[ACG][SoRight] AAUGHWHY's Season of the Righteous (Inactive)

Game Master AAUGHWHY

Useful Info (Includes Player Hands and Loot)

Turn Order:
1-Mavaro
2-Grazzle
3-Radovan
4-Amiri

Adventure Deck #=3


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Hi everyone!

Please dot into the gameplay thread and register your character on the orgplayonline database.

If you've never signed in to the database but have played PBPACG before, please provide (either here or in a DM) your email address and your name so I can have the admins set up your account.

If you've never played PBPACG before, you can go ahead and use the "Sign Up" button on the database website.

Once you've done that, please report back with the following information:

Character/Deck
Character PFS #
Timezone/Usual posting time

If there isn't any strategic reason to use a particular order, we can use posting time to set up the initial turn order.

I'd also like to set up a hangouts/discord for communication; let me know which you would prefer. Of course, we could also just keep it to the discussion tab here.


deck handler

Character/Deck Mavaro OA2 + UM
Character PFS # 145373-1017
Timezone/Usual posting time Varies wildly but usually between 9 AM to 9 PM EST.

Tried to register on https://acg.orgplayonline.com and got Server Error (500)


Male Pitborn | My Deck Handler Rogue / UI (12789-1008)
Marvy to his friends wrote:

Character/Deck Mavaro OA2 + UM

Character PFS # 145373-1017
Timezone/Usual posting time Varies wildly but usually between 9 AM to 9 PM EST.

Tried to register on https://acg.orgplayonline.com and got Server Error (500)

From BR channel:

don't use the paizo org play id in the number, just the character id portion
I managed to register character that way.

I can set up a discord channel for the game..will do that tomorrow.

Character/Deck Radovan Pathfinder tales + UI tier 2
Mythic Marshal
don't mind replaying
Character PFS # 12789-1008
Timezone Eastern/Usual posting time usually between 9 PM to midnight EST.


deck handler

Deck created.

Mavoro's gimmick is recharging a card to put any card in his deck on top and roll his knowledge skill in place of any of the skills needed to acquire that card.

So for example if the top card of his deck is Blessing of the Spellbound he can roll his Knowledge Intelligence +1 in place of Arcane or Divine and it would count as either an Arcane or Divine check but also a knowledge and intelligence check.

Pro: It means he he is a versatile spellcaster and able to cover nearly any skill with the right boon in his deck.

Con: That Knowledge Intelligence he gets to roll for everything is only 1d8 +1. And there are no basic cards in my decks with Dexterity to acquire other then ranged weapons but I need 2 melee weapons to use either of them. I'll want blessing 1 for Sign of the Stranger asap.

And while I asked a lot of rules questions about him I've never played him so mistakes will be made.


Deckhandler

Character/Deck Grazzle/Oracle with Divine and Support packs
Character PFS # 99317-1009
Timezone/Usual posting time MST/9am-11pm MST

I should be available by Monday 5/4.


Female Lvl 6 Combat Barbarian. Deck handler

Hi! I'll be playing Amiri. Core version, with Barbarian deck and Ultimate Combat, with the possibility of switching to one or more Adventure Packs once I get the hang of her again. She's already been through Fangwood Thieves, so will be coming into this at Tier 2.

PFS# 134467-1008

US Central time zone. Lately able to post mainly in the evening, ~8:30 to midnight. Occasionally able to post throughout the working day, depending on how the day goes.

Amiri is great at combat, and her Rage power gives her a great bonus to Str barriers and closing checks as well.

She can also move at the end of turn, and bring local characters with her. This will most often be used to avoid bad location SoT powers, and to cover locations for guarding purposes.


deck handler

Desired upgrades in tier 1.

Weapon 1 Quarterstaff of Vaulting
Spell 1 Spirit Surge
Spell 1 Locate Object
Armor 1 Fireproof Wooden Armor
Item 1 Helpful Haversack
Item 1 Binder's Tome
Ally 0 Apprentice
Blessing 0 Blessing of the Sages
Blessing 1 Blessing of Sivanah


Acquired Cards Mid 1-1A:

Recruit (Ally C)
Teamster (Ally B)
Lann (Ally 1)
Demon Hunter (Ally B)

Magic Scale Mail (Armor B)
Full Plate (Armor B)
Full Plate (Armor B)
Corroded Helm (Armor B)
Helm of the Valkyrie (Armor 1)
Padded Armor (Armor B)

Blessing of Deskari (Blessing 1)

Holy Water Grenade (Item B)
Wand of Cancellation (Item 1)

Sickle (Weapon B)
Longspear (Weapon B)


deck handler

boon?: 1d20 ⇒ 1

Spending Hero point on power feat "You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top."

Desired upgrades

Item 1: 1d1000 ⇒ 298
blessing 1: 1d1000 ⇒ 706
Armor 0: 1d1000 ⇒ 750 (Decided on Tussah Silk Coat over Fireproof Wooden Armor.)


Deckhandler

Boon: 1d20 ⇒ 5

Hero Point: save
Moving to tier 2

Desired upgrades
Ally 1: 1d1000 ⇒ 830
Armor 1: 1d1000 ⇒ 586


deck handler

Going under the assumption that Mavaro got his item 1 here is the changes after his brief time as a Goblin.

Feats were simple. +1 to Intelligence and +1 Item.

He dropped the Mind Thrusts, Fire Snake, and one of his blessings for

Spirit Surge (Draw 3 cards but then take 1 unpreventable damage.)
Binder's Tome (Add 1d4 + the mental trait to local combat and charisma checks.)
Locate Object (Search a location and encounter a boon.)
Blessing of Sivanah (+2 dice to a non-combat Intelligence or Charisma check.)

So other then a low priority weapon 1 I'm covered for tier 1 boons.

Oh and I upgraded a few cards to the Core version.


Female Lvl 6 Combat Barbarian. Deck handler

Reward: Add Weapon to pool. Top rando weapon was deck C. Bummer.

Spend hero point on power feat to increase hand size to 5.

Upgrades:
Blessing 1: 1d1 ⇒ 1Gorum replaces BotG

Con Boon: 1d20 ⇒ 17


Female Lvl 6 Combat Barbarian. Deck handler

This is Amiri's 1st xp at tier 2, and she has 1 hero point.


deck handler

Will pull a weapon for Amiri. Random Weapon #2 is Cold Iron Longsword Weapon 1.

Mavaro is now tier 1 with 3 XP and 0 hero points.

con boon?: 1d20 ⇒ 9


Male Pitborn | My Deck Handler Rogue / UI (12789-1008)

Radovan- 1-1A: Cloven Trail

Rewards:

Scenario Reward
N/A (Replay for Radovan)

Adventure Reward
N/A


Tier/XP 2.4>2.4
This is a replay for Radovan
Hero Points (Prior + Gained - Used = Current)
5+0-0=5

Outpost III Boon Roll: 1d20 ⇒ 15 Not Today

Loot rolls
None Needed

Deck Upgrades
Ally 1 (Rodrick)
Banished Cards: None
Holes Filled: None
Removed: Amadi (Ally 0)


Deckhandler

I'm going to take the armor 1 and Radovan can grab the Ally 1.
Replacing Crocodile Skin Armor with Magic Chain Mail.


deck handler

Saving the hero point.
No interest in the loot.
Not really interested in the cohorts since they don't have acquire numbers but I could take Aron Kir if no one wants it.

