Acadamae Student Korvosa

Merida Bowie's page

672 posts. Organized Play character for kaervek78.


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Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

@Theron: I moved your icon.

"Time to try out my new bracers!"

Merida moves in front of Ash and fires an arrow at the derro engaged with Theron. (yellow)

+1 Longbow Point-Blank Deadly Aim: 1d20 + 4 + 4 + 1 + 1 + 1 - 2 + 1 ⇒ (13) + 4 + 4 + 1 + 1 + 1 - 2 + 1 = 23
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 4 ⇒ (4) + 2 + 1 + 2 + 1 + 4 = 14

To hit: BAB, Dex, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Bracers of Archery (lesser)
Damage: Str, Magic, Weapon Specialization, PBS, Deadly Aim

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"Let's wait with the switch flipping until we are done healing, please."

We also need to decide if we help these people first or leave them here until we return.
I vote for helping them now.

"Of course, Theron. Let me try..."

UMD: 1d20 + 8 ⇒ (4) + 8 = 12
UMD: 1d20 + 8 ⇒ (14) + 8 = 22 CLW: 1d8 + 1 ⇒ (6) + 1 = 7
UMD: 1d20 + 8 ⇒ (19) + 8 = 27 CLW: 1d8 + 1 ⇒ (6) + 1 = 7
UMD: 1d20 + 8 ⇒ (11) + 8 = 19
UMD: 1d20 + 8 ⇒ (16) + 8 = 24 CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Theron is fully healed! 16 HP healed, 3 charges used from Theron's wand.

@Theron, if I should try to heal Seebonick with your wand, too:
UMD: 1d20 + 8 ⇒ (19) + 8 = 27 CLW: 1d8 + 1 ⇒ (7) + 1 = 8 :-D
Seebonickk is fully healed! 8 HP healed, 1 more charge used from Theron's wand.

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

After what feels like an infinity Merida finally has control over her body again.

"Whoa! That hurt! Kit, you can use my wand after I heal myself. And Theron has another one, I think..."

UMD: 1d20 + 8 ⇒ (12) + 8 = 20 CLW: 1d8 + 1 ⇒ (3) + 1 = 4
UMD: 1d20 + 8 ⇒ (2) + 8 = 10
UMD: 1d20 + 8 ⇒ (4) + 8 = 12
UMD: 1d20 + 8 ⇒ (13) + 8 = 21 CLW: 1d8 + 1 ⇒ (7) + 1 = 8
UMD: 1d20 + 8 ⇒ (3) + 8 = 11
UMD: 1d20 + 8 ⇒ (14) + 8 = 22 CLW: 1d8 + 1 ⇒ (5) + 1 = 6
UMD: 1d20 + 8 ⇒ (9) + 8 = 17
UMD: 1d20 + 8 ⇒ (4) + 8 = 12
UMD: 1d20 + 8 ⇒ (2) + 8 = 10
UMD: 1d20 + 8 ⇒ (6) + 8 = 14
UMD: 1d20 + 8 ⇒ (3) + 8 = 11
UMD: 1d20 + 8 ⇒ (11) + 8 = 19
UMD: 1d20 + 8 ⇒ (8) + 8 = 16
UMD: 1d20 + 8 ⇒ (8) + 8 = 16
UMD: 1d20 + 8 ⇒ (20) + 8 = 28 CLW: 1d8 + 1 ⇒ (2) + 1 = 3
UMD: 1d20 + 8 ⇒ (15) + 8 = 23 CLW: 1d8 + 1 ⇒ (2) + 1 = 3
UMD: 1d20 + 8 ⇒ (12) + 8 = 20 CLW: 1d8 + 1 ⇒ (2) + 1 = 3
UMD: 1d20 + 8 ⇒ (13) + 8 = 21 CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Finally full again! 33 HP healed, 7 charges used.

She then talks about the gear.

