PbP Gameday 3 - GM Mars' 6-03 The Technic Siege

Game Master Iammars

Current Map - Sharrowsmith's Exports
Animated Armor Stat Block
Time Arrived at Sharrowsmith's Exports: 10:00
Current Time: 4:00


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Sovereign Court

Stats:
hp 64/64;Init +3;AC 19;Touch 11;FF 18;F4,R3,W6;Dip17,Hist10,Loc6,Pl9,Rel11,UMD20
Human Step 8 of 12

Round 1, Post Iron Man

Aroden moves to P16, looking around the warehouse.

"I, Aroden, am here! I wish the mortal, Rand, returned to me. Do this and you will not face my wrath," Aroden says aloud.

Aroden casts Bless. +1 morale to attack & vs. fear.

"Accept the blessing of me. Go Mortals, fight for the greater glory of me!"

Grand Lodge

Bombs per day 14/14 Elf Alchemist 7 - HP 44/45 -
Stats:
AC:19 /T:13 /FF:16 - Perception +12- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+10 /W:+4 - CMB+5 - CMD 18(+1 vs Grapple)- Speed 30' - Init.+5

Slyph darts into the open warehouse trying to get a clear line of sight. Double move to o11

Sovereign Court

S'Slarn and Slyph make their way into the warehouse.

From out of nowhere, S'Slarn hears a bottle break on the wall next to him, and out from the bottle comes a giant pile of goo, quickly rising and forming itself into the shape of a cube as it tries to roll over S'Slarn.
S'Slarn's Reflex save: 1d20 + 4 ⇒ (11) + 4 = 15

Result (decide if you want to use your reroll before opening this S'Slarn):
Assuming you kept that result or you rerolled and got above a 12, you manage to jump out of the way before it completely engulfs you, since apparently squeezing doesn't hurt your Reflex save at all. You can also choose to take an attack of opportunity at your -5 penalty if you like, but then I'll get to engulf you no save.

Tarquin is no longer able to smell whatever invisible creature he couldn't notice before. Navi now detects an evil aura in her sight.

I'd roll knowledge checks, but it's a gelatinous cube.

Current Order
Dino
Iron Man
Aroden
Metal Man
--Start Round 2--
Aaroko
Tarquin/Navi
Elf - 22 damage, prone
S'Slarn
Slyph
Kellid
Cube

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

S'Slarn will use his re-roll... on average I'll hit the same number at least. I also was correctly informed by Tarqin over PM that I shouldn't have access to Naga form yet.. only standard 4th level wild shape. So I'm gong to say that I instead turned into a Medium constrictor snake, which means the only real difference is I'm Medium size instead of Large.

Reflex: 1d20 + 4 ⇒ (1) + 4 = 5
I suppose I'll be using that 11 then! LOL... wasted re-roll.

The actually-medium-size S'slarn in snake form is able to keep from being engulfed, and does not take an AOO on the slime.

Sovereign Court

Bad news S'Slarn - the reroll is not the better of the two, you have to take the second one. Which means you've become cube fodder.
S'Slarn's Fortitude save: 1d20 + 7 ⇒ (20) + 7 = 27 Congrats, you're not paralyzed, just pinned and taking acid damage every round.
Acid Damage: 1d6 ⇒ 5

We actually know what Dino and Aroden are going to do, and the Gearsman isn't attacking anyone, so I'm going to advance and assume that Iron Man's turn happens when he posts.

Dino moves to S15.

Aroden casts bless.

The gearsman double moves to K12, calling out "INTRUDERS! INTRUDERS! PLEASE CEASE AND DESIST YOUR INTRUDING!"

Current Order
--Start Round 2--
Aaroko
Tarquin/Navi
Elf - 22 damage, prone
S'Slarn - 5 damage, pinned in a gelatinous cube
Slyph
Kellid
Cube
Dino
Iron Man
Aroden
Metal Man

Current Spell Effects
Aroden's bless

Iron Man/Aaroko/Tarquin/Navi up.

Sovereign Court

Stats:
hp 64/64;Init +3;AC 19;Touch 11;FF 18;F4,R3,W6;Dip17,Hist10,Loc6,Pl9,Rel11,UMD20
Human Step 8 of 12

Immediate action: In range? Check. 'Bound, grappled, or otherwise restrained'? Check. Line of effect/sight? Check.