Desired upgrades
armor 1: 1d1 ⇒ 1
weapon 1: 1d1 ⇒ 1


Deckhandler

EXP 2.1

Hero Point: Power Feat [x] Add 2 to your check that invokes the Attack trait.

Item 1: 1d1000 ⇒ 306 Replace Flame Staff (core) with Mist Horn (core)


Female Lvl 6 Combat Barbarian. Deck handler

Second xp at tier 2.
Taking Skill Feat Str +1

Upgrades:
Item 1: 1d1000 ⇒ 523: Rage Totem
Weapon 1: 1d1000 ⇒ 575: Katana +1
Armor 1: 1d1000 ⇒ 992: Champion's Do-Maru


Male Pitborn | My Deck Handler Rogue / UI (12789-1008)

Radovan- 1-1C: Get to Fort Clearwater

Rewards:

Scenario Reward
N/A (Replay for Radovan)

Adventure Reward
N/A


Tier/XP 2.4>2.4
This is a replay for Radovan
Hero Points (Prior + Gained - Used = Current)
5+0-0=5

Loot rolls
None Needed

Deck Upgrades
None
Banished Cards: None
Holes Filled: None
Removed: None


Male Pitborn | My Deck Handler Rogue / UI (12789-1008)

Slight Amendment (had one wrong scenario name for one)
Radovan- 1-1B: Instant Inquisition

Reward - none (replay)
Tier/XP 2.4>2.4
This is a replay for Radovan
Hero Points (Prior + Gained - Used = Current)
5+0-0=5

Loot rolls
1st choice Weapon 1: 1d1 ⇒ 1 Spring Blade +1

Deck Upgrades
TBD
Banished Cards: None
Holes Filled: None
Removed: If weapon gained, then Swordcane


deck handler

Not taking the loot or cohort.
Taking one of the armor 0s for my upgrade.


Final deck upgrade disposition:
Mavaro Armor 0, Radovan Weapon 1, Amiri Armor 1, Grazzle Item 1


Reward Summary for 1-1A: Cloven Trail Completed on 5/18/2020

Mavaro - Item 1 & Power Feat: Recharge to search deck
Grazzle - Armor 1
Radovan - Ally 1
Amiri - Blessing 1 & Power Feat: +1 Hand Size

Reward Summary for 1-1B: Instant Inquisition Completed on 6/5/2020

Mavaro - Armor 0
Grazzle - Item 1 & Power Feat: +2 to check that invokes Attack
Radovan - Weapon 1
Amiri - Armor 1 & Skill Feat: STR


Deckhandler

I'll take Aron Kir. Does Amiri want Anevia Tirabade?


deck handler

Saving the hero point.

If no one else has any use for the spell 1 I'll take it, Otherwise I'll take a blessing 0.


Deckhandler

1-1C: Get to Fort Clearwater
Hero Point- Skill Feat: Wisdom

Ally 1: 1d1000 ⇒ 282 Replacing Acoylte with Druid of the Flame


Male Pitborn | My Deck Handler Rogue / UI (12789-1008)

Radovan- 1-1C: Get to Fort Clearwater

Rewards:

Scenario Reward
N/A (Replay for Radovan)

Adventure Reward
N/A


Tier/XP 2.4>2.4
This is a replay for Radovan
Hero Points (Prior + Gained - Used = Current)
5+0-0=5

Loot rolls
None Needed

Deck Upgrades
None
Banished Cards: None
Holes Filled: None
Removed: None

Radovan is declining taking Scale of Disguise for next scenario and likely future ones


Female Lvl 6 Combat Barbarian. Deck handler
Grimsnik's Grazzle wrote:
I'll take Aron Kir. Does Amiri want Anevia Tirabade?

Sure, always willing to take a cohort!

Will spend hero point on Card Feat: Weapon [x]5. Take Earthbreaker from Ult Combat, and replace it with the one from Core.

Take an Ally 1 as upgrade: Smith, replacing Guide.


deck handler

A bit metagamey but clearly Mavaro can't cover every skill. But Fire Snake changes that. Shame there was no spell 0 but since no one wanted it I'll take Spell 1 for Fire Snake.


Male Pitborn | My Deck Handler Rogue / UI (12789-1008)
Marvy to his friends wrote:
A bit metagamey but clearly Mavaro can't cover every skill. But Fire Snake changes that. Shame there was no spell 0 but since no one wanted it I'll take Spell 1 for Fire Snake.

Mavaro in our MM group with sunburst trader is crazy good with Blessing of the Elements...My character used to start with him and pass another copy of that card or a plant with survival and other things on it to him.


deck handler

Wow. Never noticed that before. Has every stat to acquire. Sadly there are no copies in my deck. There is one in PFTales...


Male Pitborn | My Deck Handler Rogue / UI (12789-1008)

Slight amendment to deck upgrades...using blessing 0 deck upgrade.

Radovan- 1-1D: Crusaders Assemble

Rewards:

Scenario Reward
N/A (Replay for Radovan)

Adventure Reward
N/A


Tier/XP 2.4>2.4
This is a replay for Radovan
Hero Points (Prior + Gained - Used = Current)
5+0-0=5

Loot rolls
None Needed

Deck Upgrades
Blessing of the Elements (Blessing 0)
Banished Cards: None
Holes Filled: None
Removed: Blessing of the Spy2


During This Adventure: Useful Info (Includes Player Hands and Loot)

The servitor demon is the henchman Demonling.

Demonling:

WotR Henchman B
Type: Monster
Traits: Outsider Demon Servitor
To Defeat: Combat 8
The Demonling is immune to the Electricity and Poison traits. Before you act, succeed at a Wisdom or Preception 7 check or the Demonling may not be evaded, and the difficulty of checks to the defeat the Demonling is increased by 3. If undefeated, move to a random location.
Serving as a familiar is humliating_ If a demonling outlives his maste, he'll seek outers to humiliate_

During This Scenario: Using the deck list from Guardpost, build a number of Guardpost locations equal to the number of characters. When you close a location, do not flip the Guardpost card over.

Treat the henchman Brimorak as if it is the henchman Corrupted Soldier.

When you acquire a boon from a location deck, put it facedown in a boon pile next to the scenario. When you defeat a Corrupted Soldier henchman, draw a random armor or weapon from the box and put it in the boon pile. When you fail to permanently close a location or to defeat a henchman, banish a random card from the boon pile; if the boon pile is empty, instead banish the top card of the blessings deck.

