| GM Valen |
It is after I showed you how to do it Nightkit chuckles.
Nightkit finds that the iron door to the west is locked.
Disable Device to bypass the door’s lockor you may attempt or bash down the door.
Nightkit
|
Nightkit checks for traps before unlocking the door.
perception: 1d20 + 7 ⇒ (15) + 7 = 22
disable device: 1d20 + 12 ⇒ (3) + 12 = 15
Ashtoret
|
Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11
Ashtoret also uses a rope to crawl over to the other side, doing everything possible not to fall.
| GM Valen |
Nightkit checks for traps before unlocking the door.
The rogue spots no traps, but has difficulty with the lock.
"Let me see"
The gnome gets it open easily.
The rest of the party makes it way savely across the filthy waters.
Assuming Theron is first through the door...
Opening the door, the party is met by a purple radiance that washes over this cold chamber from a variety of lichens and fungi that grow on the walls and ceiling creating an otherworldly sheen. Straw-filled cages line the north and south walls.
Theron is also met by an overwhelming stench of death and corruption.
Theron, Fort v. DC 20: 1d20 + 6 ⇒ (16) + 6 = 22
Theron, Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Theron quickly identifies the source as a humanoid creature with long, sharp teeth. Pallid flesh stretches tightly over its starved frame.
Stench (10-foot radius, Fort DC 20, sickened 1d6+4 minutes)
Theron, sickened: 1d6 + 4 ⇒ (5) + 4 = 9
The bodies of six, male humanoids rest in the cells. All of them sport open wounds and appear to be barely alive.
In the room’s center, a strange pedestal, carved in the likeness of dozens of grasping tentacles, sits fixed into the stone floor.
Perception, Nightkit: 1d20 + 7 ⇒ (15) + 7 = 22
Perception, Seebonickk: 1d20 + 9 ⇒ (2) + 9 = 11
Perception, Merida: 1d20 + 8 ⇒ (6) + 8 = 14
Perception, Ashtoret: 1d20 - 1 ⇒ (2) - 1 = 1
Initiative, Nightkit: 1d20 + 4 ⇒ (3) + 4 = 7
Initiative,Theron: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative, Seebonickk: 1d20 + 3 ⇒ (13) + 3 = 16
Initiative, Merida: 1d20 + 4 ⇒ (12) + 4 = 16
Initiative, Ashtoret: 1d20 + 2 ⇒ (4) + 2 = 6
Pallid fleshed creature (purple): 1d20 + 5 ⇒ (12) + 5 = 17
The pallid-fleshed creature approaches Theron!
Move
BATTLE BENEATH SWIFT PRISON - Surprise Round Begins!
PCs in bold may take one standard OR one move action
Pallid flesh creature (purple)
Merida
Seebonickk
Theron (sickened)
Nightkit
Ashtoret
Nightkit
|
Nightkit attempts to get into a flanking position.
acrobatics: 1d20 + 11 ⇒ (11) + 11 = 22
| GM Valen |
Nightkit attempts to get into a flanking position.
Nightkit is unable to get past the creature, and instead manages only to get a whiff of its stench.
Nightkit, Fort v. DC 20: 1d20 + 2 ⇒ (8) + 2 = 10Stench (10-foot radius, Fort DC 20, sickened 1d6+4 minutes)
Nightkit, sickened: 1d6 + 4 ⇒ (6) + 4 = 10
BATTLE BENEATH SWIFT PRISON - Surprise Round Cont'd
PCs in bold may take one standard OR one move action
Pallid flesh creature (purple)
Merida
Seebonickk
Theron (sickened)
Nightkit (sickened)
Ashtoret
Disease (Su) Ghoul Fever: Bite— injury; save Fort DC 19; onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.
Nightkit
|
Oh my ghod .. that smells worse than a charnal house. What in the Name of Desna's Sweet Kiss is THAT thing?
Merida Bowie
|
@GM Valen: Is there a special reason why Theron is sickened? He made the save with a Fortitude result of 22 (vs. DC 20)...
Nightkit
|
Meanwhile Nightkit is turning a mixture of green and red as she realises what she just said.
Please don't forsake me oh my Desna, I'm sorry for what I said, Your sweet kisses are so delicious, With those I want to be fed
Incidentally there is a bakery somewhere in Absalom that does make a confection called 'Desna's Sweet Kiss'. Nightkit can't get enough of them - but she still thinks the real thing would be much better - heavenly in fact.
| GM Valen |
@GM Valen: Is there a special reason why Theron is sickened? He made the save with a Fortitude result of 22 (vs. DC 20)...
