PbP GameDay 4: GM Aarvid PFS 6-xx Scions of the Sky KeyPart 3 [1-5] (Inactive)

Game Master GM Aarvid

Upper Altar

Ashkurhall


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Rebels Map

After the last encounter, a grippli fits into the story from the village they are leaving.

Dark Archive

Female Dwarf Inquisitor (Iconoclast) 4 HP 32/39 | AC 17, T 10, FF 17 | Fort +8, Ref +2, Will +8 (+3 vs poison, +5 vs spells/SLA's, +2 vs magic items) | Init +3 | Perception +10, Darkvision 60 ft. Judgement: 2/2. Spells: 1st 2/4, 2nd 2/2. Recall 2/3. Active conditions: none.

Welcome! A grippli would be perfect for our place in the story, indeed. Ultimately, you should play what you want. Still, we could do with either a front-liner or someone who can provide some healing, if you want some direction/

Liberty's Edge

Oread, Saurian Shaman 7, hp66 AC 21 t: 11 f: 16 (+2 vs rays) ! CMD 20, F: 7 R: 3, W: 11
Graxzos Glyphkeeper wrote:
Also: can anyone explain the second part of the grippli boon to me? Does it do anything, or do you need a second "part" (ie. a boon from another scenario) to actually create a character with "grippli options?"

No mechanical benefits as of yet, according to Jon.

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2
Yndra Marthaun wrote:
Welcome! A grippli would be perfect for our place in the story, indeed. Ultimately, you should play what you want. Still, we could do with either a front-liner or someone who can provide some healing, if you want some direction/

I concur on all points. Some combination of all three would be ideal but we can probably work around mechanical stuff if we need to.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Thanks for the grippli link, and welcome! Yeah, I agree on those three points as well...

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

I echo the above.


cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }

Merry Christmas and happy holidays and new year!

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

The same to you, yours and everyone else's!

Thaia sends a lacky out to do holiday shopping for her minions. Both get towels.

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

Of the two grippli builds, I think this is better melee though neither is frontline. And this one can heal, hopefully that means I got all three points. :)

I will need to purchase a CLW wand for 2 PP.

Have a happy holiday if this is one for you! :)

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

We should probably decide who's carrying this secret weapon to deal with the Guardian...just in case anyone gets incapacitated, etc. :P

Yndra seems the logical choice, as the magical artifact expert and dwarven history enthusiast. :P

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

Agreed.

Thaia's selling her old compass and getting a wayfinder, and is finally buying armor (masterwork studded leather). I mean really, what sort of full BAB character waits until her third adventure to buy armor?


Rebels Map

Ok, I will have Yndra down as carrying the egg shaped artifact.

Map is updated...this is the bottom of the stairs where you found kobolds for part 1.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sorry. Been busy with the holiday. I'll update Sapper with purchases tomorrow.

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

Well that settles it. Sapper goes first. ;)

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2
Yndra Marthaun in Gameplay wrote:

Yndra shakes her head in derision at Grax's suggestion that anyone would need a light....

Oh I so want to vent about this! You ever have one member of the party say with darkvision or a swim speed lead the rest of the party into appropriate troublesome element to battle say darkvision-capable rogues or shark people? You ever been the new person at the table when its happening and screamed "Stop. Don't. Come back." and then were the last person standing after countless rounds of telling everyone else: "You could always drag the fight over to where it's dry and well-lit, you know. I've got readied actions to kill stuff." Meanwhile everyone is slowly succumbing to damage and poison and drowning and sneak attacks and such until it's just you and one of the enemy standing and all your brand new buds are still in the pool, and you know you've got maybe a 20%ish chance of pulling off even a partial rescue. (It was nice that everyone stabilized but how could you know that without wading in?) And then you're the new guy playing someone smart, who didn't drink the dwarf's berserker cool-aid. But at the same time you're the new guy and don't want to go down in group history as the one that let everyone else die because if they had been there with use we could have won. And after we were nice and invited him to our table no less.... *sigh*

So far I've been playing 'run silent run deep' and got one good crit on the last sucker, but he's still up, in his element and controlling the battlefield and I've been in 'one good shot' territory for a while.

Anyhow, thanks for the rant-space.


