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![]() Abe maximizes the shields just in case another ship appears, and nods along with Vetch. "It's been a pleasure flying with you. Let's do this thing!" He thinks about the things he might have done, and shrugs. It's been a good life. And after all, he never really thought he'd be free of this. He is disappointed that the Sunrise Maiden will also be destroyed in the blast though. That was quite a ship... ![]()
![]() Amazed that the shields held, he tries to bolster them further, assuming Dash doesn’t want him to power-up the ultra plasma cannon. ”I think I can keep the shields up at least another round, but I can repair quite a bit of hull damage if you want to take the risk of a few hits to power up the weapon.” Assuming he wants the shields…
He applies 40 to the starboard and 7 to the port. So the breakdown should look like this I think: F:70 P:52 S:51 A:49 ![]()
![]() Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 8/9 Stamina: 77/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = None Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 0/1 (25%/27hp) Miracle Worker = 2/2 Haste Circuit = 4/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 27/110 (DR 2) Resolve 2/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) Abe tries to divert power to the shields, hoping they’ll hold up just a little longer. ”They’ll burn through our shields on their next shots!” he announces by way of damage report to the captain. ”On the plus side, this behemoth has a lot of hull to smash through. So we should be pretty durable. And I’ve a trick or two up my sleeve yet.” Engineering: 1d20 + 22 + 10 ⇒ (19) + 22 + 10 = 51 vs DC 40 (10 + 1.5 x 20 (tier)) for 47 shield points returned (5% of 950 (engine rating)) He applies 22 to the starboard and 25 to the port. So the breakdown should look like this I think: F:70 P:45 S:46 A:70 For future reference, what is our starship’s base frame HP increment? ![]()
![]() Abe crawls into the engineers chair, assuming The Zane can handle a few batteries of weapons. Surely they've tied together their main batteries. Engineer
Ugh! Sadly, he has a hard time getting the hang of the controls and, likely, flubs it. "Don't forget, the computer can give us quite a bonus. I only just applied it, so don't forget yourselves!" Modifiers +10 from the computer to any 4 checks per round, and there are four of us. ![]()
![]() "If we're spotted, there's no life boat for you, and the Sunrise Maiden can't hope to compete with those weapons. What exactly are you expecting me to do? Teleport over to shoot a bit?" Abe com's back, also worried about the big ships. He's flying the 'Maiden carefully, trying very much to look like a hole in space. ![]()
![]() Abe looks at Dash and Vetch with respect. "Very well, I'll get The Zane out of here if I can, and we'll stay as close as we dare in case you're able to make it out an escape shuttle or something." He says it, not really believing it. He takes one more long look at the pair, before nodding his head, "Zane, let's go! We've little time to waste!" He charges down the hall, making his way back to the Sunrise Maiden, Messalina struggling to stay elevated, trailing along behind. ![]()
![]() Abe approaches The Zane with a sad look on his face, "I'm sorry, but when Messalina went down, so did most of the camera array. I'm afraid we lost most of the footage of the end of the fight." He looks down at his rig, and tweaks a few buttons before the last fight scene can be seen in a holographic image hanging in the air in the middle of the room. The footage is from Abe's position, but when he brings his rifle up to fire, most of the image is blocked. "The audio is still good, but the video won't make any 'best of' reels. My chest camera is the only one that made it at the end." ![]()
![]() Abe suggests, "While we don't have a lot of time, we're useless in a fight just now, so everyone take a breather." The first thing he does is try to lockdown the room so no one else can get in, or at least they'll have some warning. Then he takes a few minutes to revitalize himself, and Messalina. (spend resolve to repair drone to 27hp and regain his own stamina) If successful, he'll then pour over the loot. He waits for others to pick what they might need, though he eyes the tactical autobeam rifle for himself and the yellow star plasma rifle for Messalina if no one has any objections. He offers his serum of healing to The Zane as well if he wants it to top up some more health. "So now we crash this thing and destabilize the weapon, destroying everything in the system I expect." He turns to the others, "You lot should leave and head for the 'Maiden. Get yourselves way the hell out of here. I've got this and Messalina can watch my back." He says simply. ![]()
![]() Round: 15
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 47/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/27hp) Miracle Worker = 2/2 Haste Circuit = 4/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) Abe, having missed the last several rounds, tries harder.