I likely just glanced at the Perception result in haste. Theron is not sickened.
| GM Valen |
Theron spits the bad taste out of his mouth as he rounds on the pale figure. Time to go, mutt! he says as he slashes at it.
Theron's weapon slashes into pallid flesh, but the creature appears to feel no pain, only rage and hunger!
It hisses, then tries to tear into the Pathfinder.
Melee (claw): 1d20 + 10 ⇒ (1) + 10 = 11
Damage (S): 1d6 + 7 ⇒ (6) + 7 = 13
Melee (claw): 1d20 + 10 ⇒ (3) + 10 = 13
Damage (S): 1d6 + 7 ⇒ (6) + 7 = 13
Melee (bite): 1d20 + 11 ⇒ (20) + 11 = 31
Damage (S) plus disease paralysis: 1d6 + 7 ⇒ (1) + 7 = 8
Confirm Crit (bite)?: 1d20 + 11 ⇒ (18) + 11 = 29
Add CritiDamage (S): 1d6 + 7 ⇒ (1) + 7 = 8
Need a Fort save (DC 19) from Theron vs. paralysis
Also need a Fort save (DC 19) from Theron v. ghoul fever.
BATTLE BENEATH SWIFT PRISON - First Full Combat Round Begins!
PCs in bold may tact
Pallid flesh creature (purple) -13 HP
Merida
Seebonickk
Theron -16 HP (Fort saves v. paralysis & poison)
Nightkit (sickened)
Ashtoret
Theron Randallas
|
[b]Son of a motherless goat!]/b]Theron snarls as he feels the bite. He tries to lop off the head of the seemingly undead creature.
attack, PA, FF: 1d20 + 13 ⇒ (5) + 13 = 181d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12fort1: 1d20 + 7 ⇒ (1) + 7 = 8fort2: 1d20 + 7 ⇒ (15) + 7 = 22
+1 to saves from the +1 cloak
| GM Valen |
Son of a motherless goat!Theron snarls as he feels the bite. He tries to lop off the head of the seemingly undead creature.
But his body fails him and he cannot move.
Theron is paralyzed. Paralysis renders the victim immobile. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. Unlike hold person and similar effects, a paralysis effect does not allow a new save each round.Theron is paralyzed for rounds: 1d4 + 1 ⇒ (1) + 1 = 2
BATTLE BENEATH SWIFT PRISON - First Full Combat Round Cont'd!
PCs in bold may tact
Pallid flesh creature (purple) -13 HP
Merida
Seebonickk
Theron -16 HP (paralyzed for 2 rounds)
Nightkit (sickened)
Ashtoret
Nightkit
|
Nightkit attempts to shoot it with her crossbow
crossbow: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13 piercing: 1d8 ⇒ 1
Ashtoret
|
No! Don't kill him! You SUDDENLY realize that Ashtoret is not talking about Theron at all. I command by the power given to me by the Pale Princess, OBEY ME!
The necromancer raises her hand, clutching an elaborately made brooch in the shape of a fly with a skull lined with precious stones on it, and a wave of dark energy envelops the space and it seems to get much colder here.
Command Undead, DC 17 Will
If ghoul fails the will save, then Ash will spend her move action on orders - freeze, stop attacking, etc.
| GM Valen |
Nightkit attempts to shoot it with her crossbow
Nightkit's bolt shatters against one of the stone walls of the narrow corridor.
I command by the power given to me by the Pale Princess, OBEY ME!
Pallid flesh creature (purple), Will save w/channel resistance: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
"Nay! I shall CONSUME YOU!" The undead hisses in defiance.
BATTLE BENEATH SWIFT PRISON - First Full Combat Round Cont'd!
PCs in bold may tact
Pallid flesh creature (purple) -13 HP
Merida
Seebonickk
Theron -16 HP (paralyzed for 2 rounds)
Nightkit (sickened)
Ashtoret
Merida Bowie
|
"Theron! Are you ok?"
Merida hustles forward, drawing her wand of CLW, and moves (squeezes?) into the space next to Theron. (move action)
Fortitude: 1d20 + 7 ⇒ (6) + 7 = 13 :-(
She then taps him with the wand and tries to activate it. (standard action)
UMD, sickened: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14 :-(
No luck with the dice bot today...
| GM Valen |
Normally, I would put Seebonick on Delay as no post for 72+ hours. However, under the circumstances (particularly given the undead's tactics as presented in the adventure), I am willing to hold off until the earlier of the following: 1) Seebonick posts or 2) another player bots Seebonick before the undead feasts on the paralyzed Pathfinder. Also, if Theron has a reroll or someone has an ability that can grant one, now is not the worst time to use it to reroll the Fortitude save vs. paralysis.
