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![]() Ok, Abbas build complete (didn't change the feat or trait). And Description and History are now in the alias as spoilers at the end. Good luck to all who submitted characters. =======================================================================
Character Sheet:
Abbas Garshta Male Human (Varisian) cleric 1 NG Medium humanoid (human) Init +0, Senses Perception +7 Aura aura of good =================================================
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Prepared Spells
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Description:
At 6 feet, 180 pounds (183 cm, 82 kg), Abbas is taller and larger than the average resident of Magnimar. He is wearing chainmail, with a scimitar at his hip, and a shield, backpack and light crossbow on his back, under a cloak. Even though he is a mature adult, he has allowed his hair and beard to grow, and as it is un-naturally early white, he looks gives the impression that he is much older and wiser, which serves him well when dealing with folks as he is usually under estimated. History:
Born and raised on the streets of Absalom, Abbas never knew his real name of his family. Even though just a street urchin, he managed to sneak into many of the libraries, especially the libraries of the various gods, where he learned many things. One day, when he again was caught in the library, he, as usual, managed to talk his way out of being in trouble, but before he was told to leave, a senior acolyte of the temple, Sarenrae as it happens, intervened with the guard who was escorting him out. "I see you have been caught again" the acolyte named Jared said to him. "What is your name?"
As his eyes are now shining, he nods his head and says emphatically "Yes"
Saying his new name over and over again, Abbas nods his agreement and then as Jared instructed the guard, he is taken to a small room that houses other first year students, and is shown a mattress and blanket as well as a small chest for his things. Over the years Abbas grew physically to be the man he is today, as well as gaining much knowledge about the lands however even after taking his priestly vows, he remained in the Temple of Sarenrae in Absalom, rather than going out on the road. When he reached his 30th birthday, his initial instructor, Jared, now a senior priest of the Temple called him in to speak with him. "Abbas, I have a mission for you. It is well past time that you left the Temple and went into the world, putting your knowledge and devotion to work for the betterment of Golorian. Now, I know that this is not what you really wish, but we have decided that you will go to Magnimar and report to Pathfinder Captain Sheila Heidmarch. She has called for new Pathfinders for a mission, and you would be a good fit. Gather what equipment you need from the Temple armory, pray to Sarenrae for your spells, and head to the docs where a ship will take you to Magnimar in the morning." Although quite nervous, and a little scared as he had spent almost twenty years in the Temple, Abbas gathered his equipment, stayed up all night praying and headed to the docks in the morning, where boarding a ship named Dolphin, he undertook the journey to Magnimar. Some time later, when he arrived, he was given directions to the Heidmarch Manor and headed there directly.
Other Information:
[b]PbP stats Race Line in Profile: NG Male Human (Varisian) cleric 1 Class Line in Profile (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7) Created using PCGen 6.08.00 RC5 on Feb 8, 2020 ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "Let us tie them up securely, remove their weapons and armor, then wait till they wake" the priest of Sarenrae suggests. "Our charter says we can hang or kill those for unrepentant banditry. If they don't repent, then I will pass Sarenrae's and the courts judgement on them." After they are tied up, stuff removed, Abbas will walk over to the cage, "and who are you, and what are you locked up for?" ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() Longbow: 1d20 + 3 ⇒ (17) + 3 = 201d8 ⇒ 2 "By Sarenrae Holy Fire, you will surrender or you will die!" Abbas tells the bandit that is still standing, and assuming he doesn't, Abbas shoots another arrow at him. ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() What I do in the PbP that I GM is have "useful pastes" that include everyone in the group. For instance the Initiative paste would be: {spoiler=Initiative}
And I roll all initiative, most perception, most survival etc. That way everyone knows when it is there turn. For instance in my Wrath of the Righteous campaign, Initiative:
Aladir: 1d20 + 3 ⇒ (18) + 3 = 21 Alikia: 1d20 + 1 ⇒ (10) + 1 = 11 Ezro: 1d20 + 2 ⇒ (12) + 2 = 14 Hyram: 1d20 + 0 ⇒ (11) + 0 = 11 Quinn: 1d20 + 0 ⇒ (5) + 0 = 5 Foe: 1d20 ⇒ 9 Then I would have at the end of my post:
-- david aka DM Papa.DRB Works well, and it does speed up combat a lot. ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() Well, since we are going into combat !
