Legacy of Fire

The sands of the desert are unforgiving, and those who show weakness rarely survive. Beset by gnolls and genies, can the heroes stop a wish-maddened warlord from raising one of the infamous Spawn of Rovagug, a living holocaust cast down millennia before? In order to do so, they'll need to brave sand, flame, and the terrors of the Outer Planes—yet the forces at work against them are limited only by the reach of their imagination. And the enemy has had thousands of years to prepare...

The Legacy of Fire Adventure Path begins in the desert nation of Katapesh, where the heroes must attempt to retake a conquered town from a pack of fearsome gnolls. From there, the trail leads to the fortress known as the House of the Beast, an ancient map-world created by one of the most powerful wizards in history, and even the legendary City of Brass on the Plane of Fire.

Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you'll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder's Journal—everything you need to make your campaign rich, detailed, and engaging.

Howl of the Carrion King

(1 of 6): In the desert nation of Katapesh, the heroes must retake a fallenvillage from a tribe of ferocious gnolls and their mysterious warlord. Also includes a cultural overview of the gnoll tribes of the Brazen Peaks, a set-piece adventure in a ruined temple of the god of magic, and the first installment of Elaine Cunningham's new Pathfinder's Journal, featuring hard-edged water druid Channa Ti!

House of the Beast

(2 of 6): In order to root out a new evil at its source, the heroes must venture into the ominous and ancient fortress known as the House of the Beast, from which the Carrion King and his gnolls raid the surrounding countryside—and guard a treasure even they fear to claim. Also includes a gazetteer of the Pale Mountain region and details on the church of the sun-goddess Sarenrae, as well as a race to uncover a killer in the Pathfinder's Journal.

The Jackal's Price

(3 of 6): The discovery of an ancient map leads the heroes into the heart of the market city known as Katapesh, as well as into a web of intrigue as various factions scheme to relieve them of their prize. But could it be that the map itself contains an entire world? Also includes an exploration of the markets of Katapesh and the secret world of genies, as well as Channa Ti's subterranean adventures with the bizarre jackal-gremlins known as pugwampis.

The End of Eternity

(4 of 6): Drawn into a secret demiplane hidden inside their magical map, the heroes uncover mystical wonders and legendary beasts—but is this wondrous land a paradise or a prison? Also includes an overview of the chaotic proteans and genie-binding magic, plus Channa Ti's encounters with hippopotamuses and bandits on a dangerous river voyage in the Pathfinder's Journal.

The Impossible Eye

(5 of 6): Trapped in an efreeti palace in the legendary City of Brass, can the heroes lift an ancient curse and escape before a burning legion descends on their own world? Also includes a tour of the City of Brass and the savage cult of Rovagug, as well as adventures under the sea with Channa Ti in the Pathfinder's Journal.

The Final Wish

(6 of 6): Powered by an unlimited stream of wishes, the armies of a mad genie have come to Golarion to resume an age-old war and awaken a living holocaust of fire. Also includes details on the Spawn of Rovagug and the magic of genie wishes, as well as a dark god's arrival in the climax to Elaine Cunningham's Pathfinder's Journal.

Download the Legacy of Fire Campaign Outline (840 KB zip PDF; contains spoilers)


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Chapter 5: "The Impossible Eye"
by Greg A. Vaughan

A world of fire and wonder awaits! The path of the planes is fickle, and the PCs' road home proves far more difficult than any had anticipated. Emerging from the pleasure plane of Kakishon reveals all the wealth and terror of a vast efreeti palace, tightly sealed by ancient magics and situated at the heart of the incredible City of Brass. In this lavish citadel of sculpted flame, the PCs gain a glimpse into the burning obsession of their hidden foe. But will their discoveries be of any help to their imperiled world, hidden away in some distant reality? And can they ever hope to escape a prison that has for untold centuries caged some of the most powerful creatures of a realm of endless flame?

