Blodeuwedd

AlgaeNymph's page

Goblin Squad Member. 1,234 posts (1,472 including aliases). No reviews. 3 lists. No wishlists. 4 aliases.



1 to 50 of 63 << first < prev | 1 | 2 | next > last >>

Archives of Nethys wrote:
Becoming fully domesticated by the temptations of civilization is anathema to your order. (This doesn’t prevent you from buying and using processed goods or staying in a city for an adventure, but you can never come to rely on these conveniences or truly call such a place your permanent home.)

Given the aforementioned constraints, how would a wizard who opted for the order that grants the best shapeshifting powers function in the Magaambya? A scholar would rely on processed goods, and the students are encouraged to think of the campus as their home. This is especially pertinent if said character had a magi-biotech focus, looking to modify and create life.


1 person marked this as a favorite.

Like the title asks. I was told to post questions there but it doesn't seem to exist yet. Same thing for Ruby Phoenix, come to think of it. What's going on?


The Six-Legend Soul mentions a library of great interest in The Arcanium (E15, p.27). However, the wording isn't clear: are the books that grant a Knowledge bonus actually in the Arcanium or stuck in the demiplane? I'm dreading it the latter, particularly given the last paragraph on p.59, but I want to make sure.


Suppose I make a mistake in character creation, again such as accidentally pressing Space before my name, and now it's showing up in all the dialogues and really pestering me! If I had a save editor I could fix that without having to start over.

"But there are fan-made save editors online." I saw a couple, and if you have links to more (if Paizo and Owlcat will allow that) I'd be grateful to give them a look, but I want something that doesn't practically require an IT course, or otherwise fail even if I follow the instructions exactly.

And before any of you git gud types speak up, no; me asking for a tool to prevent me for having to waste my time, again, won't impact your gameplay. Anything more I have to say to you will be against Paizo's community guidelines.

So, Owlcat, can Pathfinder: Kingmaker have an official save editor? Because mistakes I can't fix make me not want to play, and having that happen in a game I looked forward to is extremely frustrating.


I don't know what about the setting's going to be changed, Paizo's been coy about that so far, but I'm fairly certainly Varisia won't have a runelord problem anymore.

That means about a dozen ~L17 folks dealt with them, and they're still around.

How's their presence going to affect the setting, and the lower level PCs? Mind, I like most of what I've seen of 2E so far (including the paladins) so am cautiously optimistic, but I'm curious just the same.


3 people marked this as a favorite.

Improved Initiative writes out a few concerns that I happen to share:

Accusation: 2E is sacrificing customizability for for streamlining, likely to chase after the mainstream market share:
Neal Litherland wrote:
To put it bluntly, if Pathfinder picked up the 3.5 pieces and maintained the complexity and customization of 3.5, then 2.0 is doing exactly the opposite. It seems from everything I've seen that the next edition's goal is to strip down your options, simplify the game, and to make it as simple to play as possible. In short, it's chasing all the people who wouldn't play the first edition because of all the reading, math, and complexity involved in it.
Neal Litherland wrote:

As a player, I don't like this. I really, really hope that I'm wrong, but everything I see sends up big, red flags that tells me Paizo is going to make a game that appeals to the 5th edition DND crowd. The problem for me is that 5th edition already exists... if that was the game I wanted to play, then that is what I would play. Don't get me wrong, 5e is perfectly functional, does what it sets out to, and is fun... but to paraphrase a fellow at my table, it's a beer and pretzels RPG. You have a limited number of options, fairly minor customization, and there aren't a lot of rules to remember. I play Pathfinder because it's the game that lets me tweak every aspect of my character, and have those tweaks mean something mechanically. It's the game I stuck with because you could have a single-class party, but every character will be wildly different from one another.

In short, I don't want a game that sacrifices all that customization in the name of streamlining and simplicity.

What evidence do the developers have to disprove this hypothesis?


Suppose I summon something like an astral deva, which has Craft (any). Is the specific Craft skill determined randomly, or can I choose which one?

And while I'm here I may as well ask the same question, but for physical appearance. Granted, the pretty monsters have change shape anyway, but it's good to know.


So if I summon evil monsters I eventually turn evil (though it doesn't seem to work in the other directions for some reason). A pity when I want some telekinesis or mind control. But, what if I use shades or similar spells? They're only illusions, right?


A mezlan is the most privileged of oozes, with cosmetic shapechanging among other abilities. Yet it is still an ooze, which I believe doesn't have item slots. So do mezlans have no slots, or whatever slots their form has?


The basic gist of this thread is that a demiplane with the timeless trait can let you have multiple spells active without having their durations run out. Even if you cut out the plainly evil options (and why are players so blase about that sort of thing?!) that still provides a lot of options. But, can you even regain spells you have indefinitely active?


1 person marked this as FAQ candidate.

A follow-up to my previous question. The rules for blindsight (p.262) were unclear on this. Essentially, I'm asking if blindsight (emotion) will let me sense anyone through a good chunk of the building, or it'll be blocked by walls and floors.


So I'm ethereal and I bump into a forbiddance spell. Assuming my caster level's high enough, can I dispel the forbiddance while still remaining ethereal?


More to the point, could a level 12+ mystic with the empath connection snipe someone in the other room with spells?


From p.85 of the Core Rulebook:

Glean Spell wrote:
Once per day, you can delve into the Akashic Record to cast a spell from either the mystic or technomancer spell list as if it were on your list of spells known. The spell consumes a spell slot 1 level higher than the level of the spell.

Does this include 6th level spells? I'm guessing not, but I'd like confirmation.


Suppose I'm from a primitive world and I interplanetary teleport my way somewhere advanced. What's the exchange rate of gold to credits? My initial intuition is that it'd be 1 gold for 10 credits, but is there any better information to go with?


Suppose there's a pit fiend with 19 negative levels. The text on negative levels says:

Pathfinder PRD wrote:
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels.

But what about, say, a monster with a lower caster level (18 for pit fiends) than negative levels?


A while ago, I asked James about using teleportation as a means of exploration. Since he feels that him answering answering rules questions causes trouble, he directed me here.

So, the question: could I use two gate spells to go to new places? The description does say I arrive at precisely where I want to go.


I've read on and off that Shelia Heidmarch is quite unpopular. What exactly did she do? I don't know anything about PFS, so I'm curious about this.


Is figured this title would get your attention.

Now I like this class and don't see any problems with this in an occult campaign, but I don't see how it thematically fits either. What makes the kineticist occult-themed? Encouragement of non-standard problem-solving relative to the genre?

Then again, Cthulhu was killed by ramming a boat into him...


Yeah, I should've posted this a few days ago when the Cracked article mentioning this came out, but I didn't think it would do any good.

Technically, however, a slim chance of doing good is better than no chance due to doing nothing. So post it I shall.

Besides feasible ideas for what to do about bad cops (no hopeless-helpless cynicism, please), I'm curious about how the situation is for folks outside of the USA. Better? Worse? About the same? Bad, but in a different way?

Goblin Squad Member

Pretty much what I'm asking in the title. Also, is there a way to talk to any of the NPCs? I might be able to figure out the game for myself if I have some sort of guidance.


Suggestions for empyreal lord spell-like abilities

Patch has written more adventure seeds for an empyreal lord (Cernunnos) so I figure now's the time for me to go on about them for a bit.

One of my very few complaints about Paizo's products (though I should balance complaints with complements sometime, but I digress) is how the empyreal lords in Bestiary 4 were poorly written up. However, this isn't the thread where I go on about them but rather where I improve my fixes of them. Based on suggestions from James Jacobs, I decided to change the spell-like abilities they have into a different standard suite to differentiate them from demon lords.

This is the thread where I solicit suggestions. What should I add? What should I take away? Or should it different entirely? Below is the template I've thought of so far. Where I mention a spell-like ability is "from obedience" I'm referring to the celestial obediences in Chronicles of the Righteous. If it has an "*" then the mythic version is used when said empyreal lord in eir realm.

Who knows? Maybe I could write up some more unofficial stats for empyreal lords. I expect it'll be a long time before they're overwritten by Paizo canon. ;)

Constant—detect evil, dispel evil, freedom of movement, true seeing; detect law or chaos if applicable
At will—breath of life, consecrate*, continual flame, greater dispel magic, greater planar ally, greater teleport, hallow, plane shift, remove curse; three from obedience
3/day—limited wish*; one from obedience, one other of 4th-6th level
1/day—wish*; one from obedience, one other of 7th to 9th level


Someone sent me a PM with information they wouldn't have known unless they were keeping an eye on my posts. What should I do about this user?


A thread of mine got shut down because some conspiracy theorist thought a provocative article was a false flag operation. Is there a way I can contact the moderation team, even if only through intermediaries?


An investigative article I'm compelled to broadcast.

What can we do? Cracked recommends donating to Polaris or Anti-Slavery. If there's anything else then I very much want to know.


1 person marked this as a favorite.

While I’m one of the lucky ones, this depressing article hit close to home.

tl;dr version:
• There’s only a 1-in-4 chance of getting a career matching a degree. Yes, this even applies to respectable degrees.