Aroden narrows his eyes at the cube, then at the jello snake salad non-human companion to Aroden.

"You, Cube! Release him. I have use of that mortal," Aroden commands.

Casting Liberating Command on S'salad. Escape Artist attempt with +14 bonus.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

Tarquin sighs and moves up to the cube to claw and bite at it.

bite: 1d20 + 9 ⇒ (3) + 9 = 12
dmg: 1d8 + 11 ⇒ (8) + 11 = 19
claw: 1d20 + 9 ⇒ (8) + 9 = 17
dmģ: 1d6 + 11 ⇒ (5) + 11 = 16
claw: 1d20 + 9 ⇒ (13) + 9 = 22
dmģ: 1d6 + 11 ⇒ (3) + 11 = 14

Meanwhile Navi will try to pinpoint the location of the invisible man with her detect evil ability.
perception: 1d20 + 12 ⇒ (16) + 12 = 28

-Posted with Wayfinder

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

escape artist: 1d20 + 16 ⇒ (1) + 16 = 17

S'slarn makes a horrible attempt to escape, even with Aroden's helpful spell. Sigh... that's just sad. Great idea though, Aroden!

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Iron Man thunders forward taking inventory of the situation.
Move action to get to O,16
K Engineering: 1d20 + 13 ⇒ (14) + 13 = 27 Gearsmen
K Dungeon: 1d20 + 10 ⇒ (7) + 10 = 17 Ooze

Not able to reach any opponents this round he raises his left hand and a blue bolt of energy erupts from his palm striking the ooze (as long as he thinks it will work).

Swift to retrieve wand from Spring loaded wrist sheath.
Standard to activate wand of Magic Missiles
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko will move up to Q11. (double move)

During the move, he will point to the cube and tell Dino to attack.

Dino, when able, will move up to L16 and claw.

attack: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d6 + 4 ⇒ (6) + 4 = 10

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

Tarquin is at L16 atm clawing at the cube

Grand Lodge

Bombs per day 14/14 Elf Alchemist 7 - HP 44/45 -
Stats:
AC:19 /T:13 /FF:16 - Perception +12- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+10 /W:+4 - CMB+5 - CMD 18(+1 vs Grapple)- Speed 30' - Init.+5

Feeling lucky as he moves forward Slyph drink an extract and rushes into the metal monstrosity ahead!

Drink Dissable Construct Move forward to L 13, touch Gearsman.

Melee Touch: 1d20 + 5 ⇒ (20) + 5 = 25 DC 18 Will or be helpless for the next 7 rounds.

Sovereign Court

It's not going to matter where the dino is, since the cube is dying before its turn comes up.

Aroden attempts to release S'Slarn from the cube with liberating command, but fails.

Aaroko comands his dinosaur to move in and attack the cube, but between Tarquin's full attack and Iron Man's missile, the cube goes down. Excellent call Iron Man - the cube had 1 hp after Tarquin's full attack. Also funny story, apparently gelatinous cubes still take penalties for squeezing. I had an AC of 0.

Looking towards Rand, Navi is going to get that there is one evil aura in front of her, and it is faint. (This is the 2nd round of her observing that area, so she doesn't get the location yet.) Looking around with her other senses doesn't turn up anything. (Yeah, you're going to have to roll higher than his stealth modifier if you want to find him that way.)

The elf stands up and takes a quick look around. Spotting the sprite next to Rand, he calls out "Get away! He's ours!" before sending a hand made of force towards Navi. When it touches her, it attempts to release an electrical discharge all throughout her body. Then he drops prone again.

Spellcraft DC 16:
He just cast shocking grasp.

To hit Navi's Touch: 1d20 + 7 ⇒ (16) + 7 = 23
Damage to Navi: 5d6 ⇒ (1, 3, 2, 3, 4) = 13

Slyph runs up and tries to disable the gearsman.
Will save: 1d20 + 2 ⇒ (14) + 2 = 16 Not a bad roll, but not good enough.

Current Order
S'Slarn - 5 damage
Slyph
Kellid
Dino
Iron Man
Aroden
Metal Man - Helpless for 7 rounds
--Start Round 3--
Aaroko
Tarquin/Navi - Navi has 13 damage
Elf - 22 damage, prone

Current Spell Effects
Aroden's bless

Just S'Slarn up before the bad guys, since Slyph already took out my construct.

