
BR AAUGHWHY |
Hi everyone!
Please dot into the gameplay thread and register your character on the orgplayonline database.
If you've never signed in to the database but have played PBPACG before, please provide (either here or in a DM) your email address and your name so I can have the admins set up your account.
If you've never played PBPACG before, you can go ahead and use the "Sign Up" button on the database website.
Once you've done that, please report back with the following information:
Character/Deck
Character PFS #
Timezone/Usual posting time
If there isn't any strategic reason to use a particular order, we can use posting time to set up the initial turn order.
I'd also like to set up a hangouts/discord for communication; let me know which you would prefer. Of course, we could also just keep it to the discussion tab here.

Marvy to his friends |

Character/Deck Mavaro OA2 + UM
Character PFS # 145373-1017
Timezone/Usual posting time Varies wildly but usually between 9 AM to 9 PM EST.
Tried to register on https://acg.orgplayonline.com and got Server Error (500)

Radovan 12789 |

Character/Deck Mavaro OA2 + UM
Character PFS # 145373-1017
Timezone/Usual posting time Varies wildly but usually between 9 AM to 9 PM EST.Tried to register on https://acg.orgplayonline.com and got Server Error (500)
From BR channel:
don't use the paizo org play id in the number, just the character id portionI managed to register character that way.
I can set up a discord channel for the game..will do that tomorrow.
Character/Deck Radovan Pathfinder tales + UI tier 2
Mythic Marshal
don't mind replaying
Character PFS # 12789-1008
Timezone Eastern/Usual posting time usually between 9 PM to midnight EST.

Marvy to his friends |

Deck created.
Mavoro's gimmick is recharging a card to put any card in his deck on top and roll his knowledge skill in place of any of the skills needed to acquire that card.
So for example if the top card of his deck is Blessing of the Spellbound he can roll his Knowledge Intelligence +1 in place of Arcane or Divine and it would count as either an Arcane or Divine check but also a knowledge and intelligence check.
Pro: It means he he is a versatile spellcaster and able to cover nearly any skill with the right boon in his deck.
Con: That Knowledge Intelligence he gets to roll for everything is only 1d8 +1. And there are no basic cards in my decks with Dexterity to acquire other then ranged weapons but I need 2 melee weapons to use either of them. I'll want blessing 1 for Sign of the Stranger asap.
And while I asked a lot of rules questions about him I've never played him so mistakes will be made.

Grimsnik's Grazzle |

Character/Deck Grazzle/Oracle with Divine and Support packs
Character PFS # 99317-1009
Timezone/Usual posting time MST/9am-11pm MST
I should be available by Monday 5/4.

Amiri the Mighty |

Hi! I'll be playing Amiri. Core version, with Barbarian deck and Ultimate Combat, with the possibility of switching to one or more Adventure Packs once I get the hang of her again. She's already been through Fangwood Thieves, so will be coming into this at Tier 2.
PFS# 134467-1008
US Central time zone. Lately able to post mainly in the evening, ~8:30 to midnight. Occasionally able to post throughout the working day, depending on how the day goes.
Amiri is great at combat, and her Rage power gives her a great bonus to Str barriers and closing checks as well.
She can also move at the end of turn, and bring local characters with her. This will most often be used to avoid bad location SoT powers, and to cover locations for guarding purposes.

Marvy to his friends |

Desired upgrades in tier 1.
Weapon 1 Quarterstaff of Vaulting
Spell 1 Spirit Surge
Spell 1 Locate Object
Armor 1 Fireproof Wooden Armor
Item 1 Helpful Haversack
Item 1 Binder's Tome
Ally 0 Apprentice
Blessing 0 Blessing of the Sages
Blessing 1 Blessing of Sivanah

BR AAUGHWHY |
Acquired Cards Mid 1-1A:
Recruit (Ally C)
Teamster (Ally B)
Lann (Ally 1)
Demon Hunter (Ally B)
Magic Scale Mail (Armor B)
Full Plate (Armor B)
Full Plate (Armor B)
Corroded Helm (Armor B)
Helm of the Valkyrie (Armor 1)
Padded Armor (Armor B)
Blessing of Deskari (Blessing 1)
Holy Water Grenade (Item B)
Wand of Cancellation (Item 1)
Sickle (Weapon B)
Longspear (Weapon B)

Marvy to his friends |

boon?: 1d20 ⇒ 1
Spending Hero point on power feat "You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top."
Desired upgrades
Item 1: 1d1000 ⇒ 298
blessing 1: 1d1000 ⇒ 706
Armor 0: 1d1000 ⇒ 750 (Decided on Tussah Silk Coat over Fireproof Wooden Armor.)

Grimsnik's Grazzle |

Boon: 1d20 ⇒ 5
Hero Point: save
Moving to tier 2
Desired upgrades
Ally 1: 1d1000 ⇒ 830
Armor 1: 1d1000 ⇒ 586

Marvy to his friends |

Going under the assumption that Mavaro got his item 1 here is the changes after his brief time as a Goblin.
Feats were simple. +1 to Intelligence and +1 Item.
He dropped the Mind Thrusts, Fire Snake, and one of his blessings for
Spirit Surge (Draw 3 cards but then take 1 unpreventable damage.)
Binder's Tome (Add 1d4 + the mental trait to local combat and charisma checks.)
Locate Object (Search a location and encounter a boon.)
Blessing of Sivanah (+2 dice to a non-combat Intelligence or Charisma check.)
So other then a low priority weapon 1 I'm covered for tier 1 boons.
Oh and I upgraded a few cards to the Core version.

Amiri the Mighty |

Reward: Add Weapon to pool. Top rando weapon was deck C. Bummer.
Spend hero point on power feat to increase hand size to 5.
Upgrades:
Blessing 1: 1d1 ⇒ 1Gorum replaces BotG
Con Boon: 1d20 ⇒ 17

Amiri the Mighty |

This is Amiri's 1st xp at tier 2, and she has 1 hero point.

