Valeros

Aaroko's page

48 posts. Organized Play character for jooker.


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Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Thank you Kludde, this was a great finish. Thank you Aroden for the extra boon, it is very nice.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Sorry for the delay, I had another busy Saturday. I looks like you guys cleaned this up nicely.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Dino will talon the man with the mace.

attack: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Aaroko will slowly move up to cover.

"Aroden, take care of the scalykind and show them the light of humanity. I can take care of myself.

He then points to both Sslarn and Dino.

(Aaroko 30/33, Dino 22/43)

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Ah, there it is. I missed that. Thanks.

Aaroko will poke himself with his cure light wand.
cure light: 1d8 + 1 ⇒ (3) + 1 = 4
(HP 30/33)

Dino will move up and plug the door to prevent Sslarn from being smashed again.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

@Aroden, I'm pretty sure I have only taken 1 damage this entire combat, from AoE. You healed me for 5 after and I am back to full. I just re-checked the logs and I don't see anything else. Let me know if I missed something.

Aaroko will slowly move up to the door Sslarn opened.

"Dino come."

The dino will slowly move around Tarquin towards Aaroko.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko will poke Sslarn with his wand a second time.
cure light: 1d8 + 1 ⇒ (8) + 1 = 9

Dino will continue to delay until someone enters the room.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko will 5 foot step and heal Sslarn with his cure light wand.
cure light: 1d8 + 1 ⇒ (7) + 1 = 8

"Dino, go around back. Follow your nose."
This command might be a bit of a stretch, with 3int and scent do you think he can make it around the building to flank through the back door?

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Dino will plug the gap, taking a 5 foot step to M43.

He will make a talon attack.
attack: 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24
damage: 1d6 + 4 ⇒ (4) + 4 = 8

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Is it strange that they know that Aaroko has the book? He has had it in a pathfinder pouch since the beginning of the adventure. Aaroko will be under the assumption that they used some sort of divination unless otherwise mentioned.

will: 1d20 + 7 ⇒ (20) + 7 = 27

bluff: 1d20 + 7 ⇒ (16) + 7 = 23
"What? I don't have the book. We hid it, and you have to come find it."

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko shakes his head to regain some clarity and sees the nagaji on the floor.

He will help drag Sslarn, or pull a wand of infernal healing and use it if he is safe enough.

(Fast healing 1 for 10 rounds)

"I will use my other wand in a moment. Dino, block the door."

Dino will step into the square in front of the door, assuming it is now clear (even if sslarn is in the square, he will share the space with the unconscious man). He will full defense.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Sorry for the delay. Busy Saturday. Aaroko is a Hunter/Inquisitor Multiclass with an armored deinonychus companion. He currently has the book in a pathfinder pouch. Dino also has 3 int and understands common via linguistics. Do you want me to use the tricks he knows or can I use verbal commands as long as they are simple to command him?

aaroko fort: 1d20 + 7 ⇒ (6) + 7 = 13
dino fort: 1d20 + 7 ⇒ (3) + 7 = 10

Aaroko will activate healing judgement as a swift, and full defense.

He will command dino ready a talon.

"Let them come to us. If they want the book so bad, they will have to come get it."

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

PFS# 90416-2
RL Name: Jay
Faction: The Exchange (old Sczarni)
dayjob: 1d20 + 13 ⇒ (17) + 13 = 30

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

I'm still good to go. It seems all of my gameday sessions have come to a slow roll. Disappointing.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko will drop his dart and move to N44. He will draw his greatsword and ready an attack if a hostile comes through the door.

Dino will also ready a talon.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Sorry, I've been watching but not posting. Aaroko is on the defensive.

He will cast Divine Favor and wait for the baddies to look like they are breaking in. (He has the "football" and doesnt want to be in front line just yet.)

He will also draw a M.W. Dart and have Dino move to M44 and wait for hostiles. (readied action talon if enemy enters an adjacent square)

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko will stay with Dino in the middle of the building.

Yes, Aaroko pays lip service to aroden. He doesn't go out of his way to mention it though. He basically takes any excuse he can to quiet the man down.