When you permanently close the last location, summon and build the location Laboratory, and shuffle Ylyda Svyn into its location deck. If Ylyda Svyn is undefeated, banish her; the next character summons and encounters Ylyda Svyn as the first exploration of his turn. To win the scenario, defeat Ylyda Svyn.

Additional Rules:

Villain: Ylyda Svyn:

None Villain 1
Type: Monster
Traits: Alchemist Human
To Defeat: Charisma Diplomacy 12 THEN Craft 12
When Ylyda Svyn is evaded, each other character is dealt 1 Acid damage and 1 Fire damage. Add the number of closed locations to your checks to defeat Ylyda Svyn.
“You’ll not be allowed to disrupt my work. Therefore, I’m afraid you must die!” —Ylyda Svyn

Henchman: Corrupted Soldier (Proxy: Brimorak):

WotR Henchman B
Type: Monster
Traits: Human Soldier Veteran
To Defeat: Combat 9 OR Charisma Diplomacy 6
The difficulty of checks to defeat the Corrupted Soldier is increased by twice the scenario's adventure deck number. If undefeated, the Corrupted Soldier does not deal damage as normal; instead it deals Combat damage equal to 2 plus the scenario's adventure deck number. If defeated, you may immediately attempt to close the location this henchman came from.

Scenario Level (#): 1

Turn: 1, Grazzle/Grimsnik

Random Cards:

Monsters
Spoiler:
Demonic Fly
WotR
Monster 1
Traits:
Vermin
Demon
To Defeat:
Combat 13
The Demonic Fly is immune to the Acid, Electricity, and Poison traits.
If defeated, each character at your location is dealt 1 Acid damage.
If undefeated, bury a random card from your discard pile and shuffle this card into a random open location.

Spoiler:
Vampire Spawn
WotR
Monster B
Traits:
Undead
Elite
To Defeat:
Combat 13
The Vampire Spawn is immune to the Mental and Poison traits.
If undefeated, bury a random card from your discard pile.
When a vampire creates more undead, sometimes he really doesn't want to create another vampire that might turn against him_ Fortunately, vampire spawn cannot spawn more vampries_

Spoiler:
Cave Viper
WotR
Monster B
Traits:
Animal
Basic
To Defeat:
Combat 8
All damage dealt by a Cave Viper is Poison damage.
Before you act, the Cave Viper deals 1 Poison damage to you.
If the check to defeat has the Cold trait, add 1d8.
Cave vipers track you by scent; they smell you before you see them_

Spoiler:
Ghoul
WotR
Monster B
Traits:
Undead
Ghoul
To Defeat:
Combat 11
The Ghoul is immune to the Mental and Poison traits.
If undefeated, end your turn.

Spoiler:
Carrion Golem
WotR
Monster B
Traits:
Construct
Golem
Elite
To Defeat:
Combat 14
The Carrion Golem is immune to the Attack, Mental, and Poison traits.
Before you act, discard the top card of your deck.
If undefeated, discard the top 2 cards of your deck.

Barriers
Spoiler:
Demonic Horde
WotR
Barrier B
Traits:
Skirmish
Demon
To Defeat:
None 0
Each character randomly chooses a character to summon and encounter this adventure's servitor demon. To defeat this barrier, all the summoned demons must be defeated.

Spoiler:
Rallying Cry
WotR
Barrier C
Traits:
Task
Cache
To Defeat:
None 0
Each character draws from the box a random ally that lists Diplomacy in its check to acquire and attempts to acquire it. If all the characters succeed, this barrier is defeated. If any character fails, this barrier is undefeated; banish all the allies, and you may banish this barrier.

Spoiler:
Sin Seeker
WotR
Barrier 1
Traits:
Curse
Veteran
To Defeat:
None 0
The Sin Seeker may not be evaded.
Display this barrier next to your character card. While displayed, treat characters at your location as if they do not have Stealth or Diplomacy; allies cannot be acquired. At the start of your turn, succeed at a combat check equal to 9 plus twice the scenario's adventure deck number to banish the Sin Seeker.

Spoiler:
Poison Spiked Pit Trap
WotR
Barrier 1
Traits:
Trap
Poison
Veteran
To Defeat:
Wisdom
Perception 8
OR Dexterity
Acrobatics 10
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may explore again.
If undefeated, each character at this location is dealt 1d4 Combat damage, then 1d4 Poison damage, then end your turn.

Spoiler:
Demonic Horde
WotR
Barrier B
Traits:
Skirmish
Demon
To Defeat:
None 0
Each character randomly chooses a character to summon and encounter this adventure's servitor demon. To defeat this barrier, all the summoned demons must be defeated.

Weapons
Spoiler:
Force Shortbow +1
WotR
Weapon 1
Traits:
Bow
Ranged
Piercing
2-Handed
Magic
Elite
To Acquire:
Dexterity
Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+1; you may additionally discard this card to add another 2d4 and the Force trait.
If proficient with weapons, discard this card to add 1d4 and the Force trait to a combat check by a character at another location.

Spoiler:
Longsword
WotR
Weapon B
Traits:
Sword
Melee
Slashing
Basic
To Acquire:
Strength
Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4.

Spoiler:
Hand Crossbow
WotR
Weapon C
Traits:
Bow
Ranged
Piercing
Basic
To Acquire:
Dexterity
Ranged 5
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6. If proficient with weapons, you may additionally recharge another weapon that has the Ranged trait to add another 1d8.

Spoiler:
Sickle
WotR
Weapon B
Traits:
Knife
Melee
Slashing
Finesse
Basic
To Acquire:
Strength
Melee 5
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6.

Spoiler:
Hand Crossbow
WotR
Weapon B
Traits:
Bow
Ranged
Piercing
Basic
To Acquire:
Dexterity
Ranged 5
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6. If proficient with weapons, you may additionally recharge another weapon that has the Ranged trait to add another 1d8.

Spells
Spoiler:
Flames of the Faithful
WotR
Spell 1
Traits:
Magic
Divine
Fire
Veteran
To Acquire:
Wisdom
Divine 5
Display this card next to your deck. While displayed, when you play a weapon on a combat check, add 1 plus the scenario's adventure deck number and the Fire trait. At the end of the turn, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may succeed at a Divine 7 check to recharge it instead.

Spoiler:
Frigid Blast
WotR
Spell B
Traits:
Magic
Arcane
Divine
Attack
Cold
Basic
To Acquire:
Intelligence
Arcane 4
OR Wisdom
Divine 6
For your combat check, discard this card to use your Arcane or Divine skill + 2d4.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane 6 or Divine 8 check to recharge this card instead of discarding it.

Spoiler:
Good Omen
WotR
Spell B
Traits:
Magic
Arcane
Divine
Mental
Veteran
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to add 1 plus the scenario's adventure deck number to any check to acquire or any check to close a location.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Spoiler:
Dazzle
WotR
Spell B
Traits:
Magic
Arcane
Attack
Mental
Basic
To Acquire:
Intelligence
Arcane 4
For your combat check, discard this card to use your Arcane skill + 2d4.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it.

