Gnoll Ravager

Akoril's page

673 posts. Alias of Pirate Rob.


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M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril nods, feeling shame at his inability to do anything more for his friend. Solemnly he collects any of Chim's dropped gear and sits down and pulls Chim's head into his lap. "Anthusis... yes if your magic can take us there, we should prepare and make it so."


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril ducks and scrambles to the far side of the room before snapping an arrow off.

inspired bow: 1d20 + 25 + 1 ⇒ (13) + 25 + 1 = 39
Piercing: 3d8 + 4 + 1 + 1d6 ⇒ (7, 1, 2) + 4 + 1 + (4) = 19

2x stride, strike


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril unleashes a set of force fangs force fang: 4d4 + 1 ⇒ (2, 2, 3, 3) + 1 = 11

As they fly Akoril uses their paths to sense out the nearest leyline. He taps it for power and unleashes a telekenetic spellstrike.

bow+inspire-volley: 1d20 + 25 + 1 - 2 ⇒ (17) + 25 + 1 - 2 = 41
piercing+piercing: 3d8 + 4 + 1d6 + 1 + 8d6 + 1 ⇒ (4, 4, 3) + 4 + (1) + 1 + (5, 5, 4, 3, 5, 5, 2, 2) + 1 = 49


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril focuses and fires off another spellstrike.

attack: 1d20 + 25 + 1 ⇒ (4) + 25 + 1 = 30
piercing+piercing: 3d8 + 4 + 1 + 1d6 + 8d6 + 1 ⇒ (4, 1, 7) + 4 + 1 + (2) + (2, 2, 4, 2, 4, 6, 2, 3) + 1 = 45


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Reflex: 1d20 + 21 ⇒ (6) + 21 = 27

Akoril almost dodges into the fire, at least his efforts don't make things worse.

Akoril digs deep and rapidly recharges his spellstrike, allowing him a true target, and a spellstrike.

arrow: 1d20 + 25 + 1 ⇒ (3) + 25 + 1 = 29
true strike: 1d20 + 26 ⇒ (10) + 26 = 36
piercing+piercing: 3d8 + 4 + 1 + 1d6 + 8d6 + 1 ⇒ (2, 1, 6) + 4 + 1 + (3) + (6, 3, 4, 3, 1, 5, 3, 2) + 1 = 45

Recharge Spellstrike for free with Rapid Recharge
Cast True Target (True Strike for all of us).
Spellstrike(Telekinetic projectile)


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril fires off a set of force fangs.

inspired force: 4d4 + 1 ⇒ (4, 1, 3, 4) + 1 = 13

And uses the focus from that for a telekinetic spellstrike.

inspired arrow: 1d20 + 25 + 1 ⇒ (2) + 25 + 1 = 28
hero of the point: 1d20 + 26 ⇒ (11) + 26 = 37
piercing+piercing: 3d8 + 4 + 1d6 + 1 + 8d6 + 1 ⇒ (7, 3, 3) + 4 + (5) + 1 + (6, 4, 2, 4, 4, 5, 4, 5) + 1 = 58


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril takes a step back and whispers to his bow We will destroy this abomination

activate Oathbow:
Activate [one-action] command; Effect You swear an oath to destroy one creature you can see. For the next 7 days or until that creature is slain, your attacks with the bow against that creature deal 1d6 additional damage, and you gain a +2 circumstance bonus to Survival checks to Track that creature. Your critical hits against the target gain the bow’s critical specialization effect; if they would already do so, they instead increase the DC of the Athletics check to Escape when critically hit to DC 20.