-Posted with Wayfinder

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

"Look now, I'm a human and I do business all the time. Not a single time has it resorted to threats. I'm afraid you might have this system confused. Why doesn't everyone relax and we can sort this out."

diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26

Aaroko will put a hand on Tony and S'slarn. Gesturing that they should not initiate aggressions. He also takes a moment to look to Aroden.

"Now is not the time to work at converting these people."

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko will look over the individuals in the shop, looking for cues of intent.

sense motive: 1d20 + 10 ⇒ (5) + 10 = 15

Aaroko will use detect evil from his inquisitor class ability as well.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko walks over to Sal while the others are bickering.

"They mean well, but there is more testosterone in this group than most military bunkhouses. I'll see what I can do. For now, the best I can say is try to ignore their egos. When we get to the safe house there will be food and wine. You can have my share of wine if it helps."

diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23

-Posted with Wayfinder

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

"Just go with it, its much easier than arguing with him."

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Re-do Turn:

Aaroko will climb over the bar if possible, then move up towards the remaining guards. (J19 or so)

climb: 1d20 + 9 ⇒ (9) + 9 = 18

He will redirect Dino to the red guard. (F12)
(with 60ft move speed he should be able to get to him in a double move)

----------------------------
Next Turn:

Aaroko will finish his move up to the blue guard and take a swing.
greatsword: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 2d6 + 11 ⇒ (5, 5) + 11 = 21

Dino will full attack (or single talon if he has to continue moving)
talon: 1d20 + 11 ⇒ (3) + 11 = 14
damage: 1d6 + 5 ⇒ (4) + 5 = 9

talon: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 1d6 + 4 ⇒ (1) + 4 = 5

bite: 1d20 + 9 ⇒ (20) + 9 = 29 (crit chance)
damage: 1d4 + 4 ⇒ (2) + 4 = 6

bite: 1d20 + 9 ⇒ (17) + 9 = 26 (confirmation)
damage: 1d4 + 4 ⇒ (4) + 4 = 8

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko will power attack with his greatsword.

damage: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 2d6 + 11 ⇒ (2, 1) + 11 = 14

He will then take a 5 foot step (to P22) and tell Dino to attack.

Dino will take Aaroko's place in P22 when able.

talon: 1d20 + 11 ⇒ (9) + 11 = 20 (has magic fang)
damage: 1d6 + 5 ⇒ (2) + 5 = 7

talon: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d6 + 4 ⇒ (1) + 4 = 5

bite: 1d20 + 9 ⇒ (20) + 9 = 29 (crit chance)
damage: 1d4 + 4 ⇒ (2) + 4 = 6

bite: 1d20 + 9 ⇒ (5) + 9 = 14 (confirmation)
damage: 1d4 + 4 ⇒ (2) + 4 = 6

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko and Dino will join Tarquin, being ready to run in.

Just before the doors are kicked in, he will cast magic fang on Dino.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

"I Agree with Sylph. Let's try to find a back entrance."
I would like to enter at Q21, but I'm not sure if we know that door exists?

Aaroko will stealth around the building.
stealth: 1d20 + 6 ⇒ (1) + 6 = 7
dino stealth: 1d20 + 8 ⇒ (4) + 8 = 12
He will stealth poorly

He will move to A7 or so. (moving 1/2 speed) He would move farther from the building but the map only goes so far.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

"that I made up..."

Aaroko chuckles at the flustered iron man.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko can assist the gather info.
diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9
...or not

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

"I think we should keep looking for this Sal fellow."

-Posted with Wayfinder

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

After escorting Rand back to the lodge...

"It might be a good idea to look for Sal first. The jungle will still be there and we might find a diamond while we are out."

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

"It might be good to keep an eye on Rand. I would hate for something to happen to him...again."

"Rand, would you prefer to stay with us, have us escort you back, or make your own way?"

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko will make the coup de grace.
headshot: 4d6 + 16 ⇒ (1, 5, 1, 6) + 16 = 29
Aaroko will stay readied to swing again if it looks like the metal man does not fall apart.