Spoiler:
Burst Bonds
WotR
Spell B
Traits:
Magic
Divine
Basic
To Acquire:
Wisdom
Divine 5
Discard this card to allow any character to evade a barrier that has the Obstacle or Trap trait. If the character is exploring, she may explore again.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 7 check to recharge this card instead of discarding it.

Armors
Spoiler:
Padded Armor
WotR
Armor C
Traits:
Light Armor
Basic
To Acquire:
Constitution
Fortitude 2
Discard this card to reduce Combat damage dealt to you before or after you act by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.

Spoiler:
Eagle Knight Dress Uniform
WotR
Armor 1
Traits:
Heavy Armor
Veteran
To Acquire:
Constitution
Fortitude 6
Recharge this card to reduce Combat damage dealt to you by 3.
Recharge this card to add 1 plus the scenario's adventure deck number to your check to acquire an ally.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.

Spoiler:
Scale Mail
WotR
Armor B
Traits:
Heavy Armor
Basic
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 2, or 3 if the damage is dealt to you before or after you act.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.

Spoiler:
Corroded Helm
WotR
Armor B
Traits:
Heavy Armor
Corrupted
Elite
To Acquire:
Constitution
Fortitude 3
If this card has the Corrupted trait, bury a random card from your discard pile or you may not play this card.
Recharge this card to reduce Combat damage dealt to you by 2; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.

Spoiler:
Magic Padded Armor
WotR
Armor B
Traits:
Light Armor
Magic
Elite
To Acquire:
Constitution
Fortitude 4
Discard this card to reduce Combat damage dealt to you before or after you act by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Items
Spoiler:
Demon Hunter's Handbook
WotR
Item C
Traits:
Book
Veteran
To Acquire:
Intelligence
Knowledge 9
Recharge this card to add 1d4 plus the bane's adventure deck number to your check against a bane that has the Cultist or Demon trait. After playing this card, you may succeed at an Intelligence or Knowledge check with a difficulty of 5 plus twice the bane's adventure deck number to reveal this card instead of recharging it.

Spoiler:
Blood Periapt
WotR
Item B
Traits:
Accessory
Magic
Basic
To Acquire:
Constitution
Fortitude 4
Discard this card to reduce damage dealt to you by 3. After playing this card, succeed at a Constitution or Fortitude 6 check to recharge this card instead of discarding it.

Spoiler:
Potion of Restoration
WotR
Item 1
Traits:
Liquid
Alchemical
Elite
To Acquire:
Intelligence
Craft 7
You may not play this card during an encounter.
Display this card to choose a character at your location to draw 2 cards from his deck. At the end of the turn, banish this card.

Spoiler:
Codex
WotR
Item B
Traits:
Book
Basic
To Acquire:
Intelligence
Knowledge 8
Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it.

Spoiler:
Ring of Climbing
WotR
Item B
Traits:
Accessory
Magic
Basic
To Acquire:
Strength
Constitution 6
After you shuffle a location deck, reveal this card; examine the top card of that deck. You may not use this power more than once per check or step.

Allies
Spoiler:
Apprentice
WotR
Ally B
Traits:
Half-Elf
To Acquire:
Arcane
Divine
Charisma
Diplomacy 8
Recharge this card to add 1d6 to your Arcane or Divine check.
Discard this card to explore your location.

Spoiler:
Recruit
WotR
Ally B
Traits:
Human
Soldier
Basic
To Acquire:
Charisma
Diplomacy 3
Discard this card to add 1 to any combat check by a character at your location. If proficient with weapons, recharge this card instead.
Discard this card to explore your location.

Spoiler:
Blackwing Librarian
WotR
Ally B
Traits:
Human
Wizard
Basic
To Acquire:
Intelligence
Knowledge 6
OR Diplomacy 8
Recharge this card to succeed at your check against a boon that has the Arcane trait.
Discard this card to explore your location.

Spoiler:
Belthis Loumis
WotR
Ally B
Traits:
Human
Hireling
To Acquire:
Craft 6
OR Charisma
Diplomacy 9
Reveal this card to draw an armor, an item, and a weapon from the box; banish 2 and set aside 1. Then banish this card to add the card you set aside to your hand, or bury this card and banish that card.
Discard this card to explore your location.

Spoiler:
Blackwing Librarian
WotR
Ally B
Traits:
Human
Wizard
Basic
To Acquire:
Intelligence
Knowledge 6
OR Diplomacy 8
Recharge this card to succeed at your check against a boon that has the Arcane trait.
Discard this card to explore your location.

Blessings
Spoiler:
Blessing of Shelyn
WotR
Blessing C
Traits:
Divine
Shelyn
To Acquire:
Wisdom 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Spoiler:
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.

Spoiler:
Blessing of Pulura
WotR
Blessing B
Traits:
Divine
Pulura
To Acquire:
Charisma 7
OR Divine 5
Discard this card to add 1 die to any check.
Recharge this card to ignore the Abyssal or Corrupted trait on a card until the end of your turn.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Spoiler:
Blessing of Shax
WotR
Blessing B
Traits:
Divine
Shax
Corrupted
To Acquire:
Combat 9
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength or Dexterity check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.

Spoiler:
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.

Current Hour:

Blessing of Ascension:
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.