As combat starts, Abbas attempts to intimidate the opponents, but when that doesn't work, he simply shoots an arrow at the closest bandit. ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "Yes, Polina. Let us see if the prisoner or the captures are the bandits here." Abbas says to Polina, and he guides his horse forward till he is within 100 feet of the men, then swiftly mutters a few words to Sarenrae and his hand glows slightly then dissipates. He hails the men and their prisoner, "hail and well met gentlemen. What have we here? I did not know that their was a lawgiver south of here that could judge this man." Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16 ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() Evard:
And just because I am a smart ass,
Evard d'Garess wrote: Father Abbas, is suggest we address the car approaching first. pointing at the cart. Hello. Are you a 57 or 58 Chevy? he says to the car. As Evard points out the approaching cart, Abbas takes his longbow off his shoulder, and nocks an arrow. "Even if that is a bandit, no one deserves to be treated like a caged animal." he growls. ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() Robert Jones-DM-King Maker wrote: Hey guys, I'm away camping until Sunday so may not be able to post tonight or tomorrow I shall see what the signal is like in the area. HERE is my wife and my camper. Yea, it is decadent, but we did the tent and pop-up camping for a lot of years before moving to travel trailers.... -- david ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() Perception: 1d20 + 3 ⇒ (11) + 3 = 14 *sigh* Yet again, the dice hate me Abbas, oblivious to his surroundings, takes back the charter and stows it in a pouch. "Shall we continue on to the south?" ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "And greetings to you all, Evard d'Garess, Kalima Raustald of Taldor and Darruth. As Polina says, I am Abbas Garshta, an Evangelist of Sarenrae. We are pleased that we have been able to catch up to you before having to spend the night alone in this wilderness" says Abbas with a flourish. "Where are you heading? Is there some wild creatures or bandits that need taming near here?" ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "I am going to reach into my pouch" he replies, and he does so slowly and pulls out a rolled parchment. "You mean a charter like this?" as he throws it at the feet of the man with the glaive. ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "Simple travelers, and who might you be, all angry and ready for war?" replies the man in chain shirt and holy symbol of Sarenrae hanging from his neck. DM - Do they fit the description that Oleg gave us? ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() Robert Jones-DM-King Maker wrote: Almost giving up hope on ever finding these other adventures the pair can hear a river in the distance and can see three people riding horse beyond that. I need to read more carefully, missed that we saw three folks ahead of us. "Polina, I hear the river, but still don't know where it is. Do you think that those three horsemen ahead of us are the others that Oleg told us about, or are they bandits?" asks Abbas. @DM - Do the three riders fit the general description that I would have asked Oleg about before we took off across the country side? ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "And as usual, I am forgetting my manners" replies Abbas. "Would you like to ride for awhile? We can switch off." As they continue south, Abbas muses out loud, "I wonder where the river is. Never was much good at geography." ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "We need to move a little faster, Polina." says Abbas, as he moves at a slightly faster pace so they can catch up with the other charter bearers. "I do not wish to be out here alone at night, just the two of us, in this untamed land." Perception: 1d20 + 3 ⇒ (2) + 3 = 5 ** oh barf, off to my usual stellar start with the dice roller ** ![]()
![]() Robert Jones-DM-King Maker wrote: Well if Abbas, akvius and polina can have their characters ready by tomorrow I'll introduce you all at once. And sorry moksha 6 should be enough. so if you guys wanna sort a little about what you may know each other in discussion I'll say you were given the same charter to explore the stolen lands. There is something that I have been meaning to try and Abbas is the perfect character for it, so with your permission, I am changing him around. He will still be a cleric, but I am going to take the Evangelist archetype. Abbas will be a buffer / debuffer and combat / healing support. Outside of combat he will be diplomacy / intimidate character. Abbas New Abbas:
Still have to select spells, and new equipment but the equipment other than changing breastplate for something light, and changing scimitar for longbow will remain pretty much the same. [B]Abbas Garshta
DEFENSE AC 10, Touch 10, Flat-footed 10 ()
OFFENSE Speed: 30 ft. (6 Squares)
*:Domainspell.
