Hellknight

Ajir's page

56 posts. Organized Play character for Kibbleswitch.


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Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

gonna go ahead and do that thing that thing: 1d20 ⇒ 14

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

no day job

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

standard to strike, move for blistering feint
Kinetic blade (v touch): 1d20 + 6 ⇒ (20) + 6 = 26 for magic, fire: 2d6 + 2 ⇒ (4, 3) + 2 = 9
Blistering Feint: 1d20 + 15 ⇒ (2) + 15 = 17 for magic,fire: 2d6 + 2 ⇒ (6, 6) + 2 = 14
crit confirm: 1d20 + 6 ⇒ (10) + 6 = 16 for another magic,fire: 2d6 + 2 ⇒ (4, 6) + 2 = 12

holla!

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir approaches the yellow undead and does that thing he tried to do.

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir approaches the closest tendril and lashes out at it with his blade
Kinetic blade (v touch): 1d20 + 6 ⇒ (20) + 6 = 26 for magic, fire: 2d6 + 2 ⇒ (5, 3) + 2 = 10
crit confirm: 1d20 + 6 ⇒ (8) + 6 = 14 for additional magic, fire: 2d6 + 2 ⇒ (1, 6) + 2 = 9

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

thanks for the moves
Ajir ambitiously advances, allowing the flames from his flesh to take full form. activating searing flesh as immediate action, and if no objections I'll go ahead and say he uses full round run along orange arrow for round 5

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Notha Double Move

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Oooooooooh, cool. Totally thought the stairs were going to hinder movement
Ajir hears the voice of better judgement and the image of a poorly executed jump clearly in his head and decides to take the stairs.

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Aight, so I'll put down an arrow for theoretical movement will you tell me what I'd be trying to do? (distance of my jump, distance of my fall, or if I'd just be jumping into a tree)
Ajir's fiery impatience and excitement are visible through the flicker of his wreathing flames. He contemplates jumping to avoid the stairs.

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

so any movement towards the ritual must be made in initiative?

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir gathers flame full round gather power

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir charges forward and swings at the enemy
Kinetic blade charge (v touch): 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 for magic, fire: 2d6 + 2 ⇒ (6, 2) + 2 = 10

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

would my order in the initiative be changed as that was treated as a readied action?

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir takes a 5-footer, gathers power and swings with a burning infused kinetic blade
Kinetic blade (v touch): 1d20 + 6 ⇒ (16) + 6 = 22 for magic, fire: 2d6 + 2 ⇒ (2, 2) + 2 = 6
Ref DC 15 to not catch fire for burning damage: 1d6 ⇒ 6

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

oh my word!!! I've been forgetting to factor that in! Even on the turn after, if my feint is successful I should be going up against flat-footed touch!!! Also I feint after I strike because the blade dissipates at the end of my turn and I need to bring it out with a strike before I can use it to feint.

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

blue
Kinetic blade (v touch): 1d20 + 6 ⇒ (14) + 6 = 20 for magic, fire: 2d6 + 2 ⇒ (6, 1) + 2 = 9
Blistering feint: 1d20 + 15 ⇒ (6) + 15 = 21 for magic, fire: 2d6 + 2 ⇒ (1, 6) + 2 = 9

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

gonna be out of town for most of the day so i'ma just put my action down here
Ajir swings his kinetic blade at the orange shadow or closest shadow
Kinetic blade (v touch): 1d20 + 6 ⇒ (16) + 6 = 22 for magic, fire: 2d6 + 2 ⇒ (4, 3) + 2 = 9
and goes to feint with his fiery blade before it dissipates if he doesn't end up having to move to get to them that is
Blistering Feint: 1d20 + 15 ⇒ (2) + 15 = 17 for fire+magic: 2d6 + 2 ⇒ (5, 1) + 2 = 8

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir advances towards the shadow and slashes with his kinetic blade
CL check(?): 1d20 + 4 ⇒ (4) + 4 = 8
Kinetic blade (v touch): 1d20 + 6 ⇒ (8) + 6 = 14 for magic, fire: 2d6 + 2 ⇒ (3, 1) + 2 = 6

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir's flames do not wane at the prospect of destroying more abominations. "Well said, my friend. To rise again from the ashes, one must first be reduced to ashes. Let us grant these warped creatures new life!"

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir gathers flame into the visage of a burning bastard sword and strikes at the abomination gather power as a move for burning infusion and standard kinetic blade against orange
Kinetic blade (v touch): 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 for magic/fire: 2d6 + 2 + 1 ⇒ (3, 4) + 2 + 1 = 10
DC 15 Ref to not catch fire for burning damage: 1d6 ⇒ 6

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

I'm confused, I thought this was a new encounter after 2 days later?

