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small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() The elemental steps up and tries to ensure Shade gets the gahst aid another: 1d20 + 7 ⇒ (4) + 7 = 11 +2 on Shades first attack ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() Seeing its attacks prove useless Fiery tries to protect the druid aid another: 1d20 + 7 ⇒ (11) + 7 = 18 +2 AC for next attack vs Stormy from Ghasty ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() the fire elemental moves quickly and joins Stormy in attacking the caster attacke: 1d20 + 7 ⇒ (15) + 7 = 22
Reading that as blunt force trauma style damage but I always remembered fire elementals do fire damage. Taking it that the burn is irrelevant ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() will save: 1d20 ⇒ 6
My earth elemental had would be 17 hp or be on 1hp As that is chaos hammer and elemental is neutral it only takes half damage ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() As Arboreals spell finishes a flickering flame figure appears where Kasvot was standing just moments before ignan: calls out arboreal
attack the undeads It moves into the room and attacks yellow attack: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 IC and flank
If successful hit must also make dc13* reflex save or catch fire taking 1d4 ⇒ 3 damage for 1d4 ⇒ 3 rounds If hit with natural weapons make same save or burn (Elementals are immune to poison and paralysis) *Burn DC is calculated as half hit die plus con mod so for small fire elemental should be dc 12 but is listed as 11 augmented summon increases con mod by 1 and herolab calculates that as dc13. ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() bite: 1d20 + 8 ⇒ (6) + 8 = 14 charging smiting blessed inspired Summoned 10 feet up so charge lane available over Dimple
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small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() Danny boy willsave: 1d20 + 8 ⇒ (5) + 8 = 13 ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() reflex: 1d20 + 8 ⇒ (2) + 8 = 10 The elemental reacts to Arboreals cry of surprise then hits out at blue
slam: 1d20 + 8 ⇒ (10) + 8 = 18
slam: 1d20 + 8 ⇒ (7) + 8 = 15
And not forgetting haste
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small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() will 19: 1d20 + 2 ⇒ (7) + 2 = 9 With roar the elemental slams at its life stealing enemy slam: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
slam: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
With added speed slam: 1d20 + 8 ⇒ (4) + 8 = 12
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small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() The water elemental moves to block access to the party
slam on green: 1d20 + 12 - 4 - 3 + 2 ⇒ (17) + 12 - 4 - 3 + 2 = 24
slam on green: 1d20 + 12 - 4 - 3 + 2 ⇒ (17) + 12 - 4 - 3 + 2 = 24
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small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() Being summoned out of its element the elemental lashes it with lots of fury on the duregar next to it (elemental mastery then power attack) no bless slam: 1d20 + 12 - 4 - 3 ⇒ (20) + 12 - 4 - 3 = 25
slam: 1d20 + 12 - 4 - 3 ⇒ (13) + 12 - 4 - 3 = 18
aoo with 10’ natural reach: slam: 1d20 + 12 - 4 - 3 ⇒ (18) + 12 - 4 - 3 = 23 slam damage: 1d8 + 5 - 4 + 6 ⇒ (2) + 5 - 4 + 6 = 9 ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() could have sworn I had posted this The water elemental continues to chase the floss grim in the water slam: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Now applying inspire courage as well as water mastery and power attack 3/6 rounds Danny boy just flies higher to observe ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() How much bonus does a water elemental get on its perception check. Also not entirely sure if vortex from small elemental would affect the fossegrim but may be a means of searching for it perception: 1d20 + 4 ⇒ (20) + 4 = 24
*&^&^&** should have just gone attack and let gm sort out whether perception needed ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() aoo slam: 1d20 + 7 ⇒ (8) + 7 = 15
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small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() The elemental moves forward and slams into the creature slam: 1d20 + 7 ⇒ (2) + 7 = 9
Applying power attack and water mastery and from the roll summoning sickness ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() reflex: 1d20 + 5 ⇒ (20) + 5 = 25 Arboreals Familiar Takes flight as the icy blast flows over her and climbs into the sky out of the combat ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() Celestial eagle 1 aka Good and smitey bite: 1d20 + 6 ⇒ (14) + 6 = 20damage: 1d4 + 4 ⇒ (4) + 4 = 8
4/5 Celestial eagle 2 aka Good and smitey more bite: 1d20 + 6 ⇒ (7) + 6 = 13damage: 1d4 + 4 ⇒ (4) + 4 = 8
1/5 Bitey ant bite: 1d20 + 6 ⇒ (13) + 6 = 19
3/4 ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() Thanks for whoever updated the picture Earth elemental really not so good vs flying creatures nibbling attack: 1d20 + 6 ⇒ (20) + 6 = 26
2/4 ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() bite: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
2/5 ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() As one eagle completes its service bite: 1d20 + 6 ⇒ (20) + 6 = 26