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

Point of clarification.... is the creature in front of Navi just a spectral hand, or an actual creature?

Sovereign Court

We delivered the touch spell via spectral hand which flew back up to the elf after delivering it. The creature on the map in front of Navi is Rand.


AC 24 (T 17, FF 17). HP 19, Fort +4, Ref +7, Will +2. Init +2, CMB 3/CMD 9, Speed 15ft/ Fly60ft (perfect)
Attacks:
Melee shortsword +3 (1d2-4/19-20), Ranged shortbow +10 (1d2-4) At will Detect evil, detect good, daze (DC 10) 1/day—color spray (DC 11)
skills:
Bluff +8, Craft Alch + 7, Diplomacy +8, Disable device +8, Escape Artist +11, Fly +17, Knowledge Local +7 Perception +12, Sense Motive +4, Sleight of hand +7, Stealth +23

I would expect he would need to see me first as I was still stealthed the entire time and with a roll of 43...

-Posted with Wayfinder

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

S'slarn, still in slithery snake form, will move to square K9, then use his snakey climb speed (climb 20, gained from wild shape) to climb directly up at the bad guy, hanging onto the railing next to him (this is assuming that he's no more than 10 feet up, since S'slarn will only have 10' of movement left after getting to that square to use on climbing).

Sovereign Court

Navi didn't make a stealth check when moving over to her current position.

S'Slarn crawls up the boxes to get closer to the elf.

If the Kellid does something, none of you can tell. (I thought this was the round he does something awesome, but I forgot that he needs another round to buff.)

Current Order
Dino
Iron Man
Aroden
Metal Man - Helpless for 7 rounds
--Start Round 3--
Aaroko
Tarquin/Navi - Navi has 13 damage
Elf - 22 damage, prone
S'Slarn - 5 damage
Slyph
Kellid

Current Spell Effects
Aroden's bless

We're skipping the Metal Man's turn since he's just going to be helpless, so Dino, Iron Man, Aroden, Aaroko and Tarquin/Navi all have turns!

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Iron Man moves forward and eyes the elf's location on the catwalk Diverting all power to Uibeam he says, seemingly talking to himself. A bright blue light starts to build on a circular piece of glass centered in the breast plate of his armor. Wait for it... wait for it...

Move to L,15 and Ready an Action to cast stilled magic missile on the next opponent that shows them self.
Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8


AC 24 (T 17, FF 17). HP 19, Fort +4, Ref +7, Will +2. Init +2, CMB 3/CMD 9, Speed 15ft/ Fly60ft (perfect)
Attacks:
Melee shortsword +3 (1d2-4/19-20), Ranged shortbow +10 (1d2-4) At will Detect evil, detect good, daze (DC 10) 1/day—color spray (DC 11)
skills:
Bluff +8, Craft Alch + 7, Diplomacy +8, Disable device +8, Escape Artist +11, Fly +17, Knowledge Local +7 Perception +12, Sense Motive +4, Sleight of hand +7, Stealth +23

stealth: 1d20 + 23 ⇒ (8) + 23 = 31
Navi yelps from her hit and after flying behind acouple of chests she STEALTHILY moves again to hide(14E). She will focus on the same area trying to pinpoint the invisible man.

-Posted with Wayfinder

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

Tarquin moves up towards the stairs, fuming at the elf who damaged his little companion. move to d11

-Posted with Wayfinder

Sovereign Court

Stats:
hp 64/64;Init +3;AC 19;Touch 11;FF 18;F4,R3,W6;Dip17,Hist10,Loc6,Pl9,Rel11,UMD20
Human Step 8 of 12

Round 2

Aroden double moves, actually strolls, to I15.

"Does anyone need the touch of Aroden?" He asks plainly.

Sovereign Court

Dino moves to where the cube used to be and looks confused as to what it's supposed to attack.

Iron Man charges his lasers.

Aroden seems to be confused that everything is working out so far.

The Gearsman is sad.

Aaroko is in delay.

Not realizing that she could be seen, Navi decides to hide. (3rd round at this location - you'll pinpoint someone at H10.)

Tarquin starts running to the stairs.