Merida Bowie
|
That's some serious bad luck - rerolling a nat 1 into a nat 1... :-O
I hope Theron survives!
| GM Valen |
BOTTING Seebonick - No post in awhile.
*Sigh* - Let's see if this works.
Seebonick moves quickly to flank the foe.
Seebonick to Tumble Through v CMD 25+5: 1d20 + 14 ⇒ (18) + 14 = 32
Although preparing to kill the helpless and paralyzed Pathfinder, the undead decides first to deal with the new target.
Melee (claw): 1d20 + 10 ⇒ (9) + 10 = 19
Damage (S): 1d6 + 7 ⇒ (5) + 7 = 12
Melee (claw): 1d20 + 10 ⇒ (2) + 10 = 12
Damage (S): 1d6 + 7 ⇒ (1) + 7 = 8
Melee (bite): 1d20 + 11 ⇒ (16) + 11 = 27
Damage (S) plus disease paralysis: 1d6 + 7 ⇒ (1) + 7 = 8
Need a Fort save (DC 20) from Seebonick v. stench/sickened
Need a Fort save (DC 19) from Seenbonick vs. paralysis
Also need a Fort save (DC 19) from Seebonick v. ghoul fever
BATTLE BENEATH SWIFT PRISON - Second Combat Round Begins!
PCs in bold may act
Pallid flesh creature (purple) -13 HP
Merida Save (DC 20) v. stench or be sickened)
Seebonickk -8 HP (Saves vs. sickened, paralyzed and ghoul fever)
Theron -16 HP (paralyzed for 1 rounds)
Nightkit (sickened)
Ashtoret
Seebonickk Core character
|
sorry was swamped over the weekend.
Fort: 1d20 + 5 ⇒ (1) + 5 = 6
reroll: 1d20 + 10 ⇒ (18) + 10 = 28
not sure if I'm flanking
attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 2 ⇒ (4) + 2 = 6
Merida Bowie
|
@Seebonickk: You need to make 3 fortitude saves in total, so you need to roll 2 more...
| GM Valen |
Nightkit tries to forcibly move Theron away from the creature.
How does she attempt to do so. A reminder, mechanics outside of the Core Rulebook, such as reposition, are not allowed unless a Chronicle sheet specifically opens it as a character option in a Core game.
@Seebonickk: You need to make 3 fortitude saves in total, so you need to roll 2 more...
This is correct, as paralysis would affect Seebonick's posted attack roll.
BATTLE BENEATH SWIFT PRISON - Second Combat Round Cont'd!
PCs in bold may act
Pallid flesh creature (purple) -13 HP
Merida (sickened)
Seebonickk -8 HP (Saves vs. paralysis and ghoul fever)
Theron -16 HP (paralyzed for 1 rounds)
Nightkit (sickened)
Ashtoret
Seebonickk Core character
|
Fort: 1d20 + 5 ⇒ (12) + 5 = 17
Fort: 1d20 + 5 ⇒ (13) + 5 = 18
Seebonickk tries to ward off the undead's attack.
Ashtoret
|
I command you again, OBEY! Ashtoret seems to be getting really angry. There's a hint of metal in her voice... And fear? No, it's unlikely. Only metal and righteous anger. Command Undead DC17 Will... There are few chances, but it's worth trying again.
| GM Valen |
Nightkit tries to forcibly move Theron away from the creature.
Nightkit manages to drag Theron's paralyzed form only about five feet, but it is enough to get him away from the immediate undead threat.
Seebonickk tries to ward off the undead's attack.
Seebonick is unsuccessful and paralysis sets in.
Rounds?: 1d4 + 1 ⇒ (2) + 1 = 3Any rerolls? Seebonickk's actions prevented the undead from performing a coup de grace on Theron last round, but now he appears to be the potential victim of the same fate. Will another PC offer "tribute"?
I command you again, OBEY! Ashtoret seems to be getting really angry. There's a hint of metal in her voice... And fear? No, it's unlikely. Only metal and righteous anger. Command Undead DC17 Will... There are few chances, but it's worth trying again.
It is worth a try.
Pallid flesh creature (purple), Will save w/channel resistance: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Unfortunately, it is not quite enough to end this fight.