After you activate the bow, you can’t activate it again for 7 days. If you kill the creature you’ve sworn an oath against, the oath ends and you need to wait only 10 minutes before you can activate it aga

Akoril then fires a shot.

arrow: 1d20 + 25 ⇒ (6) + 25 = 31
piercing: 3d8 + 4 + 1d6 ⇒ (8, 3, 4) + 4 + (2) = 21


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril moves back and snaps off an arrow that conjures a spike from beneath the graveknight.

arrow: 1d20 + 25 ⇒ (9) + 25 = 34
piercing: 3d8 + 4 ⇒ (2, 8, 3) + 4 = 17

On anything except a critical fail:
Impaling Spike
cold iron piercing: 8d6 ⇒ (5, 6, 5, 1, 6, 4, 3, 5) = 35
Reflex DC 31

Save Results:
Critical Success The target dodges the spike and is unaffected.
Success The target is struck by the spike and takes half damage.
Failure The target is impaled through a leg or another non-vital body part. The creature takes full damage and, if it's standing on solid ground, becomes immobilized. It can attempt to Escape (the DC is your spell DC). While it remains impaled, it takes damage from any weakness to cold iron it has at the end of each of its turns.
Critical Failure As failure, but the creature is impaled through a vital organ or its center of mass, taking double damage, and it is flat-footed as long as it's impaled.


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril scratches his chin "We are not powerless when it comes to rituals. Can you tell us more of your story?"


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Arcana to ID: 1d20 + 23 + 2 ⇒ (2) + 23 + 2 = 27

Akoril looks at the club but can't sort it out.


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril suggests "Since we've got a lantern, lets head back up."


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Arcana: 1d20 + 23 ⇒ (4) + 23 = 27

Akoril thinks to himself I really need to get back on my studies, I can never tell what any of these things mean.


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril unleashes a quick forcefang at #1.

reflex: 1d20 + 21 ⇒ (2) + 21 = 23
Hero Point: 1d20 + 21 ⇒ (5) + 21 = 26

Akoril twists and turns and still gets rather burnt.
Fail for 46 damage.

force damage: 4d4 + 4 + 1 ⇒ (4, 3, 2, 3) + 4 + 1 = 17

before firing a followup spellstrike at near point blank range.

inspired-volley vs #1: 1d20 + 25 + 1 - 2 ⇒ (16) + 25 + 1 - 2 = 40
piercing+piercing: 3d8 + 4 + 1 + 8d6 + 1 ⇒ (8, 6, 8) + 4 + 1 + (6, 1, 6, 2, 2, 4, 1, 4) + 1 = 54
Deadly?: 2d10 ⇒ (6, 7) = 13


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril closes the distance and casts Haste on Chimwemwe.


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Safely outside the room, and now inspired, Akoril continues the assault, this time casting true strike and targetting #2.

inspired spellstrike vs 2: 1d20 + 25 + 1 ⇒ (4) + 25 + 1 = 30
truestrike: 1d20 + 26 ⇒ (12) + 26 = 38
piercing+piercing: 2d8 + 4 + 1 + 8d6 + 1 ⇒ (3, 2) + 4 + 1 + (3, 1, 1, 5, 5, 6, 4, 1) + 1 = 37


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Reflex: 1d20 + 21 ⇒ (11) + 21 = 32

Akoril just barely dodges the worst of the fire. Akoril fires at the far back child of light, swirling the standard debris around his arrow.

Inspired spellstrike vs #1: 1d20 + 25 + 1 ⇒ (6) + 25 + 1 = 32
piercing+piercing: 3d8 + 4 + 1 + 8d6 + 1 ⇒ (4, 4, 6) + 4 + 1 + (1, 1, 6, 3, 3, 2, 3, 4) + 1 = 43

Akoril does his best to retain his focus.
Refresh spellstrike


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Fort: 1d20 + 22 ⇒ (7) + 22 = 29

Occultism: 1d20 + 19 ⇒ (2) + 19 = 21

Akoril blinks and keeps his eyes clear but doesn't understand the mad creatures.

"Wisps... can you try talking to them maybe?"


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril says "Lets cross over to the celestial doors to the north."

Moved the giant Akoril.


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Arcana to ID: 1d20 + 23 ⇒ (16) + 23 = 39

Akoril examines the lantern carefully.

"A greater twilight lantern. It's moonlight is adjustable and it can dispel various kids of darkness."