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![]() Round: 14
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 47/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/27hp) Miracle Worker = 2/2 Haste Circuit = 4/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) Abe, having missed the last several rounds, tries harder.
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![]() Round: 13
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 47/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/27hp) Miracle Worker = 2/2 Haste Circuit = 4/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) ”We don’t hide in the shadows like some.” mentions Abe dryly as he continues to shoot the undead. Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (2) + 15 - 4 = 13 (full) damage(F): 3d6 + 11 ⇒ (6, 5, 2) + 11 = 24
Nevertheless, he has trouble landing a blow. ![]()
![]() Round: 12
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 47/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/27hp) Miracle Worker = 2/2 Haste Circuit = 4/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) Abe’s hologram continues to mock the Admiral, even as Abe shoots, and shoots again - laughing somewhat maniacally now as he attacks. Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23 (full) damage(F): 3d6 + 11 ⇒ (4, 6, 6) + 11 = 27
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![]() Round: 11
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 47/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/27hp) Miracle Worker = 2/2 Haste Circuit = 4/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) Abe is pleased the invisibility and displacement. Though he immediately drops the hologram, it remains two more rounds, so he has the hologram parrot the actions of the Admiral in a most clownish way - mimicking his appearance and speech. Of course it cannot duplicate speech, so it comes out as squeaks and grunts. Abe laughs as he shoots. Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28 (full) damage(F): 3d6 + 11 ⇒ (2, 2, 4) + 11 = 19
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![]() Round: 10
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 47/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/27hp) Miracle Worker = 2/2 Haste Circuit = 4/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) Abe isn’t sure his shots are doing what they need to do, and he knows The Zane’s shots will do more damage, but he can’t see the enemy. So he tries something unusual. He activates his gear, and flips on his Holographic Image projector. He creates an image of the Admiral on top of the Admiral for The Zane to shoot at. He spends his time trying to mimic every gesture and movement to aid The Zane’s accuracy in whatever way he can. 'Casting' Holographic Image (2) and projecting it on the real target as an aid to locate the enemy. ![]()
![]() Round: 9
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 47/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/27hp) Miracle Worker = 2/2 Haste Circuit = 4/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) Abe switches off his haste circuit (swift) and continues to lay down a field of fire, pointing out the enemy for all to enjoy.
However, he shoots unluckily, then wildly, seemingly not able to see the undead flying with displacement and invisibility. ![]()
![]() Round: 8
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 47/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/27hp) Miracle Worker = 2/2 Haste Circuit = 4/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) Reflex: 1d20 + 12 ⇒ (17) + 12 = 29 vs DC 22 for 13 - 5 resistance (cold and fire) = 8 damage Abe takes the hit frowningly. Still, he didn’t think they’d get this far. He was damned if he was going to let this f$**er win! He keeps firing as he moves further into the room (clicking on his haste circuit) to spread out. Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18 (full) damage(F): 3d6 + 11 ⇒ (3, 5, 6) + 11 = 25 Displacement (low is bad for me): 1d100 ⇒ 77
![]()
![]() Round: 7
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 55/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/27hp) Miracle Worker = 2/2 Haste Circuit = 5/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) ”Uh, guys? A little help over here?!” Abe grows a little frantic seeing as he’s all alone with the Admiral. Not even the support of his trusty Messalina to keep him company. He grits his teeth, and fires at the Admiral with all he’s got! Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (2) + 15 - 4 = 13 (full) damage(F): 3d6 + 11 ⇒ (4, 6, 6) + 11 = 27 Displacement (low is bad for me): 1d100 ⇒ 83
Sadly, his aim is off as his hands shake... ![]()
![]() Round: 6
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 55/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/27hp) Miracle Worker = 2/2 Haste Circuit = 5/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) I’m assuming the orange thing in the room with Abe is hostile, though I’ve kinda lost track of who it is, so if they’re friendly, Abe doesn’t immediately shoot. Assuming they’re hostile… Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (13) + 15 - 4 = 24 (full) damage(F): 3d6 + 11 ⇒ (4, 2, 4) + 11 = 21
If they are friendly, Abe simply moves into the next room, where he sees Admiral Serovox! Abe has, through his sensor array, see invisibility. In that case, he takes one shot at the Admiral with a +4 to the first roll to reflect only one attack. Displacement (low is bad for me): 1d100 ⇒ 17 ![]()
![]() Round: 5
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 55/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/25hp) Miracle Worker = 2/2 Haste Circuit = 5/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) Abe closes the haste circuit as he tries to end the seemingly endless monk threat! (Targeting blue.)
