Hag Eye Ooze

Arboreal’s summon's page

34 posts. Alias of Merisal The Risen.


Race

small water elemental

Gender

small water elementalAC 17, touch 11, flat-footed 17 (+6 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref +3, Will +0

About Arboreal’s summon

danny boy CR –
Hawk (Pathfinder RPG Bestiary 131)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +18
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Defense
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AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 18 (1d8)
Fort +3, Ref +5, Will +8
Defensive Abilities improved evasion
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Offense
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Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +8 (1d4-2)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 6, Dex 17, Con 11, Int 6, Wis 14, Cha 7
Base Atk +3; CMB +4; CMD 12
Feats Weapon Finesse[B]
Skills Acrobatics +3 (-5 to jump), Appraise -1, Fly +7, Handle Animal -1, Heal +3, Linguistics +0, Perception +18, Spellcraft +3, Survival +5, Swim +7; Racial Modifiers +8 Perception
SQ empathic link
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Special Abilities
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Empathic Link (Su) You have an empathic link with your master.
Fly (60 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.

fiery augmented and IC +2 applied
Small fire elemental (Pathfinder RPG Bestiary 124)
N Small outsider (elemental, extraplanar, fire)
Init +5; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size)
hp 15 (2d10+4)
Fort +5, Ref +4, Will +0; +2 morale bonus vs. charm and fear
Immune elemental traits, fire
Weaknesses vulnerability to cold
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Offense
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Speed 50 ft.
Melee slam +7 (1d4+5 plus burn)
Special Attacks burn (1d4 fire, DC 13)
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Statistics
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Str 14, Dex 13, Con 14, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +5; CMD 15
Feats Dodge, Improved Initiative, Weapon Finesse
Skills Acrobatics +5 (+13 to jump), Climb +6, Escape Artist +5, Intimidate +4, Knowledge (planes) +1, Perception +4
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Special Abilities
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Burn (1d4 fire, Slam, DC 13) (Ex) If you hit an opponent or they touch you, you inflict fire damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Traits Elementals have many immunities.
Immunity to Bleed You are immune to bleed.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Fire You are immune to fire damage.
Immunity to Flanking You are immune to flanking.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Vulnerability to Cold You are vulnerable (+50% damage) to Cold damage.

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