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Assuming Ajir just didn't make it into the bold brackets Ajir runs forward and brandishes his shield, now wreathed in flame. "Flame is sacred! Life is sacred! This abuse shall not go unpunished!!" He roars while the flames of his searing flesh jet forth from the pits and joints in his armor. full round for 3X speed, free action to reactivate searing flesh ability

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir will spend his next turn gathering power, full action trying to do his best to contribute to the battle.

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir gathers more power before launching himself over the cliff's edge in a bladed rush to attack the archer below.
bladed rush (v touch): 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17 for fire, magic: 2d6 + 2 ⇒ (2, 3) + 2 = 7
would I be getting a high ground bonus for this?

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir will use his daily use of enlarge/reduce person on himself to shrink down to small size and gather power

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir follows in suit

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

I vote protect the caravan

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

fort: 1d20 + 7 ⇒ (2) + 7 = 9
Ajir approaches and begins gathering power

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

sorry you guys, couldn't access the site all day for some reason

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir closes in on the beast as the power he collected coalesces into the white hot visage of a bastard sword.

Kinetic blade (v touch): 1d20 + 6 ⇒ (1) + 6 = 7 For Fire, Magic: 2d6 + 2 ⇒ (4, 5) + 2 = 11
DC 15 Ref to not catch fire
Possible burning damage: 1d6 ⇒ 6

"In ashes you shall be reborn" he says in homage to his goddess as he brings the flaming edge to the beast's hide.

he then goes to bluff using blistering feint

Blistering Feint: 1d20 + 15 ⇒ (5) + 15 = 20 for feint damage: 2d6 + 2 ⇒ (5, 3) + 2 = 10

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Thanks and congratulations all around!!!

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir approaches the skirmish and begins to gather power as he assesses the situation.

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Well drat! Thanks anyway!

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir will take the athletic feat

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Could I use a diplomacy check to rouse Daniel's audience's cheers to aid his performance check?

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir approaches the sparring ring and starts removing his armor at the edge of the ring "Kardook! I hear you enjoy a good challenge?" he says after neatly and carefully setting his beloved armor aside, "I could most definitely provide you one" using my daily use of enlarge person via efreeti magic on myself "If you're not too scared that is"?
Intimidate + size difference bonus: 10 + 11 + 4 = 25

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Burning infusion is resolved immediately after overcoming SR if any, regardless of weather or not the blast itself does any damage due to DR or any resistances. Immunity to fire still applies, but additional benefits from this infusion still apply even if burn damage does not overcome fire resistance, and continue until the enemy puts out the fire

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir closes in on the Devil as the power he collected coalesces into the white hot visage of a bastard sword. moving via orange path

CL check(?): 1d20 + 4 ⇒ (19) + 4 = 23
Kinetic blade + Flank(?) (v touch): 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 For Fire, Magic: 2d6 + 2 ⇒ (2, 6) + 2 = 10
DC 15 Ref to not catch fire
Possible burning damage: 1d6 ⇒ 1

"In ashes you shall be reborn" he says in homage to his goddess as he brings the flaming edge to the demon's hide.

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir begins gathering fire into his hand, preparing to burn his way through the devil's defenses

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

"The time for diplomacy is not over. We can all leave here content without resorting to any more violence."

Diplomacy aid: 1d20 + 11 ⇒ (15) + 11 = 26

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir moves towards the conflict and begins gathering power.

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir moves forward and strikes at the cat with a firey blade
kinetic blade with burning infusion: 1d20 + 6 ⇒ (2) + 6 = 8 vs touch with a DC 14 Ref to not catch fire for: 2d6 + 3 ⇒ (4, 2) + 3 = 9fire damage

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir Gathers power move action and shouts to the cat to intimidate it.

Intimidate: 1d20 + 8 ⇒ (11) + 8 = 19

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

so what is the initiative order for this combat?

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir stands amazed above the maimed and arrow riddled Owlbear on the floor. He turns to Dortlin and Clyde, "Thank you, friend." He is in awe of his party's ability to quickly fell the foe.

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

forgot to add the +1 morale to attack and damage

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir launches forward with all of his gathered power into a bladed rush and slashes with his fiery kinetic blade.

Kinetic blade + Blade rush (v touch): 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 142d6 + 2 ⇒ (6, 2) + 2 = 10
standard action to activate blade rush to move 30ft and attack at +2 with a -2 to AC this round

Before his flaming sword disappears, he feints the owlbear with a flourish.

Feint: 1d20 + 15 ⇒ (20) + 15 = 35 for Blistering feint damage: 2d6 + 2 ⇒ (4, 5) + 2 = 11
When feinting against a non-humanoid I take a –4 penalty. Against a creature of animal Intelligence (1 or 2), I take a –8 penalty.

Afterwards he 5-foot steps back away from the owlbear.

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

So do I still need to act during this round?

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir begins gathering power with shield in hand, in a bright, loud, and fiery display.
full round action

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir moves to the other doorway.
double move


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