Rebels Map

I am not sure I am following the connection exactly - but I have seen a few times in my career going back to old school D&D where a party member sneaks ahead checking for traps invisibly and something happens. In one case my rogue levitated over a trap but then was knocked unconscious and being invis via item the party had a hard time finding him. Another time in a game I was running a Mage flew ahead invis to scout and something happened to him (failed save) and he was unable to make it back. To be fair, I have seen properly built scouts come back from stealth/recon and give the party all the info needed to wipe a combat in one round.

In Yndra's case I think she is accurately portraying (thinking to herself) a dwarf thinking like dwarves accustomed to living and fighting with other dwarves where light is not needed.

In the case of combats, definitely coordinated efforts and all on the same page tactically makes a huge difference (setting up flanks, assisting instead of attacking, using free actions to yell commands or suggestions etc). I know there are a lot of people on these boards against in combat healing...but to me it comes down to action economy. If you can take out the BBEG in on shot with 50/50 chance or better, great. But I rarely see that play out and usually battle of attrition where the group with more actions per round wins.

I think this group is doing a great job role playing...especially characters that may not like each other. But that should not be taken thst the players do not like playing together. Some of the best stories are about groups (fellowships) overcoming the internal strife as much as the monsters they face.
$.02

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

I agree. Expecting with that last bit. Sapper may not think much of Thalia, but the player loves what your doing with her and how you play her. Keep up the good work!

That goes for everybody. This is a good group. :)

Dark Archive

Female Dwarf Inquisitor (Iconoclast) 4 HP 32/39 | AC 17, T 10, FF 17 | Fort +8, Ref +2, Will +8 (+3 vs poison, +5 vs spells/SLA's, +2 vs magic items) | Init +3 | Perception +10, Darkvision 60 ft. Judgement: 2/2. Spells: 1st 2/4, 2nd 2/2. Recall 2/3. Active conditions: none.

To be honest, I had originally intended to be snide to Graxzos because he was the one to consider light. Somehow, that ended up in my post as "anyone". In the end, it doesn't matter. If anything, Yndra isn't bothered with being consistent, or with explaining her comments.

That said, I like how our characters interact. It's a bit of a departure from the norm for me, in playing an abrasive character. So far I think it works well, even if I'm still finding Yndra's voice.

Also, just to reiterate (and to come around to Thaia's point), I always keep the caustic comments in-character and will do my utmost to make sure any misgivings don't cause tactical damage. There can be lot of of tricky situations in a game, like the combats Thaia described. I try to stay in-character for combats, but balance that with the need to work together well as a group, to overcome the challenges of the scenario. I feel this is even more important in playing with strangers, and in playing online where there isn't a lot of room for strategical discussions. Over all, I think we've done pretty well in that regard so far. :)

-Posted with Wayfinder


Rebels Map

I just wanted to add the last combat was going to be tough due to the leader being 4th level and 3 flunkies and the cat - all with higher ground and ranged weapons. Three 1st levels and a 2nd would have a tough time if all was going perfect. Adding many bad dice rolls did not help. So you should not weigh too much by that one encounter.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

I agree with everything said above...and I have to say I suspect Thaia was thinking back to another example, more than something going on in this game. I've had a great time with all of the sections of this so far. :)

But yeah, balancing in- and out-of-character mindsets can be tricky. I think it's always best to keep focused on the group, though; with a little practice, it's pretty much always possible to find a creative reason why, say, the darkvision-using barbarian waits for the rest of the group to proceed. And then everyone lives! Sometimes. :P

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

I think I know which scenario is being referred to. When I first played it we had a paladin who 'couldn't' stay outside, but it has made darkness an evil in PFS. :)

I haven't found a character for my character yet. I based it on Ripcord, but I only remember him as pursuing Candy in the comics. Wayons didn't do the character any favors in the movie. I recently watched Renegades & really liked it, but I don't remember Ripcord in that (except that he became patient 0).

C-won-therty has a high move, so I am OK in the back. My standard MO will be to circle around combat, & provide flanking after that. Still a firstie, so not much in the way of HP, I'll be a little cautious.

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

It hasn't really been a matter of intergroup RP in the case of the group I'm moonlighting with (it's only the second encounter I've been with them and already I'm up to near round thirty in the current fight and the last one standing. From my character's perspective it would have been wiser to leave and comeback later. I know how darkness the spell works and it ain't fun. Our archer expended his entire quiver--firing into melee--in darkness--he can't see in the darkness! And he's now so far in I'd have no hope of ever finding him without a drastic environmental change. My character did manage to drag the two other people out (with 4 STR damage, and a sneak attack to show for it no less) but I can't really imagine anyone else hanging around. Yes, the water and the shark people I mentioned earlier were a bit of misdirection to protect the names and icons of those involved but you would have thought that the dwarf--the only one who could see but had run out of rage, taken like 7 STR damage (along with a ton of other damage), might have sounded some sort of retreat, moved closer to the light, or something even if it might have been out of character for her to do so.

