Lion Blade

Cassander Astrianis's page

74 posts. Alias of Celestial Healer.

Full Name

Cassander Astrianis


Aasimar (Angel-blooded)


Cleric 1 {HP 5/10}












Common, Celestial

Strength 17
Dexterity 10
Constitution 13
Intelligence 8
Wisdom 16
Charisma 14

About Cassander Astrianis

White feathery wings spread from the back of this tall, broad-shouldered man. His white-blonde hair has a permanently wind-swept appearance, and his pale skin bears a sheen like polished marble. His golden eyes appear to dance with luminous flames as he scans the scene before him.

Cassander Astrianis
Level 1 Aasimar (Angel-Blooded) Cleric of Iomedae
Lawful Good

AC 16 (Flat Footed 16, Touch 10)
CMB +3, CMD 14
Fort +3, Ref +0, Will +5

Speed 20 ft, Fly 20 (Poor), Initiative +0

HP 5 (Max 10)

BAB +0
Concentration +4

Longsword: +3 to hit, 1d8+3 (19-20/x2)
Crossbow: +0 to hit, 1d8 (19-20/x2)

Channel Energy: 5/day, DC 12, 1d6
Spontaneous Healing

XP: 0

Race and Class Abilities:

Fly speed 20 (Poor)
Celestial Crusader: +1 insight bonus on attack rolls and to AC against evil outsiders and a +2 racial bonus on Knowledge (planes) and Spellcraft checks to identify evil outsiders or items or effects created by evil outsiders; they may use these skills untrained for this purpose.
Darkvision 60'

Feats and Traits:

Angelic Blood: You gain a +2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not dead). Furthermore, each time you take bleed or blood drain damage, each undead creature or creature with the evil subtype that is currently adjacent to you also takes 1 point of damage.

Touched by Divinity: (shield of faith 1/day)
Planetar's Visions: Whenever you succeed at a critical hit with a melee weapon against an evil outsider, you ignore an amount of the outsider's damage reduction (if any) equal to the critical multiplier of your weapon (this cannot reduce a creature's damage reduction to below 0).


Acrobatics -4
Appraise -1
Bluff +2
Climb -1
Diplomacy +2
Disguise +2
Escape Artist -4
Fly -4
Handle Animal +2
Heal +7 [1 rank]
Intimidate +2
Knowledge (All others) -1
Perception +3
Ride -4
Sense Motive +3
Spellcraft -1
Stealth -4
Survival +3
Swim -4



Good (Archon)
Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
(Aura of Menace (Su): At 8th level, you can emit a 30-foot aura of menace as a standard action. Enemies in this aura take a –2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.)
1. Divine favor

War (Tactics)
Seize the Initiative (Su): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
(Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat.)
1. Magic weapon

Spells per day:
0. Can prepare 3
1. 2+D

Save DC: 13 + Spell level
Touch attacks +3, Ranged touch +0
Overcome spell resistance: +1

0. Detect Magic, Light, Stabilize
1. Divine Favor (D), Bless, Protection from Evil


Crossbow with 20 bolts
Light steel shield
Silver holy symbol
Cleric's kit

6 gp

The Balomirs have long held forth that the blood of angels runs in their family, and as such they were overjoyed when favorite daughter Nicolette gave birth to a winged child. Her husband, Gladforth Astrianis, was more subdued at the unique offspring. Still, he taught his son the ways of the sword known to all who grow up in a noble house in Mendev. Aasimars live quite a bit longer than humans, however, and develop slowly. Cassander's parents died of old age when he was scarcely an adolescent. Now grown, his sole surviving sister is elderly. Such is the lot of a long-lived race born to a short-lived family. Always, he endeavors to honor the memory of his parents, firm in the belief that they watch over him still.

As a child, Cassander experienced strange, vivid dreams. Often, a globe of light would lead him to a troubled or desolate landscape. The light gave him a feeling of warmth that came to him again in the temple of Iomedae. From that day forth, he knew that the globe of light and the Inheritor were one. He does not fully understand why the goddess has taken such an interest in him, but feels the heavy weight of profound destiny upon his shoulders. He believes that great things are expected of him, and suffers doubt at his ability to rise to such lofty expectations.

Cassander takes his responsibilities very seriously, leading many to believe at first encounter that he lacks a sense of humor. Those who know him well know he has a lighter side that reveals itself when he sees fit.

While aasimars are often well-regarded, Cassander has grown accustomed to being an outsider, suffering with grace the stares of ordinary folk. While he once shrank from such gawking, he now sets his jaw and strides forth with resolve, rarely hiding his wings and other aasimar features unless he absolutely must.

He is fiercely protective of all good folk, particularly those he regards as allies, and is uncompromising in their defense.