Hours Remaining: 29

Hourglass

Hourglass Cards/Turn Order:
Hourglass Card 1 Radovan/Zalarian:
Spoiler:
Hourglass Card 1 Radovan/Zalarian
Blessing of Abraxas
WotR
Blessing B
Traits:
Divine
Abraxas
Corrupted
To Acquire:
Arcane 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Arcane or Divine check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.
Hourglass Card 2 Amiri/eddiephlash:
Spoiler:
Hourglass Card 2 Amiri/eddiephlash
Blessing of Ascension
WotR
Blessing C
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 3 Mavaro/Bigguyinblack:
Spoiler:
Hourglass Card 3 Mavaro/Bigguyinblack
Blessing of Iomedae
WotR
Blessing C
Traits:
Divine
Iomedae
To Acquire:
Charisma 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Charisma check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Hourglass Card 4 Grazzle/Grimsnik:
Spoiler:
Hourglass Card 4 Grazzle/Grimsnik
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 5 Radovan/Zalarian:
Spoiler:
Hourglass Card 5 Radovan/Zalarian
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 6 Amiri/eddiephlash:
Spoiler:
Hourglass Card 6 Amiri/eddiephlash
Blessing of Abadar
WotR
Blessing B
Traits:
Divine
Abadar
To Acquire:
Dexterity
Disable 6
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Hourglass Card 7 Mavaro/Bigguyinblack:
Spoiler:
Hourglass Card 7 Mavaro/Bigguyinblack
Blessing of Torag
WotR
Blessing B
Traits:
Divine
Torag
To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Hourglass Card 8 Grazzle/Grimsnik:
Spoiler:
Hourglass Card 8 Grazzle/Grimsnik
Blessing of Baphomet
WotR
Blessing B
Traits:
Divine
Baphomet
Corrupted
To Acquire:
Melee 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check attempted during the first exploration of a turn.
If the top card of the blessings discard pile has the Corrupted trait, discard this card to explore your location.
Hourglass Card 9 Radovan/Zalarian:
Spoiler:
Hourglass Card 9 Radovan/Zalarian
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 10 Amiri/eddiephlash:
Spoiler:
Hourglass Card 10 Amiri/eddiephlash
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 11 Mavaro/Bigguyinblack:
Spoiler:
Hourglass Card 11 Mavaro/Bigguyinblack
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 12 Grazzle/Grimsnik:
Spoiler:
Hourglass Card 12 Grazzle/Grimsnik
Blessing of Shax
WotR
Blessing B
Traits:
Divine
Shax
Corrupted
To Acquire:
Combat 9
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength or Dexterity check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.
Hourglass Card 13 Radovan/Zalarian:
Spoiler:
Hourglass Card 13 Radovan/Zalarian
Blessing of Baphomet
WotR
Blessing C
Traits:
Divine
Baphomet
Corrupted
To Acquire:
Melee 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check attempted during the first exploration of a turn.
If the top card of the blessings discard pile has the Corrupted trait, discard this card to explore your location.
Hourglass Card 14 Amiri/eddiephlash:
Spoiler:
Hourglass Card 14 Amiri/eddiephlash
Blessing of Torag
WotR
Blessing C
Traits:
Divine
Torag
To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Hourglass Card 15 Mavaro/Bigguyinblack:
Spoiler:
Hourglass Card 15 Mavaro/Bigguyinblack
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 16 Grazzle/Grimsnik:
Spoiler:
Hourglass Card 16 Grazzle/Grimsnik
Blessing of Abraxas
WotR
Blessing B
Traits:
Divine
Abraxas
Corrupted
To Acquire:
Arcane 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Arcane or Divine check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.
Hourglass Card 17 Radovan/Zalarian:
Spoiler:
Hourglass Card 17 Radovan/Zalarian
Blessing of Abadar
WotR
Blessing C
Traits:
Divine
Abadar
To Acquire:
Dexterity
Disable 6
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Hourglass Card 18 Amiri/eddiephlash:
Spoiler:
Hourglass Card 18 Amiri/eddiephlash
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 19 Mavaro/Bigguyinblack:
Spoiler:
Hourglass Card 19 Mavaro/Bigguyinblack
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 20 Grazzle/Grimsnik:
Spoiler:
Hourglass Card 20 Grazzle/Grimsnik
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 21 Radovan/Zalarian:
Spoiler:
Hourglass Card 21 Radovan/Zalarian
Blessing of Shax
WotR
Blessing B
Traits:
Divine
Shax
Corrupted
To Acquire:
Combat 9
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength or Dexterity check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.
Hourglass Card 22 Amiri/eddiephlash:
Spoiler:
Hourglass Card 22 Amiri/eddiephlash
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 23 Mavaro/Bigguyinblack:
Spoiler:
Hourglass Card 23 Mavaro/Bigguyinblack
Blessing of Baphomet
WotR
Blessing B
Traits:
Divine
Baphomet
Corrupted
To Acquire:
Melee 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check attempted during the first exploration of a turn.
If the top card of the blessings discard pile has the Corrupted trait, discard this card to explore your location.
Hourglass Card 24 Grazzle/Grimsnik:
Spoiler:
Hourglass Card 24 Grazzle/Grimsnik
Blessing of Baphomet
WotR
Blessing B
Traits:
Divine
Baphomet
Corrupted
To Acquire:
Melee 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check attempted during the first exploration of a turn.
If the top card of the blessings discard pile has the Corrupted trait, discard this card to explore your location.
Hourglass Card 25 Radovan/Zalarian:
Spoiler:
Hourglass Card 25 Radovan/Zalarian
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hourglass Card 26 Amiri/eddiephlash:
Spoiler:
Hourglass Card 26 Amiri/eddiephlash
Blessing of Torag
WotR
Blessing B
Traits:
Divine
Torag
To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Hourglass Card 27 Mavaro/Bigguyinblack:
Spoiler:
Hourglass Card 27 Mavaro/Bigguyinblack
Blessing of Abadar
WotR
Blessing B
Traits:
Divine
Abadar
To Acquire:
Dexterity
Disable 6
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Hourglass Card 28 Grazzle/Grimsnik:
Spoiler:
Hourglass Card 28 Grazzle/Grimsnik
Blessing of Baphomet
WotR
Blessing B
Traits:
Divine
Baphomet
Corrupted
To Acquire:
Melee 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check attempted during the first exploration of a turn.
If the top card of the blessings discard pile has the Corrupted trait, discard this card to explore your location.
Hourglass Card 29 Radovan/Zalarian:
Spoiler:
Hourglass Card 29 Radovan/Zalarian
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.

Location #1: Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 2 I: 0 Al: 2 Bl: 0 ?: 1
Located/Displayed Here: Mavaro/Bigguyinblack, Grazzle/Grimsnik, Radovan/Zalarian, Amiri/eddiephlash, None

Guardpost Card 1:
Wrecker Demon
WotR
Monster 1
Traits:
Outsider
Demon
To Defeat:
Combat 14
The Wrecker Demon is immune to the Electricity and Poison traits.
If undefeated, bury a non-Basic item or banish an item.
These deformed hunchbacks delight in destroying beauty, yet they hate their own hideous reflections_
Guardpost Card 2:
Mongrel Wizard
WotR
Monster C
Traits:
Mongrel
Wizard
Elite
To Defeat:
Combat 0
The difficult of the check to defeat is equal to the highest difficulty to defeat a random monster from the box.
Before you act, the Mongrel Wizard deals 1 Acid damage to you.
After you act, the Mongrel Wizard deals 1 Poison damage to you.
Guardpost Card 3:
Ghost
WotR
Monster B
Traits:
Undead
Incorporeal
Ghost
Elite
To Defeat:
Combat 12
OR Wisdom
Divine 8
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.
This spectral, horrifying figure lides silently through the air, passing through solid bjects as if they didn't exist_
Guardpost Card 4:
Brimorak
WotR
Henchman B
Type: Monster
Traits:
Outsider
Demon
Veteran
To Defeat:
Combat 12
The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.
Guardpost Card 5:
Magic Scale Mail
WotR
Armor B
Traits:
Heavy Armor
Magic
Elite
To Acquire:
Constitution
Fortitude 5
Recharge this card to reduce Combat damage dealt to you by 2, or by 3 if the damage is dealt to you before or after you act.
Banish this card to reduce all damge dealt to you to 0; if proficient with heavy armors, bury it instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.
Guardpost Card 6:
Quadnys Orlun
WotR
Ally 1
Traits:
Human
Wizard
To Acquire:
Arcane
Divine
Charisma
Diplomacy 6
Recharge this card to succeed at your check to acquire or recharge a card that has the Arcane trait.
Discard this card to explore your location. During this exploration, add 1d6 to your non-combat Arcane or Knowledge checks.
Guardpost Card 7:
Corrosive Dagger +1
WotR
Weapon B
Traits:
Knife
Ranged
Piercing
Magic
Elite
To Acquire:
Dexterity
Ranged 7
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally recharge this card to add another 1d4 and the Acid trait.
When playing another weapon, you may discard this card to add 1d4+1 to your combat check.
Guardpost Card 8:
Flaming Heavy Pick +1
WotR
Weapon C
Traits:
Pick
Melee
Piercing
Magic
Elite
To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6 and the Fire trait. If any d6 rolled on this check is a 6, count it as 7.
Guardpost Card 9:
Magic Padded Armor
WotR
Armor C
Traits:
Light Armor
Magic
Elite
To Acquire:
Constitution
Fortitude 4
Discard this card to reduce Combat damage dealt to you before or after you act by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Guardpost Card 10:
Researcher
WotR
Ally B
Traits:
Human
Hireling
Basic
To Acquire:
Intelligence
Knowledge 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d6 to your non-combat Intelligence or Charisma check.
Discard this card to explore your location.