Again thanks for the rant (not that you had any choice ;)). Hopefully we (meaning me and the GM) finish the encounter before next Christmas and that I do not need to trouble this table again with my not-pent-up-enough frustrations. Grrr.

And now we return you back to the thoroughly pleasant Thaiadora Rossenvelt already in progress.

Thaia throws plate to the floor in disgust. "I said medium rare!"

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2
Wiem Weems Finyik wrote:
I think I know which scenario is being referred to. When I first played it we had a paladin who 'couldn't' stay outside, but it has made darkness an evil in PFS. :)

Poisonous derro torturers?

Wiem Weems Finyik wrote:
I haven't found a character for my character yet. I based it on Ripcord, but I only remember him as pursuing Candy in the comics. Wayons didn't do the character any favors in the movie. I recently watched Renegades & really liked it, but I don't remember Ripcord in that (except that he became patient 0).

Yo Joe! Actually I have a near complete run of the Larry Hama written Marvel Comics series that they used to advertise on TV before any of the cartoons came out.

I still have the original Ripcord figure (complete with kung-fu grip) in the basement somewhere. He was one of the best action figures in the line.

Wiem Weems Finyik wrote:
C-won-therty has a high move, so I am OK in the back. My standard MO will be to circle around combat, & provide flanking after that. Still a firstie, so not much in the way of HP, I'll be a little cautious.

I should hop so!


Rebels Map

Sorry I thought those were general references to this table and did not realize you were talking about a different table. So in my case, disregard everything I said after 'hi' :-p

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

Hi! ;)

It was just something that Yndra said that triggered an immediate flashback to one minute before.

Sorry, I was back over Macho Grande for a moment.

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

1. yup derro poisoners,
2. I started in the late teens and went through the first Dark Horse series for GIJoe. Most of those got destroyed in my parent's house fire though. I still have my dreadnaughts & zartan, but didn't keep any of the others.
3. I think you should be punched for the pun!

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

That's just the way we roll froggy.

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Would a Traveler's Any-tool have been available in town? If so, that's what I will purchase.


Rebels Map

Yes, I believe at the fort.


Rebels Map

Happy New year everyone.

We will be driving a day early back to home and floods. I will post more this weekend and get us back on a regular posting cadence.

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

Still got a little less than 4 hours to go here.

Happy and safe New Years everyone.

Dark Archive

Female Dwarf Inquisitor (Iconoclast) 4 HP 32/39 | AC 17, T 10, FF 17 | Fort +8, Ref +2, Will +8 (+3 vs poison, +5 vs spells/SLA's, +2 vs magic items) | Init +3 | Perception +10, Darkvision 60 ft. Judgement: 2/2. Spells: 1st 2/4, 2nd 2/2. Recall 2/3. Active conditions: none.

Happy new year everyone. Best wishes all around.


Rebels Map

Wiem, are you small and do you have your AC Roc with you? If so, are you riding it? I know normally animal companions have their own init, but if you are riding it, that gets clumsy to track, so I will use your roll rather than having you wait. If you are not mounted, we can do separate inits. I have added a medium bird to the map.

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

Aye, small & mounted on roc is default. It will be mostly noncombatant like most mounts though.

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18
Wiem Weems Finyik wrote:
"Do they need to die? Besides general principle I mean. Is chasing them off enough?"*

*I dinnae play part 1. Do these grippli have animosity towards kobolds, or am I confusing that with the lizard folk of part 2?

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

In the setting, it's the lizard folks that the grippli have a beef with.

Dark Archive

Female Dwarf Inquisitor (Iconoclast) 4 HP 32/39 | AC 17, T 10, FF 17 | Fort +8, Ref +2, Will +8 (+3 vs poison, +5 vs spells/SLA's, +2 vs magic items) | Init +3 | Perception +10, Darkvision 60 ft. Judgement: 2/2. Spells: 1st 2/4, 2nd 2/2. Recall 2/3. Active conditions: none.