![]()
![]() Round: 4
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 55/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/25hp) Miracle Worker = 2/2 Haste Circuit = 5/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) Abe leaves the haste circuit open in order to back up from his opponent, whom he then shoots twice in the face!
![]()
![]() Round: 3
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 55/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/25hp) Miracle Worker = 2/2 Haste Circuit = 7/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 0/110 (DR 2) Resolve 2/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) Abe watches Messalina crash and burn, and realizes this fight may be his last as well. Keeping the haste circuit open, he lays down a field of fire, trying to take out purple. Should purple fall, he’ll switch to blue. He then moves out of harms way using haste. Abe aphelion laser rifle (magic): 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15 (full) damage(F): 3d6 + 11 ⇒ (3, 4, 3) + 11 = 21
![]()
![]() Round: 2
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 55/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/25hp) Miracle Worker = 2/2 Haste Circuit = 8/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 66/110 (DR 2) Resolve 2/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) Abe, his haste circuit still on, uses it to drop back (provokes though) and he applies fire to purple (no cover).
Messalina holds her ground, spends another resolve to get a full round action, and takes a pair of shots at the same target.
* +1 attacks when Abe and Messalina attack the same target ![]()
![]() Round: 2
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 55/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/25hp) Miracle Worker = 2/2 Haste Circuit = 9/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 110/110 (DR 2) Resolve 3/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) (I also have resist 5 cold and fire, so I think that applies. Every little bit helps…) Concerned about these newcomers, especially that damned laser beam, Abe flips his haste circuit on (swift), takes a pair of shots at the woman (full), then moves back behind Messalina.
Messalina holds her ground, spends a resolve to get a full round action, and takes a pair of shots at the same target.
Abe has trouble lining up the target, while once again Messalina has success... or is at least closer. * +1 attacks when Abe and Messalina attack the same target ![]()
![]() Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 69/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/25hp) Miracle Worker = 2/2 Haste Circuit = 10/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 110/110 (DR 2) Resolve 4/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) Seeing their dominated undead has gotten them as far as he’s going to, he takes a page out of The Zane’s playbook, ”Admiral Serovox, we haven’t come this far to fail now! You’re done. You just don’t know it yet.” He opens fire on the poor figure immediately on the other side of the door hoping to blow a hole for The Zane to enter with his new spear.
![]()
![]() Abe swears under his breath and redoubles his efforts while the others chat. Engineering: 1d20 + 22 ⇒ (6) + 22 = 28
Engineering: 1d20 + 22 ⇒ (2) + 22 = 24
Engineering: 1d20 + 22 ⇒ (8) + 22 = 30
Engineering: 1d20 + 22 ⇒ (20) + 22 = 42 ...lucky 13! I doubt Abe will have that much time to work, but it's what he's doing... as fast as he can. ![]()
![]() It's all yours Zane." Abe murmurs, realizing their cover is blown. He figures he might as well get under the guys skin, if he has any. "Nice spear there Malakar. It looks good on The Zane here. You just sit tight, we'll be there shortly." Chuckling, he moves up to the next doors, and tries to open them. He again does it from a distance. Engineering: 1d20 + 22 ⇒ (6) + 22 = 28
![]()
![]() Round: 3
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 69/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = Haste Spells (caster level 11) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/25hp) Miracle Worker = 2/2 Haste Circuit = 10/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 110/110 (DR 2) Resolve 4/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = Haste Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) Abe moves again, thanks to the haste, and lays down a field of fire on red, as does Messalina, though she only takes one shot.
Messalina frostbite zero rifle: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28 (*) damage(C): 3d8 + 11 ⇒ (2, 7, 3) + 11 = 23 * +1 attacks when Abe and Messalina attack the same target ![]()
![]() Round: 2
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 69/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = Haste Spells (caster level 10) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/25hp) Miracle Worker = 2/2 Haste Circuit = 10/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 110/110 (DR 2) Resolve 5/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = Haste Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) Abe moves, thanks to the haste, and lays down a field of fire on green, if its still up on my initiative, as does Messalina (resolve point)!