Marvy to his friends |

Will pull a weapon for Amiri. Random Weapon #2 is Cold Iron Longsword Weapon 1.
Mavaro is now tier 1 with 3 XP and 0 hero points.
con boon?: 1d20 ⇒ 9

Radovan 12789 |

Radovan- 1-1A: Cloven Trail
Scenario Reward
N/A (Replay for Radovan)
Adventure Reward
N/A
Tier/XP 2.4>2.4
This is a replay for Radovan
Hero Points (Prior + Gained - Used = Current)
5+0-0=5
Outpost III Boon Roll: 1d20 ⇒ 15 Not Today
Loot rolls
None Needed
Deck Upgrades
Ally 1 (Rodrick)
Banished Cards: None
Holes Filled: None
Removed: Amadi (Ally 0)

Grimsnik's Grazzle |

I'm going to take the armor 1 and Radovan can grab the Ally 1.
Replacing Crocodile Skin Armor with Magic Chain Mail.

Marvy to his friends |

Saving the hero point.
No interest in the loot.
Not really interested in the cohorts since they don't have acquire numbers but I could take Aron Kir if no one wants it.
Desired upgrades
armor 1: 1d1 ⇒ 1
weapon 1: 1d1 ⇒ 1

Grimsnik's Grazzle |

EXP 2.1
Hero Point: Power Feat [x] Add 2 to your check that invokes the Attack trait.
Item 1: 1d1000 ⇒ 306 Replace Flame Staff (core) with Mist Horn (core)

Amiri the Mighty |

Second xp at tier 2.
Taking Skill Feat Str +1
Upgrades:
Item 1: 1d1000 ⇒ 523: Rage Totem
Weapon 1: 1d1000 ⇒ 575: Katana +1
Armor 1: 1d1000 ⇒ 992: Champion's Do-Maru

Radovan 12789 |

Radovan- 1-1C: Get to Fort Clearwater
Scenario Reward
N/A (Replay for Radovan)
Adventure Reward
N/A
Tier/XP 2.4>2.4
This is a replay for Radovan
Hero Points (Prior + Gained - Used = Current)
5+0-0=5
Loot rolls
None Needed
Deck Upgrades
None
Banished Cards: None
Holes Filled: None
Removed: None

Radovan 12789 |

Slight Amendment (had one wrong scenario name for one)
Radovan- 1-1B: Instant Inquisition
Reward - none (replay)
Tier/XP 2.4>2.4
This is a replay for Radovan
Hero Points (Prior + Gained - Used = Current)
5+0-0=5
Loot rolls
1st choice Weapon 1: 1d1 ⇒ 1 Spring Blade +1
Deck Upgrades
TBD
Banished Cards: None
Holes Filled: None
Removed: If weapon gained, then Swordcane

BR AAUGHWHY |
Reward Summary for 1-1A: Cloven Trail Completed on 5/18/2020
Mavaro - Item 1 & Power Feat: Recharge to search deck
Grazzle - Armor 1
Radovan - Ally 1
Amiri - Blessing 1 & Power Feat: +1 Hand Size
Reward Summary for 1-1B: Instant Inquisition Completed on 6/5/2020
Mavaro - Armor 0
Grazzle - Item 1 & Power Feat: +2 to check that invokes Attack
Radovan - Weapon 1
Amiri - Armor 1 & Skill Feat: STR

Marvy to his friends |

Saving the hero point.
If no one else has any use for the spell 1 I'll take it, Otherwise I'll take a blessing 0.

Grimsnik's Grazzle |

1-1C: Get to Fort Clearwater
Hero Point- Skill Feat: Wisdom
Ally 1: 1d1000 ⇒ 282 Replacing Acoylte with Druid of the Flame

Radovan 12789 |

Radovan- 1-1C: Get to Fort Clearwater
Scenario Reward
N/A (Replay for Radovan)
Adventure Reward
N/A
Tier/XP 2.4>2.4
This is a replay for Radovan
Hero Points (Prior + Gained - Used = Current)
5+0-0=5
Loot rolls
None Needed
Deck Upgrades
None
Banished Cards: None
Holes Filled: None
Removed: None
Radovan is declining taking Scale of Disguise for next scenario and likely future ones

Amiri the Mighty |

I'll take Aron Kir. Does Amiri want Anevia Tirabade?
Sure, always willing to take a cohort!
Will spend hero point on Card Feat: Weapon [x]5. Take Earthbreaker from Ult Combat, and replace it with the one from Core.
Take an Ally 1 as upgrade: Smith, replacing Guide.

Marvy to his friends |

A bit metagamey but clearly Mavaro can't cover every skill. But Fire Snake changes that. Shame there was no spell 0 but since no one wanted it I'll take Spell 1 for Fire Snake.

Radovan 12789 |

A bit metagamey but clearly Mavaro can't cover every skill. But Fire Snake changes that. Shame there was no spell 0 but since no one wanted it I'll take Spell 1 for Fire Snake.
Mavaro in our MM group with sunburst trader is crazy good with Blessing of the Elements...My character used to start with him and pass another copy of that card or a plant with survival and other things on it to him.

Marvy to his friends |

Wow. Never noticed that before. Has every stat to acquire. Sadly there are no copies in my deck. There is one in PFTales...