"Bracers of Archery? Not yet, so I surely will make good use of them! The bow and the magical arrows I will not use, my bow is already magical, so it doesn't improve my combat prowess. Theron, what about you? You can make use of them, right?"

Yes, found my first archery item in a scenario! :-D Merida will put on the bracers of archery, if nobody objects.

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Thank you, Ashtoret! :-D

GM Valen wrote:
Pallid flesh creature (purple) -13 HP (immobile for 3 rounds)

Shouldn't it be 5 rounds? Ash has CL5...

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Fort, sickened: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24 (vs. paralysis) :-D
Fort, sickened: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15 (vs. paralysis) :-(
Fort, sickened: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17 (vs. paralysis) :-(
Fort, sickened: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12 (vs. ghoul fever) :-(

"AAAAHH-"

I think Merida is at -32 hp...(bite included)

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft
Seebonickk Core character wrote:

I used my reroll above?

** spoiler omitted **

The DCs were 20, 19 and 19, unfortunately...

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Merida drops her wand and steps in front of Theron. She draws her wand of Protection from Evil from her Handy Haversack, taps herself with it and tries to activate it. (standard action)

UMD, sickened: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9 :-(

D*mmit, I don't remember how this one works, either!

She shouts at the creature: "Try to hit me, you abomination!"

No luck with the dice bot today... at least Merida is armed with her spiked gauntlet.

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

@GM Valen: I already rolled and failed the fort save here. I will also wait with my turn until Theron's token is moved by Kit (on the map).

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

@Seebonickk: You need to make 3 fortitude saves in total, so you need to roll 2 more...

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

That's some serious bad luck - rerolling a nat 1 into a nat 1... :-O
I hope Theron survives!

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"Theron! Are you ok?"

Merida hustles forward, drawing her wand of CLW, and moves (squeezes?) into the space next to Theron. (move action)

Fortitude: 1d20 + 7 ⇒ (6) + 7 = 13 :-(

She then taps him with the wand and tries to activate it. (standard action)

UMD, sickened: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14 :-(

No luck with the dice bot today...

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

@GM Valen: Is there a special reason why Theron is sickened? He made the save with a Fortitude result of 22 (vs. DC 20)...

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft
GM Valen wrote:

The painted seems to be unware of he party, but as the party combines its effors, he seems to slip into a semi-lucid state.

“Groetus told me you would come, and he asks that you rid his shrine of the derros." The painter mutters, flashing a toothless smile. "But I warn you, do not interfere with his shrine or Groetus’s anger will be swift.”

You have the painter's attention. What would you like to say/do?

"How can we make sure we do not interfere with Groetus’s shrine? Which actions count as interfering?”

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"Could be. They certainly look... snaky." Merida adds.

Aid Diplomacy: 1d20 + 1 ⇒ (1) + 1 = 2

Well, better rolling a natural one here than on a save. *shrugs*

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"I agree. It was back luck that it appeared right in front of me - I couldn't get away fast enough... Is that scorched earth all what's left of the elemental?"

Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Now I get a nat 20?! I needed that during the fight! >:-(

"Hey, what's that? I think this ore might be the thing I'm supposed to be looking for. I needs to be handled with care, though. - it's not recommended to touch it with bare hands..."

Merida grabs a few rags from the Derro corpses and carefully removes the black, flaky lazurite from the remains of the elemental. She wraps the ore a few times and puts it in her Handy Haversack.

"Amenopheus will be pleased."

Then the fighter grabs her bow and nocks an arrow.

"Ready to move further... but I'll stay in the back..."

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

*gently push*

"Guys? Are you ok?"

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

CLWx5: 5d8 + 5 ⇒ (3, 3, 7, 8, 8) + 5 = 34
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

"Uh... am I alive? Must be so, as I have quite the headache..."

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Ashtoret, have you already used your Arcane Bond class feature today?
If not, you could cast fireball one more time!
Maybe aim for a square directly 20 ft above the elemental (if the ceiling is at least that high)?