• College degrees are required for any decent job, and are now so expensive they require going into debt.

• Each specific job requires its own degree, making changing jobs extremely difficult.

• Picking the right major is impossible since what’s booming now could bust by graduation.

• Even if we do get a job, we’re required to work for free at first. This is fine for the affluent who don’t have to worry about expenses or debt.

• People need to know potential employers on a personal level if they want a job since 80% are unlisted. Looks like a perfect opportunity to abuse power.

• You can be fired for no good reason. At least being replaced by a computer makes economic sense.

• Allegedly, you’ll stop caring about this unfairness if you ever manage to be successful.

That’s the problem. How do we solve it?


One thing I’d like to do for my nation is to connect the main city to each water source in the Nomen Heights (the mountain range in the eastern part of the Stolen Lands). While possible in purely game-mechanical terms, I have a fetish for verisimilitude and thus the following questions:

• Would the water be of better quality? If so, would it merit any ad-hoc bonuses to my nation’s stats in addition to the +1-per-hex Loyalty and Stability bonus? Yes, I know there’s “perfectly good” river water in the hills, but hill water is for country bumpkins*. No, I don’t care that most of the populace are country bumpkins who’d think that daily bathing is “‘fer them thar sissy nobles.”

• Would building straight from the mountains be possible? From my cursory research on Roman aqueducts they got their water from nearby hill springs rather than all the way from the Alps. It’s not length I’m concerned with; I want to know if it’s possible to build an aqueduct on a mountain. I also want to know what this would do to the water pressure.

I look forward to your answers and suggestions. :)

* Apologies to rural folks and fans of the Ring of Fire series. Let’s just say the quest givers in Kingmaker…weren’t the most presentable. They’d make Amiri look like a Rostlandic noble in comparison.


I sent a request to the webmaster to correct a huge copy/paste error in a thread I made but I haven't gotten a reply, not even a "no." Would somebody explain the reason for the delay? I trust there's a good reason but I'd feel better if I knew what goes on behind the scenes.


42 people marked this as a favorite.

I’ll be honest, I wasn’t that bothered by Iomedae’s section when I read it. Maybe I was thinking “Why would the PCs be snide in the first place?” Maybe I wasn’t paying enough attention. Regardless, I found the arguments in favor of a rewrite logical and rational. So did James, who said, in so many thoughtful words, “Oops” and “Feel free to reject my reality and substitute my own!” He also reminded us that Iomedae wants to make sure she’s making a good investment and that elves in Pathfinder don’t act like they do in 2E’s The Complete Book of Elves, but that’s another thread altogether.

A whole rewrite is a lot of work, but folks here have already done that work for us! I’ve linked to and summarized all the suggested revisions from the Discussion on Iomedae so you won’t have to wade through “It is so” and “It is not so.” Here’s hoping this thread’s as big a hit as my last one. (pssst Bump it, I like attention!)

* * *

Lochar suggests a variant where the damage is actually creeping dissonance due to Baphomet’s interferance:
Very quickly after the party returns from the Midnight Isles, the Sword of Valor shimmers and a number of planetars appear, though no one had prayed for their arrival.

The planetars quickly approached the party (a number equal to the number of party members split up, so they never see more than one.)

"Iomedae requires your presence, mortal Hero(es)."

The party is given only a moment to prepare themselves before the planetars shift them to Iomedae's home plane.

The party appears in the cathedral as noted, but without the planetars. Iomedae stands before the party, armored as if she is ready to ride out on a Crusade herself, though shield and sword are not quite at the ready. Followers of Iomedae immediately recognize her as their deity.

The choir invisible's voices and music hums throughout the cathedral. A DC 40 Perception check (DC 30 for anyone with 10 or more ranks in Perform: singing or other musical type perform) notes the presence of what sounds like a single dissonant note among the music that irregularly repeats.

"Welcome, heroes of the Fifth Crusade. I am Iomedae. You who have proven the most capable among all the crusaders, I would charge with striking back against the Abyss' latest injustice: the kidnapping of my own Herald. I have brought you here to test the mettle of your very soul, for where I would send you, your every step will be shrouded by the worst of evils."

Iomedae pauses for a moment to let the PCs come to grips with where they are and who speaks to them. Allow a DC 40 Knowledge: Religion check for the PC to know that a god's Herald is directly imbued with a shard of the god's power.

Iomedae then continues on. "Answer my questions to prove the strength of your soul and convictions, or remain silent and allow my domain to wash away the weaknesses you bear."

The first question is asked as stated. Iomedae expects followers of her religion to know the act, but is greatly pleased if others do as well. However, what she is truly looking for is the PCs willingness to brave the deepest pits and carry their own light with them. Success as per the book.

For groups who do not answer, or who answer well outside the acceptable, Iomedae speaks instead, shaking her head. "Heroes of the Fifth Crusade, remember your own bravery!" The choir crescendos as all the stained glass shifts, all the Acts of Iomedae save the Fifth changing to scenes of valor of the PCs. Featuring among them the players dive into the Abyssal Rift, the final mine in the Isles, and even one of them braving the dark while lost but guiding under Kenabres.

But among the rising choir comes the dissonant note. Allow each player another perception check with a +5 circumstance bonus to hear it. Each player takes one point of ability drain to Constitution as the note seems to draw something from them. Iomedae does not appear to notice.

The second question is asked as the book.

Success Condition: Iomedae is looking for the PCs to not always put Good in front of Law, nor Law in front of Good. So long as the party can present to her a united front that does not descend into Chaos or Evil, the party correctly answers her question. For the speech, add. "The gift I grant you is guidance from my hand directly. Offer your hand in my name and I will offer atonement instantly." The one use Atonement SLA (CL 20) may be invoked as a standard action.

Failure: Iomedae motions again to the stained glass as the choir rises. This time, the Eighth Act of Iomedae stays while the other windows reflect the PCs and known NPCs actions of offering atonement. Arueshalae praying before a statue of Desna, Jesker in Delamere's tomb (if he was saved), and setting Alrys Harnaste to rest feature among them. Again though, the dissonant note rises along with the rest of the Choir. Allow another perception check with a +10 circumstance bonus as the note seems to ravage the PCs bodies for 2 points of Con drain.

The third question is asked as the book.

Success: Iomedae seems pleased so long as any of the party is willing to see her quest through unto death, or rallies any fearful party members to Iomedae's cause. Continue with her speech per the book.

Failure: "What fear takes you, heroes?" All the murals shift as the choir swells to almost insane heights, shifting to a blood pounding chant. "Did you not face death in Kenabres, before the power of the wardstone gifted you might to face greater demons? Do you hold the fear of freed but fledgling Drezen, a babe protected by mighty heroes? But you are those heroes! Where is the valor that lead you into the Abyss once already?"

The dissonant note of the choir deals 4 points of Con drain and provides a +20 circumstance bonus to the Perception check to hear it.

Call to Glory:

Iomedae does not heal anyone (see below for Con drain results). Unless the PCs failed at all three questions, Iomedae continues with her speech. Otherwise, she may set them a task in the worldwound to allow the PCs to prove a new answer to her questions.

Con Drain

Unless a PC hears the dissonant note, PCs do not recognize the Con drain though their players still track it.

Should a PC hear the dissonant note, even before any Con drain, and bring it up to Iomedae, she answers as follows:

"Even now Baphomet seeks the power I imbued in my Herald and I must stave off his attempts." Iomedae closes her eyes for a moment and the dissonant note squelches. The note does not return in further failed questions, but Iomedae seems a touch distracted for the rest of the scene.

After the third question, should anyone have Con drain Iomedae notices and heals it without a word.

Mary Yamato suggests that Iomedae instead questions the PCs to see if they have the same character flaws that the herald had.:
As far as I can tell, it's impossible to make someone humble by force. You can humiliate them, but it's just not the same. So I wouldn't try.

What would Iomedae pressingly want to know? Well, was there some weakness in her Herald that led to this disastrous capture? If the GM could develop an idea about such a weakness, then it would make sense for Iomedae to be testing for it.

I don't know this part of the story so I can't guess the Herald's actual weaknesses, if any. But some ideas:

--He clung to justice when mercy was needed, or to mercy when justice was needed (the paradox of the LG alignment in many cases).

--He had some pride or ambition that the demons could work on; he wasn't content to be Iomedae's servant. (After all, Iomedae was once a Herald and now a god--why not him?)

--He didn't have the wisdom to see through a deception; he mistook a subtle demonic evil for good. (There's a nice example of this in the backstory of Shackled City which might be inspirational.)

--He became too invested in a personal friend, beloved, place, group, or project, and that became a weakness the demons could exploit.

--His trust in Iomedae faltered, either because of an actual flaw in her, a weakness in his own personality, a demonic deception, or something involving the fall of Aroden. Without faith he couldn't withstand the demons.

Once you know what went wrong with the Herald, it would make sense that Iomedae would be trying to find out if the PCs share that flaw--if they do, sending them to the Abyss would just be throwing good money after bad. So she'd ask questions germane to this, such as "When were you in situation X? How did you resolve it? Looking back, were you right?" for some appropriate situation.

