Diseased Rat

Afli, Ratfolk Wizard's page

83 posts. Alias of Ira kroll.


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Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli will yell out to the sahuagin...

In Sahuagin:
"I have fire prepared for you. You would be better served to remove yourself from following the human, Kain."

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

To Allie, Afli says "I think we can probably withstand a little at the front gate, I can provide a fog cloud if we want to take the fight to them, and haste us if necessary."


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli is updated.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"Well, it seems we have a volunteer for the night shift. Do we have any volunteers to stay up with him?"


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

since we don't have a tactical map, I am making some assumptions here...

If the Queen Zombie is within 35 feet Afli will target her, if not, if a ghost is within 35 feet target the ghost, otherwise target a zombie.

DC 17 will save for the queeen and the ghost. If it is the queen, Afli will command it to order the undead to attack the lockness monster. If it is a ghost, Afli will command it to protect Afli and his allies. If it is a zombie afli will command it to go away.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

@GM, how close are we to the zombies and ghosts?


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"Here we go!!!"

Profession Sailor: 1d20 + 9 ⇒ (5) + 9 = 14


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"Well, shall we ram it? I say yes."

Afli takes the wheel (in his small hands), and prepares to steer the ship. As long as more than half of those present want to ram the monster, that is what he will do.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Sullenly, Afli agrees.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Still here...


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli is aiming at the ship.

DG, can we keep this moving forward? It seems to be just Allie, Lillian, and me. Have you even heard from Annie or Ondand?


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"Until they are within 140 feet, my magics can't really do much. But now I see how to work the cannon."

Cannon shot: 1d20 + 5 + 5 + 2 ⇒ (15) + 5 + 5 + 2 = 27


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"Once we're within 120 feet, I can cast fog cloud on them, to prevent them targeting us. Other than that, unless someone wants to be able to swim to their ship or become enlarged, there's not much I can do until we are engaged in combat."


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Is it a new day? It's important to me, since I could, theoretically, prepare a different set of spells.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Whispering to the others, Afli says "Well, should we wait until the battle is over, or should we help the pirates?"


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

I'll be out of touch until Monday. Feel free to GMBot me until then.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"Protect me, O Phantom," Afli commands.

Then Afli will cast create pitunderneath the two hell hounds. DC 17 reflex save or they fall 20 feet into the pit. DC 25 to climb at half speed to get out.

I suggest, friends, that we don't stand too near the pit. We might just fall in."


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli casts Command Undead on the southernmost phantom. Will save DC 17


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"Let's do this!"


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Linguistics: 1d20 + 12 ⇒ (18) + 12 = 30
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Knowledge Local: 1d20 + 10 ⇒ (7) + 10 = 17

"It's no language I know - But, maybe I can figure out what it means."


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Winning die rolls:
Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Knowledge Local: 1d20 + 10 ⇒ (6) + 10 = 16
Survival: 1d20 + 2 ⇒ (16) + 2 = 18

"Hey, folks, there are a couple of wild boars on the hill. They look like they'll attack as soon as we get off the ship. Can we take them out with ranged weapons? Also, the buccaneers may look hostile, but I bet we can reason with them, even though they are unfriendly. Oh, and the cave, it goes for about half a mile, and the buccaneers are probably deep in the cave."


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"This is taking too long." Afli takes a step toward the two unblinded assailants, and casts color spray at them, making sure to avoid catching any allies in the spell. DC 16 Will save


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli will Cold Blast the two blinded sahuagin again, and then move so they will be unlikely to target him again.

Cold blast damage to both sahuagin, DC 17 Reflex save for half damage and not being staggered: 1d6 + 2 ⇒ (3) + 2 = 5


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli will walk between the two blinded sahuagin, and do a cold blast.

Cold blast damage to both sahuagin, DC 17 Reflex save for half damage and not being staggered: 1d6 + 2 ⇒ (6) + 2 = 8


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli steps back and casts glitterdust on the two right-side sahuagin and the one rightmost giant wasp.

DC 17 each will save or blinded for four rounds


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"Well, the folks at Rickety Squibs want to help it, and I'd rather have someone indebted to me than angry at me. I just want to calm it down enough so that we can help it."


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"I think we should talk with this creature, but, I'm likely just to make it more upset. If I translate into its native language, can someone else come up with the words?"

Both my bluff and diplomacy are at a negative one. Even I know that I shouldn't be the one talking to strangers.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8
Ira kroll wrote:
DoubleGold wrote:
Afli, Ratfolk Wizard wrote:
DoubleGold wrote:


As far as the chronicle sheet goes, yep, everyone got 3711 gold, though if a DM requests an actual filled out one that would be a problem for me. As I have friends fill them out for me in the past and just have them sign DoubleGold at the bottom of the sheet. If you told them this was a DoubleGold game, just about any DM would believe you when you say I got all the items and beat the game easily, players that have played my pfs games before know I like to throw out hints right and left and try everyone legal in my Dming power to keep the party alive.
Would you do me a favor and send an email to me at k012957 at yahoo dot com saying that we got 3 XP, 4 PP, for event 57725 on 22 Feb 2015 with your name and GM number. I will attach a copy of that email to my chronicle sheet.
I don't know how to attach chronicle sheets to emails nor do I know how to fill out chronicle sheets digitally, I've always had a friend fill them out and sign them for me, you can send them via email and sign my name if you want. The other solution is if you have skype, I hold up a printed copy of the chronicle sheet to the screen, a video of me doing it, where you can take a picture and crop it to show only the chronicle sheet.
You misunderstood me. Just send me an email that states that we got 3 XP, 4 PP, for event 57725 on 22 Feb 2015, with your name and GM number. I will print out that email, and attach it to the chronicle sheet I am going to fill out.