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Thank you! :-D

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft
GM Valen wrote:
3 Pathfinders down? Anyone else expecting a TPK?

Actually, according to the rules, Nightkit is faking it. At 0 HP you are disabled (and therefore staggered), but neither unconscious nor dying. (Source)

And unfortunately, Merida is already dead: she is at -15 HP with CON 14... (Source)

This is what I was afraid of when our paladin was not charging into melee...

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"Menudo, help Theron!"

(already posted his botted action here)

Merida takes another step away from the Earth Elemental and fires two more arrows at the enemy.

To hit: BAB, Dex, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim
Damage: Str, Magic, Weapon Specialization, PBS, Deadly Aim

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 4 + 4 + 1 + 1 + 1 - 2 - 2 ⇒ (9) + 4 + 4 + 1 + 1 + 1 - 2 - 2 = 16
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 4 ⇒ (2) + 2 + 1 + 2 + 1 + 4 = 12

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 4 + 4 + 1 + 1 + 1 - 2 - 2 ⇒ (17) + 4 + 4 + 1 + 1 + 1 - 2 - 2 = 24
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 4 ⇒ (2) + 2 + 1 + 2 + 1 + 4 = 12

Merida really needs to get to level 6 soon - that additional attack, the BAB increase in general and also weapon training 1 at level 5 make a huge difference in damage output. Alternatively, I could try to find myself a cleric with the Luck domain...

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Botting Menudo:

Menudo draws his sword. He carefully 5-foot-steps into the melee range of the Earth Elemental and uses his Lay on Hands ability on Theron.

LoH: 2d6 ⇒ (3, 2) = 5 Well, better than nothing...

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Ok, then I propose we send him into melee - in order to:

- stop the elemental from following Merida (she's one hit away from dropping)
- heal Theron with LoH (to make him last longer)
- draw the elemental's attacks to protect squishier party members

Fine with you?

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

In order for our party to survive:

Can we other players decide to bot Menudo and send him into melee? Or at least make him heal Theron with LoH?

It really doesn't make it easier to win this battle if we have one of our two tanks doing nothing, not even taking some of the hits that now others in range have to suffer.

Please note that I'm NOT blaming the player as RL always comes first. But we should be able to adapt to the situation...

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"Aaaaaaaahhhhhh! I will make you pay!"

Although seriously bruised and battered, Merida is still capable of tactical thinking. She takes another careful step away from the Earth Elemental, then drops the (currently) useless wand and starts to pepper the enemy with arrows.

To hit: BAB, Dex, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim
Damage: Str, Magic, Weapon Specialization, PBS, Deadly Aim

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 4 + 4 + 1 + 1 + 1 - 2 - 2 ⇒ (18) + 4 + 4 + 1 + 1 + 1 - 2 - 2 = 25
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 4 ⇒ (3) + 2 + 1 + 2 + 1 + 4 = 13

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 4 + 4 + 1 + 1 + 1 - 2 - 2 ⇒ (10) + 4 + 4 + 1 + 1 + 1 - 2 - 2 = 17
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 4 ⇒ (5) + 2 + 1 + 2 + 1 + 4 = 15

"How do you like that, huh?"

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"OUCH! That hurt!"

Merida carefully steps a few feet away from the Earth Elemental, then draws a wand out of her Handy Haversack and tries to trick it into thinking she's a cleric.

UMD: 1d20 + 8 ⇒ (9) + 8 = 17

Alas, the wand is not fooled.

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"What is that?"

Merida tries to remember if she had seen this creature before.

Knowledge: Dungeoneering t: 1d20 + 10 ⇒ (19) + 10 = 29

She's not trained in other Knowledges (besides Engineering, and I doubt that will help), all untrained are at +2, that would be 21 with a max DC of 10.

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Well done, Ashtoret! :-D

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"Ouch!" Merida stumbles back, as she didn't excpect her fellow pathfinder to attack her. Quickly recovering, she draws her bow and nocks an arrow. "Did you want to make me angry? Because if yes, you succeeded quite well! ...wait. I have emotions again? Huh..." The fighter, quite confused, drops the arrow and rubs her cheek (which is turning bright red).