She might also test for fracture points in the group, but you can't do that unless you know the PCs in question. We just had a nice scene in Jade Regent along the lines of "What about the PC necromancer? Do you take responsibility for him--not only for what he may do now, but what he may someday become?" That was a suitably hard question for my priest of Tsukiyo, and may have been a turning point in his taking moral responsibility in a broader sense. So, a GM might think about ways the party might split, and challenge those. Have the more Good characters been in denial about their comrades' real natures? Is there someone here not willing to sacrifice themselves for their comrades, and if so, how do the comrades feel about that?

This kind of scene is best tailored to the PCs, though of course the module-writer can't do that, so module attempts will always be somewhat generic.

friluftshund casts Iomedae as more of a teacher.:
Theme:
- Humility
- Inspiration
- Awe
- Resolve
- Emotions (love)

I'll start off with a visitation. They were visited before after the Grey Garrison in their dreams, so Iomedae will do so again. Is this a dream, or is it reality? It will soon become apparent that it is indeed reality.

Once transported to Iomedae's cathedral, they will find themselves on the steps to the altar, gazing at the most magnificient structure they have ever seen, with stained-glass windows depicting the Acts (foreshadowing to question #1, angelic attendants among the pews, a soft sound of a choir rehearsing, although there is more than a tinge of sorrow in their harmonies.

Iomedae will move up behind them, below them and move a few steps up while they admire the building.
"I am glad you approve of my cathedral, for it is sustained but through the prayers of my loyal followers." Giving a small measure of thanks to any Iomedaen followers in the group.

"It is, however, also my prison." Pause for effect. "There is a matter of greatest urgency and the utmost difficulty I would impart upon you, and it is my sincere hope that the many trials you have endured up to this point have been enough to bolster your resolve and to strengthen your arms. I would grant you three tasks to test your mettle before setting out on your next voyage, that of running the labyrinth of the Demon Lord Baphomet in search of my abducted Herald."

After a pause, and to allow any Iomedaen followers in the group to regain their composure and to take in these news she gestures toward the closest stained-glass windows which shift from one of the acts to a scene of a more recent battle.

"A little history if you wish." (PC may resist the effect with a DC40 will save (harmless))

The group is pulled into the window depicting a bloody battlefield and crusaders in disarray. They appear behind a cleric in battle vestments kneeling on the ground, head touching earth while the battle rages on all sides. It is apparent this is a battle on the tipping point between victory or defeat, a battle against a host of demons. The battle of Raliscrad.

As the group can do nothing but stand in witness, they realise the cleric is calling out for help, and it is indeed a powerful cry, for before him, shimmering in the air a being of purity appears, swords circling his head, a fire in his eyes. "Your call has been heard faithful one, what would you ask of me?"

The cleric slumps forward, utterly spent after the calling. "Help us please, in The Inheritor's name!"

The Herald would tip the battle in the crusaders favor, it would be a decisive win, were it not for the shadow being cast across the Herald's face. Unable to turn around, the heroes are powerless to face this new opponent, but it is apparent the Herald does, and it is with a mix of rage and despair. "You!" is all he manages before coils of shadow and dark, demonic energy shoots across his form, and a strange dual laughter issues from behind the PC's as the writhing form of the Herald is pulled from the plane they are on.

And the group is pulled from the stained-glass window, back to the cathedral, feeling like they've ran several hundred yards in heavy armor.

"This is what face you, brave heroes." Iomedae has moved to a chair off to the side of the altar, mostly reserved for the attendants to priests holding sermons. Looking quite unlike all the depictions of her, The Inheritor has obviously suffered a heavy blow from the events at Raliscrad.

"Can you do it? Can you really travel to the heart of a Demon Lord's realm and free my captured servant?" Iomedae asks as much herslef as the heroes, but any affirmative answer draws a smile from the goddess.
As I said, I would test you my heroes of the fifth crusade, to steel you against the coming storm. "Join me in history.”

She extends her arm towards the heroes and the cathedral grows bright until all vision is blocked out.

Next they find themselves on a hill, surveying a land under heavy clouds and thunder. The heroes stand amongst horses and knights unaware of their presence. The Inheritor moves between the horses, showing a sense of kinship with the beasts of war, moving up tp the head of the formation who are at a stand still.

At the front is a young lady, flanked by two knights, all with their helmets off. The older advisers to the young Iomedae seem hesitant about their quest. broken conversatins are heard through the rain and thunder. "...What if we fail my Lady, what then of the rest of the campaign?" The other adviser is of like mind to the first. "I don't think we have the strength to break this enemy now."

The mortal Iomedae turns in her saddle and smiles, favouring her troops a smile, and her eyes seem to find the ghostly presence of the heroes yet to come.

raising her voice she bellows. "My knights, my knights! Are we not the Knights of Ozem?! If not we, then who shall stand against this foe, and the other foes to come?! History will judge us no matter what we do, but you know as well as I do, history favors the Bold! Join me in battle, join me in death and we shall taste the fruit of glory, and all will remember us!"

All thought of hesitation swept aside by the charismatic commander, the host of knights starts a charge toward the enemy lines, crying as much to Iomedae as to Aroden.

Left behind, The Inheritor seems lost in thought for a moment before turning towards the heroes. "History does indeed favor the bold, remember this my heroes. Now to the test. You must anchor your mind when facing a Demon Lord, for they are vaunt to make you forget who you are. Know you history and use it as a beacon to stay true to yourselves. Which enemy do I face here, which enemy did my Knights vanquish at this place?" (per the first question - Erum-Hel, Lord of Mohrgs at the Battle of Three Sorrows, the Fifth Act of Iomedae.)

If no one knows this, she enlightens them and prays they will research the history of the crusades and use it as an anchor. Shen then transports them back to the cathedral and presensts them with the Chalice of Ozem.

"Now to the second test. You have a hero’s bravery. You have proven that you can survive the horrors of the Abyss, and this marks your courageousness as surely as any feat. But also you have learned that not all those in the Abyss are your enemies. Some are creatures whose nature can be used as a tool to defeat greater evils. So tell me, when evil assumes a fair form, and when weak villains beg for their lives, are they due mercy? Or are the wages of their villainy always death and oblivion?”

Should the group fail to reach a consensus, she will show them their acts of compassion throughout their adventure on the stained-glass windows and quiz each hero about their motivations for that kindness, and remind any hero that hesitates that every redeemed demon is one less piece on the enemy's board. She grants the Atonement ability with the hopes that they will be able to save souls for the light, and deny the darkness its due.

"The final task then. How will you outwit the Lord of Minotaurs in his own labyrinth, how would you strike against such a foe? How will you defeat a Demon Lord in his own realm?"

If none of the heroes seem confident or willing to risk their lives she will gently shake her head while smiling. "You have already learned this lesson, you have already placed yourselves in danger uncounted times, you are heroes, my heroes of the fifth and final crusade. If you don't have faith in that, know at least that I have faith in you!" She draws a string off her cloak, and offers the heroes the Stole of the Inheritor
The goddess moves to stand in front of her throne.

“Strike evil in the name of the good and right, and redeem those you can from folly. With the blessing of Iomedae, you shall vanquish evil, and your names shall ring with glory, for even if you fail in this righteous task, your just rewards will await you in the Great Beyond! Take then this, my final gift to you! With it, you shall always be but a step away from home, yet know that the path it opens to safety will save you but once before it returns to me — save such flight for a last resort.”

The tone of The Inheritor's choir changes dramatically flavor, and the song is now one of hope and valor, and some heroes might just catch snippets of lyrics incorporating their names into this mythic event.

“You are worthy to champion me against Baphomet, for mandate prohibits the interaction of the divine in even such matters as personal as the loss of a herald. I charge you as worthy souls to go into the darkness of the Abyss, into the Ivory Labyrinth of my enemy, and seek out my herald. If he be dead or worse, I trust you shall finish things as befits those of your boldness. Heed the advice I have given you. Go forth on a road of honor, swiftly and with great justice, to defeat Baphomet and return or avenge my herald. In so doing may you find the strength to face the true peril that lies ahead. Deskari always watches, and the time shall soon come when the Worldwound must be closed forever lest it consume your world.”

With that, the cathedral flashes white once again, and an instant later the PCs have returned to where they left the Material Plane. Yet in each of their hands is a simple token: a bronze holy symbol of Iomedae. Each PC knows that he need but hold the symbol in a fist and concentrate to be transported into the Ivory Labyrinth, one final “gift” from Iomedae to speed them on their way. Beyond this, she cannot aid them in the trials to come.

Chuckg suggests Iomedae does punish but uses the minimal force instead. He also gets +1 brony point!:
Yeah. I mean, if we're talking about temperate responses more in keeping for the goddess of paladins, justice, and all that:

"You get to be quiet now." -- The jerkish character has a silence, 1' radius field put around his mouth. If he actually has something important to say it turns off and he can contribute to the meeting, but every time he starts to say something insulting she hits the mute button again. If you want to know how a silence spell can know whether or not what a guy says is polite ahead of time, the answer is 'It's a miracle.'