Radovan 12789 |

Slight amendment to deck upgrades...using blessing 0 deck upgrade.
Radovan- 1-1D: Crusaders Assemble
Scenario Reward
N/A (Replay for Radovan)
Adventure Reward
N/A
Tier/XP 2.4>2.4
This is a replay for Radovan
Hero Points (Prior + Gained - Used = Current)
5+0-0=5
Loot rolls
None Needed
Deck Upgrades
Blessing of the Elements (Blessing 0)
Banished Cards: None
Holes Filled: None
Removed: Blessing of the Spy2

BR AAUGHWHY |
During This Adventure: Useful Info (Includes Player Hands and Loot)
The servitor demon is the henchman Demonling.
WotR Henchman B
Type: Monster
Traits: Outsider Demon Servitor
To Defeat: Combat 8
The Demonling is immune to the Electricity and Poison traits. Before you act, succeed at a Wisdom or Preception 7 check or the Demonling may not be evaded, and the difficulty of checks to the defeat the Demonling is increased by 3. If undefeated, move to a random location.
Serving as a familiar is humliating_ If a demonling outlives his maste, he'll seek outers to humiliate_
During This Scenario: Using the deck list from Guardpost, build a number of Guardpost locations equal to the number of characters. When you close a location, do not flip the Guardpost card over.
Treat the henchman Brimorak as if it is the henchman Corrupted Soldier.
When you acquire a boon from a location deck, put it facedown in a boon pile next to the scenario. When you defeat a Corrupted Soldier henchman, draw a random armor or weapon from the box and put it in the boon pile. When you fail to permanently close a location or to defeat a henchman, banish a random card from the boon pile; if the boon pile is empty, instead banish the top card of the blessings deck.
When you permanently close the last location, summon and build the location Laboratory, and shuffle Ylyda Svyn into its location deck. If Ylyda Svyn is undefeated, banish her; the next character summons and encounters Ylyda Svyn as the first exploration of his turn. To win the scenario, defeat Ylyda Svyn.
Additional Rules:
None Villain 1
Type: Monster
Traits: Alchemist Human
To Defeat: Charisma Diplomacy 12 THEN Craft 12
When Ylyda Svyn is evaded, each other character is dealt 1 Acid damage and 1 Fire damage. Add the number of closed locations to your checks to defeat Ylyda Svyn.
“You’ll not be allowed to disrupt my work. Therefore, I’m afraid you must die!” —Ylyda Svyn
WotR Henchman B
Type: Monster
Traits: Human Soldier Veteran
To Defeat: Combat 9 OR Charisma Diplomacy 6
The difficulty of checks to defeat the Corrupted Soldier is increased by twice the scenario's adventure deck number. If undefeated, the Corrupted Soldier does not deal damage as normal; instead it deals Combat damage equal to 2 plus the scenario's adventure deck number. If defeated, you may immediately attempt to close the location this henchman came from.
Scenario Level (#): 1
Turn: 1, Grazzle/Grimsnik
Monsters
WotR
Monster 1
Traits:
Vermin
Demon
To Defeat:
Combat 13
The Demonic Fly is immune to the Acid, Electricity, and Poison traits.
If defeated, each character at your location is dealt 1 Acid damage.
If undefeated, bury a random card from your discard pile and shuffle this card into a random open location.
WotR
Monster B
Traits:
Undead
Elite
To Defeat:
Combat 13
The Vampire Spawn is immune to the Mental and Poison traits.
If undefeated, bury a random card from your discard pile.
When a vampire creates more undead, sometimes he really doesn't want to create another vampire that might turn against him_ Fortunately, vampire spawn cannot spawn more vampries_
WotR
Monster B
Traits:
Animal
Basic
To Defeat:
Combat 8
All damage dealt by a Cave Viper is Poison damage.
Before you act, the Cave Viper deals 1 Poison damage to you.
If the check to defeat has the Cold trait, add 1d8.
Cave vipers track you by scent; they smell you before you see them_
WotR
Monster B
Traits:
Undead
Ghoul
To Defeat:
Combat 11
The Ghoul is immune to the Mental and Poison traits.
If undefeated, end your turn.
WotR
Monster B
Traits:
Construct
Golem
Elite
To Defeat:
Combat 14
The Carrion Golem is immune to the Attack, Mental, and Poison traits.
Before you act, discard the top card of your deck.
If undefeated, discard the top 2 cards of your deck.
Barriers
WotR
Barrier B
Traits:
Skirmish
Demon
To Defeat:
None 0
Each character randomly chooses a character to summon and encounter this adventure's servitor demon. To defeat this barrier, all the summoned demons must be defeated.
WotR
Barrier C
Traits:
Task
Cache
To Defeat:
None 0
Each character draws from the box a random ally that lists Diplomacy in its check to acquire and attempts to acquire it. If all the characters succeed, this barrier is defeated. If any character fails, this barrier is undefeated; banish all the allies, and you may banish this barrier.
WotR
Barrier 1
Traits:
Curse
Veteran
To Defeat:
None 0
The Sin Seeker may not be evaded.
Display this barrier next to your character card. While displayed, treat characters at your location as if they do not have Stealth or Diplomacy; allies cannot be acquired. At the start of your turn, succeed at a combat check equal to 9 plus twice the scenario's adventure deck number to banish the Sin Seeker.
WotR
Barrier 1
Traits:
Trap
Poison
Veteran
To Defeat:
Wisdom
Perception 8
OR Dexterity
Acrobatics 10
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may explore again.
If undefeated, each character at this location is dealt 1d4 Combat damage, then 1d4 Poison damage, then end your turn.
WotR
Barrier B
Traits:
Skirmish
Demon
To Defeat:
None 0
Each character randomly chooses a character to summon and encounter this adventure's servitor demon. To defeat this barrier, all the summoned demons must be defeated.
Weapons
WotR
Weapon 1
Traits:
Bow
Ranged
Piercing
2-Handed
Magic
Elite
To Acquire:
Dexterity
Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+1; you may additionally discard this card to add another 2d4 and the Force trait.
If proficient with weapons, discard this card to add 1d4 and the Force trait to a combat check by a character at another location.
WotR
Weapon B
Traits:
Sword
Melee
Slashing
Basic
To Acquire:
Strength
Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4.
WotR
Weapon C
Traits:
Bow
Ranged
Piercing
Basic
To Acquire:
Dexterity
Ranged 5
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6. If proficient with weapons, you may additionally recharge another weapon that has the Ranged trait to add another 1d8.
WotR
Weapon B
Traits:
Knife
Melee
Slashing
Finesse
Basic
To Acquire:
Strength
Melee 5
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6.
WotR
Weapon B
Traits:
Bow
Ranged
Piercing
Basic
To Acquire:
Dexterity
Ranged 5
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6. If proficient with weapons, you may additionally recharge another weapon that has the Ranged trait to add another 1d8.
