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Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Thank you GM! It was a fun run. Agis takes the time to finish up his notes and sensory explanations of everything before turning them over. "It feels good to uncover the past, even if it makes the present more dangerous." ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Works for me DM. Given that: "I've got the acolyte, someone save Declan, NOW!" Agis focuses his will and blasts the acolyte with his mind-made-manifest, pulling in ever more power to really hit him hard ATK: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 for DMG: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9 and CMB to knock down: 1d20 + 8 ⇒ (20) + 8 = 28 ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() I would actually, but my die roll would still likely have been a miss. If not Miss: 1d100 ⇒ 26, I'd have missed due to concealment anyway. ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Just to make sure I'm reading this right, we no longer have a location on the floating head. Agis keeps his frustration contained with his training, and keeps with what he can control. With practiced skill he unleashes a blast at the guard. Blast: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12, though in the chaos his aim is a bit off. ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Agis closes his eyes for a second and steps into The Way. He begins to sense his surroundings. Slay the Hidden Beast boon. 1/Scenario gain Blindsense for a full round. He steps up to the invisible foe. ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Agis steps in and blasts the acolyte with the blue eyes. The kineticist's focus never wavering. ATK: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 for DMG: 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12 ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Agis stares into the room, eyes gimlet. He focuses his attention at the man opposite Hskoro Red and delivers a kinetic blast ATK: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 for DMG: 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11 ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Apologies. Real life piled up super quickly over the weekend! Agis takes it all in, writing furiously whenever possible. Perception: 1d20 + 8 ⇒ (3) + 8 = 11 Not seeing anything of import, Agis nods as he takes position. "I'm ready." ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Sense Motive: 1d20 + 1 ⇒ (18) + 1 = 19 "Sadly, I think this one is also indulging delusions of grandeur. There's no way he'd have pulled this off without detailed instructions." ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Agis again uses his mind to soak in the sights, sounds, and smells of the area. It includes using his power to hold the skulls aloft as he takes down notes. Heal: 1d20 + 6 ⇒ (17) + 6 = 23 "These bones once belong to adult humanoids who suffered from multiple horrific and fatal diseases. Only magic or divine energies could have kept these people alive long enough to contract so many deadly diseases, and that force is likely what preserved the bones. It's horrifying." ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Frustrated that he's note erudite enough to provide answers, Agis continues to document what he sees and Perception: 1d20 + 8 ⇒ (7) + 8 = 15 and points out some scraps of parchments that contain Ancient Osiriani writing, arcane symbols, and sketches of gemstones and humanoid skulls. ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() "It's a little trick I picked up when training. It's not easy, but it's what I do..." ----------
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Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Agis will stay behind to record everything; sight, sound, texture, etc. The knowledge imparted by the more educated he'll also write down. ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Agis stays both silent and calm as he sets up another blast. He gathers power in order to put some extra push to the blast. ATK: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 DMG if hit: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10 and a bull rush off the side CMB: 1d20 + 8 ⇒ (17) + 8 = 25 ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Agis steps in, his notes forgotten for a moment. With practiced skill he concentrates on a piece of rubble. Yes to precise shot The pebble gains a shocking amount of speed before it blasts the skeleton with force.
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Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Agis, careful to be thorough makes note of everything he sees, hears, smells, and touches. He makes use of his gifts an talents - manipulating mundane items from range, allowing him to write as he examines. -------------- Once the undead makes itself known, Agis settles in for the challenge. ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() DM:
Sense Motive: 1d20 ⇒ 1 Unsure of the details and reason, Agis nods understanding. Agis double checks his gear so that he can take notes. "I always go left when given the choice, but more importantly, I always follow the lead." ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() I just realized we didn't hit the highest Dungoneering Dungeoneering: 1d20 + 6 ⇒ (11) + 6 = 17... still haven't Agis listens to the man's story, trying to parse out how much of it is real and useful Sense Motive: 1d20 + 1 ⇒ (9) + 1 = 10 ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() "This is my kind of mission. No weddings, no politics. We go in and actually do some Pathfinding while testing our skills. I'm ready." Indeed, the kineticist gives a genuine smile at the description of potential danger. "Besides, I need practice on my aim." Slides filled, and ready to go. ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Name: Chris Marsh
Online Character Sheet is out of date. Should be fixed today. ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() I'm okay if the party is okay. With the threat gone, Agis will work to make sure everything is mapped out, with notes in the margins. I'm also away for the weekend, so feel free to wrap up without me. Thanks as always for the game Zinou! ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Agis is definitely NOT the talking type. He eyes his friends, and at the FIRST sign of this going south... Everything going south: [I'll not parley with the undead! ATK: 1d20 + 3 ⇒ (17) + 3 = 20 for DMG: 1d6 + 6 ⇒ (3) + 6 = 9 ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() "Burn it. I'll stand back and blast it. Given time it shouldn't be too taxing." If the party agrees, given its size, Agis will stand back and repeatedly blast it, doing 7-12 damage per round. ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Agis gives a cursory look Perception: 1d20 + 7 ⇒ (8) + 7 = 15, but then adds, "This thing is clearly an abomination. I say we destroy it." ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Agis takes a deep breath before snickering a bit at Braggett's comments. "We're all pretty banged up, but we need to help Robyn first." Assuming assistance: CLW: 3d8 + 3 ⇒ (5, 2, 3) + 3 = 13. The bubble of protection around Agis recovers naturally in just a few minutes. Will help anyone however is needed. ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() I do draw for blasting, but there's no spell. My bad. Still learning my way around the class. Agis is a reasonably good acrobat through. I can make the check to back it up a bit more. ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Agis grunts at the never ending train of foes before him.
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Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() FORT 1: 1d20 + 8 ⇒ (10) + 8 = 18
Agis grunts from the hits, but he's made of extremely stern stuff. ![]()
Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() No worries at all Zinou. These things happen! Agis clenches his jaw, but relaxes his mind to let him focus. Another blast drives into the foe before him yellow ATK: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 THREAT
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Kineticist 3 (HP: 39/39 Force Ward 3/3), Init: +2, AC: 16 T: 12, FF: 14, Perception +8, F: +8, R: +5, W: +2, CMB: +2, CMD: 14 Current Nonlethal damage: 3 | Burn: 1 (max 1/Round)
![]() Agis, not liking the odds, but unafraid of danger does his best to get to a safer position with an acrobatic flourish Acrobatics to avoid AoO: 1d20 + 3 ⇒ (18) + 3 = 21 He then summons the power of his mind and levels a blast against the blue ghoul. 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 for 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12
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