"Somebody needs a time-out." -- *poof* If the misbehavior is chornic then the jerkish character is now back on the Prime, and no longer participates in the scene. He misses out on all the possible bennies that the rest of the party could have gotten. But since mortals have free will and Iomedae respects that, if the rest of the party still wants to take their friend along on the rest of the Crusade they totally can. She just won't invite him to her house anymore.

"... you're kidding. You're kidding, right?" -- This one is for anyone who actually attacks Iomedae. She just stands there and no-sells whatever they throw at her, and actually laughs out loud that somebody thought it would work. Then she says that OK, if the player character wanted to challenge her to a duel, all they had to do is ask. The next step involves a straight-up honorable duel, maybe a few die rolls, a s~~% ton of non-lethal damage, and the PC back on the Prime contemplating the error of his ways while he invests in some soothing cream for all his new bruises.

Notice the common theme to all of this -- the response is the minimal level of force necessary to resolve the situation, and none of it has Iomedae acting in anger or offended pride. A guy who actually is trying to take the meeting seriously but just keeps saying stupid stuff is punished with a temporary inability to say anything stupid. A guy who just doesn't want to participate at all... is no longer participating. And anybody too stupid to know not to try and fight a god... gets the opportunity to learn why fighting a god is really stupid, but the beating they take is entirely non-lethal damage and is no more brutal than a martial arts master teaching the newest student just how far he has to go. Its the difference between Yoda showing Luke that he's not as good as he thinks by running Luke until he drops, and Darth Vader teaching Luke that he's not as good as he thinks by cutting Luke's hand off.

Liam Warner suggests Iomedae starts with the 3rd question first to make sure she’s got the right people for the job.:
I'm planning to open the encounter in my game (when i get round to running it, stupid work interfering with my fun) with…

“Greetings, heroes, I have a task of dire important that must be undertaken soon if not immediately. Yet while you are the most worthy and powerful champions of the fifth crusade in these dark times even Angels may fall and I must be more certain that your character contains no hidden flaws which may allow evil to enter unbidden particularly after your recent dealings in the Midnight Isles. Therefore I would ask of thee some questions in person to better judge whether sending you thither would be a great mistake. I ask that you answer me as honestly as you can with no concern for what others may think of you for tis better to reveal such weakness now when you may remain to fight on the mortal realm than stay silent and risk your souls and the souls of your companions at a later date."

At which point she asks the third question first, if they show fear or hesitation she sends those party members back and continues questioning the remaining ones. The ones sent back can still go along later but its up to the party to decide that.

The Shifty Mongoose mostly muses, but does suggest leniency in the case of honest effort.:
Lo, the paladin goddess gets the mother of all paladin threads.

What I got from this, mostly from James Jacobs' comments, was that he regretted aiming his focus at the worst-case scenario (as much for its incongruence as all the d6s of sonic damage this thread alone has generated); he suggests that people cange it to suit their groups and their circumstances, as they can do to the entire AP. That's what tunes a store-bought adventure to the various players, and their characters. Does it not say in the Book of Core Rules (Getting Started, Page 9), "These rules are yours. You can change them to fit your needs"?

The circumstances of the meeting clearly show what is at stake and the seriousness of the situation. With player creativity and GM assistance, PCs can use the answers to her questions to re-affirm the readiness and co-operative spirit they will need to accomplish their task, as well as to remain careful and thoughtful around others, themselves, and their motives. The relevance of "being able to identify a mohrg she once killed" can be the limits of compassion, that those who refuse redemption are beyond it, or whatever might need imparting in that specific situation. Quoting Core Rules as before, the GM can get her to invoke another act, or ask something different as needs dictate.

That retribution at the end wasn't intended for just anyone. If everything goes smoothly, it won't even be brought up. If my understanding is correct, it was set up that way out of a lasting fear the seriousness getting lost, of people being rude to the second messiah, of people who do the tabletop equivalent of mashing buttons to skip the cut scenes. Of people who would ignore all serious communication, save one: two sets of numbers, between the letter d.

Even if players screw up by accident when I GM this, I won't roll damage right away. The most likely thing will be the group taking too long to discuss moral quandaries; if this happens, the choir will just interrupt them with a surprisingly loud staccato and Iomedae will tell them that, in war, snap decisions will have to be made, and consequences accepted. Sort of the divine fist being slammed down on the table, not one's ears.

To the moderates who worry about being hurt by the Inheritor: it most likely will never happen, and if it does, it won't be deadly all at once. It most likely won't be your fault, either, and the GM might not even play it that way.

To the others, the ones who point fingers and ignore the demon lords, the dire situation, the fate of the world and themes like redemption: please don't attack the goddess. It's most likely that unexamined actions got you in that situation.

To summarize: the scene can be re-shot, James Jacobs encourages it, and it's like those movie scenes where the Elite Special Forces get secretly gathered together for an important mission briefing, and the lazy goofball who shoots his mouth off gets slapped and told to pay attention.

Liam Warner shows up again to offer different questions that Iomedae could ask.:
“Oops” and “Feel free to reject my reality and substitute my own!” He also reminded us that Iomedae wants to make sure she’s making a good investment and that elves in Pathfinder don’t act like they do in 2E’s The Complete Book of Elves, but that’s another thread altogether.

A whole rewrite is a lot of work, but folks here have already done that work for us! I’ve linked to and summarized all the suggested revisions from the Discussion on Iomedae so you won’t have to wade through “It is so” and “It is not so.” Here’s hoping this thread’s as big a hit as my last one. (pssst Bump it, I like attention!)

* * *

[spoiler=Lochar suggests a variant where the damage is actually creeping dissonance due to Baphomet’s interferance]Very quickly after the party returns from the Midnight Isles, the Sword of Valor shimmers and a number of planetars appear, though no one had prayed for their arrival.

The planetars quickly approached the party (a number equal to the number of party members split up, so they never see more than one.)

"Iomedae requires your presence, mortal Hero(es)."

The party is given only a moment to prepare themselves before the planetars shift them to Iomedae's home plane.

The party appears in the cathedral as noted, but without the planetars. Iomedae stands before the party, armored as if she is ready to ride out on a Crusade herself, though shield and sword are not quite at the ready. Followers of Iomedae immediately recognize her as their deity.

The choir invisible's voices and music hums throughout the cathedral. A DC 40 Perception check (DC 30 for anyone with 10 or more ranks in Perform: singing or other musical type perform) notes the presence of what sounds like a single dissonant note among the music that irregularly repeats.

"Welcome, heroes of the Fifth Crusade. I am Iomedae. You who have proven the most capable among all the crusaders, I would charge with striking back against the Abyss' latest injustice: the kidnapping of my own Herald. I have brought you here to test the mettle of your very soul, for where I would send you, your every step will be shrouded by the worst of evils."

Iomedae pauses for a moment to let the PCs come to grips with where they are and who speaks to them. Allow a DC 40 Knowledge: Religion check for the PC to know that a god's Herald is directly imbued with a shard of the god's power.

Iomedae then continues on. "Answer my questions to prove the strength of your soul and convictions, or remain silent and allow my domain to wash away the weaknesses you bear."

The first question is asked as stated. Iomedae expects followers of her religion to know the act, but is greatly pleased if others do as well. However, what she is truly looking for is the PCs willingness to brave the deepest pits and carry their own light with them. Success as per the book.

For groups who do not answer, or who answer well outside the acceptable, Iomedae speaks instead, shaking her head. "Heroes of the Fifth Crusade, remember your own bravery!" The choir crescendos as all the stained glass shifts, all the Acts of Iomedae save the Fifth changing to scenes of valor of the PCs. Featuring among them the players dive into the Abyssal Rift, the final mine in the Isles, and even one of them braving the dark while lost but guiding under Kenabres.

But among the rising choir comes the dissonant note. Allow each player another perception check with a +5 circumstance bonus to hear it. Each player takes one point of ability drain to Constitution as the note seems to draw something from them. Iomedae does not appear to notice.

The second question is asked as the book.

Success Condition: Iomedae is looking for the PCs to not always put Good in front of Law, nor Law in front of Good. So long as the party can present to her a united front that does not descend into Chaos or Evil, the party correctly answers her question. For the speech, add. "The gift I grant you is guidance from my hand directly. Offer your hand in my name and I will offer atonement instantly." The one use Atonement SLA (CL 20) may be invoked as a standard action.

Failure: Iomedae motions again to the stained glass as the choir rises. This time, the Eighth Act of Iomedae stays while the other windows reflect the PCs and known NPCs actions of offering atonement. Arueshalae praying before a statue of Desna, Jesker in Delamere's tomb (if he was saved), and setting Alrys Harnaste to rest feature among them. Again though, the dissonant note rises along with the rest of the Choir. Allow another perception check with a +10 circumstance bonus as the note seems to ravage the PCs bodies for 2 points of Con drain.

The third question is asked as the book.

Success: Iomedae seems pleased so long as any of the party is willing to see her quest through unto death, or rallies any fearful party members to Iomedae's cause. Continue with her speech per the book.

Failure: "What fear takes you, heroes?" All the murals shift as the choir swells to almost insane heights, shifting to a blood pounding chant. "Did you not face death in Kenabres, before the power of the wardstone gifted you might to face greater demons? Do you hold the fear of freed but fledgling Drezen, a babe protected by mighty heroes? But you are those heroes! Where is the valor that lead you into the Abyss once already?"