STATISTICS Str 14, Dex 10, Con 14, Int 10, Wis 16, Cha 14
Possessions SPECIALABILITIES Aura (Ex) A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details). Aura of Good (Ex) You project a moderate good aura. Bardic Performance You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. Bonus Feat Humans select one extra feat at 1st level. Community-Minded Any morale bonuses you confer upon your allies through your own abilities or spells last 2 additional rounds. Countersong (Su) You can counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong you make a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet (including yourself) that is affected by a sonic or language-dependent magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use your Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components. Domains Fascinate (Su) You can use your performance to cause up to 1 creatures to become fascinated with you. Each creature to be fascinated must be within 90 feet, able to see and hear you, and capable of paying attention to you. You must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. Each creature within range receives a Will save (DC 13) to negate the effect. If a creature's saving throw succeeds, you cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes your performance for as long as you continue to maintain it. While fascinated, a target takes a -4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function. Inspire Courage (Su) You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive your performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. Pioneer (Survival) You have long lived along the southern border of Brevoy, in the shadow of wilderness known as the Stolen Lands. Life has been hard, but through hunting, trapping, trading, and coaxing crops from the freezing earth, you've learned how to survive on the rugged frontier. With the wilderness ever at your door, you've also learned much about its denizens and the wild creatures that lurk in that unwholesome land. Your family might even claim holdings in the Stolen Lands, with elders telling stories of being driven from or robbed of a lost ancestral homestead, fertile farmlands, bountiful orchards, or a hidden mining claim. Whether because of your personal expertise and familiarity with the borderlands or in order to reclaim your family's land, you've joined the expedition into the Stolen Lands. You begin play with a horse. Public Speaker An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by 4. Sermonic Performance An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist's performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level. Sermonic performance replaces the 1st-, 9th-, and 15th-level channel energy abilities. This caps the cleric's channel energy damage at 7d6 points. Single-Minded An evangelist focuses her skills and learning on proclamation rather than the fine details of the church's deeper mysteries or martial training. Thus, she may select only one domain and does not gain medium armor proficiency or shield proficiency. Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast command (1st), enthrall (2nd), tongues (3rd), suggestion (4th), greater command (5th), geas/quest (6th), mass suggestion (7th), sympathy (8th) and demand (9th) as a spell of listed level by sacrificing a prepared spell of the same level or higher. Touch of Glory (Sp) You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a +2 bonus to a single Charisma-based skill check or Charisma ability check. This ability lasts for one hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus 6 times per day. [spoiler=PbPstats]
Created using PCGen 6.03.04 on Aug 13, 2014 [/spoiler] ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() Evard d'Garess wrote:
Well at 1d6 5 times per day, that is not a lot of in combat healing for channels. When we are higher level, perhaps for an emergency. As far as expending spells in combat for healing, once again, as an emergency yes, but not a "regular" thing. Abbas ![]()
![]() Abbas Garshta reporting for duty. HERE I used PC level 2 for WBL. If that is too much, will reduce the charges on Wand of Cure Light to bring it into what you want. Also, my home campaign we use max hp every level (the DM is brutal), so if you have another method, I'll adjust. -- david ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() Hi all, I have thought hard about options since yesterday morning, and I am sorry to do this, but I have to drop out of this pbp. As a retired person, I have been working part time at something that I love doing, keeps me busy and out of the house one day a week. At the staff meeting yesterday, the boss told us that the job is changing dramatically over the next month, for the better let me add. However, this means at least tripling my time commitment to the job, so something has to give and this is it. Better now at the start then when we are hip deep into something in a month or so. Again, sorry, and Good Luck and Good Gaming. -- david aka Abbas Garshta ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() Abbas sees Llathander taking damage as he forces his way thru the cactus thicket, but grimly follows anyway. "Damn, that hurt" he says once breaking into the clear. Holding his holy symbol aloft to the sky, "Sarenrae, heal your servants, so we may continue on." Healing Burst: 1d6 ⇒ 6 -- Abbas Garshta DM Patcher || Sceptre of Flame wrote: Llathander, you suffered 5 points of damage for running through the thicket. Forcing your way through will inflict 1 point per 5 feet traveled - and the thicket is 25 feet thick. Otherwise, you will have to do an acrobatics check to avoid getting hurt.
