Gadka Burtannon

Alonzo Tamarisk's page

106 posts. Organized Play character for thunderspirit.


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Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Thanks for a fun table, all! Sorry for the little napping Alonzo did...

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Thanks, lad, Alonzo says to Crunch, continuing to crawl and to unleash electricity from his prone form. Cast another electric arc, DC 23 Refl.

electricity: 3d4 + 4 + 1 ⇒ (3, 3, 2) + 4 + 1 = 13

Crawl ◈, verbal & somatic components to Cast a Spell.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |
Ashes the Silent wrote:
Alonzo Tamarisk wrote:

I find stabilize best used when someone is Dying 3 or so, but generally it's okay.

Now if the argument is that there are better uses for a two-action Cast a Spell, that's certainly valid.

Ashes has this cantrip and the fire one, otherwise is typical rogue. I made the decision to stabilize Alonzo over any other actions because I deemed him to be to important, even if only dying 1. I would have moved Ashes over to treat wounds on next turn to bring him around becuase he is far more capable of large damage.

So maybe it's a newbie response, but it was my response.

No worries. As the player of the PC in question, I certainly wasn't complaining. :-)

At a face-to-face table, I might well have said it wasn't worth it at only Dying 1, but I didn't do that in this PbP, so I will always encourage you doing what you feel your PC would do in a given circumstance.

S'all good.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

I find stabilize best used when someone is Dying 3 or so, but generally it's okay.

Now if the argument is that there are better uses for a two-action Cast a Spell, that's certainly valid.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo's eyes snap open as he coughs a bit of Zina's potion back out. He scrambles a bit to get out her way — she's intimidating, even when she's trying to be nice — and sends another arc of electricity out at the merchant and the looming elemental. Cast another electric arc, targeting the witchwyrd and Purple, DC 23 Refl.

electricity: 3d4 + 4 + 1 ⇒ (3, 4, 3) + 4 + 1 = 15

Crawl ◈, verbal & somatic components to Cast a Spell.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

The second one isn't a crit (AC is 23, 21 flat-footed), but still enough, I think. Dying 1. Also, relevant.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Y'all are too kind.

Reinvigorated by the ministrations of his companions, Alonzo moves (somewhat foolishly) into an advantageous position opposite Zina, then casts another spell, this time targeting both of the outsider merchants. Cast another electric arc, DC 23 Refl.

electricity: 3d4 + 4 + 1 ⇒ (2, 2, 3) + 4 + 1 = 12

Stride, verbal & somatic components to Cast a Spell.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Well, they don't look friendly... Alonzo mutters, moving forward and casting electric arc on Red, arcing it to Purple. DC 23 Refl

electricity: 3d4 + 4 ⇒ (2, 1, 3) + 4 = 10

Stride, verbal & somatic components to Cast a Spell.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo, too, takes time to refocus, offering medical services which are wholly redundant after the ministrations of Ashes. Terrific work, there, he says with admiration.

--------------------------------

Alonzo examines the overgrown foliage, trying to discern the origins and whether the overgrowth appears natural or not. Nature +13+1, Expert.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo-cat continues to work on the erstwhile Mr. Chitters.

bite vs. flat-footed AC: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
piercing: 2d6 + 5 + 1 ⇒ (2, 4) + 5 + 1 = 12

bite vs. flat-footed AC: 1d20 + 14 + 1 - 5 ⇒ (14) + 14 + 1 - 5 = 24
piercing: 2d6 + 5 + 1 ⇒ (1, 1) + 5 + 1 = 8

Step, Strike x2.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo casts a spell and transforms into a dis-tempered feline! With a growl, he takes a bite at Mr. Chitters!

bite vs. flat-footed AC: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
piercing: 2d6 + 5 ⇒ (4, 4) + 5 = 13

Verbal & somatic components to Cast a Spell, Strike. AC is 23, Hit Points are 90.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Rindle? Isn't he supposed to be on our side?

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo whirls about when Ashes sparks fire forth. He is about to ask questions when he sees her attention focused south, and he tries to see why. DC 27 Seek ◈: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28

His brow furrows as he sees something or someone move, and he hurries to Ashes' side. What's up? he whispers, getting into s defensive posture.

Seek, Stride, Raise a Shield.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Noted on the magic.