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft
GM Valen wrote:

As a result of the magical effect of what has been confirmed to be a bell of obedience, the affected Pathfinder are under a compulsion that prevents each of them from taking violent actions or doing anything destructive, although they can defend themselves.

Ashtoret knows that any aggressive action taken against an affected, calmed creature or injury dealt to one of them immediately breaks the spell as to all the affected, calmed creatures.

Wait... does this mean Ashtoret just needs to attack one of us (even non-lethal and/or not hitting) and the effect will be removed? Or would that be metagaming? o:-)

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

D*mmit, the -2 penalty for being human made me fail the save! :-/

"Whatever, I don't care... about anything at all."

Similar to Nightkit, Merida's voice is completely monotone. The fighter puts her bow on her back and absently starts twiddling her thumbs.

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Oops, forgot the -2 penalty for being human... *facepalm*
That's a total of 18 (+1 vs. fear), then.

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Will: 1d20 + 2 ⇒ (18) + 2 = 20 (+1 vs. fear) Ok, that should do it. :-)

"Huh?"

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft
Ashtoret wrote:

> (She might also be a little annoyed that Ash hasn’t prepared the spell...again.) ;-)

Sorry, but divination is an opposite school of magic for Ash... She doesn't like to see the future. In gloomy Ustalav, in a doomed love affair, any fortune-telling does not please her.

No worries, just some friendly teasing... ;-)

Ashtoret wrote:

I'll determine if it's magical or not. Ashtoret picks up the bell, examines it, and then thoughtfully rings it...

@GM Valen, all for your pleasure, my friend.)

:-) :-| :-o :-O

THE END IS NEAR! RUN FOR YOUR LIFE!!!
:-P ;-)

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

LOL. I see. It's time for Merida to quickly rush out and buy a scroll or wand of detect magic, it seems... Can she do just that?

(She might also be a little annoyed that Ash hasn’t prepared the spell...again.) ;-)

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft
GM Valen wrote:

In light of this, I have moved Merida and Theron's tokens on the map, to reflect Merida examining the bell and Theron keeping guard at the doorway to the chapel.

In addition, I will assume that Merida has not yet undertaken the actions indicated in this prior post. (For reasons.)

I am quite interested what these reasons could be... ^_^

GM Valen wrote:
Once the party concludes that it is done with its examination of the bell, I will adjudicate Merida's prior post accordingly.

That's alright for me.

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Right, I completely forgot - thought it was only part of a faction mission.... Ah, looks like I found it! It was part of the mission briefing.

GM Valen wrote:
(...) "There’s an item of interest, a church bell called the bell of obedience, that may reside in Swift Prison’s chapel. We want to catalogue it and may never have another opportunity to explore the Swift unsupervised. While investigating the derro invasion, head to the chapel and inspect the bell. If possible, I want you to determine whether the Chapel’s bell is in fact the legendary bell of obedience without taking it from the prison." (...)

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft
Nightkit wrote:
Okidokiloki

"Who are you calling a Loki?!" :-P ;-)

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"Ash? Didn't you asked about a bell? Well, here's one. Kit, can you watch over her until she is done with it?"

Merida then moves further north and checks the doors for traps (and if they are locked), starting in the east.

Perception eastern door: 1d20 + 8 ⇒ (11) + 8 = 19
Perception northern double door: 1d20 + 8 ⇒ (18) + 8 = 26
Perception western door: 1d20 + 8 ⇒ (10) + 8 = 18

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"Well, then follow me to the next set of doors, Kit. Also, did you know that since our last mission I picked up these?"

Merida proudly shows Kit her brand new kit ;-) of very well made thieves' tools.

