|Acanthus the Sagacious|
Hi Aeryn, you've posted so great questions, so here are a few more suggested answers>
1. Just to reiterate, Jonathan and I are tracking those stats down - I've just been looking at my version of a preliminary document, so we know they are out there!
2. Traits and feats - well, there are a few "bred and lived in the wilds"-type traits that seem best suited for in and around Rybalka, such as:
Kin Guardian (expand to members of a trade, or friends from a particular drinking den, or those who hunt together, perhaps?)
Devotee of the Green
Life of Toil
Mercenary (think of this more as a result of trading skills and abilities rather than selling them. Money isn't as important in Rybalka as it is elsewhere - goods and services have more than monetary value!)
These are just a few suggestions of the kind of thing residents in and around Rybalka would grow up with, and therefore PCs coming to the village will encounter and perhaps develop.
3. As for being in Rybalka, or any other place like it, you have a great list! Folks are coming to Rybalka as a result of a bounty being paid by the government in Mohkba, and so all kinds of people turn up as a result. Also, the Main Klavek kingdom isn't currently involved in any major war close to the capital OR on most borders, so many battle-hardened types are drifting towards places liemRybalka because of the Vikmoredere issue. Oh, and Rybalka does have a famed hotel, particularly good for such a remote place, as well as a renowned gambling spot (Fin Starling). Perhaps the party has taken a detour just to sample these.
4. I'll check with Jonathan about this.