Alonzo has +13+1 in Medicine and, if all else fails, carries a staff of healing.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

More out of habit than anything else, Alonso casts detect magic on Rindle's stash.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Ow! hey! I didn't even do anything to you! Alonzo grouses, before remembering that beings of chaos aren't likely to be swayed by logical arguments.

He tries to nurture his seedling again...
DC 22 Medicine (E): 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24

...before moving over to the only other seedling his short legs can reach 20' movement should reach the yellow on the top of the map, movement of course provokes if applicable and trying again.

DC 22 Medicine (E): 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27

Medicine check, Stride, Medicine check.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo moves to one of the seedlings and tries to be a nurturer.

DC 22 Medicine (E): 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21 fail
DC 22 Medicine (E): 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16 LOL, also fail

The odd anatomy gets the best of him on this first couple of attempts. Curious indeed, he muses, frustrated.

Stride, ever-so-effective Medicine check x2.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo will gratefully accept the shard. Search is fine.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Not trained in Diplomacy, but desperate to try and contribute to the conversation, Alonzo tries to point out the contributions the Maze of the Open Road has made to the Pathfinder Society — and that the Society, in turn, has made to the Maze of the Open Road.

Pathfinder Society Lore: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 wow! BOOM!

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo tries the Aid action for either Crunch or Anjo. Because DC 20 is better than DC 24, you know?

DC 20(?) Acrobatics: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Yay, a Nature check!

DC 24 Nature: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27

Alonzo recalls the teachings of old Wilsh and is able to center himself to regain control.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

DC 22 Will: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18

Ooh, what a headache! Alonzo says, his body not reacting as it should. Can't say it's a pleasure to experience this...

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo looks at the portal, looking for a burst of insight.

1d20 ⇒ 5

Nature: +13+1 [E]
Religion: +11+1 [T]

Edit: welp, never mind. LOL

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo sends another spell, this time against Blue and Purple. Cast electric arc, DC 23 Refl

electricity: 3d4 + 4 + 1 ⇒ (4, 4, 4) + 4 + 1 = 17 Well, that one is potent. LOL

He then moves closer in an effort to be of service to Zina if needed.

Verbal & somatic components to Cast a Spell, Stride.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

DC 22 Fort: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
Alonzo is braced for the gust of wind this time, responding with another spell against Orange and Purple. Cast electric arc, DC 23 Refl

electricity: 3d4 + 4 + 1 ⇒ (1, 2, 2) + 4 + 1 = 10

He then raises his shield.

Verbal and somatic components to Cast a Spell, Raise a Shield.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

DC 21 Fort: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19

Alonzo unexpectedly finds himself sliding away from the djinn. We asked permission and everything, he grouses, mov8ng back toward it and unleashing an arc of electricity at the djinn, bouncing to Purple. Cast electric arc, DC 23 Refl

electricity: 3d4 + 4 ⇒ (2, 4, 2) + 4 = 12

Stride, verbal and somatic components to Cast a Spell.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo tries to target Red again, hoping to focus fire and reduce the number of foes. Cast ray of frost.

spell attack: 1d20 + 11 + 1 + 1 ⇒ (20) + 11 + 1 + 1 = 33
cold: 3d4 + 4 + 1 ⇒ (2, 4, 3) + 4 + 1 = 14 doubled, plus 10-ft penalty to Speeds for 1 round

He then moves up closer, in case Crunch needs a healing hand.

Verbal & somatic components to Cast a Spell, Stride.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo releases an icy blast at Red, rationalizing that violence is unavoidable.

spell attack: 1d20 + 11 + 1 + 1 ⇒ (3) + 11 + 1 + 1 = 16 I VOLUNTEER THIS HERO POINT AS TRIBUTE
spell attack: 1d20 + 11 + 1 + 1 ⇒ (6) + 11 + 1 + 1 = 19 haha
cold: 3d4 + 4 + 1 ⇒ (4, 1, 2) + 4 + 1 = 12

Recall Knowledge ◈, verbal & somatic components to Cast a Spell.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo takes a look at the foes...

GM:

Blind check:
Nature: 1d20 + 13 ⇒ (16) + 13 = 29

...and waits for the results to take his next two actions.

Can we move, etc.?