The elf stands up and immediately gets hit with a magic missile from Iron Man. Looking bloody and battered, the elf starts searching for the disappeared sprite. Upon noticing the snake crawing up the boxes, he spits off some wonderful profanity before producing a fog.

Spellcraft DC 16:
He cast obscuring mist.

Current Order
S'Slarn - 5 damage
Slyph
Kellid
Dino
Aroden
Metal Man - Helpless for 7 rounds
--Start Round 4--
Aaroko
Tarquin/Navi - Navi has 13 damage
Iron Man
Elf - 30 damage, prone

Current Spell Effects
Aroden's bless

Aaroko, S'Slarn and Slyph are up. Note that while I left the Elf on the map, most of you cannot see him right now. Also the fog is centered between the 3rd and 4th squares, which means that while it's drawn out past the raised walkway, it's not going to affect most of you unless you try to gain elevation.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko will move up to J12 and get ready to take out the gearman next turn.

He will point into the fog and tell dino to attack the elf.
Dino has 3 int, a rank in linguistics, and understands common. I am still using the attack and track tricks, but taking advantage of greater definition. Is this OK with you?

Dino will then use scent and try to track by scent.

survival: 1d20 + 2 + 4 ⇒ (18) + 2 + 4 = 24

If he can find the elf, Dino will attempt to move to L8. (Double move, half speed)

Sovereign Court

Stats:
hp 64/64;Init +3;AC 19;Touch 11;FF 18;F4,R3,W6;Dip17,Hist10,Loc6,Pl9,Rel11,UMD20
Human Step 8 of 12

Round 3

Aroden continues to stroll, moving to H12.

"You, Mortal. Why do you not rise? Do you not recognize your God? Are you not well?" Aroden asks of Rand(?).

1d20 + 3 ⇒ (7) + 3 = 10 Heal check

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

S'slarn, knowing that he can't be far into the mist, will five-foot step forward, seeing the elf. He will then use a flurry of maneuvers to attempt to grapple the elf and then unarmed strike him.
Grapple: 1d20 + 14 ⇒ (2) + 14 = 16

Unarmed attack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 6 ⇒ (1) + 6 = 7 plus bleed: 1d4 ⇒ 2

Sovereign Court

Stats:
hp 64/64;Init +3;AC 19;Touch 11;FF 18;F4,R3,W6;Dip17,Hist10,Loc6,Pl9,Rel11,UMD20
Human Step 8 of 12

"Come, Mortal. Arise and serve," Aroden says again.

Grand Lodge

Bombs per day 14/14 Elf Alchemist 7 - HP 44/45 -
Stats:
AC:19 /T:13 /FF:16 - Perception +12- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+10 /W:+4 - CMB+5 - CMD 18(+1 vs Grapple)- Speed 30' - Init.+5

Moves to G12 and begins to free the man.
I'll need one of you heavy handed types to finish off this metal machine.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

"I got him."

Aaroko is set to coup de grace him next turn.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

I believe we are waiting on Kellid's action right?

Sovereign Court

Well, turns out my first slot didn't go off - so perfect time to update. Due to stupid planning on my part, I can't update the map from my tablet, so I'll just note the changes and update it either tomorrow night or monday.

Aaroko moves to J12 and commands Dino. Yeah, that's fine for an Int 3 companion.

S'Slarn moves over the railing and tries to grapple the elf. And it turns out that sorcerers have terrible CMD, so that is actually a success if you get through his miss chance for being in fog.
Concealment (I like high): 1d100 ⇒ 81 Brutal, that's just barely a miss.
S'Slarn's follow-up punch doesn't seem to connect. Unless you have something that stops you from getting the grappled condition when you grapple someone that I can't find on your sheet. Also, did you factor in the bless?

Slyph moves up to help Rand.

The Kellid man appears in G11 as he swipes at Slyph with a pair of daggers. "The man is ours. You not take our man unless you want to be our man as well."
Main hand dagger (vs. flat-footed): 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d4 + 1 + 4d6 ⇒ (2) + 1 + (2, 2, 6, 5) = 18
Poison save from main dagger: 1d20 + 12 ⇒ (2) + 12 = 14
Confirming the attack: 1d20 + 13 ⇒ (8) + 13 = 21
Extra Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Off-hand dagger (vs. normal AC): 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d4 ⇒ 2
Poison save from off-hand dagger: 1d20 + 12 ⇒ (9) + 12 = 21
As usual, you can decide whether or not to use your reroll before looking in the spoiler.