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NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "Coming with you, brother" says Abbas, as he walks behind Llathander thru the cactus thicket. Seeing the goat, "ah, that must be Rombard, the missing goat, and not a baby." -- Abbas Garshta Llathander wrote: Llathander will go towards the sounds of the child. If it is through the cacti He will have his falcata out but will rarely use it. Instead he will hunker down raise the buckler in front of his face and rush through the cactus field.
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NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "What is that noise? How can there be a baby out here? We must go save it! Dashki, how do we get thru this cactus forest?" ask Abbas as he looks at the cactus and the sharp needles in front of them. Heh, no knowledge skills for me! -- Abbas Garshta DM Patcher || Sceptre of Flame wrote: After several hundred feet the silence is broken by a brief cry not unlike a human child. A small forest of cacti begins to grow around you, and the further you follow the tracks, it grows denser.
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NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "Could those be goat tracks?" inquires Abbas, looking at something he has no clue about. "A favored goat is missing. Perhaps the pugwampis took it." -- Abbas Garshta DM Patcher || Sceptre of Flame wrote: Dashki is keeping his head flatly on the ground, barely batting an eye in your direction when you speak to him. "Hooves here. Something's been dragged this way against its will."
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NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "I have spent too much time in the Temple" mumbles Abbas. "I need to be out here more to get my senses back. Mistaking a cactus for a giant." To Dashki, "how is the tracking going, my friend. Are we getting close to where the pugwampis are?" -- Abbas Garshta ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "What is that? Out there in the distance" Abbas asks, pointing to a distant point in front of them, with a slight tremble in his voice. He grabs his scimitar handle a little tighter, and continues to follow Dashki. -- Abbas Garshta ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() get to sneak one in. not really here (lol) Leaving the tent with Durant and Bahram, Abbas calls to the missing two, "Gilfroy, Llathander, we are leaving to track down one of these pugwampis now. Hurry up or you will miss the excitement!" -- Abbas Garshta DM Patcher || Sceptre of Flame wrote:
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NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "Yes Princess" and turns to leave. Once outside the tent, "Dashki, can you and Bahram look for tracks of these creatures, so we can find one?" -- Abbas Garshta DM Patcher || Sceptre of Flame wrote: "Abbas, Durant, gather up your friends and go with him - they might be dangerous. Except for you," she glances in direction of Badi. "I wish to speak with you in private."
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NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() DM:
Sense motive on Garavel: 1d20 + 7 ⇒ (1) + 7 = 8 *edit* Abbas does not have a frakking clue as to what Garavel is thinking of doing about Dashki and pugwampis. "Certainly Master Garavel. We should report what we have found to the Princess" Abbas agrees, and follows him to her tent. "I am sure she will be interested in us finding one of these pugwampis. -- Abbas Garshta DM Patcher || Sceptre of Flame wrote: Garavel looks a little suspicious - by his expression he hasn't heard of pugwampis either. "We should inform Princess Almah," he says. "Dashki, join us."
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NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() Does my sense motive above tell me he is telling the truth? I think it probably does, so I will proceed with that assumption "Pugwampis, hmmm, I have never heard of them. Thank you for the information. Did you happen to see any tracks of theirs around the camp? Would you be able to point them out to Bahram so we can perhaps track them?" Abbas asks. Either - Dashki says he did not see tracks, with all the running around Abbas turns to the group, "Perhaps we should look for the missing goat then, since all tracks have been obliterated. Maybe searching for him will allow us to find the pugwampi." Or - Dashki points out tracks to Bahram "Bahram, can you follow these? Perhaps we can capture one of these creatures and bring it back to the Princess Abbas asks. Two person conversations at a 5 hour GMT offset gets long. Trying to speed up some by presenting alternative actions. -- Abbas Garshta DM Patcher || Sceptre of Flame wrote: "They always come back. Perhaps their bad luck caused the fortune-man's candles to start a fire? Yes, pugwampis. I am certain it was pugwampis."