Location #2: Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 2 I: 0 Al: 2 Bl: 0 ?: 1
Located/Displayed Here: None
Guardpost Card 1:
Rat Swarm
WotR
Monster B
Traits:
Animal
Swarm
Elite
To Defeat:
Combat 8
If you do not defeat the Rat Swarm by at least 4, shuffle it into its location deck; the Rat Swarm still conts as defeated.
They seem kind of cute in ones or twos_ A swarm of rats is significantly less cute_
Guardpost Card 2:
Frilled Lizard
WotR
Ally C
Traits:
Animal
Basic
To Acquire:
Wisdom
Survival 7
Discard this card to add 2d4 to your check against a bane that has the Veteran trait.
Discard this card to explore your location.
Guardpost Card 3:
Wrecker Demon
WotR
Monster 1
Traits:
Outsider
Demon
To Defeat:
Combat 14
The Wrecker Demon is immune to the Electricity and Poison traits.
If undefeated, bury a non-Basic item or banish an item.
These deformed hunchbacks delight in destroying beauty, yet they hate their own hideous reflections_
Guardpost Card 4:
Hide Armor
WotR
Armor B
Traits:
Light Armor
Basic
To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Cold or Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
Guardpost Card 5:
Worm Demon
WotR
Monster B
Traits:
Outsider
Undead
Demon
To Defeat:
Combat 10
The Worm Demon is immune to the Electricity and Poison traits.
If undefeated, bury an ally from your hand or your discard pile.
Worn demons inhabit and control the corpses of dead humanoids_
Guardpost Card 6:
Brimorak
WotR
Henchman C
Type: Monster
Traits:
Outsider
Demon
Veteran
To Defeat:
Combat 12
The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.
Guardpost Card 7:
Scizore
WotR
Weapon C
Traits:
Scizore
Shield
Melee
Piercing
Elite
To Acquire:
Strength
Melee 9
For your combat check, reveal this card to use your Strength or Melee skill + 1d10. If not proficient with weapons, the difficulty of this check is increased by 4. If you are dealt Combat damage on this check, and are proficient with light armors, you may additionally discard this card to reduce that damage to 0; this counts as playing an armor.
Guardpost Card 8:
Kimroth Otai
WotR
Ally 1
Traits:
Human
Fighter
To Acquire:
Charisma
Diplomacy 7
Recharge this card and another ally to draw a card.
Discard this card to explore your location. During this exploration, add 1d4 to your checks to acquire boons.
Guardpost Card 9:
Helm
WotR
Armor B
Traits:
Heavy Armor
Basic
To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 1; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.
Guardpost Card 10:
Heavy Pick
WotR
Weapon B
Traits:
Pick
Melee
Piercing
Basic
To Acquire:
Strength
Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6. If any d6 rolled on this check is a 6, count it as 7.

Location #3: Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 2 I: 0 Al: 2 Bl: 0 ?: 1
Located/Displayed Here: None
Guardpost Card 1:
Giant Maggot Swarm
WotR
Monster B
Traits:
Vermin
Swarm
Basic
To Defeat:
Combat 6
Before you act, each character at your location summons and encouters a Giant Maggot Swarm.
Before you act, the Giant Maggot Swarm deals 1 Acid damage to you.
If you do not defeat the Giant Maggot Swarm by at least 4, shuffle it into the deck it came from; the Giant Maggot Swar still counts as defeated.
Guardpost Card 2:
Man-Eating Aurochs
WotR
Monster B
Traits:
Animal
Elite
To Defeat:
Combat 11
If undefeated, each character attempts a Dexterity or Acrobatics 10 check. Characters who succeed are dealt 1 Combat damage, characters who fail are dealt 1d4 Combat damage.
No ordinary bovine, this hulking beast has bloodstained horns and sharpened teeth_
Guardpost Card 3:
Bolas
WotR
Weapon B
Traits:
Chain
Ranged
Bludgeoning
Basic
To Acquire:
Dexterity
Ranged 5
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4-1; you may additionally discard this card to add another 1d4-1. If you fail this check against a non-villain monster and are proficient with weapons, you may put the monster on top of its location deck.
Discard this card to evade a monster you encounter whose highest difficulty to defeat is 12 or lower.
Guardpost Card 4:
Carbuncle
WotR
Ally C
Traits:
Aberration
To Acquire:
None 0
When you encounter this card, you automatically acquire it; shuffle it into a random character's deck.
Recharge this card to explore your location. If you encounter a monster, shuffle this card into a random open location instead of recharging it.
When a card would banish this card from your hand, bury this card instead.
Guardpost Card 5:
Stalking Armor
WotR
Armor B
Traits:
Light Armor
Basic
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 2.
Reveal this card to add 2 to your Stealth or Perception check.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
Guardpost Card 6:
Worm Demon
WotR
Monster C
Traits:
Outsider
Undead
Demon
To Defeat:
Combat 10
The Worm Demon is immune to the Electricity and Poison traits.
If undefeated, bury an ally from your hand or your discard pile.
Worn demons inhabit and control the corpses of dead humanoids_
Guardpost Card 7:
Steel Shield
WotR
Armor B
Traits:
Shield
Offhand
Elite
To Acquire:
Constitution
Fortitude 5
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce Combat damage dealt to you by 2, or by 3 if it is Ranged Combat damage. If proficient with heavy armors, you may play another armor on this check.
Guardpost Card 8:
Brimorak
WotR
Henchman C
Type: Monster
Traits:
Outsider
Demon
Veteran
To Defeat:
Combat 12
The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.
Guardpost Card 9:
Mendevian Crusader
WotR
Ally B
Traits:
Human
Soldier
To Acquire:
Divine 9
OR Charisma
Diplomacy 6
Discard this card to reduce damage dealt before you act to a character at your location to 0.
Discard this card to explore your location. During this exploration, add 1 to your combat checks.
Guardpost Card 10:
Swordbreaker
WotR
Weapon B
Traits:
Knife
Melee
Slashing
Finesse
Veteran
To Acquire:
Strength
Melee 9
For your combat check, reveal this card to use your Strength or Melee skill + 1d4+1; you may additionally discard this card to add another 1d4+1.
Discard this card to evade a monster you encounter whose highest difficulty to defeat is less than 11 plus twice the scenario's adventure deck number.