Spells
WotR
Spell 1
Traits:
Magic
Divine
Fire
Veteran
To Acquire:
Wisdom
Divine 5
Display this card next to your deck. While displayed, when you play a weapon on a combat check, add 1 plus the scenario's adventure deck number and the Fire trait. At the end of the turn, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may succeed at a Divine 7 check to recharge it instead.
WotR
Spell B
Traits:
Magic
Arcane
Divine
Attack
Cold
Basic
To Acquire:
Intelligence
Arcane 4
OR Wisdom
Divine 6
For your combat check, discard this card to use your Arcane or Divine skill + 2d4.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane 6 or Divine 8 check to recharge this card instead of discarding it.
WotR
Spell B
Traits:
Magic
Arcane
Divine
Mental
Veteran
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to add 1 plus the scenario's adventure deck number to any check to acquire or any check to close a location.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
WotR
Spell B
Traits:
Magic
Arcane
Attack
Mental
Basic
To Acquire:
Intelligence
Arcane 4
For your combat check, discard this card to use your Arcane skill + 2d4.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it.
WotR
Spell B
Traits:
Magic
Divine
Basic
To Acquire:
Wisdom
Divine 5
Discard this card to allow any character to evade a barrier that has the Obstacle or Trap trait. If the character is exploring, she may explore again.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 7 check to recharge this card instead of discarding it.
Armors
WotR
Armor C
Traits:
Light Armor
Basic
To Acquire:
Constitution
Fortitude 2
Discard this card to reduce Combat damage dealt to you before or after you act by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
WotR
Armor 1
Traits:
Heavy Armor
Veteran
To Acquire:
Constitution
Fortitude 6
Recharge this card to reduce Combat damage dealt to you by 3.
Recharge this card to add 1 plus the scenario's adventure deck number to your check to acquire an ally.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
WotR
Armor B
Traits:
Heavy Armor
Basic
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 2, or 3 if the damage is dealt to you before or after you act.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
WotR
Armor B
Traits:
Heavy Armor
Corrupted
Elite
To Acquire:
Constitution
Fortitude 3
If this card has the Corrupted trait, bury a random card from your discard pile or you may not play this card.
Recharge this card to reduce Combat damage dealt to you by 2; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.
WotR
Armor B
Traits:
Light Armor
Magic
Elite
To Acquire:
Constitution
Fortitude 4
Discard this card to reduce Combat damage dealt to you before or after you act by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Items
WotR
Item C
Traits:
Book
Veteran
To Acquire:
Intelligence
Knowledge 9
Recharge this card to add 1d4 plus the bane's adventure deck number to your check against a bane that has the Cultist or Demon trait. After playing this card, you may succeed at an Intelligence or Knowledge check with a difficulty of 5 plus twice the bane's adventure deck number to reveal this card instead of recharging it.
WotR
Item B
Traits:
Accessory
Magic
Basic
To Acquire:
Constitution
Fortitude 4
Discard this card to reduce damage dealt to you by 3. After playing this card, succeed at a Constitution or Fortitude 6 check to recharge this card instead of discarding it.
WotR
Item 1
Traits:
Liquid
Alchemical
Elite
To Acquire:
Intelligence
Craft 7
You may not play this card during an encounter.
Display this card to choose a character at your location to draw 2 cards from his deck. At the end of the turn, banish this card.
WotR
Item B
Traits:
Book
Basic
To Acquire:
Intelligence
Knowledge 8
Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it.
WotR
Item B
Traits:
Accessory
Magic
Basic
To Acquire:
Strength
Constitution 6
After you shuffle a location deck, reveal this card; examine the top card of that deck. You may not use this power more than once per check or step.
Allies
WotR
Ally B
Traits:
Half-Elf
To Acquire:
Arcane
Divine
Charisma
Diplomacy 8
Recharge this card to add 1d6 to your Arcane or Divine check.
Discard this card to explore your location.
WotR
Ally B
Traits:
Human
Soldier
Basic
To Acquire:
Charisma
Diplomacy 3
Discard this card to add 1 to any combat check by a character at your location. If proficient with weapons, recharge this card instead.
Discard this card to explore your location.
WotR
Ally B
Traits:
Human
Wizard
Basic
To Acquire:
Intelligence
Knowledge 6
OR Diplomacy 8
Recharge this card to succeed at your check against a boon that has the Arcane trait.
Discard this card to explore your location.
WotR
Ally B
Traits:
Human
Hireling
To Acquire:
Craft 6
OR Charisma
Diplomacy 9
Reveal this card to draw an armor, an item, and a weapon from the box; banish 2 and set aside 1. Then banish this card to add the card you set aside to your hand, or bury this card and banish that card.
Discard this card to explore your location.
WotR
Ally B
Traits:
Human
Wizard
Basic
To Acquire:
Intelligence
Knowledge 6
OR Diplomacy 8
Recharge this card to succeed at your check against a boon that has the Arcane trait.
Discard this card to explore your location.
Blessings
WotR
Blessing C
Traits:
Divine
Shelyn
To Acquire:
Wisdom 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
WotR
Blessing B
Traits:
Divine
Pulura
To Acquire:
Charisma 7
OR Divine 5
Discard this card to add 1 die to any check.
Recharge this card to ignore the Abyssal or Corrupted trait on a card until the end of your turn.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
WotR
Blessing B
Traits:
Divine
Shax
Corrupted
To Acquire:
Combat 9
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength or Dexterity check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Current Hour:
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Hours Remaining: 29
Hourglass
Blessing of Abraxas
WotR
Blessing B
Traits:
Divine
Abraxas
Corrupted
To Acquire:
Arcane 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Arcane or Divine check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.
Blessing of Ascension
WotR
Blessing C
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Blessing of Iomedae
WotR
Blessing C
Traits:
Divine
Iomedae
To Acquire:
Charisma 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Charisma check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Blessing of Abadar
WotR
Blessing B
Traits:
Divine
Abadar
To Acquire:
Dexterity
Disable 6
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Torag
WotR
Blessing B
Traits:
Divine
Torag
To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Baphomet
WotR
Blessing B
Traits:
Divine
Baphomet
Corrupted
To Acquire:
