When I talk to people about the Pathfinder Adventure Card Game, I am inevitably asked, "Who is your favorite character?" For me, it's a bit like asking to choose my favorite child. As the lead developer for the game, I spent a lot of time and attention on every character, getting to know the good, bad, and awesome of each one. My honest answer is this: "My favorite character changes all the time. As I dive into each character, I really get to know its ins and outs, and usually, it becomes my favorite, at least for a little while."
That said, there's another answer that's both deeper and a bit more to the point: Since I started playing RPGs a long time ago, I've always especially enjoyed playing clerics, paladins, and monks—characters with strongly held beliefs that guide their actions in both everyday and extraordinary circumstances. In the PACG, that brings us to Seelah.
Pathfinder's iconic paladin Seelah is a bit of a badass. She first appeared in PACG in the Rise of the Runelords Character Add-On Deck alongside Amiri, Lini, and Sajan. Seelah has never topped the list of the most popular characters from Rise of the Runelords, but I'll let you in on a little secret: she's the best character in the set.
That's a controversial statement, so let me clarify. She's not the best at smashing or blasting monsters. She's not the best at acquiring boons, and she's not nearly as good at avoiding trouble or demolishing barriers as some. What Seelah does better than the rest of her party in Rise of the Runelords is explore. Her deck has a good mix of armor (in case something bad should happen), weapons (for making "good" things happen to bad people), and blessings (for helping herself and others). The first of her two powers gives her a good shot at dealing with whatever problems or opportunities might arise, while the second power lets her get through a location deck like nobody's business. Modeled after the paladin's ability to detect evil at close range—as well as her uncanny ability to have trouble find her, no matter how sleepy and bucolic the local village might seem—this power helps Seelah get through a location with speed and aplomb. In combination, these two powers let Seelah get to the good works that need doing: finding the problem and taking it down. In other words, winning. You're welcome.
With the upcoming release of the Wrath of the Righteous Base Set, we had a chance to show a different side of Seelah. Still every bit the badass, this take on Seelah is now less concerned with finding the evil hidden in the haystack—after all, in Wrath, the evil just isn't that hard to find. This Seelah is ready for war, able to take advantage of a monster's particular weakness and prepared to avoid the worst of a bane's initial onslaught. Given the assortment of nasty monsters in Wrath of the Righteous, I promise that you'll have plenty of chances to use her first power! Her second power extends her aura of divine grace out to include her nearby allies; in Wrath, you'll never be sad to have Seelah at your side. Finally, Wrath includes the new Corrupted trait, representing the corruption of the Worldwound intruding into the world. As a beacon of honor, Seelah will keep those tainted boons away from the world until they can be safely dealt with—destroyed, or perhaps even redeemed.
Once you get a handle on Seelah's character powers, you have a choice to make. Luckily, both of her role options are great! As an Inheritor's Blade, Seelah focuses on the aspects of martial and military practices that you might expect from a paladin of Iomedae in the Worldwound (and other, more... exotic locales). She learns to use her armor to keep her party safe, and she can heal herself or her allies when she displays Iomedae's blessing.
On the other hand, as a Wardstone Sentry, Seelah is even more expert on shrugging off and putting down demonic cults and monsters, be they summoned monsters or demonic armies. She becomes so deft at dealing with corrupted relics that they don't even slow her down. The potency of her aura increases, along with her opportunities to use it to aid her allies.
Additionally, Seelah in Wrath of the Righteous has a large number of good options for her mythic path, including champion, guardian, marshal, and hierophant. Plus, there's that other thing I can't talk about yet. I can say this: when Paul tells you about it later, you'll know what I was talking about!
Chad Brown
Adventure Card Game Lead Developer