claw: 1d20 + 6 ⇒ (18) + 6 = 24
Another appears bite: 1d20 + 6 ⇒ (11) + 6 = 17
A couple of 5 foot flutters to maintain the flank ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() Meanwhile his first celestial friend continues to harry the talkative foe bite: 1d20 + 4 ⇒ (19) + 4 = 23
Spoiler: 4/5 caster level 2 +2 magical knack +1round from conjurer Not sure if Dimple had a weapon to provide a flank so not added +2 for that ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() Seeing the pat clear to its smite focus the eagle flies in bite: 1d20 + 4 ⇒ (7) + 4 = 11
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small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() intelligence: 1d20 - 4 ⇒ (12) - 4 = 8 Above 5 so will not chase after smite target bite: 1d20 + 3 ⇒ (9) + 3 = 12
2/5 ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() Inspired augmented celestial eagle smites at the foul dagger stealer bite: 1d20 + 4 ⇒ (18) + 4 = 22
1/5 rounds stat block: eagle with inspired smite augmented applied Celestial eagle (Pathfinder RPG Bestiary, 118) N Small animal Init +2; Senses darkvision 60 ft., low-light vision; Perception +10 -------------------- Defense -------------------- AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size) hp 7 (1d8+3) Fort +5, Ref +4, Will +2; +1 morale bonus vs. charm and fear Resist acid 5, cold 5, electricity 5; SR 5 -------------------- Offense -------------------- Speed 10 ft., fly 80 ft. (average) Melee bite +4 (1d4+4), 2 talons +4 (1d4+4) Special Attacks smite evil -------------------- Statistics -------------------- Str 14, Dex 15, Con 16, Int 2, Wis 15, Cha 7 Base Atk +0; CMB +2; CMD 13 Feats Weapon Finesse Skills Acrobatics +2 (-6 to jump), Fly +8, Perception +10; Racial Modifiers +8 Perception -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white only). Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Fly (80 feet, Average) You can fly! Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Smite Evil (1/day) (Su) +0 to hit, +1 to damage when used. Spell Resistance (5) You have Spell Resistance. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
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small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() Aoo attack slam: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
the air elemental chases after the halfelf slam: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
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small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() And the air elemental tries to slam into the half elf from directly above slam: 1d20 + 6 ⇒ (7) + 6 = 13
I think dimple was so busy moaning about his scones he forgot to inspire ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() Correction previous damage was not 9 but slam damage: 1d4 + 4 ⇒ (2) + 4 = 6
The air elemental slams at the cleric aoo slam: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
With its great speed (100 feet!) the air elemental sweeps round and attacks the halfelf trying to cut off its escape
aoo: aoo slam: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
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small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() Sorry missed Niza was there The half elf air elemental gargoyle option sounds good reflex: 1d20 + 6 ⇒ (6) + 6 = 12 Air elemental not impressed though ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() The air elemental slams at the half elf slam: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
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small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() Arboreal completes his spell and a small air elemental attacks the cleric blue circled Arboreal is summoned creature on map slam: 1d20 + 6 ⇒ (18) + 6 = 24
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small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() Athnul moves to the cell recieves a cure off Ramexes cards healed: 2d6 ⇒ (3, 2) = 5 Athlete and blessing of the gods 3 shuffled in She explores and finds a horn of assured victory fort 7: 1d10 + 4 ⇒ (10) + 4 = 14 With a name like that Athnul snatches it up quickly ends turn and resets hand
Athnul wrote:
Skills and Powers:
SKILLS
STRENGTH d6 [X]+1 [X]+2 []+3
STR Mythic Bonus: +2 Melee: Strength +2 DEXTERITY d6 []+1[]+2 CONSTITUTION d10 []+1 []+2 CON Mythic Bonus: +2 Fortitude: Constitution +2 INTELLIGENCE d4 []+1 []+2 WISDOM d10 []+1 []+2 []+3 []+4 Perception: Wisdom +2 CHARISMA d6 []+1 []+2 Hand Size 5 [X]6 []7
Mythic Path: Mythic Guardian
Athnul you will need to update your deck handler yourself when you get back ![]()
small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() So Dark Forest starts at card 5
Wounded lands Closed
Molten pool unshuffled top 3 are Nectar of the gods
Canyon only other open location Cave viper 9
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small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0 small water elemental
![]() Just wondering if posting an update like this would be helpful Bow turn 8 Amarylis (blessing of ascension) Location decks as per above linked post except Canyon has been shuffled and cave viper (card 9) is on top
Abyssal river is card 6-10 only
Nyctessa could have examined top or bottom card (6 or 10) at the end of her turn This is an alias of Ramexes |