Location #4: Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 2 I: 0 Al: 2 Bl: 0 ?: 1
Located/Displayed Here: None
Guardpost Card 1:
Mercenary
WotR
Monster B
Traits:
Human
Warrior
Vetran
To Defeat:
Combat 10
The difficult fo the check to defeat is increased by the scenario's adventure deck number.
Armed to the teeth, a mercenary has survived both wars and reckless adventurers_
Guardpost Card 2:
Raconteur
WotR
Ally B
Traits:
Gnome
Bard
To Acquire:
Charisma
Diplomacy 5
Recharge this card to add 1d6 to your Diplomacy or Knowledge check.
Discard this card to explore your location.
Guardpost Card 3:
Heavy Pick
WotR
Weapon C
Traits:
Pick
Melee
Piercing
Basic
To Acquire:
Strength
Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6. If any d6 rolled on this check is a 6, count it as 7.
Guardpost Card 4:
Blasphemous Priest
WotR
Monster B
Traits:
Undead
Cleric
Elite
To Defeat:
Combat 10
The Blasphemous Priest is immune to the Mental and Poison traits. If the check to defeat has the Divine trait, the difficulty is increased by 2d4.
Guardpost Card 5:
Corroded Helm
WotR
Armor B
Traits:
Heavy Armor
Corrupted
Elite
To Acquire:
Constitution
Fortitude 3
If this card has the Corrupted trait, bury a random card from your discard pile or you may not play this card.
Recharge this card to reduce Combat damage dealt to you by 2; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.
Guardpost Card 6:
Mongrel Wizard
WotR
Monster B
Traits:
Mongrel
Wizard
Elite
To Defeat:
Combat 0
The difficult of the check to defeat is equal to the highest difficulty to defeat a random monster from the box.
Before you act, the Mongrel Wizard deals 1 Acid damage to you.
After you act, the Mongrel Wizard deals 1 Poison damage to you.
Guardpost Card 7:
Stalking Armor
WotR
Armor B
Traits:
Light Armor
Basic
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 2.
Reveal this card to add 2 to your Stealth or Perception check.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
Guardpost Card 8:
Recruit
WotR
Ally B
Traits:
Human
Soldier
Basic
To Acquire:
Charisma
Diplomacy 3
Discard this card to add 1 to any combat check by a character at your location. If proficient with weapons, recharge this card instead.
Discard this card to explore your location.
Guardpost Card 9:
Brimorak
WotR
Henchman B
Type: Monster
Traits:
Outsider
Demon
Veteran
To Defeat:
Combat 12
The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.
Guardpost Card 10:
Demonbane Light Crossbow +1
WotR
Weapon 1
Traits:
Bow
Ranged
Piercing
Magic
Elite
To Acquire:
Dexterity
Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+1. If the bane has the Demon trait, add another 1d8.
If proficient with weapons, dicard this card to add 1d4 to a combat check by a character at another location, or 1d8 if the check is against a bane that has the Demon trait.


Male Pitborn | My Deck Handler Rogue / UI (12789-1008)

Out of Turn Updates: None
Turn Order: Radovan/Zalarian, Amiri/eddiephlash, Mavaro/Bigguyinblack, Grazzle/Grimsnik
if random character, using Self as #1

Turn - Hour: 2 - Blessing of Abraxas

SOT: Encounter Corrupted Soldier
"Quang?"
Radovan smiles for a brief moment, takes a step back as an infernal creature materializes from Radovan's shadow
Quang allows to evade my encounter

Give Card: None
Move: Stay at Guardost
Location Powers: None
Explore: Guardpost Card 1: Mongrel Wizard

BYA, take 1 acid damage

spoiler:
Guardpost Card 1:
Mongrel Wizard
WotR
Monster C
Traits:
Mongrel
Wizard
Elite
To Defeat:
Combat 0
The difficult of the check to defeat is equal to the highest difficulty to defeat a random monster from the box.
Before you act, the Mongrel Wizard deals 1 Acid damage to you.
After you act, the Mongrel Wizard deals 1 Poison damage to you.

Random monster 1 - Pitborn Scoundrel determines difficulty to be 12
Mavaro reveals tome
Reveal Menacing Backsword for STR + 1d6+1 + 1d4 for Radovan's power
May discard to add another d6 or 2d4 if not alone.
Norge adds 1 fire and fire trait
May banish an assigned card to add 2d6+AD# (Fell Viridio) and/or 1d8+AD#(Norge)
Menacing Backsword +1 Combat Check DC 12: 1d8 + 3 + 1d6 + 1 + 1d4 + 1 ⇒ (7) + 3 + (1) + 1 + (4) + 1 = 17 Monster defeated
Radovan reduces the poison damage by 1 to 0
Will discard compass to explore
Explore: Guardpost Card 2: Ghost

Ghost:

WotR
Monster B
Traits:
Undead
Incorporeal
Ghost
Elite
To Defeat:
Combat 12
OR Wisdom
Divine 8
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.

Reveal Menacing Backsword for STR + 1d6+1 + 1d4 for Radovan's power
May discard to add another d6 or 2d4 if not alone.
Norge adds 1 fire and fire trait
May banish an assigned card to add 2d6+AD# (Fell Viridio) and/or 1d8+AD#(Norge)
Menacing Backsword +1 Combat Check DC 12: 1d8 + 3 + 1d6 + 1 + 1d4 + 1 ⇒ (8) + 3 + (4) + 1 + (4) + 1 = 21 Monster defeated

Will discard appleslayer to explore
Explore: Guardpost Card 3: Brimorak

Brimorak:

WotR
Henchman B
Type: Monster
Traits:
Outsider
Demon
Veteran
To Defeat:
Combat 12
The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.

Mavaro reveals tome
Reveal Menacing Backsword for STR + 1d6+1 + 1d4 for Radovan's power
May discard to add another d6 or 2d4 if not alone.
Norge adds 1 fire and fire trait
May banish an assigned card to add 2d6+AD# (Fell Viridio) and/or 1d8+AD#(Norge)
Menacing Backsword +1 Combat Check DC 12+1+1=14: 1d8 + 3 + 1d6 + 1 + 1d4 + 1d4 ⇒ (3) + 3 + (3) + 1 + (3) + (3) = 16 Monster defeated
Radovan takes 2 fire damage which is reduced to 0 by Norge and a monster is displayed Vampire Spawn (0).