Melee 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check attempted during the first exploration of a turn.
If the top card of the blessings discard pile has the Corrupted trait, discard this card to explore your location.
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Blessing of Shax
WotR
Blessing B
Traits:
Divine
Shax
Corrupted
To Acquire:
Combat 9
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength or Dexterity check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.
Blessing of Baphomet
WotR
Blessing C
Traits:
Divine
Baphomet
Corrupted
To Acquire:
Melee 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check attempted during the first exploration of a turn.
If the top card of the blessings discard pile has the Corrupted trait, discard this card to explore your location.
Blessing of Torag
WotR
Blessing C
Traits:
Divine
Torag
To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Blessing of Abraxas
WotR
Blessing B
Traits:
Divine
Abraxas
Corrupted
To Acquire:
Arcane 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Arcane or Divine check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.
Blessing of Abadar
WotR
Blessing C
Traits:
Divine
Abadar
To Acquire:
Dexterity
Disable 6
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Blessing of Shax
WotR
Blessing B
Traits:
Divine
Shax
Corrupted
To Acquire:
Combat 9
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength or Dexterity check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Blessing of Baphomet
WotR
Blessing B
Traits:
Divine
Baphomet
Corrupted
To Acquire:
Melee 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check attempted during the first exploration of a turn.
If the top card of the blessings discard pile has the Corrupted trait, discard this card to explore your location.
Blessing of Baphomet
WotR
Blessing B
Traits:
Divine
Baphomet
Corrupted
To Acquire:
Melee 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check attempted during the first exploration of a turn.
If the top card of the blessings discard pile has the Corrupted trait, discard this card to explore your location.
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Blessing of Torag
WotR
Blessing B
Traits:
Divine
Torag
To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Abadar
WotR
Blessing B
Traits:
Divine
Abadar
To Acquire:
Dexterity
Disable 6
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Baphomet
WotR
Blessing B
Traits:
Divine
Baphomet
Corrupted
To Acquire:
Melee 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check attempted during the first exploration of a turn.
If the top card of the blessings discard pile has the Corrupted trait, discard this card to explore your location.
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Location #1: Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 2 I: 0 Al: 2 Bl: 0 ?: 1
Located/Displayed Here: Mavaro/Bigguyinblack, Grazzle/Grimsnik, Radovan/Zalarian, Amiri/eddiephlash, None
WotR
Monster 1
Traits:
Outsider
Demon
To Defeat:
Combat 14
The Wrecker Demon is immune to the Electricity and Poison traits.
If undefeated, bury a non-Basic item or banish an item.
These deformed hunchbacks delight in destroying beauty, yet they hate their own hideous reflections_
WotR
Monster C
Traits:
Mongrel
Wizard
Elite
To Defeat:
Combat 0
The difficult of the check to defeat is equal to the highest difficulty to defeat a random monster from the box.
Before you act, the Mongrel Wizard deals 1 Acid damage to you.
After you act, the Mongrel Wizard deals 1 Poison damage to you.
WotR
Monster B
Traits:
Undead
Incorporeal
Ghost
Elite
To Defeat:
Combat 12
OR Wisdom
Divine 8
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.
This spectral, horrifying figure lides silently through the air, passing through solid bjects as if they didn't exist_
WotR
Henchman B
Type: Monster
Traits:
Outsider
Demon
Veteran
To Defeat:
Combat 12
The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.
WotR
Armor B
Traits:
Heavy Armor
Magic
Elite
To Acquire:
Constitution
Fortitude 5
Recharge this card to reduce Combat damage dealt to you by 2, or by 3 if the damage is dealt to you before or after you act.
Banish this card to reduce all damge dealt to you to 0; if proficient with heavy armors, bury it instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.
WotR
Ally 1
Traits:
Human
Wizard
To Acquire:
Arcane
Divine
Charisma
Diplomacy 6
Recharge this card to succeed at your check to acquire or recharge a card that has the Arcane trait.
Discard this card to explore your location. During this exploration, add 1d6 to your non-combat Arcane or Knowledge checks.
WotR
Weapon B
Traits:
Knife
Ranged
Piercing
Magic
Elite
To Acquire:
Dexterity
Ranged 7
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally recharge this card to add another 1d4 and the Acid trait.
When playing another weapon, you may discard this card to add 1d4+1 to your combat check.
WotR
Weapon C
Traits:
Pick
Melee
Piercing
Magic
Elite
To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6 and the Fire trait. If any d6 rolled on this check is a 6, count it as 7.
WotR
Armor C
Traits:
Light Armor
Magic
Elite
To Acquire:
Constitution
Fortitude 4
Discard this card to reduce Combat damage dealt to you before or after you act by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
WotR
Ally B
Traits:
Human
Hireling
Basic
To Acquire:
Intelligence
Knowledge 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d6 to your non-combat Intelligence or Charisma check.
Discard this card to explore your location.
Location #2: Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 2 I: 0 Al: 2 Bl: 0 ?: 1
Located/Displayed Here: None
WotR
Monster B
Traits:
Animal
Swarm
Elite
To Defeat:
Combat 8
If you do not defeat the Rat Swarm by at least 4, shuffle it into its location deck; the Rat Swarm still conts as defeated.
They seem kind of cute in ones or twos_ A swarm of rats is significantly less cute_
WotR
Ally C
Traits:
Animal
Basic
To Acquire:
Wisdom
Survival 7
Discard this card to add 2d4 to your check against a bane that has the Veteran trait.
Discard this card to explore your location.
WotR
Monster 1
Traits:
Outsider
Demon
To Defeat:
Combat 14
The Wrecker Demon is immune to the Electricity and Poison traits.
If undefeated, bury a non-Basic item or banish an item.
These deformed hunchbacks delight in destroying beauty, yet they hate their own hideous reflections_
WotR
Armor B
Traits:
Light Armor
Basic
To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Cold or Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
WotR
Monster B
Traits:
Outsider
Undead
Demon
To Defeat:
Combat 10
The Worm Demon is immune to the Electricity and Poison traits.
If undefeated, bury an ally from your hand or your discard pile.
Worn demons inhabit and control the corpses of dead humanoids_