Poison results:

The poison from the main hand dagger has a save DC of 26. The poison from the off-hand dagger has a save DC of 16.
STR damage from main poison: 1d3 ⇒ 3
DEX damage from the off-hand poison: 1d2 ⇒ 1

The dino moves to try to close with the elf.

Aroden checks out Rand - there's no reason that he can tell that Rand isn't speaking. He's clearly conscious and breathing, if barely. He's got positive hit points, even if they are in the single digits.

The gearsman continues to be helpless. He is sad.

Current Order
Aaroko
Tarquin/Navi - Navi has 13 damage
Iron Man
Elf - 30 damage
S'Slarn - 5 damage
Slyph - 22 damage, poisoned
Kellid
Dino
Aroden
Metal Man - Helpless for 6 rounds
--Start Round 5--

Current Spell Effects
Aroden's bless


AC 24 (T 17, FF 17). HP 19, Fort +4, Ref +7, Will +2. Init +2, CMB 3/CMD 9, Speed 15ft/ Fly60ft (perfect)
Attacks:
Melee shortsword +3 (1d2-4/19-20), Ranged shortbow +10 (1d2-4) At will Detect evil, detect good, daze (DC 10) 1/day—color spray (DC 11)
skills:
Bluff +8, Craft Alch + 7, Diplomacy +8, Disable device +8, Escape Artist +11, Fly +17, Knowledge Local +7 Perception +12, Sense Motive +4, Sleight of hand +7, Stealth +23

"Tarquin the invisible one appeared right behind you!" Navi yells as she uses her color spray ability from between the crates and flies off again in search for cover behind the crates (F16).

Should be able to hit the man and avoid Tarquin and Sylph by aiming at G11-e11, right? It's a dc 11 ability by the way.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

"Fine I'll go after him!" Tarquin growls. He stops his momentum by placing his clawed hands in the floor and scrapes two long lines in it. with his muscled legs he jumps forward and bites at the newly appeared human(F11).

bite+PA+arcane strike: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
dmg: 1d8 + 11 ⇒ (7) + 11 = 18

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

I did NOT in fact take bless into account, so +1 to those attacks, but I'm not terribly worried about it. As long as the grapple worked, that's the important thing.

S'slarn will use his Death Roll domain power to roll him into a prone position.
Death Roll grapple check: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17

WOW, I'm rolling some serious CRAP recently! LOL

Sovereign Court

Stats:
hp 64/64;Init +3;AC 19;Touch 11;FF 18;F4,R3,W6;Dip17,Hist10,Loc6,Pl9,Rel11,UMD20
Human Step 8 of 12

Round 5

Aroden looks at the Kellid who just eviscerated Slyph.

"Oh Mortal, I both of these alive...and that was not helpful," Aroden says with a pained look on his face as he 5' steps to H13.

"Now, get *down* on your knees and ask for mercy!" Command, DC 18 Will.

Grand Lodge

Bombs per day 14/14 Elf Alchemist 7 - HP 44/45 -
Stats:
AC:19 /T:13 /FF:16 - Perception +12- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+10 /W:+4 - CMB+5 - CMD 18(+1 vs Grapple)- Speed 30' - Init.+5

I'll take the my re-roll on that first save. Not that it was much better though.
Fort Vs poison: 1d20 + 12 ⇒ (5) + 12 = 17

Slyph curses as he feels his strength drain. He stumbles backwards H 13 and throws a precise bomb at the man. Omitting Rand from the blast.
Frost Bomb: 1d20 + 11 ⇒ (9) + 11 = 20 vs touch
Cold Damage: 4d6 + 5 ⇒ (6, 3, 5, 4) + 5 = 23
DC 18 fortitude or staggered 1 round

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

I assume me too Sylph as I am in melee with him :P.

Sovereign Court

Quick update for our grappler for last round - I'll have the rest of the results up tomorrow. You missed on the grapple due to concealment of the mist. That being said, it may be academic due to this concealment roll.
Concealment (I like high): 1d100 ⇒ 96 Well, the die roller doesn't want the elf to die. Both the grapple and the punch failed from your last turn.