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Having trouble moving my pog at the moment via mobile, please put Alonzo between Ashes and Anjo.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Religion: 1d20 + 11 ⇒ (12) + 11 = 23

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

FYI, all: I'm out of town this weekend. I will be spotty. Please bot as needed. (Alonzo's MO is liberal use of wild shape, but isn't afraid to use spells either.)

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo can't contain his curiosity and goes over by Rindle to check things out. Nature +14 (E)

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo moves up directly behind Crunch, his staff and wooden shield on hand.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

A pleasure, Rindle, Alonzo says. Planar anomalies, eh? What happens with them? Besides non-normal stuff, I mean! HAHAHA!

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Heh, usually I'm the one imparting the mentor boons. :-)

Magical Mentor is a clear option, in my opinion. Thanks!

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Oh, yeah, hey, School items. One of these days I'll remember that without being reminded. Today is not that day.

L3 scroll of heal.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

I'm sure Eliza will tell us what we need to collect, Alonzo interjects patiently with a smile, holding a hand up to Krakazh and turning back to Eliza. Right?

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

A ruddy dwarf nods in turn to each Pathfinder nearby. Alonzo Tamarisk, reporting for duty. I am a child of nature, as are we all, and speak the language of it, and it speaks to me.

He then guffaws a bit. Ha! Sounds even more pretentious when I say that tripe than when old Wilsh did! HAHAHA!

Alonzo eyes the arctic fox with some interest — he is a Druid, after all — but tries hard to respect Zina's wishes.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

I am supposed to have a glyph — I've GMed enough tables — but Paizo.

So. GM's call as to whether I actually have one or not to give.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Oh, sure, splash away.

Verdant Wheel

Player Name: thunderspirit
Character Name: Alonzo Tamarisk
PFS#: 3601-2005
Class: Druid 5
Faction: Verdant Wheel

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

We'd best take this Thrune usurper remains with us, and find Jeggare. S'gettin' late. He does not volunteer to take the body.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo dashes forward — or at least, dashes as much as any dwarf can — and flicks a vine covered in sticky sap from his hand through the air at Addy/Adrian/Aydrian. Cast tanglefoot.

spell attack: 1d20 + 10 ⇒ (18) + 10 = 28

Stride, verbal & somatic components for tanglefoot.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo continues to focus on the monk, moving up to try and better support Flint. .

spell attack: 1d20 + 10 ⇒ (15) + 10 = 25
cold: 2d4 + 4 ⇒ (4, 1) + 4 = 9

Stride, verbal & somatic components for ray of frost.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

DC 17 Refl: 1d20 + 8 ⇒ (4) + 8 = 12

It burns.

Trusting his kinsman to be able to handle the hound, Alonzo hopes to help Maggie out with the monk. He weaves a spell and surrounds them in a swirling storm of violent winds, roiling clouds, and crackling lightning.

electricity: 2d12 ⇒ (4, 5) = 9
DC 20 basic Reflex save; on a failure, the target is also clumsy 2 for 1 round and takes 1 persistent electricity damage.

Verbal & somatic components for tempest surge, Step.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Tarnation! Alonzo yelps. I like dogs, but not ones on fire!

He lets fly an icy ray at #4.

spell attack: 1d20 + 10 ⇒ (18) + 10 = 28
cold: 2d4 + 4 ⇒ (2, 2) + 4 = 8

He then raises his shield.

Verbal & somatic components for ray of frost, Raise a Shield.

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

DC 17 Refl: 1d20 + 11 ⇒ (9) + 11 = 20

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Alonzo will Step, and then Seek.
Perception: 1d20 + 12 ⇒ (12) + 12 = 24

If he sees something, he will Point it Out.

if not:

He will Seek again.
Perception: 1d20 + 12 ⇒ (20) + 12 = 32

Verdant Wheel

Dwarf Drd5 | HP: 70/70 | AC: 22 (24 w/shield) | Fort: +12, Refl: +11, Will: +13 | Perc (E): +13 (darkvision) | Speed 20 | Default exploration: Sense Direction or Search | Focus points: 2/2 | Hero Points: 1 | Conditions: . |

Evasiveness doesn't become any Venture-Captain worthy of the name, Alonzo growls. And your reference to Radovan as a servant — when that rebel wouldn't serve anyone dinner — betrays your lies.

Turning to Flint and indicating Jeggare with his thumb, making sure he gets it: He's lying.

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