WotR
Henchman C
Type: Monster
Traits:
Outsider
Demon
Veteran
To Defeat:
Combat 12
The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.
WotR
Weapon C
Traits:
Scizore
Shield
Melee
Piercing
Elite
To Acquire:
Strength
Melee 9
For your combat check, reveal this card to use your Strength or Melee skill + 1d10. If not proficient with weapons, the difficulty of this check is increased by 4. If you are dealt Combat damage on this check, and are proficient with light armors, you may additionally discard this card to reduce that damage to 0; this counts as playing an armor.
WotR
Ally 1
Traits:
Human
Fighter
To Acquire:
Charisma
Diplomacy 7
Recharge this card and another ally to draw a card.
Discard this card to explore your location. During this exploration, add 1d4 to your checks to acquire boons.
WotR
Armor B
Traits:
Heavy Armor
Basic
To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 1; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.
WotR
Weapon B
Traits:
Pick
Melee
Piercing
Basic
To Acquire:
Strength
Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6. If any d6 rolled on this check is a 6, count it as 7.
Location #3: Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 2 I: 0 Al: 2 Bl: 0 ?: 1
Located/Displayed Here: None
WotR
Monster B
Traits:
Vermin
Swarm
Basic
To Defeat:
Combat 6
Before you act, each character at your location summons and encouters a Giant Maggot Swarm.
Before you act, the Giant Maggot Swarm deals 1 Acid damage to you.
If you do not defeat the Giant Maggot Swarm by at least 4, shuffle it into the deck it came from; the Giant Maggot Swar still counts as defeated.
WotR
Monster B
Traits:
Animal
Elite
To Defeat:
Combat 11
If undefeated, each character attempts a Dexterity or Acrobatics 10 check. Characters who succeed are dealt 1 Combat damage, characters who fail are dealt 1d4 Combat damage.
No ordinary bovine, this hulking beast has bloodstained horns and sharpened teeth_
WotR
Weapon B
Traits:
Chain
Ranged
Bludgeoning
Basic
To Acquire:
Dexterity
Ranged 5
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4-1; you may additionally discard this card to add another 1d4-1. If you fail this check against a non-villain monster and are proficient with weapons, you may put the monster on top of its location deck.
Discard this card to evade a monster you encounter whose highest difficulty to defeat is 12 or lower.
WotR
Ally C
Traits:
Aberration
To Acquire:
None 0
When you encounter this card, you automatically acquire it; shuffle it into a random character's deck.
Recharge this card to explore your location. If you encounter a monster, shuffle this card into a random open location instead of recharging it.
When a card would banish this card from your hand, bury this card instead.
WotR
Armor B
Traits:
Light Armor
Basic
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 2.
Reveal this card to add 2 to your Stealth or Perception check.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
WotR
Monster C
Traits:
Outsider
Undead
Demon
To Defeat:
Combat 10
The Worm Demon is immune to the Electricity and Poison traits.
If undefeated, bury an ally from your hand or your discard pile.
Worn demons inhabit and control the corpses of dead humanoids_
WotR
Armor B
Traits:
Shield
Offhand
Elite
To Acquire:
Constitution
Fortitude 5
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce Combat damage dealt to you by 2, or by 3 if it is Ranged Combat damage. If proficient with heavy armors, you may play another armor on this check.
WotR
Henchman C
Type: Monster
Traits:
Outsider
Demon
Veteran
To Defeat:
Combat 12
The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.
WotR
Ally B
Traits:
Human
Soldier
To Acquire:
Divine 9
OR Charisma
Diplomacy 6
Discard this card to reduce damage dealt before you act to a character at your location to 0.
Discard this card to explore your location. During this exploration, add 1 to your combat checks.
WotR
Weapon B
Traits:
Knife
Melee
Slashing
Finesse
Veteran
To Acquire:
Strength
Melee 9
For your combat check, reveal this card to use your Strength or Melee skill + 1d4+1; you may additionally discard this card to add another 1d4+1.
Discard this card to evade a monster you encounter whose highest difficulty to defeat is less than 11 plus twice the scenario's adventure deck number.
Location #4: Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 2 I: 0 Al: 2 Bl: 0 ?: 1
Located/Displayed Here: None
WotR
Monster B
Traits:
Human
Warrior
Vetran
To Defeat:
Combat 10
The difficult fo the check to defeat is increased by the scenario's adventure deck number.
Armed to the teeth, a mercenary has survived both wars and reckless adventurers_
WotR
Ally B
Traits:
Gnome
Bard
To Acquire:
Charisma
Diplomacy 5
Recharge this card to add 1d6 to your Diplomacy or Knowledge check.
Discard this card to explore your location.
WotR
Weapon C
Traits:
Pick
Melee
Piercing
Basic
To Acquire:
Strength
Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6. If any d6 rolled on this check is a 6, count it as 7.
WotR
Monster B
Traits:
Undead
Cleric
Elite
To Defeat:
Combat 10
The Blasphemous Priest is immune to the Mental and Poison traits. If the check to defeat has the Divine trait, the difficulty is increased by 2d4.
WotR
Armor B
Traits:
Heavy Armor
Corrupted
Elite
To Acquire:
Constitution
Fortitude 3
If this card has the Corrupted trait, bury a random card from your discard pile or you may not play this card.
Recharge this card to reduce Combat damage dealt to you by 2; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.
WotR
Monster B
Traits:
Mongrel
Wizard
Elite
To Defeat:
Combat 0
The difficult of the check to defeat is equal to the highest difficulty to defeat a random monster from the box.
Before you act, the Mongrel Wizard deals 1 Acid damage to you.
After you act, the Mongrel Wizard deals 1 Poison damage to you.
WotR
Armor B
Traits:
Light Armor
Basic
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 2.
Reveal this card to add 2 to your Stealth or Perception check.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
WotR
Ally B
Traits:
Human
Soldier
Basic
To Acquire:
Charisma
Diplomacy 3
Discard this card to add 1 to any combat check by a character at your location. If proficient with weapons, recharge this card instead.
Discard this card to explore your location.
WotR
Henchman B
Type: Monster
Traits:
Outsider
Demon
Veteran
To Defeat:
Combat 12
The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.
WotR
Weapon 1
Traits:
Bow
Ranged
Piercing
Magic
Elite
To Acquire:
Dexterity
Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+1. If the bane has the Demon trait, add another 1d8.
If proficient with weapons, dicard this card to add 1d4 to a combat check by a character at another location, or 1d8 if the check is against a bane that has the Demon trait.