Grand Lodge

Bombs per day 14/14 Elf Alchemist 7 - HP 44/45 -
Stats:
AC:19 /T:13 /FF:16 - Perception +12- F:+7(+5 vs. Poisons +1 vs Diseases) / R:+10 /W:+4 - CMB+5 - CMD 18(+1 vs Grapple)- Speed 30' - Init.+5

Oops misses that one. Ya I'll spare you from that frost bomb :)

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

Ah sorry, I read that and promptly forgot about it. Can I change my actions? I would have tried the grapple-bite once again instead.

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Iron Man Will hussle further into the warehouse waiting to see if anyone needs his assistance next round will charging his gauntlet with energy.

Double Move to I, 12; Swift action to magic up my gauntlet with an Arcane Point.

Sovereign Court

It's Aaroko's turn now - and he mentioned that he was coup'ing the gearsman, so I'm just going to roll his Fort save now - he's probably dead.
Fort vs. coup de grace: 1d20 + 1 ⇒ (3) + 1 = 4 Off. Super dead.

Tarquin jumps to the kellid man who appeared and just barely manages to pierce his hide with his bite.
I'm not seeing how Navi is able to color spray the kellid man from where he's at - he's not within an 15ft. cone from her current space.

Iron Man moves in.

The elf panics, but steps back and throws a bolt of lightning down in S'Slarn's general direction.
S'Slarn's reflex save: 1d20 + 5 ⇒ (1) + 5 = 6

Spellcraft DC 18:
It is lightning bolt.

Results of the Spell:
Electricity damage: 6d6 ⇒ (2, 6, 4, 5, 4, 1) = 22.
The DC is 17 for half.
Also, that natural 1 means your cap of human guise is going to need to make a save. Cap of human guise is CL3, which means that it would have a +3 to its save, but yours is better, so we use yours.
Cap Reflex save: 1d20 + 5 ⇒ (18) + 5 = 23
Making the save means that it takes half damage, plus half for being an object puts us at 5 damage. Since the cap's stat block describes itself as "threadbare", I'm going to assume that it's made out of cloth. Using the hardness/hit point table in the CRB, it looks like the cap has hardness 0 and 4 hit points. (I have trouble calling anything "threadbare" as more than 2 inches thick.) This would mean that the cap is destroyed.

(Please double check my work on this - damaging items is not something that usually comes up, but I recently resolved myself to pay more attention to saves on both sides of the screen and resolve this for both PCs and NPCs, but it does mean I'm still learning this area of the rules.)

S'Slarn - yeah you can take a different turn.

Slyph feels the poison course through his veins (Str damage: 1d3 ⇒ 1) before tossing a bomb at the newly appeared man.
Fort save: 1d20 + 8 ⇒ (1) + 8 = 9
And he rolls a natural 1 too. If I'm reading correctly the armor would have to make a save, but since that doesn't reduce the amount of damage taken, the armor's just taking the half for being an object. Our armor is now broken.

I'm halfway through updating, but dinner's about to happen and I don't want to lose my work, so the 2nd half will be coming up soon. In the meantime, enjoy this half and please check my work.

Sovereign Court

Okay, upon doing the math again, it appears that the kellid man's armor isn't broken. I forgot how many hit points armor has. It's a lot.

The kellid man steps back slightly. Blood is dripping from his chest where Tarquin bit him, and his joints are stiff from the frost that enveloped him. Turning to Slyph, he says "You think you can stop us, but you cannot stop the unstoppable. You can feel it in your veins." He finishes off with a laugh before drinking something from a vial.

Yes, I know he's staggered...:
...and if he can still pull something and drink it, what does that tell you about him?

The dino moves up in the mist and finds the elf. By my math, the dino should be able to make a full-attack against the elf this turn. I'll let Aaroko post it when he posts his next turn.