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Stealth with Invisibility:

Stealth: 1d20 + 23 ⇒ (19) + 23 = 42


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril shrugs, "I was thinking more of matching dinner jackets, but your idea makes more sense, unless I can just sneak by invisibly, I may need some help with a disguise though. "


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril smiles and notes "Nicely done. maybe we can find costumes are something else to pass by elsewhere."


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril wonders outloud "Why do you think it's less finished down here? Built later and didn't finish or saw less use and so was a lower priority, or just harder to work down here?"


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoil pokes at the oven and wonders how the lack of smoke would affect the flavor of things cooked in it.

Happy to wear the cloak, but not high priority.


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

"Well done Binji, I'm impressed, in fact we're all impressed. I hate to ask for more, but if you happen to come across some extra unbroken mirrors that remain unbroken it might be helpful in our exploration."

Akoril is honestly proud of Binji.


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril closes his eyes, calls upon his final True Strike and unsleashes a spellstrike.

Inspired Arrow: 1d20 + 25 + 1 ⇒ (12) + 25 + 1 = 38
True Strike: 1d20 + 26 ⇒ (1) + 26 = 27
Ignoring Concleament

piercing: 2d8 + 4 + 8d6 + 1 ⇒ (5, 4) + 4 + (4, 5, 4, 5, 2, 1, 1, 1) + 1 = 37

True Strike, Spellstrike(Telekenetic Projectile)


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril gets a little closer, refreshes his spell strike and unleashes an arrow.

concealment: 1d20 ⇒ 8
Inspired bow: 1d20 + 25 + 1 ⇒ (16) + 25 + 1 = 42
piercing: 3d8 + 4 + 1 ⇒ (2, 1, 2) + 4 + 1 = 10


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

fort vs Fire: 1d20 + 22 ⇒ (6) + 22 = 28

Fail = 1 hp remaining

Akoril gathers up pointy debris and fires a spell strike before retreating down the hall again.

spellstrike+inspire-volley: 1d20 + 25 + 1 - 2 ⇒ (6) + 25 + 1 - 2 = 30
piercing+piercing: 3d8 + 4 + 1 + 8d6 + 1 ⇒ (8, 2, 6) + 4 + 1 + (5, 4, 2, 3, 3, 3, 2, 4) + 1 = 48


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril moves up to the end of the hall, casts true strike and fires off another arrow.

Inspired Volley: 1d20 + 25 + 1 - 2 ⇒ (7) + 25 + 1 - 2 = 31
True Strike: 1d20 + 24 ⇒ (16) + 24 = 40
Ignoring concealment
piercing: 3d8 + 4 + 1 ⇒ (4, 5, 6) + 4 + 1 = 20
Deadly?: 2d10 ⇒ (7, 10) = 17


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril does his best to squirm free.

Unarmed Attack to escape: 1d20 + 23 ⇒ (10) + 23 = 33

Based on the +23 to grab I'll guess success, if not will redo turn later

Pretty battered Akoril strides back to relative safety and fires a bit of starlight at #2 to try and finish them off.

Shooting Star+inspire-volley-MA: 1d20 + 25 + 1 - 2 - 5 ⇒ (9) + 25 + 1 - 2 - 5 = 28
Hero Point if that's a miss: 1d20 + 19 ⇒ (10) + 19 = 29
piercing: 2d8 + 4 + 1 ⇒ (7, 5) + 4 + 1 = 17

You let loose a projectile that flies true and leaves the blazing trail of a meteor behind it. Make a ranged Strike, ignoring the target's concealment and reducing the target's cover by one degree for this Strike only (greater to standard, standard to lesser, and lesser to none). If the Strike hits, the meteor trail hangs in the air. This gives the benefits of concealment negation and cover reduction to any attacks made against the creature (by anyone) until the start of your next turn.

As a Conflux spell it also refreshs Akoril's Spellstrike.


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

fort vs the smooshining: 1d20 + 22 ⇒ (8) + 22 = 30

Fort vs much fire: 1d20 + 22 ⇒ (10) + 22 = 32

Akoril gets smoosed and exploded.

-74 = 21 Ow!

Will get turn in later


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Fort: 1d20 + 22 ⇒ (10) + 22 = 32

Akoril gets clawed and partially blinded by the bright light.