Radovan 12789 |

Out of Turn Updates: None
Turn Order: Radovan/Zalarian, Amiri/eddiephlash, Mavaro/Bigguyinblack, Grazzle/Grimsnik
if random character, using Self as #1
Turn - Hour: 2 - Blessing of Abraxas
SOT: Encounter Corrupted Soldier
"Quang?"
Radovan smiles for a brief moment, takes a step back as an infernal creature materializes from Radovan's shadow
Quang allows to evade my encounter
Give Card: None
Move: Stay at Guardost
Location Powers: None
Explore: Guardpost Card 1: Mongrel Wizard
BYA, take 1 acid damage
Mongrel Wizard
WotR
Monster C
Traits:
Mongrel
Wizard
Elite
To Defeat:
Combat 0
The difficult of the check to defeat is equal to the highest difficulty to defeat a random monster from the box.
Before you act, the Mongrel Wizard deals 1 Acid damage to you.
After you act, the Mongrel Wizard deals 1 Poison damage to you.
Random monster 1 - Pitborn Scoundrel determines difficulty to be 12
Mavaro reveals tome
Reveal Menacing Backsword for STR + 1d6+1 + 1d4 for Radovan's power
Norge adds 1 fire and fire trait
Menacing Backsword +1 Combat Check DC 12: 1d8 + 3 + 1d6 + 1 + 1d4 + 1 ⇒ (7) + 3 + (1) + 1 + (4) + 1 = 17 Monster defeated
Radovan reduces the poison damage by 1 to 0
Will discard compass to explore
Explore: Guardpost Card 2: Ghost
WotR
Monster B
Traits:
Undead
Incorporeal
Ghost
Elite
To Defeat:
Combat 12
OR Wisdom
Divine 8
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.
Reveal Menacing Backsword for STR + 1d6+1 + 1d4 for Radovan's power
May discard to add another d6 or 2d4 if not alone.
Norge adds 1 fire and fire trait
May banish an assigned card to add 2d6+AD# (Fell Viridio) and/or 1d8+AD#(Norge)
Menacing Backsword +1 Combat Check DC 12: 1d8 + 3 + 1d6 + 1 + 1d4 + 1 ⇒ (8) + 3 + (4) + 1 + (4) + 1 = 21 Monster defeated
Will discard appleslayer to explore
Explore: Guardpost Card 3: Brimorak
WotR
Henchman B
Type: Monster
Traits:
Outsider
Demon
Veteran
To Defeat:
Combat 12
The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.
Mavaro reveals tome
Reveal Menacing Backsword for STR + 1d6+1 + 1d4 for Radovan's power
May discard to add another d6 or 2d4 if not alone.
Norge adds 1 fire and fire trait
May banish an assigned card to add 2d6+AD# (Fell Viridio) and/or 1d8+AD#(Norge)
Menacing Backsword +1 Combat Check DC 12+1+1=14: 1d8 + 3 + 1d6 + 1 + 1d4 + 1d4 ⇒ (3) + 3 + (3) + 1 + (3) + (3) = 16 Monster defeated
Radovan takes 2 fire damage which is reduced to 0 by Norge and a monster is displayed Vampire Spawn (0).
Must now summon and defeat Corrupted soldier to close
Encounter: Summoned Henchman: Corrupted Soldier
WotR Henchman B
Type: Monster
Traits: Human Soldier Veteran
To Defeat: Combat 9 OR Charisma Diplomacy 6
The difficulty of checks to defeat the Corrupted Soldier is increased by twice the scenario's adventure deck number. If undefeated, the Corrupted Soldier does not deal damage as normal; instead it deals Combat damage equal to 2 plus the scenario's adventure deck number. If defeated, you may immediately attempt to close the location this henchman came from.
Mavaro reveals tome
Reveal Menacing Backsword for STR + 1d6+1 + 1d4 for Radovan's power
Norge adds 1 fire and fire trait
Menacing Backsword +1 Combat Check DC 9+1+11: 1d8 + 3 + 1d6 + 1 + 1d4 + 1 ⇒ (7) + 3 + (5) + 1 + (2) + 1 = 19 Monster defeated
Guardpost #1 is closed; draw armor
WotR
Armor B
Traits:
Heavy Armor
Magic
Elite
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.
Radovan ends his turn
When a character defeats a barrier during an exploration, that character may immediately explore again.
When a barrier is undefeated, discard the top card of the blessings deck.
Radovan attempts to recover all cards in their Recovery pile.
Radovan resets their hand.
[u]Summary[/u]
Player Hands
Current Location: Guardpost #1 (Location is now closed)
Acquired: Wooden Shield
Banished: All cards at Guardpost #1 (CLOSED)
Examined: None
Random Card(s) Used: Monster 1-2, Armor 1
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