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NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "A pugwampi? I have not heard of such a beast, nor its' connection to gnolls. Could you explain this to me?" asks Abbas. -- Abbas Garshta On vacation this week, and my wife took me shopping *ugh*, sorry for the slow response... DM Patcher || Sceptre of Flame wrote: Dashki is taken aback at the unexpected courtesy of Abbas, and he looks at all of you with a fair bit of suspicion. "I don't think he was killed - that idiot burned a hundred candles in his wagon. Perhaps he was just unlucky. We're in gnoll country. It was probably pugwampis."
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NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "Dashki, we are investigating the fire in Eloais wagon. Two of the Princess' guards place you at the tree, well away from the wagon, so we know it was not you. It seems that everyone was away from his wagon, so it might have been some outside influence or just an accident. Do you have any opinions on what may have caused the fire? Abbas asks, trying to put the man at ease, and see if he responds when he is asked to help with the investigation. Dice don't fail me now!
-- Abbas Garshta DM Patcher || Sceptre of Flame wrote:
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NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() Returning from talking with the two camel drivers, Abbas comes in on the end of the conversation. "What is going on here? Are we now threatening our employers? We need to work with them, and find out what happened here." "As for the camel drivers Hadrod and Hadrah they did not see anything and were more concerned with their animals. It appears that a favored goat has gone missing. Perhaps whoever or whatever started the fire also took the animal. Bahram, would you be able to follow its' tracks?" asks Abbas. ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "Abbas. Priest of Sarenrae. Thank you for your help. I see that you were very concerned with the animals. After we finish our investigation, we will look for Rombard. He couldn't have wandered off too far. I must be off to continue, thank you again" says Abbas. Off to find the others, especially Gilfroy since I know him and think if anyone can see thru the veils of shadows concerning this mystery, it would be him. July 4th today. Off to Tanglewood to see James Taylor and fireworks, so I won't be posting till tomorrow afternoon at the earliest... Gotta celebrate kicking all that British arse 200 years ago (j/k!) -- Abbas Garshta DM Patcher || Sceptre of Flame wrote:
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NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "After we find out what happened with the fire, we will look for your goat" Abbas promises. "Did you see anyone or anything near Eloais' wagon before the fire started?" Do I think they are telling the truth? See my Sense Motive roll in the post before -- Abbas DM Patcher || Sceptre of Flame wrote:
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NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "No, Garavel. We have not talked with them, yet" replies Abbas. I go to where the two camel drivers are and introduce myself. "Hadrod, Hadrah, we are looking into the fire in Eloais wagon, and his death. Where were you when it started, and did you see anyone near the wagon?" asks Abbas. Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19
-- Abbas Garshta DM Patcher || Sceptre of Flame wrote: "Have you interrogated Hadrod and Hadrah? Or Dashki? I do believe if anyone here were to turn on the expedition, it would likely be Dashki, yet if no-one has asked then judging already would be unwise."
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NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() So we have four personal guards (Fixx, Keldon, Podarn, Vodrave) and five mercenaries (Trevvis, Yesper, Brotis, Utarchus, Dullen), camel drivers (Hadrod, Hadrah), Dashki and Father Zastoran. Who/what is Kallien? After listening to as much of the conversations as he can before acting, Abbas walks over to Durant and Llathander, "well it seems that everyone has an alibi, except for he camel drivers, although Garavel believes them to be good people, and Dashki. Perhaps we should be a bit more forceful with our approach to Dashki? I can usually tell of someone is lying, or has something to hide." ![]()
NG Male Human (Varisian) cleric 1 (HP 9 AC:17 T:10 F:17 Saves F:+3 R:+0 W:+5 CMB:+1 CMD:11 Init:+0 Perc: +7)
![]() "Yes, your Highness" Abbas says and waits for others to ask questions and then leaves the tent. After leaving, he turns to Garavel, "Besides yourself, Father Zastoran, Kallien and Trevvis, who is in the retinue and what are their positions?" -- Abbas Garshta Skrapsan has not participated in any online campaigns. |