"I even had some basic training on how to use them..." The fighter winks. Merida now has a rank in Disable Device! :-)

She then moves out of the mess hall and checks the opposite doors for traps - and if they are locked or not. (see map)

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Again, will wait for Kit to check the door, too. Getting a second opinion is important! ;-)

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"Hm... there is nothing of interest in here, except there are two more sets of doors... Kit, want to check them out with me?"

Merida moves into mess hall and checks the eastern doors for traps.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Will wait for Kit to accompany me before opening any doors inside.

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft
Merida Bowie wrote:
She turns to Kit and Seebonickk. "Do not forget to heal up, would you?"

Well? Do you two want to start the next combat injured? ;-)

"I will do my best to shoot down any rust monster as quickly as possible!"

Merida moves forward and checks the western doors for traps.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Let us hope Ash knows a little about magic items...

"I don't think these armors, cloaks and shields are cursed - otherwise they wouldn't have carried them around, would they?" She turns to Kit and Seebonickk. "Do not forget to heal up, would you?"

------------

Inside the prison:

"Did you hear what that guard said? The derros' rust monster? I think we should be careful with metal blades and armor, then..."

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Merida picks up some papers from the floor and looks at them. "Financial statements? Who might have an interest this?" She shakes her head and drops the papers to the floor.

Anyone a member of the Exchange faction? ;-)

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"Kit! You are wounded! Menudo, can you help us, please? These bites are itchy..."

Merida draws her wand of CLW and holds it out to the paladin.

Assuming Menudo will help (of course he will, he is a paladin!), here come the rolls for Merida:

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

"Yeah, Groarrrghkkkk? What kind of stupid name is that?", the fighter laughs. She then turns to the wizard: "Those were well placed fireballs, Ash! Also, you said this stuff is magical? How good is it? I could use an upgrade of my armor, seeing that those pesky vermin bit right through it - and a magic club wouldn’t hurt either..."

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft
Seebonickk Core character wrote:
we leave today I'll try and post as I can.

Have a nice vacation! I think you just ended this combat. ;-)

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Despite being in melee range Merida fires two arrows at the nearest enemies - after stepping around to avoid the staff of the cultist. (provokes an AoO from the red rat - again)

To hit:Base, Dex, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim
Damage: Str, Magic, Weapon Specialization, PBS, Deadly Aim

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 4 + 4 + 1 + 1 + 1 - 2 - 2 ⇒ (6) + 4 + 4 + 1 + 1 + 1 - 2 - 2 = 13 No.
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 4 ⇒ (1) + 2 + 1 + 2 + 1 + 4 = 11
+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 4 + 4 + 1 + 1 + 1 - 2 - 2 ⇒ (13) + 4 + 4 + 1 + 1 + 1 - 2 - 2 = 20 Yes!
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 4 ⇒ (6) + 2 + 1 + 2 + 1 + 4 = 16

(Her target is the red rat. If the first arrow drops it, the red cultist is next.)

"Ha! Told you I was going kill you!"

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"Ouch! Filthy vermin! I will put you down!"

Fortitude: 1d20 + 7 ⇒ (1) + 7 = 8 Uh-oh...

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Thank you so much for the crit, dicebot! [/sarcasm]

Unfortunately, it sucks to be on the receiving end. But hey, I asked for it, so I cannot complain, right? ;-)

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

So this is what I get for trying to play fair - a crit? :-O
Ok, then. The gloves are off now! ;-)

"Ouch! Bad rat!"

Fortitude: 1d20 + 7 ⇒ (9) + 7 = 16

That should be enough, hopefully...

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft
Ashtoret wrote:
Merida Bowie wrote:

@Ashtoret: Great use of Fireball! :-D

Fortunately, the rolls needed from Seebonickk and you were high enough...
Oh, thank you! It's been a long time since I've smelled napalm in the morning. In standard games, I take other spells for the 3rd circle all the time... And here finally the good old classic fireball is back in business!

Or, to quote the mighty wizard Vaarsuvius: "I love the smell of bat guano in the morning. Smells like... victory." ;-)

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