Marvy to his friends |

6th scenario at tier 1. I have to tier up. Saving the hero point unless I can by a tier 2 skill.
Desired upgrade
weapon 1: 1d1 ⇒ 1

Amiri the Mighty |

4th scenario at tier 2. Will save hero point, bringing total to 2.
Upgrades:
Armor 1: 1d1000 ⇒ 899 Wolfhide Armor (Barbarian)
Weapon 1: 1d1000 ⇒ 891 Katana +1 (Ult Combat)
Weapon 1: 1d1000 ⇒ 296 Ranseur of the Gargoyle (Barbarian)

Radovan 12789 |

Radovan- 1-1D: Crusaders Assemble
Scenario Reward
N/A (Replay for Radovan)
Adventure Reward
N/A
Tier/XP 2.4>2.4
This is a replay for Radovan
Hero Points (Prior + Gained - Used = Current)
5+0-0=5
Loot rolls
None Needed
Deck Upgrades
None
Banished Cards: None
Holes Filled: None
Removed: None

BR AAUGHWHY |
Reward Summary for 1-1C: Get to Fort Clearwater Completed on 6/15/2020
Mavaro - Spell 1
Grazzle - Ally 1 & Skill Feat: WIS
Radovan - None
Amiri - Ally 1 & Card Feat: Weapon
Reward Summary for 1-1D: Crusaders Assemble! Completed on 6/28/2020
Mavaro - Weapon 1
Grazzle - None
Radovan - None
Amiri - Armor 1, Weapon 1

Marvy to his friends |

Upgrade blessing 0. Adding Blessing of the Sages.
Free skill feat Intelligence.
Spending my hero point on power feat +1 hand size.
Mythic Archmage path.
1 XP at tier 2.

Amiri the Mighty |

Leaning towards Mythic Guardian, doubling down on my top 2 skills, but will wait for the rest of the group's choices before making final decision.
Bank my hero point.
Spend free Skill feat on Con +2.
Will wait to tier up until I have to, currently at 2 with 5 xp.
Pass on Upgrades (so many tier 0)

Grimsnik's Grazzle |

1-2
Exp 2.4
Hero Point: Card Feat: Spell
Hero Points remaining: 2
Mythic Path: Mythic Hierophant
Spell B: 1d1000 ⇒ 410 Adding Viper Strike(core)

Radovan 12789 |

Radovan- 1-1E: Ladies Who Lunch… with Demons
Scenario Reward
N/A (Replay for Radovan)
Adventure Reward
N/A (Replay for Radovan)
Tier/XP 2.4>2.4 (clerical error..should have been 2.5)
This is a replay for Radovan
Hero Points (Prior + Gained - Used = Current)
5+0-0=5
Loot rolls
None Needed
Deck Upgrades
None
Banished Cards: None
Holes Filled: None
Removed: None
Already selected Mythic Marshal

BR AAUGHWHY |
Reward Summary for 1-1E: Ladies Who Lunch... With Demons Completed 7/4/2020
Mavaro - Blessing 0, Power Feat: +1 Hand Size, & AD Bonus Skill Feat: INT
Grazzle - Spell B, Card Feat: Spell, & AD Bonus Skill Feat: CHA
Radovan - None
Amiri - AD Bonus Skill Feat: CON
Chosen Mythic Paths:
Mavaro - Mythic Archmage
Grazzle - Mythic Hierophant
Radovan - Mythic Marshal
Amiri - Mythic Guardian

Marvy to his friends |

Going to spend my hero point on redundancy and take card feat Ally. Filling empty spot with Chronicler #2.
No interest in the upgrades or loot.
Second scenario at tier 2. Gained 1 hero point, spent it on card feat ally, Two hero points remaining.

Radovan 12789 |

Radovan- 1-2A: The Frogs
Scenario Reward
N/A (Replay for Radovan)
Adventure Reward
N/A
Tier/XP 2.5>2.5
This is a replay for Radovan
Hero Points (Prior + Gained - Used = Current)
5+0-0=5
Loot rolls
None Needed
Will take Banner of Valor if nobody else does.
By the way, Sacred Prism could be a good choice for Grazzle as an extra heal to support his healing power.

Amiri the Mighty |

6th scenario at tier 2. Will bank hero point and tier up to tier 3.
I'll take the banner if nobody else is interested.
Item 2: 1d1000 ⇒ 679: Gem of Physical Prowess
Ally 2: 1d1000 ⇒ 351: Viking Shieldmaster