Dino attempts to eat the elf.

talon: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 1d6 + 4 ⇒ (4) + 4 = 8

talon: 1d20 + 11 ⇒ (2) + 11 = 13
damage: 1d6 + 4 ⇒ (1) + 4 = 5

bite: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d4 + 4 ⇒ (3) + 4 = 7

Bah. Crappy rolls, the elf is likely still standing. I included bless but did not include any other bonuses or penalties for the mist, other buffs, etc.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

"I got him."

Aaroko is set to coup de grace him next turn.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko will move up to J12 and get ready to take out the gearman next turn.

He will point into the fog and tell dino to attack the elf.
Dino has 3 int, a rank in linguistics, and understands common. I am still using the attack and track tricks, but taking advantage of greater definition. Is this OK with you?

Dino will then use scent and try to track by scent.

survival: 1d20 + 2 + 4 ⇒ (18) + 2 + 4 = 24

If he can find the elf, Dino will attempt to move to L8. (Double move, half speed)

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko will move up to Q11. (double move)

During the move, he will point to the cube and tell Dino to attack.

Dino, when able, will move up to L16 and claw.

attack: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

"Dino, Guard that spot." Dino moves to S15.

Aaroko will take a full defense action and wait for the rest of the group to move in as he is carrying the package.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Just to clarify, my turn starts as soon as the doors open?

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko would move to N19, drawing his greatsword as he moves, and command Dino to move to where he is pointing. Dino moves to Q17.

*Edited to correct building*

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

"Sure, I will accept any aid in my mission. Gorum holds no requirement that I forsake aid from other deities. So long as I live to battle another day, we will all be happy."

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Because there was some confusion, and discussion in the other thread, I'll address the location of the book.

Before leaving for the markets Aaroko will take the small pathfinder's pouch and tie it to his body under his armor. He will also put the majority of his platinum coins in the "real" part of the pouch so that he has something to dump out if requested.

As far as the dino and children go, Aaroko will get dino to do a trick and toss him a treat when he is obviously being watched.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

So, am I carrying the book?

-Posted with Wayfinder

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

"I think we should find Rand fist. The root should still be there when we return. If, for some reason, it looks like finding rand will take significantly longer than expected we can reconsider then."

"Also, Tony, I'm not sure it would be the best use of the guards to carry around your armor. Maybe you should consider wearing it, or finding a way to make it lighter?"

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Why thank you.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko returns from a quick run to the store.

"Either way we go with it, I now have a pathfinder pouch that we can use if we wish. I would personally like that we keep it(the book) with us, but I am happy to take it to a vote."

kn. nature: 1d20 + 5 + 3 ⇒ (16) + 5 + 3 = 24

Aaroko turns to Navi.
"Ah, a sprite. I have always wanted to meet a fey in person. Nice to meet you."

diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10

Aaroko's diplomacy is unusual, to say the least. Rather than eloquence, his speech is dripping with insight. More like a psychiatrist than a politician. (wisdom instead of charisma to cha skills). As a matter of fact, he often stumbles with words, but it just seems to make him seem more genuine.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

I'm going to buy the pathfinder pouch for 1000g.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Day Job: 1d20 + 13 ⇒ (12) + 13 = 25 (Survival)
PFS# 90416-2

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

A Thread of Silver - Knowledge (arcana) arcana: 1d20 + 5 ⇒ (18) + 5 = 23
Nantambu's Magical History - Knowledge (arcana or history) arcana: 1d20 + 5 ⇒ (10) + 5 = 15

"I could purchase a pathfinder pouch. I had been considering buying that sort of thing for a while anyway."

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko is a relatively young man, he carries a greatsword and a fairly standard adventuring pack with bedroll and such. He wars a chain shirt and is always within arms reach of his companion, a Deinonychus named Dino. Dino also wears chain armor and seems unusually intelligent for a dinosaur. While unable to speak, Dino seems to understand the common tongue.

He also explains that his combat style focuses on battlefield positioning and working off openings created by allies. Additionally, he has a wide variety of magical tools at his disposal, gaining spells from both nature and the deity Gorum.

If you don't mind, I will post important information in the profile but use the linked google doc sceet for day to day changes.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Smashy fun time?

Sczarni

Sign me up!