The dissonant note of the choir deals 4 points of Con drain and provides a +20 circumstance bonus to the Perception check to hear it.

Call to Glory:

Iomedae does not heal anyone (see below for Con drain results). Unless the PCs failed at all three questions, Iomedae continues with her speech. Otherwise, she may set them a task in the worldwound to allow the PCs to prove a new answer to her questions.

Con Drain

Unless a PC hears the dissonant note, PCs do not recognize the Con drain though their players still track it.

Should a PC hear the dissonant note, even before any Con drain, and bring it up to Iomedae, she answers as follows:

"Even now Baphomet seeks the power I imbued in my Herald and I must stave off his attempts." Iomedae closes her eyes for a moment and the dissonant note squelches. The note does not return in further failed questions, but Iomedae seems a touch distracted for the rest of the scene.

After the third question, should anyone have Con drain Iomedae notices and heals it without a word.

Mary Yamato suggests that Iomedae instead questions the PCs to see if they have the same character flaws that the herald had.:
As far as I can tell, it's impossible to make someone humble by force. You can humiliate them, but it's just not the same. So I wouldn't try.

What would Iomedae pressingly want to know? Well, was there some weakness in her Herald that led to this disastrous capture? If the GM could develop an idea about such a weakness, then it would make sense for Iomedae to be testing for it.

I don't know this part of the story so I can't guess the Herald's actual weaknesses, if any. But some ideas:

--He clung to justice when mercy was needed, or to mercy when justice was needed (the paradox of the LG alignment in many cases).

--He had some pride or ambition that the demons could work on; he wasn't content to be Iomedae's servant. (After all, Iomedae was once a Herald and now a god--why not him?)

--He didn't have the wisdom to see through a deception; he mistook a subtle demonic evil for good. (There's a nice example of this in the backstory of Shackled City which might be inspirational.)

--He became too invested in a personal friend, beloved, place, group, or project, and that became a weakness the demons could exploit.

--His trust in Iomedae faltered, either because of an actual flaw in her, a weakness in his own personality, a demonic deception, or something involving the fall of Aroden. Without faith he couldn't withstand the demons.

Once you know what went wrong with the Herald, it would make sense that Iomedae would be trying to find out if the PCs share that flaw--if they do, sending them to the Abyss would just be throwing good money after bad. So she'd ask questions germane to this, such as "When were you in situation X? How did you resolve it? Looking back, were you right?" for some appropriate situation.

She might also test for fracture points in the group, but you can't do that unless you know the PCs in question. We just had a nice scene in Jade Regent along the lines of "What about the PC necromancer? Do you take responsibility for him--not only for what he may do now, but what he may someday become?" That was a suitably hard question for my priest of Tsukiyo, and may have been a turning point in his taking moral responsibility in a broader sense. So, a GM might think about ways the party might split, and challenge those. Have the more Good characters been in denial about their comrades' real natures? Is there someone here not willing to sacrifice themselves for their comrades, and if so, how do the comrades feel about that?

This kind of scene is best tailored to the PCs, though of course the module-writer can't do that, so module attempts will always be somewhat generic.

friluftshund casts Iomedae as more of a teacher.:
Theme:
- Humility
- Inspiration
- Awe
- Resolve
- Emotions (love)

I'll start off with a visitation. They were visited before after the Grey Garrison in their dreams, so Iomedae will do so again. Is this a dream, or is it reality? It will soon become apparent that it is indeed reality.

Once transported to Iomedae's cathedral, they will find themselves on the steps to the altar, gazing at the most magnificient structure they have ever seen, with stained-glass windows depicting the Acts (foreshadowing to question #1, angelic attendants among the pews, a soft sound of a choir rehearsing, although there is more than a tinge of sorrow in their harmonies.

Iomedae will move up behind them, below them and move a few steps up while they admire the building.
"I am glad you approve of my cathedral, for it is sustained but through the prayers of my loyal followers." Giving a small measure of thanks to any Iomedaen followers in the group.

"It is, however, also my prison." Pause for effect. "There is a matter of greatest urgency and the utmost difficulty I would impart upon you, and it is my sincere hope that the many trials you have endured up to this point have been enough to bolster your resolve and to strengthen your arms. I would grant you three tasks to test your mettle before setting out on your next voyage, that of running the labyrinth of the Demon Lord Baphomet in search of my abducted Herald."

After a pause, and to allow any Iomedaen followers in the group to regain their composure and to take in these news she gestures toward the closest stained-glass windows which shift from one of the acts to a scene of a more recent battle.

"A little history if you wish." (PC may resist the effect with a DC40 will save (harmless))

The group is pulled into the window depicting a bloody battlefield and crusaders in disarray. They appear behind a cleric in battle vestments kneeling on the ground, head touching earth while the battle rages on all sides. It is apparent this is a battle on the tipping point between victory or defeat, a battle against a host of demons. The battle of Raliscrad.

As the group can do nothing but stand in witness, they realise the cleric is calling out for help, and it is indeed a powerful cry, for before him, shimmering in the air a being of purity appears, swords circling his head, a fire in his eyes. "Your call has been heard faithful one, what would you ask of me?"

The cleric slumps forward, utterly spent after the calling. "Help us please, in The Inheritor's name!"

The Herald would tip the battle in the crusaders favor, it would be a decisive win, were it not for the shadow being cast across the Herald's face. Unable to turn around, the heroes are powerless to face this new opponent, but it is apparent the Herald does, and it is with a mix of rage and despair. "You!" is all he manages before coils of shadow and dark, demonic energy shoots across his form, and a strange dual laughter issues from behind the PC's as the writhing form of the Herald is pulled from the plane they are on.

And the group is pulled from the stained-glass window, back to the cathedral, feeling like they've ran several hundred yards in heavy armor.

"This is what face you, brave heroes." Iomedae has moved to a chair off to the side of the altar, mostly reserved for the attendants to priests holding sermons. Looking quite unlike all the depictions of her, The Inheritor has obviously suffered a heavy blow from the events at Raliscrad.

"Can you do it? Can you really travel to the heart of a Demon Lord's realm and free my captured servant?" Iomedae asks as much herslef as the heroes, but any affirmative answer draws a smile from the goddess.
As I said, I would test you my heroes of the fifth crusade, to steel you against the coming storm. "Join me in history.”

She extends her arm towards the heroes and the cathedral grows bright until all vision is blocked out.

Next they find themselves on a hill, surveying a land under heavy clouds and thunder. The heroes stand amongst horses and knights unaware of their presence. The Inheritor moves between the horses, showing a sense of kinship with the beasts of war, moving up tp the head of the formation who are at a stand still.

At the front is a young lady, flanked by two knights, all with their helmets off. The older advisers to the young Iomedae seem hesitant about their quest. broken conversatins are heard through the rain and thunder. "...What if we fail my Lady, what then of the rest of the campaign?" The other adviser is of like mind to the first. "I don't think we have the strength to break this enemy now."

The mortal Iomedae turns in her saddle and smiles, favouring her troops a smile, and her eyes seem to find the ghostly presence of the heroes yet to come.

raising her voice she bellows. "My knights, my knights! Are we not the Knights of Ozem?! If not we, then who shall stand against this foe, and the other foes to come?! History will judge us no matter what we do, but you know as well as I do, history favors the Bold! Join me in battle, join me in death and we shall taste the fruit of glory, and all will remember us!"

All thought of hesitation swept aside by the charismatic commander, the host of knights starts a charge toward the enemy lines, crying as much to Iomedae as to Aroden.

Left behind, The Inheritor seems lost in thought for a moment before turning towards the heroes. "History does indeed favor the bold, remember this my heroes. Now to the test. You must anchor your mind when facing a Demon Lord, for they are vaunt to make you forget who you are. Know you history and use it as a beacon to stay true to yourselves. Which enemy do I face here, which enemy did my Knights vanquish at this place?" (per the first question - Erum-Hel, Lord of Mohrgs at the Battle of Three Sorrows, the Fifth Act of Iomedae.)

If no one knows this, she enlightens them and prays they will research the history of the crusades and use it as an anchor. Shen then transports them back to the cathedral and presensts them with the Chalice of Ozem.

"Now to the second test. You have a hero’s bravery. You have proven that you can survive the horrors of the Abyss, and this marks your courageousness as surely as any feat. But also you have learned that not all those in the Abyss are your enemies. Some are creatures whose nature can be used as a tool to defeat greater evils. So tell me, when evil assumes a fair form, and when weak villains beg for their lives, are they due mercy? Or are the wages of their villainy always death and oblivion?”

Should the group fail to reach a consensus, she will show them their acts of compassion throughout their adventure on the stained-glass windows and quiz each hero about their motivations for that kindness, and remind any hero that hesitates that every redeemed demon is one less piece on the enemy's board. She grants the Atonement ability with the hopes that they will be able to save souls for the light, and deny the darkness its due.

"The final task then. How will you outwit the Lord of Minotaurs in his own labyrinth, how would you strike against such a foe? How will you defeat a Demon Lord in his own realm?"

