Sable Company Elite Marine

Amaron Blackthorn's page

204 posts. Organized Play character for JASON RODARTE.


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Silver Crusade

Kind of disappointed, I was hoping for more dinos.

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I wonder if they will be taking this off the New Releases on the main page since this is not a new release until May?

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Luis Loza wrote:

We've confirmed that the only new ancestries in this book are hobgoblins, leshies, and lizardfolk. There may be a spot for drow in a future book in the Lost Omens line or in a future rulebook, but there are no current plans for that.

We're trying to get everyone's favorite ancestries into second edition as quickly as possible, but that will be an ongoing process for a while. Let us know what ancestries you want to see and we'll do our best to get them in as soon as we can!

Drow! Drow! Drow!

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David knott 242 wrote:
Amaron Blackthorn wrote:
Maybe we will get to see the drow as a playable race?

As a separate ancestry? Not in this book, and not likely given their Bestiary entries.

As an elf heritage? We can't rule that out yet.

Or maybe they would have the cavern elf heritage and various uncommon or rare ancestry feats?

I was thinking as a heritage. I like what they have done with drow in a similar mode in 5E.

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Maybe we will get to see the drow as a playable race?

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David knott 242 wrote:

If you check your "My Accounts" or "Order History" page, you should see something about one or more pending orders. A pending order for PFS means that they have authorized giving you the PDFs but haven't actually given them to you yet.

Where did you get that profile pic?

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I got an email on Wednesday saying that there were "ordered" since I have the requisite number of subscriptions, but still cannot find them in my downloads.

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Where caqn we find the printer friendly version?

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I think that it is re-playable. That would be a great module to be run through.

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Thank you. That might be annoying for some but a good reminder or alert for others.

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What is RSS?

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May Justin's soul rest in peace and may his family be consoled in this time of grief.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Everything looks good!

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

thanks.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

sorry, had a full day of teaching and 2 back to back meetings after school.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Gracias.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

The druid will follow the Herald's advice.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Silence liar and wretched one or else you can deal with Anzu the druid says as Anzu taps her toe claws on the floor.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

This past Saturday my right eye started acting funny and vision was impaired. On Wed I went to the opthamologist and found out that there is a build up of blood behind the eye and that I will need surgery on Nov 1.

I apologize, I thought I had sent this on Tuesday.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Does Anzu get an AoO as well?

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

AoO 1d20 + 5 ⇒ (14) + 5 = 19
1d6 + 3 ⇒ (2) + 3 = 5

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Hey, dont blame the druid, lol

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

The druid will move up and slash at the man with the dagger
1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (10) + 5 = 15
1d6 + 3 ⇒ (5) + 3 = 8 if no confirm
2d6 + 6 ⇒ (2, 4) + 6 = 12 confirm

Anzu moves in and with a click of her large toe claws jumps at the man
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 6 ⇒ (11) + 6 = 17
1d6 + 1 ⇒ (3) + 1 = 4
1d6 + 1 ⇒ (2) + 1 = 3

If the man is still up,
It is best that you surrender ere you can

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

lol

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

No, no, for a boon :)

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Anzu will attempt to get a scent
1d20 + 5 ⇒ (15) + 5 = 20
The druid will follow him, scimitar out if he finds one.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Jason Rodarte
Amaron Blackthorn
43330-25
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Craft Traps take 10 for a total of 12

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

What about Anzu? ;lol

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Beer Garden

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Could Anzu try for the swimming, lol?

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Not to shabby of rolls

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Survival 1d20 + 9 ⇒ (18) + 9 = 27
know nature 1d20 + 7 ⇒ (14) + 7 = 21
Perception 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24

The druid will send Anzu over to pick up the button as he looks around.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

The druid, through some prayer to the Green Faith or because of Anzu helping by picking out choice colorful items does a pretty good job at disguise, if he does say so himself.

He is pretty smurfy at this considering he has a 10 on CHA, LOL

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Disguise 1d20 ⇒ 19

how smurfy of him :)

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Thank you!

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Has anyone asked about this with the higher ups?

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Thanks for letting us know.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

I hope all is well.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

If Anzu can get a scent she might be able to help us track them if they are in the vicinity he remarks as he pets the raptor on the head.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Technically they are apes and not not a monkey responds the druid.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

I have felt it in my left shoulder blade since Friday.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

To the beer place!

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

FYI, I was in an accident this PM, a school bus clipped my car when I was trying to turn into a parking lot.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Know nature 1d20 + 7 ⇒ (18) + 7 = 25 to see if he knows anything about a devils circle

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Anzu will enter the room with the druid and then will begin to sniff around the room trying to get a sniff in her nose :)

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

Dont feel bad, I came on yesterday afternoon and the site was down again.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

The druid nods at the fighter's recommendation.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

I really wish they would get this thing fixed.

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Init +3; Senses Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield) hp 13 (1d8+5) Fort +4, Ref +1, Will +4

he isn't the most diplomatic so in social situations he doesn't really say too much