Thanks! Got it!


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

sense motive: 1d20 + 2 ⇒ (17) + 2 = 19

knowledge dungeoneering: 1d20 + 10 ⇒ (4) + 10 = 14

"Help it? Yes, I think we should help it. I know it is a naga, but I don't recall much more about it. I think I will address it in Aquan. Perhaps it will respond to its native tongue."

After the ship begins to come closer, Afli will shout in Aquan, "Hello! Can we help you? Are you injured? Are you stuck?"


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Profession Sailor: 1d20 + 9 ⇒ (3) + 9 = 12


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8
DoubleGold wrote:


As far as the chronicle sheet goes, yep, everyone got 3711 gold, though if a DM requests an actual filled out one that would be a problem for me. As I have friends fill them out for me in the past and just have them sign DoubleGold at the bottom of the sheet. If you told them this was a DoubleGold game, just about any DM would believe you when you say I got all the items and beat the game easily, players that have played my pfs games before know I like to throw out hints right and left and try everyone legal in my Dming power to keep the party alive.

Would you do me a favor and send an email to me at k012957 at yahoo dot com saying that we got 3 XP, 4 PP, for event 57725 on 22 Feb 2015 with your name and GM number. I will attach a copy of that email to my chronicle sheet.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

I would suggest the medium speed. Assuming it is a Profession (Sailor), Afli is +9 to that check.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli will attempt to help the bluff along... Bluff aid (DC 10): 1d20 - 1 ⇒ (15) - 1 = 14


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

you can find a copy of just the single sheet at my google drive


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

I'll volunteer to be the pilot.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"Yes, Allie. I think you'd be the best as captain."


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Galton, 5369-11


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"Well, now that we own this ship, who's going to be captain? "


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

hit points at 4th level: 1d6 + 2 ⇒ (5) + 2 = 7


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

I'm having trouble visualizing this. Normally, I'd have Afli cast color spray if there were several targets in a fifteen foot cone area. But, since I can't visualize what is happening tactically, Afli will just shoot a ray.

Ray of frost, ranged touch attack against healthy Scourge and damage: 1d20 + 6 ⇒ (14) + 6 = 201d3 ⇒ 2


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"Well, folks, I think it is time we jumped in, and took over this ship!"


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"I'm with Lillian. It is time for revenge. Let's wait until they are fully engaged, then jump in against the stronger side. I'm all for teaching these ruffians a lesson!"


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli will cast ray of frost at the queen.

touch attack and damage: 1d20 + 6 ⇒ (9) + 6 = 151d3 ⇒ 1


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli will cast ray of frost at the whale.

touch attack and damage: 1d20 + 6 ⇒ (13) + 6 = 191d3 ⇒ 2


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli will step over to Annie, and cast touch of the sea on her. "Here, this should help you go get them."

Lasts for three minutes. You cause webs to grow between the target's fingers and its feet to transform into flippers, granting a swim speed of 30 feet along with the standard +8 bonus on Swim checks and the ability to take 10 even if distracted or endangered. You can also use the run action while swimming, provided you swim in a straight line. This transformation causes any boots or gloves the target is wearing to meld into its form (although magic items with a continuous effect continue to function). This spell does not grant the target any ability to breathe water.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

survival: 1d20 + 2 ⇒ (11) + 2 = 13

Sniffing around, Afli realizes what has happened, and says "The tribe we left alive cleared out everything in here, except for the baddies."


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli will shoot a ray of frost at the grindylow that annie is fighting.

ranged touch attack - 4 for melee; damage: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 61d3 + 1 ⇒ (2) + 1 = 3


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli will move back and cast ear-piercing scream The red arrow is pointing to the grindylow targeted. NOTE: If that one dies before Afli's turn, Afli will target a different grindylow.

DC 16 Fort save for half damage, or dazed for one round and full damage: 1d6 ⇒ 1


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

I don't understand the last DM comment in "Gameplay".

I thought there were two ghouls right in front of Afli and two more to the side.

Gh Gh GH
GH

Af

Your comment was one is dead "the other make a save".

If there was only a single ghoul 'alive', then Afli would not have used color spray (since it is terrific crowd control).

As it is, failure is (assuming 2 HD) blinded and stunned for 2d4 rounds (Stunned: A stunned creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).)

Then blinded and stunned for 1d4 rounds.

Then stunned for 1 round.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Moving closer to four of the ghouls, Afli casts color spray in such a way red outlined triangle to catch four of the ghouls in the 15-foot cone.

DC 17 Will save each or blinded and stunned for: 2d4 ⇒ (3, 1) = 4 rounds


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"Hmm, let's try that again."

Command Undead on a different ghoul.

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