Hoping to end this quickly Akoril pulls the ley lines together in his head that eminate and pass through the Sunburst and lays them out straight to his allies.

Casting True Target on the 4 of us, designating #2.

The first time each target makes an attack roll against that creature during true target's duration, the attacker rolls twice and uses the better result. The attacker also ignores circumstance penalties to the attack roll and any flat check required due to the designated creature being concealed or hidden.

Akoril then fires another spellstrike, this time at point blank range.

Inspired Volley: 1d20 + 25 + 1 - 2 ⇒ (12) + 25 + 1 - 2 = 36
True Strike: 1d20 + 25 + 1 - 2 ⇒ (5) + 25 + 1 - 2 = 29

piercing+piercing: 3d8 + 4 + 1 + 8d6 + 1 ⇒ (3, 1, 6) + 4 + 1 + (1, 5, 1, 2, 2, 3, 4, 3) + 1 = 37


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Fort: 1d20 + 22 ⇒ (13) + 22 = 35
More Fort: 1d20 + 22 ⇒ (5) + 22 = 27

Akoril shields his eyes from the blinding light before gathering pointy debris along with his arrow and sending it at Corpse #2.

spellstrike vs #2: 1d20 + 25 ⇒ (5) + 25 = 30
Piercing+Piercing: 3d8 + 4 + 8d6 ⇒ (1, 5, 2) + 4 + (2, 2, 5, 6, 6, 4, 5, 5) = 47

Akoril follows up with missiles of force to recharge his spellstrike.

force damage to #2: 4d4 + 4 ⇒ (1, 2, 2, 4) + 4 = 13


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril thinks about Binjii breaking things for a moment and then shakes their head. "Not me."


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril fires another acid infused arrow, this time point blank at #2.

inspired volley: 1d20 + 25 + 1 - 2 ⇒ (18) + 25 + 1 - 2 = 42
Piercing+Acid: 3d8 + 4 + 1 + 4d6 + 1 ⇒ (8, 2, 7) + 4 + 1 + (1, 6, 6, 4) + 1 = 40

3 splash, and if a critical 4 persistent damage

Akoril then casts shield incase it retaliates.

+1 AC, 20 hardness, will block.


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril conjures acid and fires a caustic arrow at #3.

Inspired-Volley: 1d20 + 25 + 1 - 2 ⇒ (16) + 25 + 1 - 2 = 40
Piercing+Acid: 3d8 + 4 + 1 + 4d6 + 1 ⇒ (3, 7, 4) + 4 + 1 + (2, 5, 5, 3) + 1 = 35
3 splash, and if a critical 4 persistent damage

Akoril spends a moment to hold onto his focus.

Refresh Spell Strike


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril casts Haste on Chimwemwe and retreats.


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril nods and falls back behind Chimwemwe, firing a pair of arrows at #3.

arrow vs #3: 1d20 + 25 ⇒ (12) + 25 = 37
piercing: 3d8 + 4 ⇒ (5, 5, 2) + 4 = 16

arrowed vs #3: 1d20 + 25 - 5 ⇒ (9) + 25 - 5 = 29
Piercing: 3d8 + 4 ⇒ (4, 5, 4) + 4 = 17


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril lets his mask slip over his face as he conjurers power from beneath the earth and fires at #3.

Spellstike vs #3: 1d20 + 25 ⇒ (7) + 25 = 32
piercing: 3d8 + 4 ⇒ (6, 2, 3) + 4 = 15
On anything except a critical fail, DC 31 Reflex vs:
Impaling Spike(6)
cold iron spike damage: 10d6 ⇒ (5, 3, 4, 1, 4, 1, 6, 3, 6, 1) = 34

Skoril then focus's and holds onto his power.

Recharge spell strike.


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril casts light and looks to his companions for an explanation of the symbols.


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Perception DC 35: 1d20 + 17 ⇒ (13) + 17 = 30

Akoril looks around as he samples the food created, thinking about how it relates to the more contemporary cuisine he's been sampling all over town.