If none of the heroes seem confident or willing to risk their lives she will gently shake her head while smiling. "You have already learned this lesson, you have already placed yourselves in danger uncounted times, you are heroes, my heroes of the fifth and final crusade. If you don't have faith in that, know at least that I have faith in you!" She draws a string off her cloak, and offers the heroes the Stole of the Inheritor
The goddess moves to stand in front of her throne.

“Strike evil in the name of the good and right, and redeem those you can from folly. With the blessing of Iomedae, you shall vanquish evil, and your names shall ring with glory, for even if you fail in this righteous task, your just rewards will await you in the Great Beyond! Take then this, my final gift to you! With it, you shall always be but a step away from home, yet know that the path it opens to safety will save you but once before it returns to me — save such flight for a last resort.”

The tone of The Inheritor's choir changes dramatically flavor, and the song is now one of hope and valor, and some heroes might just catch snippets of lyrics incorporating their names into this mythic event.

“You are worthy to champion me against Baphomet, for mandate prohibits the interaction of the divine in even such matters as personal as the loss of a herald. I charge you as worthy souls to go into the darkness of the Abyss, into the Ivory Labyrinth of my enemy, and seek out my herald. If he be dead or worse, I trust you shall finish things as befits those of your boldness. Heed the advice I have given you. Go forth on a road of honor, swiftly and with great justice, to defeat Baphomet and return or avenge my herald. In so doing may you find the strength to face the true peril that lies ahead. Deskari always watches, and the time shall soon come when the Worldwound must be closed forever lest it consume your world.”

With that, the cathedral flashes white once again, and an instant later the PCs have returned to where they left the Material Plane. Yet in each of their hands is a simple token: a bronze holy symbol of Iomedae. Each PC knows that he need but hold the symbol in a fist and concentrate to be transported into the Ivory Labyrinth, one final “gift” from Iomedae to speed them on their way. Beyond this, she cannot aid them in the trials to come.

Chuckg suggests Iomedae does punish but uses the minimal force instead. He also gets +1 brony point!:
Yeah. I mean, if we're talking about temperate responses more in keeping for the goddess of paladins, justice, and all that:

"You get to be quiet now." -- The jerkish character has a silence, 1' radius field put around his mouth. If he actually has something important to say it turns off and he can contribute to the meeting, but every time he starts to say something insulting she hits the mute button again. If you want to know how a silence spell can know whether or not what a guy says is polite ahead of time, the answer is 'It's a miracle.'

"Somebody needs a time-out." -- *poof* If the misbehavior is chornic then the jerkish character is now back on the Prime, and no longer participates in the scene. He misses out on all the possible bennies that the rest of the party could have gotten. But since mortals have free will and Iomedae respects that, if the rest of the party still wants to take their friend along on the rest of the Crusade they totally can. She just won't invite him to her house anymore.

"... you're kidding. You're kidding, right?" -- This one is for anyone who actually attacks Iomedae. She just stands there and no-sells whatever they throw at her, and actually laughs out loud that somebody thought it would work. Then she says that OK, if the player character wanted to challenge her to a duel, all they had to do is ask. The next step involves a straight-up honorable duel, maybe a few die rolls, a s~~% ton of non-lethal damage, and the PC back on the Prime contemplating the error of his ways while he invests in some soothing cream for all his new bruises.

Notice the common theme to all of this -- the response is the minimal level of force necessary to resolve the situation, and none of it has Iomedae acting in anger or offended pride. A guy who actually is trying to take the meeting seriously but just keeps saying stupid stuff is punished with a temporary inability to say anything stupid. A guy who just doesn't want to participate at all... is no longer participating. And anybody too stupid to know not to try and fight a god... gets the opportunity to learn why fighting a god is really stupid, but the beating they take is entirely non-lethal damage and is no more brutal than a martial arts master teaching the newest student just how far he has to go. Its the difference between Yoda showing Luke that he's not as good as he thinks by running Luke until he drops, and Darth Vader teaching Luke that he's not as good as he thinks by cutting Luke's hand off.

Liam Warner suggests Iomedae starts with the 3rd question first to make sure she’s got the right people for the job.:
I'm planning to open the encounter in my game (when i get round to running it, stupid work interfering with my fun) with…

“Greetings, heroes, I have a task of dire important that must be undertaken soon if not immediately. Yet while you are the most worthy and powerful champions of the fifth crusade in these dark times even Angels may fall and I must be more certain that your character contains no hidden flaws which may allow evil to enter unbidden particularly after your recent dealings in the Midnight Isles. Therefore I would ask of thee some questions in person to better judge whether sending you thither would be a great mistake. I ask that you answer me as honestly as you can with no concern for what others may think of you for tis better to reveal such weakness now when you may remain to fight on the mortal realm than stay silent and risk your souls and the souls of your companions at a later date."

At which point she asks the third question first, if they show fear or hesitation she sends those party members back and continues questioning the remaining ones. The ones sent back can still go along later but its up to the party to decide that.

The Shifty Mongoose mostly muses, but does suggest leniency in the case of honest effort.:
Lo, the paladin goddess gets the mother of all paladin threads.

What I got from this, mostly from James Jacobs' comments, was that he regretted aiming his focus at the worst-case scenario (as much for its incongruence as all the d6s of sonic damage this thread alone has generated); he suggests that people cange it to suit their groups and their circumstances, as they can do to the entire AP. That's what tunes a store-bought adventure to the various players, and their characters. Does it not say in the Book of Core Rules (Getting Started, Page 9), "These rules are yours. You can change them to fit your needs"?

The circumstances of the meeting clearly show what is at stake and the seriousness of the situation. With player creativity and GM assistance, PCs can use the answers to her questions to re-affirm the readiness and co-operative spirit they will need to accomplish their task, as well as to remain careful and thoughtful around others, themselves, and their motives. The relevance of "being able to identify a mohrg she once killed" can be the limits of compassion, that those who refuse redemption are beyond it, or whatever might need imparting in that specific situation. Quoting Core Rules as before, the GM can get her to invoke another act, or ask something different as needs dictate.

That retribution at the end wasn't intended for just anyone. If everything goes smoothly, it won't even be brought up. If my understanding is correct, it was set up that way out of a lasting fear the seriousness getting lost, of people being rude to the second messiah, of people who do the tabletop equivalent of mashing buttons to skip the cut scenes. Of people who would ignore all serious communication, save one: two sets of numbers, between the letter d.

Even if players screw up by accident when I GM this, I won't roll damage right away. The most likely thing will be the group taking too long to discuss moral quandaries; if this happens, the choir will just interrupt them with a surprisingly loud staccato and Iomedae will tell them that, in war, snap decisions will have to be made, and consequences accepted. Sort of the divine fist being slammed down on the table, not one's ears.

To the moderates who worry about being hurt by the Inheritor: it most likely will never happen, and if it does, it won't be deadly all at once. It most likely won't be your fault, either, and the GM might not even play it that way.

To the others, the ones who point fingers and ignore the demon lords, the dire situation, the fate of the world and themes like redemption: please don't attack the goddess. It's most likely that unexamined actions got you in that situation.

To summarize: the scene can be re-shot, James Jacobs encourages it, and it's like those movie scenes where the Elite Special Forces get secretly gathered together for an important mission briefing, and the lazy goofball who shoots his mouth off gets slapped and told to pay attention.

Liam Warner shows up again to offer different questions that Iomedae could ask.:
[http://paizo.com/threads/rzs2qngl&page=7?Book-5-Discussion-on-Iomedae-SPOILERS-AHOY#322]Hmmm…[/url] honestly tone down the "punishment" and I think the questions are acceptable tests to look for things…

1) Knowledge of the path + confidence, maybe move it to a less self centered and just a generic history question of the crusades to check they know enough about the past to avoid making the same mistakes.

2) Testing for signs of consideration about the consequences so maybe if the party does say yes/no straight off the bat she follows up with the question why?

3) This one works fairly well as a test of courage and dedication.

So hmmmm… well lets look at the Chivalric code as she's meant to be a knight…

To fear God and maintain His Church 
To serve the liege lord in valour and faith 
To protect the weak and defenceless 
To give succour to widows and orphans 
To refrain from the wanton giving of offence 
To live by honour and for glory 
To despise pecuniary reward 
To fight for the welfare of all 
To obey those placed in authority 
To guard the honour of fellow knights 
To eschew unfairness, meanness and deceit 
To keep faith 
At all times to speak the truth 
To persevere to the end in any enterprise begun 
To respect the honour of women 
Never to refuse a challenge from an equal 
Never to turn the back upon a foe

So lets see what kind of extra questions we can ask to test these virtues.

Well, “fear God” is the cause of this entire thread *grin*, maintaining these church's is also the point of the Crusades so I’d say that comes under question 3. Serving the liege lord, protecting the weak and persevering to the end is also covered by 3.

“Giving succour to widows and orphans”: hmmm… perhaps asking about the characters tithes/charitable donations?

“Refrain from giving offense”: tricky, but the entire series of questions could be part of that test.

Honor and glory could be covered by questions 1 and 3, perhaps something more about a knights beliefs. Would also cover keeping the honor of fellow knights.