Part I didn't have an interaction with the Grippli. It's only finding reference to the Golden Orb (in part 1) that has the PC's searching for the Grippli (in part 2).

Also, our instruction were to keep the animosity with the kobolds to a minimum, or somesuch. I already thought that was going to be difficult. :)

Dark Archive

Female Dwarf Inquisitor (Iconoclast) 4 HP 32/39 | AC 17, T 10, FF 17 | Fort +8, Ref +2, Will +8 (+3 vs poison, +5 vs spells/SLA's, +2 vs magic items) | Init +3 | Perception +10, Darkvision 60 ft. Judgement: 2/2. Spells: 1st 2/4, 2nd 2/2. Recall 2/3. Active conditions: none.

Question: What made the rest of you decide to don the blindfold after seeing the statue? I can see where this is going, but I don't want to meta-game it. That's why I was asking for the knowledge check, to hopefully give Yndra some idea of what they would be facing.


Rebels Map

Just to help answer the question...since I was not sure how "common" this knowledge was. Here is from the scenario
Knowledge (arcana) or Knowledge (nature) check to remember that some creatures can petrify their victims.

I was not sure Yndra could hit the DC but others might.

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

In Wiem Weems case, she was trusting the kobolds. Note, her blindfold is lowered pulled below her chin, not covering her eyes, as she trusts Yndra's fear.
Kn (nature): 1d20 + 7 ⇒ (12) + 7 = 19

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

Sapper doesn't know what exactly it is (I don't know myself, could be several things). But Kobolds aren't dumb. Weak, cowardly, cannon fodder? Yes. Idiots? Sometimes. But when they say what they said and then you see a person turned to stone like that with a handy bag of blindfolds nearby? If that's not the universe giving you a sign I don't know what is.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Grax's thought process was similar. OOC I suspect a [REDACTED], and just the statue wouldn't have been enough, but...Kobolds afraid of "Stinkeye" that kills people who look at it + handy bag of blindfolds + statue of someone running away = best be cautious. I figure if he's encountered werewolves etc. before, a creature that can petrify isn't that big a stretch. :P


Rebels Map

I agree with your assumptions. Personally I would think some of this may be common knowledge- like at least myths or wives tales. Dragons breathe fire, vampires drain and certain things turn to stone. That is why I was surprised to see a relatively high dc to make the connection.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Yeah, I've always assumed that the creatures (dragons, etc.) that are fairly well-known in real life are well-known enough in Golarion that all but the most ignorant of the world would be able to make the connection. :P

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

Of course that's exactly what the kobolds want us to think actually it's a real statue and there's a pit trap and a bunch of archers waiting for us.

In other news, the rest of the other party in the well of (seemingly) eternal darkness decided to continue on at huge minuses to Strength (-23 strength spread over 3 out of 4 party members) and hit points (mostly single digits with the now unconscious guy formerly nearly 20) and are now finally hopefully about to die at the hands of a whatever and her small army of mite rogues. Dear god I can hardly wait for this to end. Sad thing is it was supposed to be one of those 1-12 level things. They had one person drop out on them and joined up on a whim.... Yeah, whims.... :(

I think they might be recruiting soon if anyone is interested. Get your third level characters ready! ;)

Liberty's Edge

stats:
Current HP: 17/17 | AC/T/FF: 16/14/13 | Fort +6 Ref +6 Will +0 | Perception +7 (+8vs traps); DD +9 (+10vs traps+magical), Low light | Current Bombs: 7/7

... wow. Someone very persuasive must really have a death wish because I might have my character turn around a walk off at that point.

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2
Thaia Rossenvelt wrote:
They had one person drop out on them and I joined up on a whim.... Yeah, whims.... :(

Dang drop words....

Yeah, well I just joined them (Looks like they've been together for 7 adventures now) so I'm being as nice as I can. (Note that I'm not playing Thaia, for example.) Still, I would have walked too if I could... I'm at Strength 6 right now, but still have all my Strength 16 gear, so it's more like crawling, which I suppose is sort of a theme. ;)


Rebels Map

Sorry for short posts. I have my brother and his son visiting us this weekend so posting opportunity is limited.

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

Family first :)
thanks for the update.

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18
Thaia Rossenvelt wrote:
"Marble cake? I'm not sure, I have cooks for that sort of thing."

I laughed at his just because you had listed a cake. Then I realized what kind of cake. Now I don't know if that pun is really clever or just a bad. I will give you clever, since I missed it the first time :)

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