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril looks around.

Perception: 1d20 + 16 ⇒ (18) + 16 = 34

Akoril notes "No markings on these doors like the others, I think they were once concealed among the walls."


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril nods and muses outloud. "Obviously we must not allow ourselves to become tools of this regime. Also I don't think we can openly defy Walkena. Perhaps a study and exploration of this place will give us the answers we seek."


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril takes the opportunity to back off and reposition on top of a ley-line from which they unleash an telekinetic arrow at #1.

spellstrike vs #1: 1d20 + 25 + 1 ⇒ (11) + 25 + 1 = 37
piercing+piercing: 2d8 + 4 + 1 + 8d6 + 1 ⇒ (6, 7) + 4 + 1 + (6, 6, 6, 6, 3, 5, 3, 4) + 1 = 58


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Opps, all restrained

Akoril struggles to get loose.
Heroic acrobatics to escape: 1d20 + 21 + 1 ⇒ (7) + 21 + 1 = 29

Heroic acrobatics to escape: 1d20 + 21 + 1 - 5 ⇒ (16) + 21 + 1 - 5 = 33

With Binji's help Akoril escapes. "Thanks Binji!"

Akoril then tries to hit #2 with a forcefang.

concealment: 1d20 ⇒ 17
inspired force damage: 4d4 + 1 ⇒ (4, 3, 1, 4) + 1 = 13


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril holds his ground, casting true strike to ignore the smoke and then produces flame at #2.

produce flame vs #2 FF: 1d20 + 21 ⇒ (10) + 21 = 31
True Strike: 1d20 + 21 ⇒ (4) + 21 = 25
fire: 8d4 ⇒ (3, 4, 3, 4, 2, 2, 2, 1) = 21


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Reflex: 1d20 + 21 ⇒ (11) + 21 = 32

Akoril dodges the worst of it.


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Will save: 1d20 + 19 ⇒ (10) + 19 = 29

Akoril shakes off the spell before beaming at the help from the Helpful Jackal.

Nodding down and smiling Akoril he stands his ground to avoid leaving Binji alone and fires off a set of force fangs at #4.

inspired force missiles: 4d4 + 1 ⇒ (2, 3, 4, 4) + 1 = 14

Feeling recharged, Akoril unleashes another spellstrke on #4. This time gathering pointy debris and the like as he arrow swirls through the air.

heroic bow - volley: 1d20 + 25 + 1 - 2 ⇒ (11) + 25 + 1 - 2 = 35
inspired arrow + telekinetic projectile: 3d8 + 4 + 1d6 + 1 + 8d6 + 1 ⇒ (4, 6, 4) + 4 + (5) + 1 + (2, 2, 5, 3, 5, 5, 5, 1) + 1 = 53


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Binji!!!!! Shouts Akoril, trying really hard to be upset, rather than worried. "Run and hide, come out when this is done!"

Staring down the Daemon nearly on top of Benji Akoril whispers and oath to slay the creature that would harm Benji. Akoril then swirls the magic around him, plants his feet and taps into the earth beneath him. From there he unleashes an arrow at #4.

spellstrike vs 4: 1d20 + 25 ⇒ (18) + 25 = 43
piercing+Oath: 3d8 + 4 + 1d6 ⇒ (8, 3, 7) + 4 + (3) = 25
Greater Deadly?: 2d10 ⇒ (1, 7) = 8

Unless that's a critical miss, DC 30 Reflex vs Impaling Spike
cold iron/piercing: 8d6 ⇒ (5, 4, 6, 5, 1, 5, 3, 1) = 30

As the arrow stikes the creature, magic from the very ground reaches up as well, trying to impale the creature with a cold iron spike.


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M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril moves on from his tour of breads, having finally settled on a few good vendors and trying to bring balance back to his diet.

Will pass on the Walkena fire blessing.


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The way D&D should have done it.

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No book is without errors or game rules that are perfect but this comes pretty close. Get it, learn the rules and have fun. Plus this book is signed and we all love stuff that's signed.


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What a great poster! This has too be one of the best Fantasy posters I've every seen.