Messalina frostbite zero rifle: 1d20 + 14 - 3 ⇒ (20) + 14 - 3 = 31 (extra, *) damage(C): 6d8 + 22 ⇒ (3, 7, 5, 7, 7, 7) + 22 = 58 *crit*
As usual, with a crit and probably another hit, Messalina has a better round. * +1 attacks when Abe and Messalina attack the same target ![]()
![]() Thinking they shouldn't leave folks behind them who could attack their rear, he moves in casually, but readying to open fire as soon as the others are in position. When everyone is ready: Abe and Messalina open fire on the one on the left.
Abe aphelion laser rifle (magic): 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21 (*) damage(F): 3d6 + 11 ⇒ (5, 4, 1) + 11 = 21
* +1 attacks when Abe and Messalina attack the same target Once again Messalina proves to be the more accurate shot.
![]()
![]() Amazed that, you know, it actually worked, Abe is grinning from ear to ear as he approaches the command center doors. Trying to act as nonchalantly as he can, he tries to pop open the doors. First he checks for traps, then opens/untraps as required. If he can, he'll use his 'remote hack' ability to open the door from a distance, so he's not standing in front of them when they open looking all guilty. He can be up to 20' away if it's possible to use this ability here. Perception: 1d20 + 19 ⇒ (9) + 19 = 28
If at first he fails, he try again, and again, and again...
"Still working the kinks out of this remote work. I'm used to being right there. It's a different 'feel' if you know what I mean." ![]()
![]() "I can throw up a hologram if that would help. Maybe hide us from their sight until we're out of sight if that will work." he says uneasily. "I don't want to have to fight everyone here though if we can avoid it," he adds counting heads and weapons. "Maybe we can use the holograph to draw them away, down a side passage. That might be better, make it look like a small group has infiltrated and let them chase while we saunter by..." If the party agrees, he'll setup an Holographic Image (2) with his gear. He'll walk slowly, constantly adjusting and repositioning the holograph. ![]()
![]() "Dash, you look less undead and more, uh, like a drug addict. Close to death, but not quite there yet. Give it another try." he suggests, trying to aid. Disguise: 1d20 + 0 ⇒ (4) + 0 = 4 vs DC 10 to aid another Though he tries, he really isn't much help. He shrugs and says, "It's time to try our ruse, ready or not." He takes the roll of prisoner, clapping some manacles around his wrists, though they're not actually locked. He has only one set of manacles or he'd share with The Zane. He has Messalina take up like she's a sentry, aiding the undead in guiding the prisoners to the grav-lift. ![]()
![]() Abe is impressed with the protections, and sort of covers his own screens lest this master of computers learn how easy his own rig is to hack. "Very well done. Oh, and good plan too with regards to your captain. Never let them rest on their laurels. Keep 'em guessing." He nods. "I think our next stop is the Grav-train, and I think Commander Malakar here should escort us. Might get us around a few patrols, you know?" he looks at Dash to confirm his idea. ![]()
![]() Round: 1
Status:
EAC: 28 KAC: 29 CM: 37
Resolve: 9/9 Stamina: 69/77 HP: 70/70 (DR 6, resistance 5 cold and fire) Weapon Equipped = Laser Rifle Conditions = None Spells (caster level 10) At Will = Mending, Holographic Image (2), Token Spell Psychokinetic Hand = 3/3 Comprehend Languages = 3/3 Tip of the Tongue = 1/1 (re-roll skill to recall knowledge) Repair Drone = 1/1 (25%/25hp) Miracle Worker = 2/2 Haste Circuit = 10/10 (swift to haste, swift to shut off) Ranged: Attack: BAB +8, Dex +6 (weapon focus longarm +1) Damage: +10 Melee/Thrown: Attack: BAB +8, Str +1 Damage: +5 Messalina (5’ up) EAC: 24 KAC: 24 CM: 32 HP: 110/110 (DR 2) Resolve 5/5 (-4 full attack) Weapon Equipped = Geld Ice Carbine Conditions = None Invisibility Field = 0/1 (10m) Ranged: Attack: BAB +9, Dex +4 (weapon focus: longarms +1) Damage: +10 (crit 19-20) Abe takes the hit, and shrugs it off, as he waits to see if Dash is successful. Only if he fails, does Abe try a shot of his own.
Messalina moves into the room (haste) (5' up) and is commanded to attack only if Dash fails.
Unfortunately, if the pair attack, they only manage to shoot holes in the ceiling. * +1 attacks when Abe and Messalina are targeting same target
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