Must now summon and defeat Corrupted soldier to close
Encounter: Summoned Henchman: Corrupted Soldier

Summoned Henchman: Corrupted Soldier:

WotR Henchman B
Type: Monster
Traits: Human Soldier Veteran
To Defeat: Combat 9 OR Charisma Diplomacy 6
The difficulty of checks to defeat the Corrupted Soldier is increased by twice the scenario's adventure deck number. If undefeated, the Corrupted Soldier does not deal damage as normal; instead it deals Combat damage equal to 2 plus the scenario's adventure deck number. If defeated, you may immediately attempt to close the location this henchman came from.

Mavaro reveals tome
Reveal Menacing Backsword for STR + 1d6+1 + 1d4 for Radovan's power
May discard to add another d6 or 2d4 if not alone.
Norge adds 1 fire and fire trait
May banish an assigned card to 1d8+AD#(Norge)
Menacing Backsword +1 Combat Check DC 9+1+11: 1d8 + 3 + 1d6 + 1 + 1d4 + 1 ⇒ (7) + 3 + (5) + 1 + (2) + 1 = 19 Monster defeated
Guardpost #1 is closed; draw armor

Magic Half-Plate:

WotR
Armor B
Traits:
Heavy Armor
Magic
Elite
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.

Radovan ends his turn

Reminder of Scenario changes:

When a character defeats a barrier during an exploration, that character may immediately explore again.

When a barrier is undefeated, discard the top card of the blessings deck.

Radovan attempts to recover all cards in their Recovery pile.

Radovan resets their hand.

[u]Summary[/u]
Player Hands
Current Location: Guardpost #1 (Location is now closed)
Acquired: Wooden Shield
Banished: All cards at Guardpost #1 (CLOSED)
Examined: None
Random Card(s) Used: Monster 1-2, Armor 1
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


deck handler

6th scenario at tier 1. I have to tier up. Saving the hero point unless I can by a tier 2 skill.

Desired upgrade

weapon 1: 1d1 ⇒ 1


Deckhandler

Exp 2.3

Hero Point- saving

No upgrades


Female Lvl 6 Combat Barbarian. Deck handler

4th scenario at tier 2. Will save hero point, bringing total to 2.

Upgrades:
Armor 1: 1d1000 ⇒ 899 Wolfhide Armor (Barbarian)
Weapon 1: 1d1000 ⇒ 891 Katana +1 (Ult Combat)
Weapon 1: 1d1000 ⇒ 296 Ranseur of the Gargoyle (Barbarian)


Deckhandler

I forgot to mention
Total Hero Points: 2


Male Pitborn | My Deck Handler Rogue / UI (12789-1008)

Radovan- 1-1D: Crusaders Assemble

Rewards:

Scenario Reward
N/A (Replay for Radovan)

Adventure Reward
N/A


Tier/XP 2.4>2.4
This is a replay for Radovan
Hero Points (Prior + Gained - Used = Current)
5+0-0=5

Loot rolls
None Needed

Deck Upgrades
None
Banished Cards: None
Holes Filled: None
Removed: None


Reward Summary for 1-1C: Get to Fort Clearwater Completed on 6/15/2020

Mavaro - Spell 1
Grazzle - Ally 1 & Skill Feat: WIS
Radovan - None
Amiri - Ally 1 & Card Feat: Weapon

Reward Summary for 1-1D: Crusaders Assemble! Completed on 6/28/2020

Mavaro - Weapon 1
Grazzle - None
Radovan - None
Amiri - Armor 1, Weapon 1


deck handler

Upgrade blessing 0. Adding Blessing of the Sages.

Free skill feat Intelligence.

Spending my hero point on power feat +1 hand size.

Mythic Archmage path.

1 XP at tier 2.


Female Lvl 6 Combat Barbarian. Deck handler

Leaning towards Mythic Guardian, doubling down on my top 2 skills, but will wait for the rest of the group's choices before making final decision.

Bank my hero point.

Spend free Skill feat on Con +2.

Will wait to tier up until I have to, currently at 2 with 5 xp.

Pass on Upgrades (so many tier 0)


Deckhandler

1-2

Exp 2.4

Hero Point: Card Feat: Spell
Hero Points remaining: 2

Mythic Path: Mythic Hierophant

Spell B: 1d1000 ⇒ 410 Adding Viper Strike(core)


Male Pitborn | My Deck Handler Rogue / UI (12789-1008)

Radovan- 1-1E: Ladies Who Lunch… with Demons

Rewards:

Scenario Reward
N/A (Replay for Radovan)

Adventure Reward
N/A (Replay for Radovan)


Tier/XP 2.4>2.4 (clerical error..should have been 2.5)
This is a replay for Radovan
Hero Points (Prior + Gained - Used = Current)
5+0-0=5

Loot rolls
None Needed

Deck Upgrades
None
Banished Cards: None
Holes Filled: None
Removed: None

Already selected Mythic Marshal


Deckhandler

Free Skill Feat- Charisma


Reward Summary for 1-1E: Ladies Who Lunch... With Demons Completed 7/4/2020

Mavaro - Blessing 0, Power Feat: +1 Hand Size, & AD Bonus Skill Feat: INT
Grazzle - Spell B, Card Feat: Spell, & AD Bonus Skill Feat: CHA
Radovan - None
Amiri - AD Bonus Skill Feat: CON

Chosen Mythic Paths:

Mavaro - Mythic Archmage
Grazzle - Mythic Hierophant
Radovan - Mythic Marshal
Amiri - Mythic Guardian


deck handler

Going to spend my hero point on redundancy and take card feat Ally. Filling empty spot with Chronicler #2.

No interest in the upgrades or loot.

Second scenario at tier 2. Gained 1 hero point, spent it on card feat ally, Two hero points remaining.


Male Pitborn | My Deck Handler Rogue / UI (12789-1008)

Radovan- 1-2A: The Frogs

Rewards:

Scenario Reward
N/A (Replay for Radovan)

Adventure Reward
N/A


Tier/XP 2.5>2.5
This is a replay for Radovan
Hero Points (Prior + Gained - Used = Current)
5+0-0=5

Loot rolls
None Needed

Will take Banner of Valor if nobody else does.
By the way, Sacred Prism could be a good choice for Grazzle as an extra heal to support his healing power.


Female Lvl 6 Combat Barbarian. Deck handler

6th scenario at tier 2. Will bank hero point and tier up to tier 3.

I'll take the banner if nobody else is interested.

Item 2: 1d1000 ⇒ 679: Gem of Physical Prowess
Ally 2: 1d1000 ⇒ 351: Viking Shieldmaster

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