special arrow and takes careful aim with a single shot at the departing dragon. attack bless, fav: 1d20 + 11 + 1 + 2 ⇒ (19) + 11 + 1 + 2 = 33
Well, that probably hits...but no crit. Not sure if calculated the damage right though. "Desna, don't fail me now! Lao, I could hug you..."
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Whew is right! I thought that was going to do it, Rey. Ares watches as the dragon breathes and takes flight. "These are the last of the good arrows, Desna, guide me!" attack pb, bane, bless, fav, rapid: 1d20 + 11 + 1 - 2 + 1 + 2 + 2 ⇒ (4) + 11 + 1 - 2 + 1 + 2 + 2 = 19
attack pb, bane, bless, fav, rapid: 1d20 + 11 + 1 - 2 + 1 + 2 + 2 ⇒ (7) + 11 + 1 - 2 + 1 + 2 + 2 = 22
Phooey! Seeing his shots bounce harmlessly away. "Desna? Can you hear me? This is Ares, your servant. Um..."
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Ares calls down to Rey and Hammer. "Um, I am running low on bane arrows, and I cannot heal you two as fast as it can hurt you.
attack pb, bane, bless, fav, rapid: 1d20 + 11 + 1 - 2 + 1 + 2 + 2 ⇒ (19) + 11 + 1 - 2 + 1 + 2 + 2 = 34 for Dmg, bane, holy,fav : 1d8 + 3 + 1 + 2d6 + 2 + 1d6 + 2 ⇒ (6) + 3 + 1 + (3, 5) + 2 + (6) + 2 = 28 attack pb, bane, bless, fav, rapid: 1d20 + 11 + 1 - 2 + 1 + 2 + 2 ⇒ (9) + 11 + 1 - 2 + 1 + 2 + 2 = 24 for Dmg, bane, holy,fav : 1d8 + 3 + 1 + 2d6 + 2 + 1d6 + 2 ⇒ (4) + 3 + 1 + (6, 4) + 2 + (6) + 2 = 28
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Ares will shoot again, trying for better luck. attack pb, bane, bless, fav, rapid: 1d20 + 11 + 1 - 2 + 1 + 2 + 2 ⇒ (7) + 11 + 1 - 2 + 1 + 2 + 2 = 22
attack pb, bane, bless, fav, rapid: 1d20 + 11 + 1 - 2 + 1 + 2 + 2 ⇒ (17) + 11 + 1 - 2 + 1 + 2 + 2 = 32
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Ares could try Battle Cry - but my reading it is too late to help with the fear effect already in place. +1 Morale on attack probably does not stack with HF or Bless or whatever we already having running.
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Careful down there, gentlemen! Lia, see if we can get the arrow back!" Ares will shoot at the dragon again....swiftly calling sacred power into his bow (making it +2 for 6 rounds) attack hf, bane, bless, fav, rapid: 1d20 + 12 + 1 - 2 + 1 + 2 + 2 ⇒ (1) + 12 + 1 - 2 + 1 + 2 + 2 = 17
attack hf, bane, bless, fav, rapid: 1d20 + 12 + 1 - 2 + 1 + 2 + 2 ⇒ (8) + 12 + 1 - 2 + 1 + 2 + 2 = 24
dicebot is killing me! Remember Hero's feast is active, affects saves, attacks etc
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Ares takes careful aim at the dragon, now further from the group. "I am not sure I like our odds here.
attack bane, bless, fav, rapid, herof: 1d20 + 11 - 2 + 1 + 2 + 2 + 1 ⇒ (6) + 11 - 2 + 1 + 2 + 2 + 1 = 21
attack, bane, bless, fav, rapid, herof: 1d20 + 11 - 2 + 1 + 2 + 2 + 1 ⇒ (15) + 11 - 2 + 1 + 2 + 2 + 1 = 30
Hopefully the second one hit at least. 3/10 DB arrows used.
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
I remember Lia got the +1Keen bow and Rey the banesword. I also was thinking we split 20 arrows, but going back, there were only 10 and 1 arrow of dragon-slaying. The loot sheet does not show any of this...
Use that orange fletched arrow next time, Lia!"
cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }
Ares reflex: 1d20 + 10 ⇒ (16) + 10 = 26 vs acid (resist acid/20)
Between the acid resist spell and the blessing of his deity, Ares is unaffected by the dragon. He steps further to the north, to spread from his fellows and fires at the dragon with dragon bane arrows first. attack pb, bane, bless, fav, rapid: 1d20 + 11 + 1 - 2 + 1 + 2 + 2 ⇒ (1) + 11 + 1 - 2 + 1 + 2 + 2 = 16
But the pricey arrow soars into the air, far from its mark. Well that is lovely.
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