Aroden calls out for the kellid man to drop before him.
Will save: 1d20 + 2 ⇒ (11) + 2 = 13

Current Order
--Start Round 5--
Aaroko
Tarquin/Navi - Navi has 13 damage
Iron Man
Elf - 30 damage
S'Slarn - 27 damage
Slyph - 22 damage, 4 Strength damage, poisoned (2 saves attempted)
Kellid - 41 damage (armor has 9 damage), commanded to fall
Dino
Aroden

Current Spell Effects
Aroden's bless

Back to the top of the round! The only things from last turn left to resolve would be what S'Slarn is replacing his turn with, a confirmation from Navi about if she's sure she wants to color spray and get no one, and a full attack from Dino.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

She was in range in her old position, but moved away after. But since it's a minor ability I don't mind having not done it. Can save it for later. I believe the mist was on a high level so it doesn't affect this melee.

Tarquin steps up after the man and continues to claw and bite at him, grinning at having something to beat up.
bite: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
dmg: 1d8 + 11 ⇒ (6) + 11 = 17
claw: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
dmg: 1d6 + 11 ⇒ (2) + 11 = 13
claw: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
dmg: 1d6 + 11 ⇒ (5) + 11 = 16
confirm?: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
dmg: 1d6 + 11 ⇒ (2) + 11 = 13

Navi stays hidden and out of sight.

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Sooo... That it? We done here?

I'm assuming Dino and Tarquin take out the Elf and the Kellid.

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

Still combating the elf up on the ledge, S'slarn will move forward five feet (to K7) and attempt to grab-unarmed strike the man while in snake form.

grapple: 1d20 + 14 ⇒ (3) + 14 = 17
miss chance, high misses: 1d100 ⇒ 9

unarmed strike: 1d20 + 6 ⇒ (2) + 6 = 8
miss chance, high misses: 1d100 ⇒ 1
damage: 1d6 + 5 ⇒ (1) + 5 = 6 plus bleed: 1d4 ⇒ 4

Wow, still some crappy rolls. I might have grappled him anyway, though.

Sczarni

Aaroko:
HP: 30/33 | AC:16 | T:14 | FF:12 | CMD:20 | Fort:+7 | Ref:+5 | Will:+7 | Init:+5 | Perc:+10 | Sense Motive:+10
Dino:
HP: 22/43 | AC:22 | T:15 | FF:19 | CMD:19 | Fort:+7 | Ref:+8 | Will:+2 Perc:+5

Aaroko will make the coup de grace.
headshot: 4d6 + 16 ⇒ (1, 5, 1, 6) + 16 = 29
Aaroko will stay readied to swing again if it looks like the metal man does not fall apart.

Dino attempts to eat the elf.

talon: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 1d6 + 4 ⇒ (4) + 4 = 8

talon: 1d20 + 11 ⇒ (2) + 11 = 13
damage: 1d6 + 4 ⇒ (1) + 4 = 5

bite: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d4 + 4 ⇒ (3) + 4 = 7

Bah. Crappy rolls, the elf is likely still standing. I included bless but did not include any other bonuses or penalties for the mist, other buffs, etc.

Sovereign Court

Stats:
hp 64/64;Init +3;AC 19;Touch 11;FF 18;F4,R3,W6;Dip17,Hist10,Loc6,Pl9,Rel11,UMD20
Human Step 8 of 12

Round 6

Aroden nods as the Kellid, assuming that his divine will be heeded.

He turns his attention back to Rand, again examining the mortal and wondering why the man isn't obeying him.

1d20 + 3 ⇒ (2) + 3 = 5 Heal

"This mortal is broken."

Sovereign Court

Concealment rolls for the dino, high misses.
Concealment: 1d100 ⇒ 49
Concealment: 1d100 ⇒ 91

At least one hit (the 13 was too low) and Tarquin finished off the kellid man, so yeah, this is over. The only thing left to resolve is the fact that Slyph is currently poisoned. If you have anything to help him with his poison, go ahead and post. I'll be back later with the rolls for the rest of the duration. (Or if Slyph wants to roll 7 fort saves, he can do that.)

Sovereign Court

Stats:
hp 64/64;Init +3;AC 19;Touch 11;FF 18;F4,R3,W6;Dip17,Hist10,Loc6,Pl9,Rel11,UMD20
Human Step 8 of 12

Not sure Aroden is aware of Slyph's fate...perhaps if he beseeches Aroden for aid, he will find it.

"Mortal, tell me where it hurts? Does it hurt when I do this?"

Aroden kneels by Rand, again trying to rouse the man. He examines the man very carefully over time, unless he is interrupted...by someone like an Elf, for instance.

Take 20 heal = 23.

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