“Despising pecuniary reward” could be an unspoken test; the first time she offers them something (in this case a magical item or something worth 15-30k gp, also a nice bit of foreshadowing) and if they refuse then she gives them the ability to grant atonements from the second question instead. Would also serve as a nice little warning about later events if they take it and she tells them off.

“Respecting the honour of women” could probably be removed in this world.

Need to think about the others.

Nathan Nasif provides a revision outline, and suggests a sparring match with Ragathiel.:
Here is my modified version of how I'll run this, should I ever get the chance.

Please note that this is a rough outline, and thanks to all of you who suggested the many great points on this thread that I incorporated into this.

* * *

• Summoned to meeting by helm angel
• Iomedae has brought them to her Cathedral
• Angelic and Petitioner choir singing
• Stained glass windows that shift to show glorious deeds committed by Iomedae in life, as well as those done by followers in her name. Some of these depict deeds that the PC's have done throughout the course of the AP. Describe how some of the scenes seem to shift in wherever they look, accounting scenes that get Iomedea's original points across (knowledge and respect for what came before, understanding when and how to redeem, and bravery in the face of overwhelming odds). The choir sings of these deeds in Celestial.
• After a while, the windows all change to depict a scene of a battle, and the summoning if her herald, and his subsequent defeat and capture.
• A growing presence begins to manifest in the room
• Light becomes brighter, to the point where each candle seems like a sun unto itself, and the very fabric of reality seems to vibrate around them. (DC 40 Will save or be blinded and deafened).
• Presence coalesces into Iomedae's mortal form.
• She frowns slightly at the afflicted PC's, and with a wave of her hand, they are restored.
• She tells them that she has brought them here, so that she can prepare them for the task of rescuing her herald, or putting him to rest if he is to far corrupted. She can feel the pressure of Baphomet's corruption on her power imbued in the herald.
• At this point, the choir's song changes suddenly into a powerful war-song, and Ragathiel flies into the Cathedral.
• He questions as the PC's as to whether or not they are truly ready to face down a demon lord in his own demesne. Whether they are strong enough to not break if captured, or if sending them would be sending the Crusade's strongest members to fight for the enemy.
• He gives the party a chance to present their case, and then challenges them to a duel, wanting to see their strength as a group in such a situation.
• He does not kill anyone, and if anyone falls they are immediately stabilized. Once he gets to 200 hit points, Iomedae raises her hand, and they all find themselves (Ragathiel included) fully healed and repaired, weapons sheathed, standing before her again.

(Assuming they completed Ragathiel's trial) she nods to Ragathiel, and turns to the party; "They will do their best, Ragathiel, and that has been enough up to now. All the same, a little help could not hurt their odds." And she then gifts them with the holy symbols, Stole of the Inheritor, and etc. Ragathiel also gives a 1-use Smite ability to each PC.

(Working on stats for Ragathiel, but they may be a while)

* * *

I think that should give a comprehensive variety of good ideas. Let me know if you have any others or if there’s any I missed.


22 people marked this as FAQ candidate. 38 people marked this as a favorite.

I really like the empyreal lords, they're a diverse group of demigods who're good-aligned in a way that'd challenge the mores of the Hallmark Channel's target demographic. (Get those Touched by an Angel jokes out of your system.)

However, the empyreal lords in Bestiary 4 look quite understated compared to demon lords and great old ones, with low stats across the board. Mental ability scores and saves that are low compared to other demigods, HP that's lower than it should be for CR, a lack of item creation and Vial Strike tree feats, a lack of polymorph any object realm powers and at-will shapechange, and sizes that feel too large for two of them (Cernunnos and Korada). Even the spell-like abilities feel comparatively weaker, though I'll concede the debatability of that and the absence of shapechange.

Here's the point I'm trying to make: empyreal lords should get all the stat goodies that the other demigods get. Specifically, if they lack in something then it should be made up for somewhere else. If not, then I can't help but feel they're being snubbed in favor of demon lords, great old ones, and demon lords.

Ideally I'd like to see a web errata sometime in the future, not as a priority but whenever Paizo has some time to spare. Yes, I know that situation will be years away at best. More importantly, I'd like to see empyreal lords in the future get good write-ups.

However, I've seen (and thought up) some arguments against my opinion and so feel the need to belabor my point. Below are my counterarguments, sectioned off for ease of reading.

I don't see what the big deal is, there've only been three empyreal lords so far.:
Paizo says what people write on the forums influences their decisions, so I'm writing. My fear is that if I don't say something then empyreal lords will keep getting bum stats compared to other demigods. That anyone would think the empyreals in Bestiary 4 are just fine worries me. The fact that I seem to be the only one complaining about this also worries me, and not just because it makes me look like a lone crank but because it makes it seem like I'm the only one who cares -- which I know I'm not.

This is just like that time people complained about mythic aboleths having only Int 15.:
Mythic power is something altogether different from sheer power, the CR 1 chaneque (Bestiary 4, p.28) being the most notable example. Furthermore, the mythic aboleth is based the commoner-level aboleth while I'm talking about unique demigods here.

Korada's Wis and Cha are pretty high, and Vildeis has most of her skills maxed out. Besides, they're geniuses by mortal standards.:
Pointing out what’s right does not make a problem go away. I'm also not going by mortal standards, and I'm definitely not going to attempt to convert Int to real-world intelligence measurements (an entire topic altogether). What I'm talking about here are the mental abilities of demigods relative to demigods in general. While I know there's no official baseline, there are checkable trends regarding mental abilities.

I made a spreadsheet comparing outsiders of the same CR to each other, and looked at CRs from 2 to 20. Where possible, I sought out other CRs that had sizable enough clusters for multiple data points. I compared mental stats side by side as well as skill points per HD and even individual skills. The spreadsheet's crude, technically incomplete, and maybe more mathematical formality than necessary for monster creation, but it had shown three important trends:

• First, outsiders generally have skill points per HD equal to the number of skills they have, though there are a few cases where skill points per HD is less than the number of skills. In essence, outsiders should at least have nearly maxed-out skills -- even the low-Int ones like the Akvan and Lhaksharut.

• The second trend is that mental stats generally increase with CR. This is essential for Wis and Cha since those affect combat related abilities, Int doesn't so it admittedly isn't essential. However, and this is where monster creation becomes more art and less science, powerful outsiders having high Int is important for story purposes. Powerful, ancient immortals should know lots of things.

• Lastly, celestials aren't generally less intelligent than other outsiders. Just thought I'd pre-empt that argument. Daemons, divs, and inevitibles seem to be, though.

I then compared the empyreal lords written up to demigods of the same CR:

• Cernunnos and Korada have way less skill points per HD than the number of skills they have. While there are a few outsiders like this (e.g., coloxus, morrigna), they're not as severely impacted and they're not demigods.

• The mental scores of Cernunnos and Vildeis are comparable to CR 17 outsiders. The fact that they're both Int 18 Wis 22 Cha 21 suggests error more than intent to me. Further evidence of error over intent is that Cernunnos is given Improved Critical (scimitar) but instead welds a club, while his favored weapon is the club in Chronicles of the Righteous but the longbow in Bestiary 4.

Again, it makes narrative sense for demigods to have a lot of accumulated knowledge, and any exceptions to this should apply to bestial, alien intellects…though it wouldn't surprise if Juiblex (or however it's spelled) ended up with good stats just because he's a demon lord.

Cernunnos and Vildeis aren't intellectuals and so should have relatively low mental ability scores.:
That argument's right down there with "demons are incapable of subtlety or organization because they're chaotic." Kostchtchie and Treerazer aren't intellectuals either and their mental stats are better across the board. Do you really think that's thematically appropriate? Furthermore, as shown previously, even non-intellectual outsiders have maxed-out (or nearly so) skills in what little they're interested in.

Again, low Wis and Cha scores make the DCs of their spells and abilities lower than they should be for CR 28-30 monsters.

The empyreal lords have low hit points for their CR to compensate for other abilities.:
Like what? Their low saves compared to demon lords of the same CR? Their spellcasting that's directly impacted by their low Wis and Cha? (Excepting Korada, but he's a martial artist rather than a spellcaster.) Also, being a spellcaster doesn't automatically mean low-for-CR hit points, while it does for the solar and maharaja it doesn't for the pleroma and draconal.

Instead of at-will shapechange, empyreal lords should have more individualized shapechanging abilities to differentiate them from demon lords.:
This one’s…actually understandable.

However, Paizo should make sure not to be quick to hit empyreal lords with the nerf bat “to differentiate them from demon lords.” Vildeis should at least have alter self, for those occasions when she’s more of an aid worker than a vigilante.

Maybe empyreal lords are just younger.:
The ones in Bestiary 4 are implied to be ancient, and I know that Cernunnos (the one based on actual mythology) is at least ~2,000 years old. Maybe Dagon and Pazuzu are even more ancient (though would that matter on the timescales we're talking about?) but I know that Kostchtchie is only ~1,500 years old.

Furthermore, age doesn't really matter in terms of raw power. For example, Iomedae and Arazni are contemporaries but one's a beyond-stats goddess while the other is "merely" a freakishly powerful lich.