    This Pathfinder Adventure Path volume includes:
  • "The Impossible Eye," an adventure for 11th-level characters, by Greg A. Vaughan
  • A tour of the City of Brass, the ancient capital of the efreet and most legendary city in all the planes, by Wolfgang Baur
  • A fearful look into the savage cult of Rovagug, the imprisoned god of wrath, disaster, and destruction, by Sean K Reynolds
  • The adventures of Pathfinder Channa Ti as she discovers wonders and dangers under the sea in the Pathfinder's Journal, by New York Times bestselling author Elaine Cunningham
  • Four new monsters by Adam Daigle and Greg A. Vaughan

For characters of 11th to 13th level.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder products use the Open Game License, they are 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-179-4

Other Resources: This product is also available on the following platforms:

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Chapter 6: "The Final Wish"
by Rob McCreary

Fear and ruin grip the land as the long-imprisoned army of a mad genie renews its ancient war. From the streets of the exotic city of Katapesh to the shadow of cursed Pale Mountain, this horde of immortal warriors leaves only fire and ruin in its wake. Empowered and perverted by the granting of wild wishes, this seemingly invincible legion strangles the realm in its fearful grasp as an obsessed general stokes the embers of an age-old devastation. Can the PCs save Katapesh from both a burning tyrant and the resurrection of a living apocalypse? Find out in this, the climax of the Legacy of Fire Adventure Path!

    This volume of Pathfinder Adventure Path includes:
  • "The Final Wish," an adventure for 14th-level characters, by Rob McCreary.
  • Accounts of the Spawn of Rovagug, the titanic spawn of the god of destruction, by Clinton Boomer.
  • The magic of genies and insights into the power of wishes, by Wolfgang Baur.
  • Pathfinder Channa Ti's last-ditch efforts to prevent a dark god from entering the world, in a climactic Pathfinder's Journal by New York Times bestselling author Elaine Cunningham.
  • Seven new monsters by Adam Daigle, Rob McCreary, and F. Wesley Schneider.

For characters of 14th to 15th level.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-185-5

Other Resources: This product is also available on the following platforms:

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Chapter 1: Howl of the Carrion King ... by Erik Mona ... Hear the cry of war! ... In the exotic nation of Katapesh, a land of fortune and wonders, heroes are those with the courage to command their destinies. Such wisdom leads a daring band to the abandoned village of Kelmarane with the hopes of...

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Chapter 2: House of the Beast ... by Tim Hitchcock ... For ages, the House of the Beast has loomed, black, ominous, and abandoned, a fortress of depravity raised by followers of the god of destruction. Now, a new evil has taken root within the dark citadel and the beastmen of the Carrion King...

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Chapter 3: The Jackal's Price ... by Darrin Drader ... The savage Carrion King is dead, and in his treasure the heroes recover a mysterious magical map. Rumored to be a portal to several islands of paradise, the heroes must travel across the country to the distant city of Katapesh to seek aid in...

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The most fabulous treasures of the Legacy of Fire Adventure Path come alive in this jewel-encrusted new assortment of 54 unique GameMastery Item Cards. From magical lamps to silver-tipped scimitars and genie rings, the exotic items in this set add a delightful dimension to any Item Card...

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Chapter 4: The End of Eternity ... by Jason Nelson ... Hidden amid the tattered parchment and mundane ink of a mysterious map hides the fabulous paradise of Kakishon. A realm of mystical wonders, mythical beasts, and legendary treasures, this long-lost creation of one of history’s greatest...

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Chapter 5: The Impossible Eye ... by Greg A. Vaughan ... A world of fire and wonder awaits! The path of the planes is fickle, and the PCs' road home proves far more difficult than any had anticipated. Emerging from the pleasure plane of Kakishon reveals all the wealth and terror of a vast efreeti...

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Chapter 6: The Final Wish ... by Rob McCreary ... Fear and ruin grip the land as the long-imprisoned army of a mad genie renews its ancient war. From the streets of the exotic city of Katapesh to the shadow of cursed Pale Mountain, this horde of immortal warriors leaves only fire and ruin in its...