BATTLE BENEATH SWIFT PRISON - Second Combat Round Cont'd!
PCs in bold may act
Pallid flesh creature (purple) -13 HP
Merida (sickened)
Seebonickk -8 HP (paralyzed for 3 rounds and ghoul fever'd)
Theron -16 HP (paralyzed for 1 rounds)
Nightkit (sickened)
Ashtoret (Move action left)
Merida Bowie
|
Merida drops her wand and steps in front of Theron. She draws her wand of Protection from Evil from her Handy Haversack, taps herself with it and tries to activate it. (standard action)
UMD, sickened: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9 :-(
D*mmit, I don't remember how this one works, either!
She shouts at the creature: "Try to hit me, you abomination!"
No luck with the dice bot today... at least Merida is armed with her spiked gauntlet.
Nightkit
|
| 1 person marked this as a favorite. |
Katrina is starting to get rather worried that Desna is deliberately denying them luck because of what she said.
Punish me - not them
Merida Bowie
|
I used my reroll above?
** spoiler omitted **
The DCs were 20, 19 and 19, unfortunately...
| GM Valen |
With a new "meal" stepping up, the undead tears into the Pathfinder.
Melee (claw) v Merida: 1d20 + 10 ⇒ (13) + 10 = 23
Damage (S) plus paralysis: 1d6 + 7 ⇒ (1) + 7 = 8
Melee (claw) v Merida: 1d20 + 10 ⇒ (17) + 10 = 27
Damage (S) plus paralysis: 1d6 + 7 ⇒ (4) + 7 = 11
Melee (bite): 1d20 + 11 ⇒ (9) + 11 = 20
Damage (S) plus paralysis and disease: 1d6 + 7 ⇒ (6) + 7 = 13
Need 3 Fort saves v. paralysis and 1 Fort save v. ghoul fever
BATTLE BENEATH SWIFT PRISON - Third Combat Round Begins!
PCs in bold may act
Pallid flesh creature (purple) -13 HP
Merida -19 HP (sickened; need 4 Fort saves)
Seebonickk -8 HP (paralyzed for 2 rounds and ghoul fever'd)
Theron -16 HP
Nightkit (sickened)
Ashtoret
Nightkit
|
LEAVE MERIDA ALONE! Nightkit shouts, sounding angry.
But with party members between her and it ... there's not much more she can do.
Delaying
Merida Bowie
|
Fort, sickened: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24 (vs. paralysis) :-D
Fort, sickened: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15 (vs. paralysis) :-(
Fort, sickened: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17 (vs. paralysis) :-(
Fort, sickened: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12 (vs. ghoul fever) :-(
"AAAAHH-"
I think Merida is at -32 hp...(bite included)
Ashtoret
|
Ashtoret makes a nervous movement of her neck, releasing deep but carefully controlled anger. STOP! She raises her hand in the direction of the ghoul. (Halt Undead, DC20 Will)
| GM Valen |
Paralysis overcomes Merida.
Rounds: 1d4 + 1 ⇒ (3) + 1 = 4
Ashtoret makes a nervous movement of her neck, releasing deep but carefully controlled anger. STOP! She raises her hand in the direction of the ghoul.
Undead, Will save: 1d20 + 10 ⇒ (9) + 10 = 19
The undead has no choice, but to obey!
BATTLE BENEATH SWIFT PRISON - Third Combat Round Cont'd!
PCs in bold may act
Pallid flesh creature (purple) -13 HP (immobile for 3 rounds)
Merida -32 HP (sickened; paralyzed for 4 rounds; ghoul fever'd)
Seebonickk -8 HP (paralyzed for 2 rounds and ghoul fever'd)
Theron -16 HP
Nightkit (sickened)
Ashtoret (Proves the value of magic!)
Ashtoret
|
Don't attack him. This will break the spell. Ashtoret looks at the undead with burning eyes and slowly lowers her hand.
Merida Bowie
|
Thank you, Ashtoret! :-D
Pallid flesh creature (purple) -13 HP (immobile for 3 rounds)
Shouldn't it be 5 rounds? Ash has CL5...
Nightkit
|
Nightkit tries to reach around and poke Merida with her CLW wand
umd: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
clw: 1d8 + 1 ⇒ (2) + 1 = 3
Does tying it up count as an attack?
Theron Randallas
|
Theron picks up Merida and gets her to the back. I'm going to get Seebonickk...if that thing makes a wrong move, I'm gonna split it in two, Ash...just a heads up...
just gonna actually pick her up and place her beside Ash...