Maybe demon lords are more willing to use wishes.:
While this adds a needless complication to the overall argument, I'll address it just the same. Is there any good reason an empyreal lord can't sell favors to genies or solars? "Oh, but wishwarps!" Averted by moving around, and I don't think stat-boosting wishes do that anyway.

Certain empyreal lords will have low mental scores because of an intentional design philosophy.:
Really? Certainly not based on any trends I've seen regarding celestials. Would you explain it to me?

Fixing mistakes would be rules creep.:
So letting mistakes go is better than fixing them? That's very uncharacteristic given how I'm seeing Paizo own up to mistakes all the time, something which I greatly admire them for. I apologize if I haven't thanked you enough for it, Paizo.

As for rules creep, while there's no official definition (or even an unofficial one in Urban Dictionary!) the context I've seen it refer to are additional non-optional gameplay mechanics. Post-publishing polishing is not rules creep in that context. I could argue that demigods having mythic abilities is rules creep but I won't; as much as mentioning it is an implication mythic abilities are defined in the book they're mentioned in, don't show enough to affect most gameplay experiences, and are something I see as adding to rather than detracting from said experience.

Wait, you went as far as complaining about their size too?:
I may as well be fussy about the small things if I’m going to complain about the larger issues. Cernunnos and Korada strike me as more medium-sized outsiders rather than large ones. Vildeis feels right to me, however, since she’s doesn’t strike me as subtle.

You don’t get to dictate what Paizo should or shouldn’t do.:
If I’m as powerless as you say then there’s no reason to be so officious.

An attitude, I might add, I haven’t seen from Paizo. :)

You're free to change the stats of empyreal lords however you want, and even publish (free) homebrew versions.:
And for that I'm very thankful. However, that's besides the main point that empyreal lords should get as much love stats-wise as demon lords.

…My, that was quite the manifesto, wasn’t it. I’m not quite done yet, however.

Is there anything you do like about the write-ups?

Yeah, I should end on a positive note (which is why I didn't nest this in a spoiler tag). Here's what I do like:

• The primal auras are interesting since they vary by individual.

• The seed of life ability is fitting for celestial beings.

• The empyreal lords so far seem to have class abilities, something I don't usually see in outsiders.

• The backstory write-ups are good, as is the artwork.

Take note Paizo, if it's something the complainer likes then others likely will as well. Maybe.

While good writing would have me make my concluding statement something of a summary of what I previously said, but I did say I'd on a positive note. Perhaps a tl;dr version of my spiel would count as positive? I know I like getting to the point rather than wading through an argument.

• It makes narrative sense for empyreal lords to be just as mentally powerful as demon lords.

• Demigods should not have spell-like abilities impaired by low Wis and Cha scores.

• According to mathematical trends, empyreal lords should have better mental ability scores.

• Empyreal lords are fun, especially when they scandalize Tess and Monica. ;p

As thorough as I was there’s something I missed, or perhaps you simply wish to comment on what I wrote. Reply away; the more exposure this post gets, the better. :)


I like Touhou* and Pathfinder, so I'm gonna talk about Touhou in a Paizo forum. Here's what I'm particularly interested in.

• How would you stat up the characters in Pathfinder terms? Note that you'll almost certainly have to at least tweak class features for even the most intuitive ones.

• If you were to do a Touhou/Pathfinder crossover then how would you reconcile the metaphysical and temporal differences between the two settings?

• Which Touhou characters would you like to see in Golarion, and what would you like to see them do?

• Other things that aren't at the top of my head that I can't put in this post because of the one-hour editing window.

• Touhou talk that isn't Pathfinder related, because being restrictive will inhibit thread growth.

Here's hoping there's enough interest to keep this thread going, and that there's someone at Paizo who knows what I'm talking about.

--

*Short answer to "What is Touhou?" In the words of Jess Adams: "Freaky magic laser girls playing magic paintball because reasons." Said reasons being that a dueling culture seems to cut down on the real violence.


2 people marked this as a favorite.

Say I'm browsing a thread and a user is being constantly ridiculous. How do I block said user so I don't have to see their posts?


7 people marked this as a favorite.

Rather than just complain about the mistakenly low mental stats the empyreal lords got in Bestiary 4 I decided to do something about...and then some.

Here are the corrected stats for the empyreal lords. Unofficial, unfortunately, but this will hopefully encourage James and Wes to ride herd on whoever stats up future demigods...particularly Arshea!

I eagerly anticipate any comments, especially from any freelancers I presumptuously corrected. ;)


I made a post in the Bestiary 4 thread but it got deleted. What'd I do?

If this isn't the right place to ask then please let me know where. Also, let me know if you need more information, I'm keeping it light here to avoid causing more problems.


I got this from my BioCurious mailing list: http://www.popsci.com/science/article/2013-08/kickstarter-anti-science?

Some back-to-nature idiots scared Kickstarter into stopping a promising project. "The new rule takes power away from the public and leaves it in the hands of giant corporations like Monsanto to develop, test, and own GMOs." Thankfully, there's a counter-petition.

Please sign this so that science can be practiced by, and benefit, the people. As with video games, it's the independents who innovate.

Oh, and don't forget to tell your friends! --AlgaeNymph


1 person marked this as a favorite.

Article with links to others here. Personally, I'd like to know what I can do beside sign a petition.

If you think I'm being alarmist or ill-informed then check out the flag of the Golden Dawn (no relation to the other Golden Dawn).

Greece has gotten so crazy that they arrested two video game developers for espionage, relevant in showing that this isn't an isolated incident.


Okay, so the PCs are going to be part of this secret rebel group. How, then, can they continue to work with said rebel group while at the same time becoming locally famous?

Furthermore, if Arael, Janiven, and/or the other Children of Westcrown are actors in the Sixfold Trial then how would they be able to continue working with the rebels?

Goblin Squad Member

Specifically, will wizards get to do the kind playing god that only NPCs ever seem to get to do, or will their spells be limited to battle magic?


Let's say instead of a game where I claw my way to the position of runelord I start out as one (for example, the one napping right under Korvosa). How would the minion rules work when I'm level 20+ and most of my minions are stronger then the things they can capture?

My questions tend to miss important details so let me know what needs clarifying.


I'm looking for an alternative to an iPad, mainly because I want a tablet computer as a gaming platform. What would you recommend?


• Will any mythic runelords be given the arcane surge ability? I ask because they'll likely be facing PCs with mythic tiers, which nullify most of arcane surge's benefits.

• How many times a round can a wizard cast a spell with arcane surge or wild arcana? The description doesn't say, and if there's no limitation than whichever wizard goes first owns the fight.


Passing a gun ban would be an impractical way to solve the gun problem, unless you have a way to get current owners (like the killer's mom, who he swiped the murder weapon from) to give up their weapons. I recommend against force -- unless the government, in an attempt to look like it's in control, ends up with another Ruby Ridge.

No, a better solution will be to make guns unfashionable. From what I've studied about psychology they seem an impractical self-defense weapon for anybody not trained to kill. There's also the very real danger of friendly fire. My proposed alternative is bear mace. Not the dinky little keychain cans but foggers that're supposed to stop raging junkies.

No, I don't care about the lives of crazed gunmen but I feel that if every staff member had a can of bear fogger then there'd be a lot less deaths. I know this reads similar to the "If every teacher had a gun…" claims but as I've said before people tend to hesitate with guns (unless they're psychos or wannabe vigilantes). Even if a teacher is trained to kill there's one psycho and dozens of innocents. Who's more likely to be hit with a stray shot?

So…let's get talking! Show me evidence for or against my idea.

Goblin Squad Member

I pledged $100 so that should include the Goblin Squad membership, right?

I don't want to miss out on daily rewards because of a glitch.


With metamastery, "you can apply this metamagic feat to any arcane spell you cast without increasing the overall spell level or casting time." However, "you can’t apply any metamagic feats" to any spell cast with arcane surge.

Does arcane surge override metamastery?


Here's the part that concerns me:

"If the spell requires a saving throw, any nonmythic targets making such a saving throw must roll twice and take the worse result. In addition, when using this ability you can roll twice and take the better result on any check made to overcome spell resistance, adding your archmage tier to the result."

Let's section this:

1. If the spell requires a saving throw, any nonmythic targets making such a saving throw must roll twice and take the worse result.

2. In addition, when using this ability you can roll twice and take the better result on any check made to overcome spell resistance, adding your archmage tier to the result.

#1 means arcane surge will be of little use when facing enemies with mythic tiers or templates. This won't just be a problem for the PCs, enemy wizards with arcane surge will almost certainly be designed as enemies for mythic PCs.

#2's wording is unclear. Do I always get to take the best of two rolls against spell resistance or is this also only against nonmythic target?

On a side note, I don't know if it's supposed to be capitalized or not, "arcane surge" only shows up once in the playtest document. Since this is Paizo and not White Wolf I'm guessing it isn't.


While I always have the rules handy, I'm not an experienced player so I'm unfamiliar with what tends to happen in games. Also, I don't even have a group to begin with. Is there anything I can to to contribute to the playtest?