Orcus

Abyssal Healer's page

36 posts. Alias of Celestial Healer.


Full Name

Zadock

Race

Human

Classes/Levels

Wizard(Spellslinger) 2

Gender

Male

Size

Medium

Age

29

Alignment

Neutral

Deity

N/A

Location

Alkenstar

Languages

Common, Draconic, Elven, Dwarven, Gnome, Giant, Undercommon

Occupation

Troubleshooter

Strength 10
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 10
Charisma 12

About Zadock

Biography
Zadock was a normal student of the arcane arts until his entire class was taken prisoner during an expedition to learn more about the spell scars near Alkenstar. After a month of hideous experiments, Zadock found himself the only survivor of a daring prison break.

In a land unfit for those gifted in the arcane arts, Zadock was forced to adapt to fusing his magic with the technology of the region. Over the past year he has made quite a name for himself as a "troubleshooter", which is why the Duchess approached him with an unusual job...

Stats
Defense
HP: 14
AC: 13 [FF: 10 / Touch: 13]
CMB: +1 CMD: 14
Init: +3
BAB+1

Will: +3, Reflex: +3, Fort: +1

Offense
Musket +4 [1d12 X4]

Traits:
Victim of Calikang Torture (-1 to con already taken into effect)

Desperate Focus: +2 to Concentration checks

Arcane Student: +1 to spellcraft and Knowledge(arcana)

Feats:
Point Blank Shot: +1 to attack and damage while whithin 30 feet

Precise Shot: no penalty for shooting into melee

Gunsmithing(Bonus feat)

Special Abilities
Arcane Gun (single gun)- All spells now have that do damage now have a X3 crit. Also can channel ranged touch, cone, line, or ray spells through the gun and add enhancement bonus to attack roll or saving DC, if any. If gun misfires while broken, explodes dealing 1d6 per spell level.

Mage Bullets - As a swift action, sacrifice a spell to get weapon bonus on a single barrel equal to spell level (can later be used to confer special weapon qualities such as shock and flaming). Lasts for minutes equal to spell sacrificed.

Spell List
Opposition Schools: Necromancy, Illusion, Divination, Enchantment

1st-level (3 per day)
Detect Magic
Read Magic
Fabricate Bullets
Shocking Grasp
Long shot
Dampen Powder[-]
Burning Disarm[-]
Mage Armor[-]

Equipment
Worn Musket
10 Rounds of alchemical Cartridges
Spell component pouch
Bandolier
Adventurer's sash
Trail Rations X10
8 bullets
Powder horn
-8 doses of black powder
Flint and Steel
Pen and ink
Spellbook
Traveler's Outfit
Sawtooth Sabre
300 GP, 5 SP

Skills
Appraise +8
Craft (Alchemy) +9
Craft (Firearms) +8
Knowledge (Arcana) +10
Knowledge (Dungeoneering) +8
Knowledge (Engineering) +8
Knowledge (History) +9
Knowledge (Nature) +8
Knowledge (Planes) +8
Knowledge (Religion) +8
Linguistics +8
Spellcraft +10