HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
standard to strike, move for blistering feint
holla!
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir approaches the closest tendril and lashes out at it with his blade
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
thanks for the moves
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Oooooooooh, cool. Totally thought the stairs were going to hinder movement
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Aight, so I'll put down an arrow for theoretical movement will you tell me what I'd be trying to do? (distance of my jump, distance of my fall, or if I'd just be jumping into a tree)
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir charges forward and swings at the enemy
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir takes a 5-footer, gathers power and swings with a burning infused kinetic blade
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
oh my word!!! I've been forgetting to factor that in! Even on the turn after, if my feint is successful I should be going up against flat-footed touch!!! Also I feint after I strike because the blade dissipates at the end of my turn and I need to bring it out with a strike before I can use it to feint.
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
blue
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
gonna be out of town for most of the day so i'ma just put my action down here
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir advances towards the shadow and slashes with his kinetic blade
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir's flames do not wane at the prospect of destroying more abominations. "Well said, my friend. To rise again from the ashes, one must first be reduced to ashes. Let us grant these warped creatures new life!"
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir gathers flame into the visage of a burning bastard sword and strikes at the abomination gather power as a move for burning infusion and standard kinetic blade against orange
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Assuming Ajir just didn't make it into the bold brackets Ajir runs forward and brandishes his shield, now wreathed in flame. "Flame is sacred! Life is sacred! This abuse shall not go unpunished!!" He roars while the flames of his searing flesh jet forth from the pits and joints in his armor. full round for 3X speed, free action to reactivate searing flesh ability
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir will spend his next turn gathering power, full action trying to do his best to contribute to the battle.
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir gathers more power before launching himself over the cliff's edge in a bladed rush to attack the archer below.
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir will use his daily use of enlarge/reduce person on himself to shrink down to small size and gather power
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir closes in on the beast as the power he collected coalesces into the white hot visage of a bastard sword. Kinetic blade (v touch): 1d20 + 6 ⇒ (1) + 6 = 7 For Fire, Magic: 2d6 + 2 ⇒ (4, 5) + 2 = 11
"In ashes you shall be reborn" he says in homage to his goddess as he brings the flaming edge to the beast's hide. he then goes to bluff using blistering feint Blistering Feint: 1d20 + 15 ⇒ (5) + 15 = 20 for feint damage: 2d6 + 2 ⇒ (5, 3) + 2 = 10
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir approaches the sparring ring and starts removing his armor at the edge of the ring "Kardook! I hear you enjoy a good challenge?" he says after neatly and carefully setting his beloved armor aside, "I could most definitely provide you one" using my daily use of enlarge person via efreeti magic on myself "If you're not too scared that is"?
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Burning infusion is resolved immediately after overcoming SR if any, regardless of weather or not the blast itself does any damage due to DR or any resistances. Immunity to fire still applies, but additional benefits from this infusion still apply even if burn damage does not overcome fire resistance, and continue until the enemy puts out the fire
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir closes in on the Devil as the power he collected coalesces into the white hot visage of a bastard sword. moving via orange path CL check(?): 1d20 + 4 ⇒ (19) + 4 = 23
"In ashes you shall be reborn" he says in homage to his goddess as he brings the flaming edge to the demon's hide.
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
"The time for diplomacy is not over. We can all leave here content without resorting to any more violence." Diplomacy aid: 1d20 + 11 ⇒ (15) + 11 = 26
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir moves forward and strikes at the cat with a firey blade
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir Gathers power move action and shouts to the cat to intimidate it. Intimidate: 1d20 + 8 ⇒ (11) + 8 = 19
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir stands amazed above the maimed and arrow riddled Owlbear on the floor. He turns to Dortlin and Clyde, "Thank you, friend." He is in awe of his party's ability to quickly fell the foe.
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir launches forward with all of his gathered power into a bladed rush and slashes with his fiery kinetic blade. Kinetic blade + Blade rush (v touch): 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 142d6 + 2 ⇒ (6, 2) + 2 = 10
Before his flaming sword disappears, he feints the owlbear with a flourish. Feint: 1d20 + 15 ⇒ (20) + 15 = 35 for Blistering feint damage: 2d6 + 2 ⇒ (4, 5) + 2 = 11
Afterwards he 5-foot steps back away from the owlbear.
HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4
Ajir begins gathering power with shield in hand, in a bright, loud, and fiery display.
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